Esempio n. 1
0
static QByteArray getFileContent(QString filePath)
{
    QByteArray fileContent;
    CppTools::CppModelManager *cppMM = CppTools::CppModelManager::instance();
    CppTools::WorkingCopy wc = cppMM->workingCopy();
    if (wc.contains(filePath)) {
        fileContent = wc.source(filePath);
    } else {
        QString error;
        const QTextCodec *codec = Core::EditorManager::defaultTextCodec();
        if (Utils::TextFileFormat::readFileUTF8(filePath, codec, &fileContent, &error)
                != Utils::TextFileFormat::ReadSuccess) {
            qDebug() << "Failed to read file" << filePath << ":" << error;
        }
    }
    return fileContent;
}
static Document::Ptr getParsedDocument(const QString &fileName,
                                       CppTools::WorkingCopy &workingCopy,
                                       Snapshot &snapshot)
{
    QByteArray src;
    if (workingCopy.contains(fileName)) {
        src = workingCopy.source(fileName);
    } else {
        Utils::FileReader reader;
        if (reader.fetch(fileName)) // ### FIXME error reporting
            src = QString::fromLocal8Bit(reader.data()).toUtf8();
    }

    Document::Ptr doc = snapshot.preprocessedDocument(src, fileName);
    doc->check();
    snapshot.insert(doc);
    return doc;
}
bool QtCreatorIntegration::navigateToSlot(const QString &objectName,
                                          const QString &signalSignature,
                                          const QStringList &parameterNames,
                                          QString *errorMessage)
{
    typedef QMap<int, Document::Ptr> DocumentMap;

    const Utils::FileName currentUiFile = FormEditorW::activeEditor()->document()->filePath();
#if 0
    return Designer::Internal::navigateToSlot(currentUiFile.toString(), objectName,
                                              signalSignature, parameterNames, errorMessage);
#endif
    // TODO: we should pass to findDocumentsIncluding an absolute path to generated .h file from ui.
    // Currently we are guessing the name of ui_<>.h file and pass the file name only to the findDocumentsIncluding().
    // The idea is that the .pro file knows if the .ui files is inside, and the .pro file knows it will
    // be generating the ui_<>.h file for it, and the .pro file knows what the generated file's name and its absolute path will be.
    // So we should somehow get that info from project manager (?)
    const QFileInfo fi = currentUiFile.toFileInfo();
    const QString uiFolder = fi.absolutePath();
    const QString uicedName = "ui_" + fi.completeBaseName() + ".h";

    // Retrieve code model snapshot restricted to project of ui file or the working copy.
    Snapshot docTable = CppTools::CppModelManager::instance()->snapshot();
    Snapshot newDocTable;
    const Project *uiProject = SessionManager::projectForFile(currentUiFile);
    if (uiProject) {
        for (Snapshot::const_iterator i = docTable.begin(), ei = docTable.end(); i != ei; ++i) {
            const Project *project = SessionManager::projectForFile(i.key());
            if (project == uiProject)
                newDocTable.insert(i.value());
        }
    } else {
        const CppTools::WorkingCopy workingCopy =
                CppTools::CppModelManager::instance()->workingCopy();
        const Utils::FileName configFileName =
                Utils::FileName::fromString(CppTools::CppModelManager::configurationFileName());
        QHashIterator<Utils::FileName, QPair<QByteArray, unsigned> > it = workingCopy.iterator();
        while (it.hasNext()) {
            it.next();
            const Utils::FileName &fileName = it.key();
            if (fileName != configFileName)
                newDocTable.insert(docTable.document(fileName));
        }
    }
    docTable = newDocTable;

    // take all docs, find the ones that include the ui_xx.h.
    // Sort into a map, putting the ones whose path closely matches the ui-folder path
    // first in case there are project subdirectories that contain identical file names.
    const QList<Document::Ptr> docList = findDocumentsIncluding(docTable, uicedName, true); // change to false when we know the absolute path to generated ui_<>.h file
    DocumentMap docMap;
    for (const Document::Ptr &d : docList) {
        const QFileInfo docFi(d->fileName());
        docMap.insert(qAbs(docFi.absolutePath().compare(uiFolder, Qt::CaseInsensitive)), d);
    }

    if (Designer::Constants::Internal::debug)
        qDebug() << Q_FUNC_INFO << objectName << signalSignature << "Looking for " << uicedName << " returned " << docList.size();
    if (docMap.isEmpty()) {
        *errorMessage = tr("No documents matching \"%1\" could be found.\nRebuilding the project might help.").arg(uicedName);
        return false;
    }

    QDesignerFormWindowInterface *fwi = FormEditorW::activeWidgetHost()->formWindow();

    const QString uiClass = uiClassName(fwi->mainContainer()->objectName());

    if (Designer::Constants::Internal::debug)
        qDebug() << "Checking docs for " << uiClass;

    // Find the class definition (ui class defined as member or base class)
    // in the file itself or in the directly included files (order 1).
    QString namespaceName;
    const Class *cl = 0;
    Document::Ptr doc;

    for (const Document::Ptr &d : qAsConst(docMap)) {
        LookupContext context(d, docTable);
        const ClassDocumentPtrPair cd = findClassRecursively(context, uiClass, 1u , &namespaceName);
        if (cd.first) {
            cl = cd.first;
            doc = cd.second;
            break;
        }
    }
    if (!cl) {
        *errorMessage = msgClassNotFound(uiClass, docList);
        return false;
    }

    Overview o;
    const QString className = namespaceName + o.prettyName(cl->name());
    if (Designer::Constants::Internal::debug)
        qDebug() << "Found class  " << className << doc->fileName();

    const QString functionName = "on_" + objectName + '_' + signalSignature;
    const QString functionNameWithParameterNames = addParameterNames(functionName, parameterNames);

    if (Designer::Constants::Internal::debug)
        qDebug() << Q_FUNC_INFO << "Found " << uiClass << doc->fileName() << " checking " << functionName  << functionNameWithParameterNames;

    int line = 0;
    Document::Ptr sourceDoc;

    if (Function *fun = findDeclaration(cl, functionName)) {
        sourceDoc = findDefinition(fun, &line);
        if (!sourceDoc) {
            // add function definition to cpp file
            sourceDoc = addDefinition(docTable, doc->fileName(), className, functionNameWithParameterNames, &line);
        }
    } else {
        // add function declaration to cl
        CppTools::WorkingCopy workingCopy =
            CppTools::CppModelManager::instance()->workingCopy();
        const QString fileName = doc->fileName();
        getParsedDocument(fileName, workingCopy, docTable);
        addDeclaration(docTable, fileName, cl, functionNameWithParameterNames);

        // add function definition to cpp file
        sourceDoc = addDefinition(docTable, fileName, className, functionNameWithParameterNames, &line);
    }

    if (!sourceDoc) {
        *errorMessage = tr("Unable to add the method definition.");
        return false;
    }

    // jump to function definition, position within code
    Core::EditorManager::openEditorAt(sourceDoc->fileName(), line + 2, indentation);

    return true;
}