void CCameraHandler::GetState(CCameraController::StateMap& sm) const { sm.clear(); sm["mode"] = currCamCtrlNum; camControllers[currCamCtrlNum]->GetState(sm); }
void CCameraHandler::GetState(CCameraController::StateMap& sm) const { sm.clear(); sm["mode"] = (float)currCamCtrlNum; currCamCtrl->GetState(sm); }
bool CCameraHandler::SetState(const CCameraController::StateMap& sm) { CCameraController::StateMap::const_iterator it = sm.find("mode"); if (it != sm.end()) { const unsigned int camMode = (unsigned int)it->second; if (camMode >= camControllers.size()) { return false; } if (camMode != currCamCtrlNum) { currCamCtrlNum = camMode; currCamCtrl = camControllers[camMode]; currCamCtrl->SwitchTo(); } } return currCamCtrl->SetState(sm); }
bool CCameraHandler::SetState(const CCameraController::StateMap& sm) { const auto it = sm.find("mode"); if (it != sm.end()) { const unsigned int camMode = it->second; const unsigned int oldMode = currCamCtrlNum; if (camMode >= camControllers.size()) return false; if (camMode != currCamCtrlNum) { camControllers[currCamCtrlNum = camMode]->SwitchTo(oldMode); } } const bool result = camControllers[currCamCtrlNum]->SetState(sm); camControllers[currCamCtrlNum]->Update(); return result; }
int LuaUnsyncedRead::GetCameraState(lua_State* L) { CheckNoArgs(L, __FUNCTION__); lua_newtable(L); lua_pushstring(L, "name"); lua_pushstring(L, camHandler->GetCurrentControllerName().c_str()); lua_rawset(L, -3); CCameraController::StateMap camState; CCameraController::StateMap::const_iterator it; camHandler->GetState(camState); for (it = camState.begin(); it != camState.end(); ++it) { lua_pushstring(L, it->first.c_str()); lua_pushnumber(L, it->second); lua_rawset(L, -3); } return 1; }