Esempio n. 1
0
static void SetAnalogButton(const Common::ParamPackage& input_param,
                            Common::ParamPackage& analog_param, const std::string& button_name) {
    if (analog_param.Get("engine", "") != "analog_from_button") {
        analog_param = {
            {"engine", "analog_from_button"}, {"modifier_scale", "0.5"},
        };
    }
    analog_param.Set(button_name, input_param.Serialize());
}
Esempio n. 2
0
std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
    int update_period = params.Get("update_period", 100);
    float sensitivity = params.Get("sensitivity", 0.01f);
    auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
    // Previously created device is disconnected here. Having two motion devices for 3DS is not
    // expected.
    current_device = device_wrapper->device;
    return std::move(device_wrapper);
}
Esempio n. 3
0
    /**
     * Creates a button device from a joystick button
     * @param params contains parameters for creating the device:
     *     - "joystick": the index of the joystick to bind
     *     - "button"(optional): the index of the button to bind
     *     - "hat"(optional): the index of the hat to bind as direction buttons
     *     - "axis"(optional): the index of the axis to bind
     *     - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
     *         "down", "left" or "right"
     *     - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
     *         triggered if the axis value crosses
     *     - "direction"(only used for axis): "+" means the button is triggered when the axis value
     *         is greater than the threshold; "-" means the button is triggered when the axis value
     *         is smaller than the threshold
     */
    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
        const int joystick_index = params.Get("joystick", 0);

        if (params.Has("hat")) {
            const int hat = params.Get("hat", 0);
            const std::string direction_name = params.Get("direction", "");
            Uint8 direction;
            if (direction_name == "up") {
                direction = SDL_HAT_UP;
            } else if (direction_name == "down") {
                direction = SDL_HAT_DOWN;
            } else if (direction_name == "left") {
                direction = SDL_HAT_LEFT;
            } else if (direction_name == "right") {
                direction = SDL_HAT_RIGHT;
            } else {
                direction = 0;
            }
            return std::make_unique<SDLDirectionButton>(GetJoystick(joystick_index), hat,
                                                        direction);
        }

        if (params.Has("axis")) {
            const int axis = params.Get("axis", 0);
            const float threshold = params.Get("threshold", 0.5f);
            const std::string direction_name = params.Get("direction", "");
            bool trigger_if_greater;
            if (direction_name == "+") {
                trigger_if_greater = true;
            } else if (direction_name == "-") {
                trigger_if_greater = false;
            } else {
                trigger_if_greater = true;
                LOG_ERROR(Input, "Unknown direction %s", direction_name.c_str());
            }
            return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
                                                   trigger_if_greater);
        }

        const int button = params.Get("button", 0);
        return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
    }
Esempio n. 4
0
 /**
  * Creates analog device from joystick axes
  * @param params contains parameters for creating the device:
  *     - "joystick": the index of the joystick to bind
  *     - "axis_x": the index of the axis to be bind as x-axis
  *     - "axis_y": the index of the axis to be bind as y-axis
  */
 std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
     const int joystick_index = params.Get("joystick", 0);
     const int axis_x = params.Get("axis_x", 0);
     const int axis_y = params.Get("axis_y", 1);
     return std::make_unique<SDLAnalog>(GetJoystick(joystick_index), axis_x, axis_y);
 }
Esempio n. 5
0
ConfigureInput::ConfigureInput(QWidget* parent)
    : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
      timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {

    ui->setupUi(this);
    setFocusPolicy(Qt::ClickFocus);

    button_map = {
        ui->buttonA,        ui->buttonB,        ui->buttonX,         ui->buttonY,  ui->buttonDpadUp,
        ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight, ui->buttonL,  ui->buttonR,
        ui->buttonStart,    ui->buttonSelect,   ui->buttonZL,        ui->buttonZR, ui->buttonHome,
    };

    analog_map_buttons = {{
        {
            ui->buttonCircleUp, ui->buttonCircleDown, ui->buttonCircleLeft, ui->buttonCircleRight,
            ui->buttonCircleMod,
        },
        {
            ui->buttonCStickUp, ui->buttonCStickDown, ui->buttonCStickLeft, ui->buttonCStickRight,
            nullptr,
        },
    }};

    analog_map_stick = {ui->buttonCircleAnalog, ui->buttonCStickAnalog};

    for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
        if (button_map[button_id])
            connect(button_map[button_id], &QPushButton::released, [=]() {
                handleClick(
                    button_map[button_id],
                    [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
                    InputCommon::Polling::DeviceType::Button);
            });
    }

    for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
        for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
            if (analog_map_buttons[analog_id][sub_button_id] != nullptr) {
                connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released,
                        [=]() {
                            handleClick(analog_map_buttons[analog_id][sub_button_id],
                                        [=](const Common::ParamPackage& params) {
                                            SetAnalogButton(params, analogs_param[analog_id],
                                                            analog_sub_buttons[sub_button_id]);
                                        },
                                        InputCommon::Polling::DeviceType::Button);
                        });
            }
        }
        connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
            QMessageBox::information(
                this, "Information",
                "After pressing OK, first move your joystick horizontally, and then vertically.");
            handleClick(
                analog_map_stick[analog_id],
                [=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
                InputCommon::Polling::DeviceType::Analog);
        });
    }

    connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });

    timeout_timer->setSingleShot(true);
    connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });

    connect(poll_timer.get(), &QTimer::timeout, [this]() {
        Common::ParamPackage params;
        for (auto& poller : device_pollers) {
            params = poller->GetNextInput();
            if (params.Has("engine")) {
                setPollingResult(params, false);
                return;
            }
        }
    });

    this->loadConfiguration();

    // TODO(wwylele): enable this when we actually emulate it
    ui->buttonHome->setEnabled(false);
}