//----------------------------------------------------------------------- void MapUtil::Load() { #ifndef _MAPEDITOR mRoot = new Root("plugins.cfg", "ogre.cfg", "MapSplitter.log"); // Load resource paths from config file ConfigFile cf; cf.load("resources.cfg"); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } mOptions = new PagingLandScapeOptions(); mOptions->load("maptool.cfg"); #endif //_MAPEDITOR }
void OgreApp::setupResources(void){ Ogre::ResourceGroupManager* res_manager = Ogre::ResourceGroupManager::getSingletonPtr(); #if 0 std::string res_path = respath + "materials/programs"; res_manager->addResourceLocation(res_path, "FileSystem", "General"); res_path = respath + "materials/scripts"; res_manager->addResourceLocation(res_path, "FileSystem", "General"); res_path = respath + "materials/textures"; res_manager->addResourceLocation(res_path, "FileSystem", "General"); res_path = respath + "models"; res_manager->addResourceLocation(res_path, "FileSystem", "General"); #endif // Load resource paths from config file ConfigFile cf; #if( CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ) if (gAssetMgr) { ArchiveManager::getSingleton().addArchiveFactory( new APKFileSystemArchiveFactory(gAssetMgr) ); ArchiveManager::getSingleton().addArchiveFactory( new APKZipArchiveFactory(gAssetMgr) ); } cf.load(openAPKFile(resource_cfg_file)); #else cf.load(mResourcePath + resource_cfg_file); #endif // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String sec, type, arch; while (seci.hasMoreElements()){ sec = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i){ type = i->first; arch = i->second; #if CC_TARGET_PLATFORM == CC_PLATFORM_IOS // OS X does not set the working directory relative to the app, // In order to make things portable on OS X we need to provide // the loading with it's own bundle path location arch = String(macBundlePath) + "/" + arch; #elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID // arch= "assets/" + arch; #else //notice: mResourcePath must be prefix arch= mResourcePath + arch; #endif res_manager->addResourceLocation(arch, type, sec); } } #if( CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ) res_manager->initialiseResourceGroup(Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); #endif }
/// Method which will define the source of resources (other than current folder) void OgreApp::setupResources(void) { // Load resource paths from config file ConfigFile cf; cf.load("resources.cfg"); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::const_iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); }
void GameManager::setupResources(void) { // load resource paths from config file ConfigFile cf; std::string ResourcePath; ResourcePath = "..\\media\\"; cf.load(ResourcePath + "resources.cfg"); // go through all settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while(seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for(i = settings->begin() ; i != settings->end() ; ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( ResourcePath + archName, typeName, secName); } } ParticleSystemRendererFactory* mParticleSystemRendererFact; ParticleEmitterFactory* mParticleEmitterFact; mParticleSystemRendererFact = OGRE_NEW ShaderParticleRendererFactory(); mParticleEmitterFact = OGRE_NEW BoxEmitterFactory(); ParticleSystemManager::getSingleton().addRendererFactory(mParticleSystemRendererFact); ParticleSystemManager::getSingleton().addEmitterFactory(mParticleEmitterFact); }
void GraphicsManager::setupResources() { ConfigFile configFile; configFile.load(m_resourcePath + "resources.cfg"); ConfigFile::SectionIterator secItr = configFile.getSectionIterator(); String secName, typeName, archName; while (secItr.hasMoreElements()) { secName = secItr.peekNextKey(); ConfigFile::SettingsMultiMap *settings = secItr.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE ResourceGroupManager::getSingleton().addResourceLocation( String(macBundlePath() + "/" + archName), typeName, secName); #else ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); #endif } } }
