CSVWidget::SceneToolMode *SceneWidget::makeLightingSelector (CSVWidget::SceneToolbar *parent) { CSVWidget::SceneToolMode *tool = new CSVWidget::SceneToolMode (parent, "Lighting Mode"); /// \todo replace icons tool->addButton (":door.png", "day", "Day" "<ul><li>Cell specific ambient in interiors</li>" "<li>Low ambient in exteriors</li>" "<li>Strong directional light source/lir>" "<li>This mode closely resembles day time in-game</li></ul>"); tool->addButton (":GMST.png", "night", "Night" "<ul><li>Cell specific ambient in interiors</li>" "<li>Low ambient in exteriors</li>" "<li>Weak directional light source</li>" "<li>This mode closely resembles night time in-game</li></ul>"); tool->addButton (":Info.png", "bright", "Bright" "<ul><li>Maximum ambient</li>" "<li>Strong directional light source</li></ul>"); connect (tool, SIGNAL (modeChanged (const std::string&)), this, SLOT (selectLightingMode (const std::string&))); return tool; }
CSVWidget::SceneToolMode *CSVRender::WorldspaceWidget::makeNavigationSelector ( CSVWidget::SceneToolbar *parent) { CSVWidget::SceneToolMode *tool = new CSVWidget::SceneToolMode (parent, "Camera Mode"); /// \todo replace icons /// \todo consider user-defined button-mapping tool->addButton (":scenetoolbar/1st-person", "1st", "First Person" "<ul><li>Camera is held upright</li>" "<li>Mouse-Look while holding {scene-navi-primary}</li>" "<li>Movement keys: {free-forward}(forward), {free-left}(left), {free-backward}(back), {free-right}(right)</li>" "<li>Strafing (also vertically) by holding {scene-navi-secondary}</li>" "<li>Mouse wheel moves the camera forward/backward</li>" "<li>Hold {scene-speed-modifier} to speed up movement</li>" "</ul>"); tool->addButton (":scenetoolbar/free-camera", "free", "Free Camera" "<ul><li>Mouse-Look while holding {scene-navi-primary}</li>" "<li>Movement keys: {free-forward}(forward), {free-left}(left), {free-backward}(back), {free-right}(right)</li>" "<li>Roll camera with {free-roll-left} and {free-roll-right} keys</li>" "<li>Strafing (also vertically) by holding {scene-navi-secondary}</li>" "<li>Mouse wheel moves the camera forward/backward</li>" "<li>Hold {free-forward:mod} to speed up movement</li>" "</ul>"); tool->addButton( new CSVRender::OrbitCameraMode(this, QIcon(":scenetoolbar/orbiting-camera"), "Orbiting Camera" "<ul><li>Always facing the centre point</li>" "<li>Rotate around the centre point via {orbit-up}, {orbit-left}, {orbit-down}, {orbit-right} or by moving " "the mouse while holding {scene-navi-primary}</li>" "<li>Roll camera with {orbit-roll-left} and {orbit-roll-right} keys</li>" "<li>Strafing (also vertically) by holding {scene-navi-secondary} (includes relocation of the centre point)</li>" "<li>Mouse wheel moves camera away or towards centre point but can not pass through it</li>" "<li>Hold {scene-speed-modifier} to speed up movement</li>" "</ul>", tool), "orbit"); connect (tool, SIGNAL (modeChanged (const std::string&)), this, SLOT (selectNavigationMode (const std::string&))); return tool; }
CSVWidget::SceneToolMode *CSVRender::WorldspaceWidget::makeNavigationSelector ( CSVWidget::SceneToolbar *parent) { CSVWidget::SceneToolMode *tool = new CSVWidget::SceneToolMode (parent, "Camera Mode"); /// \todo replace icons /// \todo consider user-defined button-mapping tool->addButton (":scenetoolbar/1st-person", "1st", "First Person" "<ul><li>Mouse-Look while holding the left button</li>" "<li>WASD movement keys</li>" "<li>Mouse wheel moves the camera forward/backward</li>" "<li>Strafing (also vertically) by holding the left mouse button and control</li>" "<li>Camera is held upright</li>" "<li>Hold shift to speed up movement</li>" "</ul>"); tool->addButton (":scenetoolbar/free-camera", "free", "Free Camera" "<ul><li>Mouse-Look while holding the left button</li>" "<li>Strafing (also vertically) via WASD or by holding the left mouse button and control</li>" "<li>Mouse wheel moves the camera forward/backward</li>" "<li>Roll camera with Q and E keys</li>" "<li>Hold shift to speed up movement</li>" "</ul>"); tool->addButton( new CSVRender::OrbitCameraMode(this, QIcon(":scenetoolbar/orbiting-camera"), "Orbiting Camera" "<ul><li>Always facing the centre point</li>" "<li>Rotate around the centre point via WASD or by moving the mouse while holding the left button</li>" "<li>Mouse wheel moves camera away or towards centre point but can not pass through it</li>" "<li>Roll camera with Q and E keys</li>" "<li>Strafing (also vertically) by holding the left mouse button and control (includes relocation of the centre point)</li>" "<li>Hold shift to speed up movement</li>" "</ul>", tool), "orbit"); connect (tool, SIGNAL (modeChanged (const std::string&)), this, SLOT (selectNavigationMode (const std::string&))); return tool; }