Esempio n. 1
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CSetOfObjects::Ptr stock_objects::Hokuyo_UTM()
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();

	{
		CBox::Ptr base = mrpt::make_aligned_shared<CBox>(
			TPoint3D(-0.03, -0.03, -0.055), TPoint3D(0.03, 0.03, -0.014));
		base->setColor(0, 0, 0);
		ret->insert(base);
	}
	{
		CCylinder::Ptr cyl1 =
			mrpt::make_aligned_shared<CCylinder>(0.028f, 0.024f, 0.028f);
		cyl1->setColor(0, 0, 0);
		cyl1->setPose(CPose3D(0, 0, -0.014));
		ret->insert(cyl1);
	}
	{
		CCylinder::Ptr cyl2 =
			mrpt::make_aligned_shared<CCylinder>(0.028f, 0.028f, 0.01f);
		cyl2->setColor(1, 69 / 255.0, 0);
		cyl2->setLocation(0, 0, 0.014);
		ret->insert(cyl2);
	}
	{
		CCylinder::Ptr cyl3 =
			mrpt::make_aligned_shared<CCylinder>(0.028f, 0.028f, 0.01f);
		cyl3->setColor(0, 0, 0);
		cyl3->setLocation(0, 0, 0.024);
		ret->insert(cyl3);
	}

	return ret;
}
Esempio n. 2
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CSetOfObjects::Ptr stock_objects::CornerXYZSimple(float scale, float lineWidth)
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();

	{
		CSimpleLine::Ptr lin = mrpt::make_aligned_shared<CSimpleLine>();
		lin->setLineWidth(lineWidth);
		lin->setColor(1, 0, 0);
		lin->setLineCoords(0, 0, 0, scale, 0, 0);
		ret->insert(lin);
	}
	{
		CSimpleLine::Ptr lin = mrpt::make_aligned_shared<CSimpleLine>();
		lin->setLineWidth(lineWidth);
		lin->setColor(0, 1, 0);
		lin->setLineCoords(0, 0, 0, 0, scale, 0);
		ret->insert(lin);
	}
	{
		CSimpleLine::Ptr lin = mrpt::make_aligned_shared<CSimpleLine>();
		lin->setLineWidth(lineWidth);
		lin->setColor(0, 0, 1);
		lin->setLineCoords(0, 0, 0, 0, 0, scale);
		ret->insert(lin);
	}
	return ret;
}
Esempio n. 3
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CSetOfObjects::Ptr stock_objects::Hokuyo_URG()
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();

	{
		CBox::Ptr base = mrpt::make_aligned_shared<CBox>(
			TPoint3D(-0.025, -0.025, -0.0575), TPoint3D(0.025, 0.025, -0.0185));
		base->setColor(0.7, 0.7, 0.7);
		ret->insert(base);
	}
	{
		CCylinder::Ptr cyl1 =
			mrpt::make_aligned_shared<CCylinder>(0.02f, 0.02f, 0.01f);
		cyl1->setColor(0, 0, 0);
		cyl1->setLocation(0, 0, -0.014);
		ret->insert(cyl1);
	}
	{
		CCylinder::Ptr cyl2 =
			mrpt::make_aligned_shared<CCylinder>(0.02f, 0.0175f, 0.01f);
		cyl2->setColor(0, 0, 0);
		cyl2->setLocation(0, 0, -0.004);
		ret->insert(cyl2);
	}
	{
		CCylinder::Ptr cyl3 =
			mrpt::make_aligned_shared<CCylinder>(0.0175f, 0.0175f, 0.01f);
		cyl3->setColor(0, 0, 0);
		cyl3->setLocation(0, 0, 0.004);
		ret->insert(cyl3);
	}

	return ret;
}
Esempio n. 4
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/*---------------------------------------------------------------
					CornerXYZ
  ---------------------------------------------------------------*/
CSetOfObjects::Ptr stock_objects::CornerXYZ(float scale)
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();