void defineResources(void){ String secName, typeName, archName; ConfigFile cf; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE cf.load(macBundlePath() + "/Contents/Resources/resources.cfg"); #else cf.load("resources.cfg"); //parses #endif ConfigFile::SectionIterator seci = cf.getSectionIterator(); while (seci.hasMoreElements()){ //start looping in the content secName = seci.peekNextKey(); //get all the content ConfigFile::SettingsMultiMap *settings = seci.getNext(); //only points to content address ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i){ typeName = i->first; archName = i->second; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE ResourceGroupManager::getSingleton().addResourceLocation( String(macBundlePath() + "/" + archName), typeName, secName); #else ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); #endif } } }
void Game::initOgreAssets() { using namespace Ogre; // Load resource paths from config file ConfigFile config_file; config_file.load("resources.cfg"); // Go through all sections & settings in the file ConfigFile::SectionIterator section_iter = config_file.getSectionIterator(); String group_name, location_type, location_name; while (section_iter.hasMoreElements()) { group_name = section_iter.peekNextKey(); ConfigFile::SettingsMultiMap* settings = section_iter.getNext(); for (auto i = settings->begin(); i != settings->end(); ++i) { location_type = i->first; location_name = i->second; static const bool recursive = false; ResourceGroupManager::getSingleton().addResourceLocation( location_name, location_type, group_name, recursive); } } ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); }
void TerrainTests::setUp() { mRoot = OGRE_NEW Root(); // Load resource paths from config file ConfigFile cf; cf.load("resources.cfg"); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } mSceneMgr = mRoot->createSceneManager(ST_GENERIC); }
void AApplication::RemoveResourceLocations(std::string path) { // Load resource paths from config file ConfigFile cf; cf.load(path+"resources.cfg"); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().removeResourceLocation(archName, secName); } } }
// Get the resources sources void ClientMain::setupResources() { ConfigFile cf; ConfigFile::SettingsMultiMap* settings; ConfigFile::SettingsMultiMap::iterator i; String secName, typeName, archName; // Load other resource paths from config file cf.load(ClientConfig::getSingle() ->getPath(String("resources.cfg"))); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); while (seci.hasMoreElements()) { secName = seci.peekNextKey(); settings = seci.getNext(); for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName); } } // Initialise and parse ressources TextureManager::getSingleton() .setDefaultNumMipmaps(5); ResourceGroupManager::getSingleton() .initialiseAllResourceGroups(); }
/// Method which will define the source of resources (other than current folder) void Renderer::setupResources(void) { // Load resource paths from config file ConfigFile cf; cf.load(mResourcePath + "resources.cfg"); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE // OS X does not set the working directory relative to the app, // In order to make things portable on OS X we need to provide // the loading with it's own bundle path location ResourceGroupManager::getSingleton().addResourceLocation( String(macBundlePath() + "/" + archName), typeName, secName); #else ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); #endif } } }
//------------------------------------------------------------------------------------------ /// Method which will define the source of resources (other than current folder) void CRtcApplication::setupResources() { // Load resource paths from config file ConfigFile cf; cf.load(mResourcePath + skResourceFilename); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( String(mOGREResourcePath + "/" + archName), typeName, secName); if ( typeName == "FileSystem" ) { ResourceGroupManager::getSingleton().addResourceLocation( String(mResourcePath + archName), typeName, secName); } } } }
bool Day::readCfg() { ConfigFile cf; cf.load(DAY_DIR(raceName, dayName)+"/"+DAY_CFG); dprintf(MY_DEBUG_NOTE, "Read day cfg file: %s / %s\n", raceName.c_str(), dayName.c_str()); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); std::string secName, keyName, valName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); dprintf(MY_DEBUG_NOTE, "\tSection d: %s\n", secName.c_str()); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { keyName = i->first; valName = i->second; dprintf(MY_DEBUG_NOTE, "\t\tkey: %s, value: %s\n", keyName.c_str(), valName.c_str()); if (keyName == "long_name") { dayLongName = valName; }/* else if (keyName == "cache_objects") { cacheObjects = StringConverter::parseBool(valName, true); }*/ } } return true; }
