void GpGpuApp::mouseDrag( MouseEvent event ) { if ( event.isControlDown() ) { mArcball.mouseDrag( event.getPos() ); } else { Vec2f pos = Vec2f( event.getPos() ); mMouseVelocity = pos - mMouse; mMouse = pos; } }
void PaintingBeingsApp::mouseDrag(MouseEvent event) { _arcball.mouseDrag(event.getPos()); }
void VboMeshSampleApp::mouseDrag( MouseEvent event ) { // Rotate with arcball mArcball.mouseDrag( event.getPos() ); }