	CArrow::Ptr obj = CArrow::Create(
		0, 0, 0, scale, 0, 0, 0.25f * scale, 0.02f * scale, 0.05f * scale);

	obj->setColor(1, 0, 0);

	ret->insert(obj);

	obj = CArrow::Create(
		0, 0, 0, 0, scale, 0, 0.25f * scale, 0.02f * scale, 0.05f * scale);
	obj->setColor(0, 1, 0);

	ret->insert(obj);

	obj = CArrow::Create(
		0, 0, 0, 0, 0, scale, 0.25f * scale, 0.02f * scale, 0.05f * scale);
	obj->setColor(0, 0, 1);

	ret->insert(obj);

	return ret;
}
Esempio n. 5
0
/*---------------------------------------------------------------
					BumblebeeCamera
  ---------------------------------------------------------------*/
CSetOfObjects::Ptr stock_objects::BumblebeeCamera()
{
	CSetOfObjects::Ptr camera =
		mrpt::make_aligned_shared<opengl::CSetOfObjects>();

	CPolyhedron::Ptr rect = opengl::CPolyhedron::CreateCubicPrism(
		-0.02, 0.14, -0.02, 0.02, 0, -0.04);
	rect->setColor(1, 0.8, 0);

	camera->insert(rect);

	CCylinder::Ptr lCam = mrpt::make_aligned_shared<opengl::CCylinder>(
		0.01f, 0.01f, 0.003f, 10, 10);
	lCam->setColor(1, 0, 0);

	CCylinder::Ptr rCam = mrpt::make_aligned_shared<opengl::CCylinder>(
		0.01f, 0.01f, 0.003f, 10, 10);
	rCam->setPose(CPose3D(0.12, 0, 0));
	rCam->setColor(0, 0, 0);

	camera->insert(lCam);
	camera->insert(rCam);

	return camera;
}
Esempio n. 6
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/*---------------------------------------------------------------
					RobotRhodon
  ---------------------------------------------------------------*/
CSetOfObjects::Ptr stock_objects::RobotRhodon()
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();
	float height = 0;

	vector<TPoint2D> level1;
	level1.push_back(TPoint2D(0.31, 0));
	level1.push_back(TPoint2D(0.22, 0.24));
	level1.push_back(TPoint2D(-0.22, 0.24));
	level1.push_back(TPoint2D(-0.31, 0));
	level1.push_back(TPoint2D(-0.22, -0.24));
	level1.push_back(TPoint2D(0.22, -0.24));

	CPolyhedron::Ptr obj1 =
		opengl::CPolyhedron::CreateCustomPrism(level1, 0.38);
	obj1->setLocation(0, 0, height);
	height += 0.38f;
	obj1->setColor(0.6, 0.6, 0.6);
	ret->insert(obj1);

	vector<TPoint2D> level2;
	level2.push_back(TPoint2D(0.16, 0.21));
	level2.push_back(TPoint2D(-0.16, 0.21));
	level2.push_back(TPoint2D(-0.16, -0.21));
	level2.push_back(TPoint2D(0.16, -0.21));

	CPolyhedron::Ptr obj2 =
		opengl::CPolyhedron::CreateCustomPrism(level2, 0.35);
	obj2->setLocation(0, 0, height);
	height += 0.35f;
	obj2->setColor(0.2, 0.2, 0.2);
	ret->insert(obj2);

	vector<TPoint2D> level3;
	level3.push_back(TPoint2D(-0.12, 0.12));
	level3.push_back(TPoint2D(-0.16, 0.12));
	level3.push_back(TPoint2D(-0.16, -0.12));
	level3.push_back(TPoint2D(-0.12, -0.12));

	CPolyhedron::Ptr obj3 = opengl::CPolyhedron::CreateCustomPrism(level3, 1);
	obj3->setLocation(0, 0, height);
	// height+=1;
	obj3->setColor(0.6, 0.6, 0.6);
	ret->insert(obj3);

	opengl::CCylinder::Ptr obj4 = mrpt::make_aligned_shared<opengl::CCylinder>(
		0.05f, 0.05f, 0.4f, 20, 20);
	obj4->setLocation(0, 0, 0.73);
	obj4->setColor(0, 0, 0.9);
	ret->insert(obj4);