void GameManager::setupResources( void ) { // Load resource paths from config file ConfigFile cf; cf.load( "resources.cfg" ); // Go through all settings in the file ConfigFile::SectionIterator itSection = cf.getSectionIterator(); String sSection, sType, sArch; while( itSection.hasMoreElements() ) { sSection = itSection.peekNextKey(); ConfigFile::SettingsMultiMap *mapSettings = itSection.getNext(); ConfigFile::SettingsMultiMap::iterator itSetting = mapSettings->begin(); while( itSetting != mapSettings->end() ) { sType = itSetting->first; sArch = itSetting->second; ResourceGroupManager::getSingleton().addResourceLocation( sArch, sType, sSection ); ++itSetting; } } }
//-------------------------------------------------------------------------- void MeshLodTests::setUp() { mFSLayer = OGRE_NEW_T(Ogre::FileSystemLayer, Ogre::MEMCATEGORY_GENERAL)(OGRE_VERSION_NAME); #ifdef OGRE_STATIC_LIB mStaticPluginLoader = OGRE_NEW StaticPluginLoader(); Root* root = OGRE_NEW Root(BLANKSTRING); mStaticPluginLoader.load(); #else String pluginsPath = mFSLayer->getConfigFilePath("plugins.cfg"); Root* root = OGRE_NEW Root(pluginsPath); #endif CPPUNIT_ASSERT(!root->getAvailableRenderers().empty()); root->setRenderSystem(root->getAvailableRenderers().back()); root->initialise(false); // Needed for setting up HardwareBufferManager #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE Ogre::NameValuePairList misc; // Tell OGRE that we're using cocoa, so it doesn't need to make a window for us misc["macAPI"] = "cocoa"; root->createRenderWindow("", 320, 240, false, &misc)->setHidden(true); #else root->createRenderWindow("", 320, 240, false, NULL)->setHidden(true); #endif new MeshLodGenerator; // Load resource paths from config file ConfigFile cf; String resourcesPath; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE || OGRE_PLATFORM == OGRE_PLATFORM_WIN32 resourcesPath = mFSLayer->getConfigFilePath("resources.cfg"); #else resourcesPath = mFSLayer->getConfigFilePath("bin/resources.cfg"); #endif cf.load(resourcesPath); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap* settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } // Create the mesh for testing mMesh = MeshManager::getSingleton().load("Sinbad.mesh", ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME); }
void TerrainTests::setUp() { // set up silent logging to not pollute output if(LogManager::getSingletonPtr()) OGRE_DELETE Ogre::LogManager::getSingletonPtr(); if(LogManager::getSingletonPtr() == 0) { LogManager* logManager = OGRE_NEW LogManager(); logManager->createLog("testTerrain.log", true, false); } LogManager::getSingleton().setLogDetail(LL_LOW); mFSLayer = OGRE_NEW_T(Ogre::FileSystemLayer, Ogre::MEMCATEGORY_GENERAL)(OGRE_VERSION_NAME); #ifdef OGRE_STATIC_LIB mRoot = OGRE_NEW Root(BLANKSTRING); mStaticPluginLoader.load(); #else String pluginsPath = mFSLayer->getConfigFilePath("plugins.cfg"); mRoot = OGRE_NEW Root(pluginsPath); #endif mTerrainOpts = OGRE_NEW TerrainGlobalOptions(); // Load resource paths from config file ConfigFile cf; String resourcesPath; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE || OGRE_PLATFORM == OGRE_PLATFORM_WIN32 resourcesPath = mFSLayer->getConfigFilePath("resources.cfg"); #else resourcesPath = mFSLayer->getConfigFilePath("bin/resources.cfg"); #endif cf.load(resourcesPath); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } mSceneMgr = mRoot->createSceneManager(ST_GENERIC); }
/* static */ void RaceManager::readGlobalObjects(const std::string& fileName, RaceManager::globalObjectList_t& globalObjectList) { ConfigFile cf; cf.load(fileName); dprintf(MY_DEBUG_NOTE, "Read global objects cfg file: %s\n", fileName.c_str()); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); std::string secName, keyName, valName; while (seci.hasMoreElements()) { std::string objectPoolName; irr::core::vector3df apos; irr::core::vector3df rot; irr::core::vector3df scale(1.0f, 1.0f, 1.0f); secName = seci.peekNextKey(); dprintf(MY_DEBUG_NOTE, "\tSection: %s\n", secName.c_str()); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { keyName = i->first; valName = i->second; dprintf(MY_DEBUG_NOTE, "\t\tkey: %s, value: %s\n", keyName.c_str(), valName.c_str()); if (keyName == "type") { objectPoolName = valName; } else if (keyName == "pos") { StringConverter::parseFloat3(valName, apos.X, apos.Y, apos.Z); } else if (keyName == "rot") { StringConverter::parseFloat3(valName, rot.X, rot.Y, rot.Z); } else if (keyName == "scale") { StringConverter::parseFloat3(valName, scale.X, scale.Y, scale.Z); } } ObjectPool* objectPool = 0; ObjectPoolManager::objectPoolMap_t::const_iterator poolIt = ObjectPoolManager::getInstance()->getObjectPoolMap().find(objectPoolName); if (poolIt != ObjectPoolManager::getInstance()->getObjectPoolMap().end()) { objectPool = poolIt->second; } if (objectPool) { ObjectWireGlobalObject* globalObject = new ObjectWireGlobalObject(objectPool, apos, rot, scale); globalObjectList.push_back(globalObject); } } }
OgreApp::OgreApp() { root = new Root; ConfigFile cf; cf.load("resources.cfg"); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); // Restore the old config if(!root->restoreConfig()) { // If there is no existing config, bring up the config dialog if(!root->showConfigDialog()) { // If the user cancels the dialog, close the app exit(0); } } win = root->initialise(true, "Ogre Framework"); sceneMgr = root->createSceneManager(ST_GENERIC, "MainSceneManager"); camera = sceneMgr->createCamera("SimpleCamera"); viewPort = root->getAutoCreatedWindow()->addViewport(camera); viewPort->setBackgroundColour(ColourValue(0,0,0)); camera->setAspectRatio(Real(viewPort->getActualWidth()) / Real(viewPort->getActualHeight())); camera->setNearClipDistance(1.0); soundManager = new OgreAL::SoundManager(); createScene(); listener = new DeviceListener(win, camera, sceneMgr); root->addFrameListener(listener); }
void TerrainTests::setUp() { // set up silent logging to not pollute output if(LogManager::getSingletonPtr()) OGRE_DELETE Ogre::LogManager::getSingletonPtr(); if(LogManager::getSingletonPtr() == 0) { LogManager* logManager = OGRE_NEW LogManager(); logManager->createLog("testTerrain.log", true, false); } LogManager::getSingleton().setLogDetail(LL_LOW); mRoot = OGRE_NEW Root(); mTerrainOpts = OGRE_NEW TerrainGlobalOptions(); // Load resource paths from config file ConfigFile cf; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE cf.load(macBundlePath() + "/Contents/Resources/resources.cfg"); #else cf.load("resources.cfg"); #endif // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } mSceneMgr = mRoot->createSceneManager(ST_GENERIC); }
void LogoState::defineResources(void) { String secName, typeName, archName; ConfigFile cf; cf.load("resources.cfg"); ConfigFile::SectionIterator seci = cf.getSectionIterator(); while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName); } } }
/** Reads configuration from "media/config/splash.res" and loads all ressource groups inside.\n The options must be initialized.\n Ogre must be initialized with a scene manager, camera and viewport.\n @sa Ponykart::Core::Options, Kernel/LKernel.h */ Splash::Splash() { current=0; log("[Loading] Loading splash screen ressources..."); ConfigFile configFile; configFile.load("media/config/splash.res"); ConfigFile::SectionIterator seci = configFile.getSectionIterator(); while (seci.hasMoreElements()) { String secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); for (auto i = settings->begin(); i != settings->end(); ++i) ResourceGroupManager::getSingleton().addResourceLocation(i->second, i->first, secName); } ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); createScene(); updateGUI(); }
void BaseApp::setupResources() { ConfigFile cf; cf.load(mResourcesCfg); Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName,typeName,archName; while(seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap * settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for(i=settings->begin();i!=settings->end();++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(archName,typeName,secName); } } }
void loadResources() { ConfigFile cf; cf.load("resources_d.cfg"); ConfigFile::SectionIterator sectionIter = cf.getSectionIterator(); String sectionName, typeName, dataName; while (sectionIter.hasMoreElements()) { sectionName = sectionIter.peekNextKey(); ConfigFile::SettingsMultiMap *settings = sectionIter.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; dataName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(dataName, typeName, sectionName); } } ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); }
