/*! \brief PrepareMapperQueue iterates the datatree PrepareMapperQueue iterates the datatree in order to find mappers which shall be rendered. Also, it sortes the mappers wrt to their layer. */ void mitk::VtkPropRenderer::PrepareMapperQueue() { // variable for counting LOD-enabled mappers m_NumberOfVisibleLODEnabledMappers = 0; // Do we have to update the mappers ? if (m_LastUpdateTime < GetMTime() || m_LastUpdateTime < this->GetCurrentWorldPlaneGeometry()->GetMTime()) { Update(); } else if (m_MapperID >= 1 && m_MapperID < 6) Update(); // remove all text properties before mappers will add new ones m_TextRenderer->RemoveAllViewProps(); for (unsigned int i = 0; i < m_TextCollection.size(); i++) { m_TextCollection[i]->Delete(); } m_TextCollection.clear(); // clear priority_queue m_MappersMap.clear(); int mapperNo = 0; // DataStorage if (m_DataStorage.IsNull()) return; DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for (DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it) { const DataNode::Pointer node = it->Value(); if (node.IsNull()) continue; const mitk::Mapper::Pointer mapper = node->GetMapper(m_MapperID); if (mapper.IsNull()) continue; bool visible = true; node->GetVisibility(visible, this, "visible"); // The information about LOD-enabled mappers is required by RenderingManager if (mapper->IsLODEnabled(this) && visible) { ++m_NumberOfVisibleLODEnabledMappers; } // mapper without a layer property get layer number 1 int layer = 1; node->GetIntProperty("layer", layer, this); int nr = (layer << 16) + mapperNo; m_MappersMap.insert(std::pair<int, Mapper *>(nr, mapper)); mapperNo++; } }
void mitk::VtkPropRenderer::ReleaseGraphicsResources(vtkWindow* /*renWin*/) { if( m_DataStorage.IsNull() ) return; DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for (DataStorage::SetOfObjects::const_iterator iter = allObjects->begin(); iter != allObjects->end(); ++iter) { DataNode::Pointer node = *iter; if ( node.IsNull() ) continue; Mapper * mapper = node->GetMapper(m_MapperID); if (mapper) { VtkMapper* vtkmapper = dynamic_cast<VtkMapper*>( mapper ); if(vtkmapper) vtkmapper->ReleaseGraphicsResources(this); } } }
mitk::DataNode * mitk::VtkPropRenderer::PickObject( const Point2D &displayPosition, Point3D &worldPosition ) const { if ( m_VtkMapperPresent ) { m_CellPicker->InitializePickList(); // Iterate over all DataStorage objects to determine all vtkProps intended // for picking DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for ( DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it ) { DataNode *node = it->Value(); if ( node == NULL ) continue; bool pickable = false; node->GetBoolProperty( "pickable", pickable ); if ( !pickable ) continue; VtkMapper *mapper = dynamic_cast < VtkMapper * > ( node->GetMapper( m_MapperID ) ); if ( mapper == NULL ) continue; vtkProp *prop = mapper->GetVtkProp( (mitk::BaseRenderer *)this ); if ( prop == NULL ) continue; m_CellPicker->AddPickList( prop ); } // Do the picking and retrieve the picked vtkProp (if any) m_CellPicker->PickFromListOn(); m_CellPicker->Pick( displayPosition[0], displayPosition[1], 0.0, m_VtkRenderer ); m_CellPicker->PickFromListOff(); vtk2itk( m_CellPicker->GetPickPosition(), worldPosition ); vtkProp *prop = m_CellPicker->GetViewProp(); if ( prop == NULL ) { return NULL; } // Iterate over all DataStorage objects to determine if the retrieved // vtkProp is owned by any associated mapper. for ( DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it) { DataNode::Pointer node = it->Value(); if ( node.IsNull() ) continue; mitk::Mapper * mapper = node->GetMapper( m_MapperID ); if ( mapper == NULL) continue; mitk::VtkMapper * vtkmapper = dynamic_cast< VtkMapper * >(mapper); if(vtkmapper){ //if vtk-based, then ... if ( vtkmapper->HasVtkProp( prop, const_cast< mitk::VtkPropRenderer * >( this ) ) ) { return node; } } } return NULL; } else { return Superclass::PickObject( displayPosition, worldPosition ); } };