	opengl::CCylinder::Ptr obj5 = mrpt::make_aligned_shared<opengl::CCylinder>(
		0.05f, 0.05f, 0.4f, 20, 20);
	obj5->setPose(CPose3D(0.32, 0, 0.89, 0, -1, 0));
	obj5->setColor(0, 0, 0.9);
	ret->insert(obj5);

	return ret;
}
Esempio n. 7
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/**
 * Generate 3 objects to work with - 1 sphere, 2 disks
 */
void generateObjects(CSetOfObjects::Ptr& world)
{
	CSphere::Ptr sph = mrpt::make_aligned_shared<CSphere>(0.5);
	sph->setLocation(0, 0, 0);
	sph->setColor(1, 0, 0);
	world->insert(sph);

	CDisk::Ptr pln = mrpt::make_aligned_shared<opengl::CDisk>();
	pln->setDiskRadius(2);
	pln->setPose(CPose3D(0, 0, 0, 0, DEG2RAD(5), DEG2RAD(5)));
	pln->setColor(0.8, 0, 0);
	world->insert(pln);

	{
		CDisk::Ptr pln = mrpt::make_aligned_shared<opengl::CDisk>();
		pln->setDiskRadius(2);
		pln->setPose(CPose3D(0, 0, 0, DEG2RAD(30), DEG2RAD(-20), DEG2RAD(-2)));
		pln->setColor(0.9, 0, 0);
		world->insert(pln);
	}
}
Esempio n. 8
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CSetOfObjects::Ptr stock_objects::CornerXYZEye()
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();
	CPose3D rotation;

	CArrow::Ptr obj = CArrow::Create(0, 0, 0, 1.0, 0, 0, 0.25f, 0.02f, 0.05f);

	obj->setColor(1, 0, 0);

	ret->insert(obj);

	obj = CArrow::Create(0, 0, 0, 0, 1.0, 0, 0.25f, 0.02f, 0.05f);
	obj->setColor(0, 1, 0);

	ret->insert(obj);

	obj = CArrow::Create(0, 0, -1.0, 0, 0, 0, 0.25f, 0.02f, 0.05f);
	obj->setColor(0, 0, 1);

	ret->insert(obj);

	return ret;
}
Esempio n. 9
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// Add objects at your will to check results
void generateObjects(CSetOfObjects::Ptr& world)
{
	// create object, give it a random pose/color, insert it in the world
	CDisk::Ptr dsk = mrpt::make_aligned_shared<CDisk>();
	dsk->setDiskRadius(MYRANDG(5, 5), MYRANDG(5));
	configRandom(dsk);
	world->insert(dsk);

	CSphere::Ptr sph = mrpt::make_aligned_shared<CSphere>(MYRANDG(5, 1));
	configRandom(sph);
	world->insert(sph);

	CTexturedPlane::Ptr pln = mrpt::make_aligned_shared<CTexturedPlane>(
		MYRANDG(10, -10), MYRANDG(10), MYRANDG(10, -10), MYRANDG(10));
	configRandom(pln);
	world->insert(pln);

	for (size_t i = 0; i < 5; i++)
	{
		CPolyhedron::Ptr poly =
			CPolyhedron::CreateRandomPolyhedron(MYRANDG(2, 2));
		configRandom(poly);
		world->insert(poly);
	}

	CCylinder::Ptr cil = mrpt::make_aligned_shared<CCylinder>(
		MYRANDG(3.0, 3.0), MYRANDG(3.0, 1.0), MYRANDG(2.0f, 3.0f), 50, 1);
	configRandom(cil);
	world->insert(cil);

	CEllipsoid::Ptr ell = mrpt::make_aligned_shared<CEllipsoid>();
	CMatrixDouble md = CMatrixDouble(3, 3);
	for (size_t i = 0; i < 3; i++) md(i, i) = MYRANDG(8.0, 1.0);
	for (size_t i = 0; i < 3; i++)
	{
		size_t ii = (i + 1) % 3;
		md(i, ii) = md(ii, i) = MYRANDG(sqrt(md(i, i) * md(ii, ii)));
	}
	ell->setCovMatrix(md);
	configRandom(std::dynamic_pointer_cast<CRenderizable>(ell));
	world->insert(ell);
}
Esempio n. 10
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CSetOfObjects::Ptr stock_objects::Househam_Sprayer()
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();

