Esempio n. 1
0
ControlList
MidiDevice::getIPBControlParameters() const
{
    ControlList retList;

    Rosegarden::MidiByte MIDI_CONTROLLER_VOLUME = 0x07;

    for (ControlList::const_iterator it = m_controlList.begin();
         it != m_controlList.end(); ++it)
    {
        if (it->getIPBPosition() != -1 && 
            it->getControllerValue() != MIDI_CONTROLLER_VOLUME)
            retList.push_back(*it);
    }

    return retList;
}
Esempio n. 2
0
const ControlParameter *
MidiDevice::
findControlParameter(std::string type, MidiByte conNumber) const
{
    ControlList::const_iterator it = m_controlList.begin();

    for (; it != m_controlList.end(); ++it)
    {
        if (it->getType() == type)
        {
            if (it->getType() == Rosegarden::Controller::EventType &&
                it->getControllerValue() != conNumber)
                { continue; }
            return &*it;
        }
    }
    return 0;
}
Esempio n. 3
0
void
MidiDevice::deviceToInstrControllerPush()
{
    // Copy the instruments
    //

    InstrumentList::iterator iIt = m_instruments.begin();
    for (; iIt != m_instruments.end(); ++iIt)
    {
        (*iIt)->clearStaticControllers();
        ControlList::const_iterator cIt = m_controlList.begin();
        for (; cIt != m_controlList.end(); ++cIt)
        {
            // It appears -1 means not to display an IPB controller
            if (isVisibleControlParameter(*cIt)) {
                MidiByte controllerValue = cIt->getControllerValue();
                int defaultValue = cIt->getDefault();
                (*iIt)->setControllerValue(controllerValue, defaultValue);
            }
        }        
    }
}
Esempio n. 4
0
void
ControlEditorDialog::slotUpdate(bool added)
{
    RG_DEBUG << "ControlEditorDialog::slotUpdate" << endl;

    MidiDevice *md =
        dynamic_cast<MidiDevice *>(m_studio->getDevice(m_device));
    if (!md)
        return ;

    ControlList::const_iterator it = md->beginControllers();
    ControlParameterItem *item;
    int i = 0;

    // Attempt to track last controller selected so we can reselect it
    int lastControllerId = -1;
    ControlParameterItem *lastItem = dynamic_cast<ControlParameterItem *>(m_treeWidget->currentItem());
    if (lastItem) {
        lastControllerId = lastItem->getId();
    }
    
    m_treeWidget->clear();

    for (; it != md->endControllers(); ++it) {
        Composition &comp = m_doc->getComposition();

        QString colour =
            strtoqstr(comp.getGeneralColourMap().getNameByIndex(it->getColourIndex()));

        if (colour == "")
            colour = tr("<default>");

        QString position = QString("%1").arg(it->getIPBPosition());
        if (position.toInt() == -1)
            position = tr("<not showing>");

        QString value;
        value.sprintf("%d (0x%x)", it->getControllerValue(),
                      it->getControllerValue());

        if (it->getType() == PitchBend::EventType) {
            item = new ControlParameterItem(
                                            i++,
                                            m_treeWidget,
                                            QStringList()
                                                << strtoqstr(it->getName())
                                                << strtoqstr(it->getType())
                                                << QString("-")
                                                << strtoqstr(it->getDescription())
                                                << QString("%1").arg(it->getMin())
                                                << QString("%1").arg(it->getMax())
                                                << QString("%1").arg(it->getDefault())
                                                << colour
                                                << position 
                                          );
        } else {
            item = new ControlParameterItem(
                            i++,
                            m_treeWidget,
                            QStringList()
                                << strtoqstr(it->getName())
                                << strtoqstr(it->getType())
                                << value
                                << strtoqstr(it->getDescription())
                                << QString("%1").arg(it->getMin())
                                << QString("%1").arg(it->getMax())
                                << QString("%1").arg(it->getDefault())
                                << colour
                                << position
                           );
        }

        if (item->getId() == lastControllerId) {
            m_treeWidget->setCurrentItem(item);
        }


        // create and set a colour pixmap
        //
        QPixmap colourPixmap(16, 16);
        Colour c = comp.getGeneralColourMap().getColourByIndex(it->getColourIndex());
        colourPixmap.fill(QColor(c.getRed(), c.getGreen(), c.getBlue()));
        
        item->setIcon(7, QIcon(colourPixmap));

        m_treeWidget->addTopLevelItem(item);
    }

    if(m_treeWidget->topLevelItemCount() == 0) {
        QTreeWidgetItem *item = new QTreeWidgetItem(m_treeWidget, QStringList(tr("<none>")));
        m_treeWidget->addTopLevelItem(item);

        m_treeWidget->setSelectionMode(QAbstractItemView::NoSelection);
    } else {
        m_treeWidget->setSelectionMode(QAbstractItemView::ExtendedSelection);
    }
    
    // This logic is kind of frigged up, and may be too fragile.  It assumes
    // that if you added an item, the last thing iterated through will be that
    // new item, so the value of the variable item will be the last thing
    // iterated through, and therefore the newest item you just added and want
    // to edit.
    //
    // I got substantially far along the way to making this quick and dirty hack
    // work before I thought it would be a lot cleaner to have the
    // AddControlParameterCommand itself launch the dialog and allow the user to
    // edit the parameters before ever adding it to the list at all.  That would
    // be a lot cleaner, but it would also require going against the flow of how
    // this logic always worked, so it would require a lot more thought to
    // achieve the same end result that way.  Instead, I just used this hack
    // overloaded slotUpdate() to tell it when a new controller was added, so we
    // could grab it here and launch the dialog on the generic blah we just added
    // to the list right before this slot got called with the optional bool set
    // true.
    //
    // (so much for verbose comments being helpful...  I wrote that not too long
    // ago, and reading it now, I have NO fscking idea what I was talking about)
    //
    if (added) {
        RG_DEBUG << "ControlEditorDialog: detected new item entered; launching editor" << endl;
        m_treeWidget->setCurrentItem(item);
        slotEdit(item, 0);
    }
}