Esempio n. 1
0
//! initalizes the font texture
void Renderer::initFontTexture()
{
	unsigned char* pixels;
	int width, height;
	ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
	mFontTexture = gl::Texture::create( pixels, GL_RGBA, width, height, gl::Texture::Format().magFilter(GL_LINEAR).minFilter(GL_LINEAR) );
	ImGui::GetIO().Fonts->ClearTexData();
	ImGui::GetIO().Fonts->TexID = (void *)(intptr_t) mFontTexture->getId();
}
Esempio n. 2
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bool ImageButton( const ci::gl::Texture2dRef &texture, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
{
	return ImageButton( (void*)(intptr_t) texture->getId(), size, uv0, uv1, frame_padding, bg_col, tint_col );
}
Esempio n. 3
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// Cinder Helpers
void Image( const ci::gl::Texture2dRef &texture, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col )
{
	Image( (void*)(intptr_t) texture->getId(), size, uv0, uv1, tint_col, border_col );
}