	{
		CBox::Ptr cabin = mrpt::make_aligned_shared<CBox>(
			TPoint3D(0.878, 0.723, -0.12), TPoint3D(-0.258, -0.723, -1.690));
		cabin->setColor(0.7, 0.7, 0.7);
		ret->insert(cabin);
	}
	{
		CBox::Ptr back = mrpt::make_aligned_shared<CBox>(
			TPoint3D(-0.258, 0.723, -0.72), TPoint3D(-5.938, -0.723, -1.690));
		back->setColor(1, 1, 1);
		ret->insert(back);
	}
	{
		CBox::Ptr boomAxis = mrpt::make_aligned_shared<CBox>(
			TPoint3D(-5.938, 0.723, -1.0), TPoint3D(-6.189, -0.723, -1.690));
		boomAxis->setColor(0, 0, 0);
		ret->insert(boomAxis);
	}
	{
		CBox::Ptr boom1 = mrpt::make_aligned_shared<CBox>(
			TPoint3D(-5.938, 0.723, -1.0), TPoint3D(-6.189, 11.277, -1.620));
		boom1->setColor(0, 1, 0);
		ret->insert(boom1);
	}
	{
		CBox::Ptr boom2 = mrpt::make_aligned_shared<CBox>(
			TPoint3D(-5.938, -0.723, -1.0), TPoint3D(-6.189, -11.277, -1.620));
		boom2->setColor(0, 1, 0);
		ret->insert(boom2);
	}
	{
		CCylinder::Ptr cyl1 =
			mrpt::make_aligned_shared<CCylinder>(0.716f, 0.716f, 0.387f, 30);
		cyl1->setColor(0, 0, 0);
		cyl1->setPose(CPose3D(-0.710, 0.923, -2.480, 0, 0, DEG2RAD(90)));
		ret->insert(cyl1);
	}
	{
		CCylinder::Ptr cyl2 =
			mrpt::make_aligned_shared<CCylinder>(0.716f, 0.716f, 0.387f, 30);
		cyl2->setColor(0, 0, 0);
		cyl2->setPose(CPose3D(-3.937, 0.923, -2.480, 0, 0, DEG2RAD(90)));
		ret->insert(cyl2);
	}
	{
		CCylinder::Ptr cyl1 =
			mrpt::make_aligned_shared<CCylinder>(0.716f, 0.716f, 0.387f, 30);
		cyl1->setColor(0, 0, 0);
		cyl1->setPose(CPose3D(-0.710, -0.423, -2.480, 0, 0, DEG2RAD(90)));
		ret->insert(cyl1);
	}
	{
		CCylinder::Ptr cyl2 =
			mrpt::make_aligned_shared<CCylinder>(0.716f, 0.716f, 0.387f, 30);
		cyl2->setColor(0, 0, 0);
		cyl2->setPose(CPose3D(-3.937, -0.423, -2.480, 0, 0, DEG2RAD(90)));
		ret->insert(cyl2);
	}
	return ret;
}
Esempio n. 11
0
/*---------------------------------------------------------------
					RobotGiraff
  ---------------------------------------------------------------*/
CSetOfObjects::Ptr stock_objects::RobotGiraff()
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();
	float height = 0;

	// Base
	vector<TPoint2D> level1;
	level1.push_back(TPoint2D(0.31, 0));
	level1.push_back(TPoint2D(0.22, 0.24));
	level1.push_back(TPoint2D(-0.22, 0.24));
	level1.push_back(TPoint2D(-0.31, 0));
	level1.push_back(TPoint2D(-0.22, -0.24));
	level1.push_back(TPoint2D(0.22, -0.24));

	CPolyhedron::Ptr obj1 =
		opengl::CPolyhedron::CreateCustomPrism(level1, 0.23);
	obj1->setLocation(0, 0, height);
	height += 0.23f;
	obj1->setColor(1.0, 0.6, 0.0);
	ret->insert(obj1);