//------------------------------------------------------------------------------------- void BaseApplication::setupResources(void) { // Load resource paths from config file ConfigFile cf; cf.load(_resourcesCfg); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); while (seci.hasMoreElements()) { String secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); for (auto i = settings->begin(); i != settings->end(); ++i) { String typeName = i->first, archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName); } } }
void Application::loadResources() { //Chargement de la configuration ConfigFile configFile; configFile.load("resources.cfg"); //Lecture des ressources ConfigFile::SectionIterator seci = configFile.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); i++) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton(). addResourceLocation(archName, typeName, secName); } } }
void Engine::setupResources() { //carrega os recursos do arquivo de recursos(resources.cfg) ConfigFile cf; cf.load(_configuration->getResourcePath() + "resources.cfg"); //agora jogamos pro ResourceGroupManager todos os recursos do arquivo ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName); } } }
void GameManager::setupResources(std::string inPath) { // Load resource paths from config file ConfigFile cf; cf.load( inPath ); // Go through all settings in the file ConfigFile::SectionIterator itSection = cf.getSectionIterator(); String sSection, sType, sArch; while( itSection.hasMoreElements() ) { sSection = itSection.peekNextKey(); ConfigFile::SettingsMultiMap *mapSettings = itSection.getNext(); ConfigFile::SettingsMultiMap::iterator itSetting = mapSettings->begin(); while( itSetting != mapSettings->end() ) { sType = itSetting->first; sArch = itSetting->second; ResourceGroupManager::getSingleton().addResourceLocation( sArch, sType, sSection); ++itSetting; } } // Initialise resources ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap"); OgreBites::SdkTrayManager *mTrayMgr = new OgreBites::SdkTrayManager(HAX_APP_NAME_STR + "/Loader", mRenderWindow, InputManager::getSingletonPtr()->getMouse(), 0); //mTrayMgr->showAll(); mTrayMgr->showLoadingBar(1,1, 1); //ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); ResourceGroupManager::getSingleton().initialiseResourceGroup("General"); ResourceGroupManager::getSingleton().initialiseResourceGroup("Scripts"); mTrayMgr->hideLoadingBar(); delete mTrayMgr; // TODO: when do we clean these up? //mRenderWindow->removeViewport(-1); //mRoot->getSceneManager("LoadingScene")->destroyCamera("LoadingCamera"); //mRoot->destroySceneManager(mRoot->getSceneManager("LoadingScene")); }
void setupResources(const String &filename){ using namespace Ogre; ConfigFile cf; cf.load(filename); // Go through all sections & settings in the file ConfigFile::SectionIterator seci = cf.getSectionIterator(); String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName); } } ResourceGroupManager::getSingleton().addResourceLocation(".", typeName, secName); ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); /// Although the override is optional, this is mandatory }
bool ShortStory::Initialize () { #ifdef _DEBUG Ogre::String pluginFile = "plugins_d.cfg"; #else Ogre::String pluginFile = "plugins.cfg"; #endif // on créée le noeud root de la scène mRoot = OGRE_NEW Root(pluginFile); // on charge les objets ConfigFile configFile; configFile.load("resources.cfg"); ConfigFile::SectionIterator seci = configFile.getSectionIterator(); Ogre::String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; ResourceGroupManager::getSingleton().addResourceLocation(archName, typeName, secName); } } // récupération des config de l'utilisateur if (!(mRoot->restoreConfig() || mRoot->showConfigDialog())) { return false; } initScene(); return true; }
void CharacterInput::readConfigFile() { ConfigFile cf; cf.load("bindings.cfg"); ConfigFile::SectionIterator sectionIter = cf.getSectionIterator(); String device, bindName, bindKey; ConfigFile::SettingsMultiMap * settings; ConfigFile::SettingsMultiMap::iterator i; while (sectionIter.hasMoreElements()) { device = sectionIter.peekNextKey(); settings = sectionIter.getNext(); for (i = settings->begin(); i != settings->end(); ++i) { bindName = i->first; bindKey = i->second; parseBinding(device, bindName, bindKey); } } }