void SeekableBinkDecoder::seekToFrame(uint32 frame) { assert(frame < _frames.size()); // Fast path if ((int32)frame == _curFrame + 1) return; // Stop all audio (for now) stopAudio(); // Track down the keyframe _curFrame = findKeyFrame(frame) - 1; while (_curFrame < (int32)frame - 1) skipNextFrame(); // Map out the starting point Common::Rational startTime = frame * 1000 / getFrameRate(); _startTime = g_system->getMillis() - startTime.toInt(); resetPauseStartTime(); // Adjust the audio starting point if (_audioTrack < _audioTracks.size()) { Common::Rational audioStartTime = (frame + 1) * 1000 / getFrameRate(); _audioStartOffset = audioStartTime.toInt(); } // Restart the audio startAudio(); }
Audio::Timestamp VideoDecoder::FixedRateVideoTrack::getFrameTime(uint frame) const { // Try to get as accurate as possible, considering we have a fractional frame rate // (which Audio::Timestamp doesn't support). Common::Rational frameRate = getFrameRate(); if (frameRate == frameRate.toInt()) // The nice case (a whole number) return Audio::Timestamp(0, frame, frameRate.toInt()); // Just convert to milliseconds. Common::Rational time = frame * 1000; time /= frameRate; return Audio::Timestamp(time.toInt(), 1000); }
Audio::Timestamp VideoDecoder::FixedRateVideoTrack::getDuration() const { // Since Audio::Timestamp doesn't support a fractional frame rate, we're currently // just converting to milliseconds. Common::Rational time = getFrameCount() * 1000; time /= getFrameRate(); return time.toInt(); }
uint32 VideoDecoder::FixedRateVideoTrack::getNextFrameStartTime() const { if (endOfTrack() || getCurFrame() < 0) return 0; Common::Rational time = (getCurFrame() + 1) * 1000; time /= getFrameRate(); return time.toInt(); }
Audio::Timestamp VideoDecoder::FixedRateVideoTrack::getFrameTime(uint frame) const { // Try to get as accurate as possible, considering we have a fractional frame rate // (which Audio::Timestamp doesn't support). Common::Rational frameRate = getFrameRate(); // Try to keep it in terms of the frame rate, if the frame rate is a whole // number. if (frameRate.getDenominator() == 1) return Audio::Timestamp(0, frame, frameRate.toInt()); // Convert as best as possible Common::Rational time = frameRate.getInverse() * frame; return Audio::Timestamp(0, time.getNumerator(), time.getDenominator()); }
void ZVision::onMouseMove(const Common::Point &pos) { Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos)); bool cursorWasChanged = _scriptManager->onMouseMove(pos, imageCoord); // Graph of the function governing rotation velocity: // // |---------------- working window ------------------| // ^ |---------| // | | // +Max velocity | rotation screen edge offset // | /| // | / | // | / | // | / | // | / | // | / | // | / | // | / | // | / | // Zero velocity |______________________________ ______________________________/_________|__________________________> // | Position -> | / // | | / // | | / // | | / // | | / // | | / // | | / // | | / // | | / // -Max velocity | |/ // | // | // ^ if (_workingWindow.contains(pos)) { RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState(); if (renderState == RenderTable::PANORAMA) { if (pos.x >= _workingWindow.left && pos.x < _workingWindow.left + ROTATION_SCREEN_EDGE_OFFSET) { // Linear function of distance to the left edge (y = -mx + b) // We use fixed point math to get better accuracy Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.left)) - MAX_ROTATION_SPEED; _renderManager->setBackgroundVelocity(velocity.toInt()); _cursorManager->setLeftCursor(); cursorWasChanged = true; } else if (pos.x <= _workingWindow.right && pos.x > _workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET) { // Linear function of distance to the right edge (y = mx) // We use fixed point math to get better accuracy Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.right + ROTATION_SCREEN_EDGE_OFFSET); _renderManager->setBackgroundVelocity(velocity.toInt()); _cursorManager->setRightCursor(); cursorWasChanged = true; } else { _renderManager->setBackgroundVelocity(0); } } else if (renderState == RenderTable::TILT) { if (pos.y >= _workingWindow.top && pos.y < _workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET) { // Linear function of distance to top edge // We use fixed point math to get better accuracy Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.top)) - MAX_ROTATION_SPEED; _renderManager->setBackgroundVelocity(velocity.toInt()); _cursorManager->setUpCursor(); cursorWasChanged = true; } else if (pos.y <= _workingWindow.bottom && pos.y > _workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET) { // Linear function of distance to the bottom edge (y = mx) // We use fixed point math to get better accuracy Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.bottom + ROTATION_SCREEN_EDGE_OFFSET); _renderManager->setBackgroundVelocity(velocity.toInt()); _cursorManager->setDownCursor(); cursorWasChanged = true; } else { _renderManager->setBackgroundVelocity(0); } } } else { _renderManager->setBackgroundVelocity(0); } if (!cursorWasChanged) { _cursorManager->revertToIdle(); } }
uint32 FixedRateVideoDecoder::getFrameBeginTime(uint32 frame) const { Common::Rational beginTime = frame * 1000; beginTime /= getFrameRate(); return beginTime.toInt(); }
uint32 SeekableBinkDecoder::getDuration() const { Common::Rational duration = getFrameCount() * 1000 / getFrameRate(); return duration.toInt(); }
void SeekableBinkDecoder::seekToTime(Audio::Timestamp time) { // Try to find the last frame that should have been decoded Common::Rational frame = time.msecs() * getFrameRate() / 1000; seekToFrame(frame.toInt()); }