	// Electronic's cage
	vector<TPoint2D> level2;
	level2.push_back(TPoint2D(0.13, 0.1));
	level2.push_back(TPoint2D(-0.13, 0.1));
	level2.push_back(TPoint2D(-0.13, -0.1));
	level2.push_back(TPoint2D(0.13, -0.1));

	CPolyhedron::Ptr obj2 =
		opengl::CPolyhedron::CreateCustomPrism(level2, 0.45);
	obj2->setLocation(0, 0, height);
	height += 0.45f;
	obj2->setColor(1.0, 0.6, 0.2);
	ret->insert(obj2);

	// Neck
	vector<TPoint2D> level3;
	level3.push_back(TPoint2D(0.03, 0.03));
	level3.push_back(TPoint2D(-0.03, 0.03));
	level3.push_back(TPoint2D(-0.03, -0.03));
	level3.push_back(TPoint2D(0.03, -0.03));

	CPolyhedron::Ptr obj3 =
		opengl::CPolyhedron::CreateCustomPrism(level3, 0.55);
	obj3->setLocation(0, 0, height);
	height += 0.55f;
	obj3->setColor(0.6, 0.6, 0.6);
	ret->insert(obj3);

	// Screen
	vector<TPoint2D> level4;
	level4.push_back(TPoint2D(0.03, 0.11));
	level4.push_back(TPoint2D(-0.03, 0.11));
	level4.push_back(TPoint2D(-0.03, -0.11));
	level4.push_back(TPoint2D(0.03, -0.11));

	CPolyhedron::Ptr obj4 = opengl::CPolyhedron::CreateCustomPrism(level4, 0.4);
	obj4->setLocation(0, 0, height);
	height += 0.4f;
	obj4->setColor(1.0, 0.6, 0.0);
	ret->insert(obj4);

	return ret;
}
Esempio n. 12
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/*---------------------------------------------------------------
					RobotPioneer
  ---------------------------------------------------------------*/
CSetOfObjects::Ptr stock_objects::RobotPioneer()
{
	CSetOfObjects::Ptr ret = mrpt::make_aligned_shared<CSetOfObjects>();

	ret->setName("theRobot");

	CSetOfTriangles::Ptr obj = mrpt::make_aligned_shared<CSetOfTriangles>();

	// Add triangles:
	CSetOfTriangles::TTriangle trian;

	trian.r[0] = trian.r[1] = trian.r[2] = 1;
	trian.g[0] = trian.g[1] = trian.g[2] = 0;
	trian.b[0] = trian.b[1] = trian.b[2] = 0;
	trian.a[0] = trian.a[1] = trian.a[2] = 1;

	trian.x[0] = 0.10f;
	trian.x[1] = -0.20f;
	trian.x[2] = -0.20f;
	trian.y[0] = -0.10f;
	trian.y[1] = 0.10f;
	trian.y[2] = -0.10f;
	trian.z[0] = 0.20f;
	trian.z[1] = 0.25f;
	trian.z[2] = 0.25f;
	obj->insertTriangle(trian);  // 0
	trian.x[0] = 0.10f;
	trian.x[1] = 0.10f;
	trian.x[2] = -0.20f;
	trian.y[0] = -0.10f;
	trian.y[1] = 0.10f;
	trian.y[2] = 0.10f;
	trian.z[0] = 0.20f;
	trian.z[1] = 0.20f;
	trian.z[2] = 0.25f;
	obj->insertTriangle(trian);  // 1

	// trian.r = 0.9f; trian.g = 0; trian.b = 0; trian.a = 1;

	trian.x[0] = 0.10f;
	trian.x[1] = 0.10f;
	trian.x[2] = 0.10f;
	trian.y[0] = -0.10f;
	trian.y[1] = -0.10f;
	trian.y[2] = 0.10f;
	trian.z[0] = 0.05f;
	trian.z[1] = 0.20f;
	trian.z[2] = 0.20f;
	obj->insertTriangle(trian);  // 2
	trian.x[0] = 0.10f;
	trian.x[1] = 0.10f;
	trian.x[2] = 0.10f;
	trian.y[0] = -0.10f;
	trian.y[1] = 0.10f;
	trian.y[2] = 0.10f;
	trian.z[0] = 0.05f;
	trian.z[1] = 0.05f;
	trian.z[2] = 0.20f;
	obj->insertTriangle(trian);  // 3

	trian.x[0] = -0.20f;
	trian.x[1] = -0.20f;
	trian.x[2] = -0.20f;
	trian.y[0] = -0.10f;
	trian.y[1] = -0.10f;
	trian.y[2] = 0.10f;
	trian.z[0] = 0.05f;
	trian.z[1] = 0.25f;
	trian.z[2] = 0.25f;
	obj->insertTriangle(trian);  // 2b
	trian.x[0] = -0.20f;
	trian.x[1] = -0.20f;
	trian.x[2] = -0.20f;
	trian.y[0] = -0.10f;
	trian.y[1] = 0.10f;
	trian.y[2] = 0.10f;
	trian.z[0] = 0.05f;
	trian.z[1] = 0.05f;
	trian.z[2] = 0.25f;
	obj->insertTriangle(trian);  // 3b

	// trian.r = 0.8f; trian.g = 0; trian.b = 0; trian.a = 1;
	trian.x[0] = 0.10f;
	trian.x[1] = -0.20f;
	trian.x[2] = -0.20f;
	trian.y[0] = -0.10f;
	trian.y[1] = -0.10f;
	trian.y[2] = -0.10f;
	trian.z[0] = 0.20f;
	trian.z[1] = 0.25f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 4
	trian.x[0] = 0.10f;
	trian.x[1] = 0.10f;
	trian.x[2] = -0.20f;
	trian.y[0] = -0.10f;
	trian.y[1] = -0.10f;
	trian.y[2] = -0.10f;
	trian.z[0] = 0.20f;
	trian.z[1] = 0.05f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 5

	trian.x[0] = 0.10f;
	trian.x[1] = -0.20f;
	trian.x[2] = -0.20f;
	trian.y[0] = 0.10f;
	trian.y[1] = 0.10f;
	trian.y[2] = 0.10f;
	trian.z[0] = 0.20f;
	trian.z[1] = 0.25f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 6
	trian.x[0] = 0.10f;
	trian.x[1] = 0.10f;
	trian.x[2] = -0.20f;
	trian.y[0] = 0.10f;
	trian.y[1] = 0.10f;
	trian.y[2] = 0.10f;
	trian.z[0] = 0.20f;
	trian.z[1] = 0.05f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 7

	trian.r[0] = trian.r[1] = trian.r[2] = 0.05f;
	trian.g[0] = trian.g[1] = trian.g[2] = 0.05f;
	trian.b[0] = trian.b[1] = trian.b[2] = 0.05f;
	trian.a[0] = trian.a[1] = trian.a[2] = 1;

	trian.x[0] = 0.00f;
	trian.x[1] = 0.00f;
	trian.x[2] = 0.05f;
	trian.y[0] = 0.11f;
	trian.y[1] = 0.11f;
	trian.y[2] = 0.11f;
	trian.z[0] = 0.00f;
	trian.z[1] = 0.10f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 8
	trian.x[0] = 0.00f;
	trian.x[1] = 0.00f;
	trian.x[2] = -0.05f;
	trian.y[0] = 0.11f;
	trian.y[1] = 0.11f;
	trian.y[2] = 0.11f;
	trian.z[0] = 0.00f;
	trian.z[1] = 0.10f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 9

	trian.x[0] = 0.00f;
	trian.x[1] = 0.00f;
	trian.x[2] = 0.05f;
	trian.y[0] = -0.11f;
	trian.y[1] = -0.11f;
	trian.y[2] = -0.11f;
	trian.z[0] = 0.00f;
	trian.z[1] = 0.10f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 10
	trian.x[0] = 0.00f;
	trian.x[1] = 0.00f;
	trian.x[2] = -0.05f;
	trian.y[0] = -0.11f;
	trian.y[1] = -0.11f;
	trian.y[2] = -0.11f;
	trian.z[0] = 0.00f;
	trian.z[1] = 0.10f;
	trian.z[2] = 0.05f;
	obj->insertTriangle(trian);  // 11

	ret->insert(obj);

	return ret;
}