Esempio n. 1
0
int main(int argc, char *argv[])
{
    /* initialize your non-curses data structures here */

    signal(SIGINT, finish);      /* arrange interrupts to terminate */
    setlocale(LC_ALL,"");
    initscr();      /* initialize the curses library */
    keypad(stdscr, TRUE);  /* enable keyboard mapping */
    nonl();         /* tell curses not to do NL->CR/NL on output */
    cbreak();       /* take input chars one at a time, no wait for \n */
    noecho();       /* don't echo input */
    //nodelay(stdscr, true); 

    keypad(stdscr, TRUE);
    scrollok(stdscr, TRUE);

    if (has_colors())
    {
        start_color();

        /*
         * Simple color assignment, often all we need.
         */
        init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
        init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
        init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
        init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
        init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);

        init_color(COLOR_CYAN, 700, 700, 700); // lt grey
        init_color(COLOR_MAGENTA, 500, 500, 500); // dk grey
        init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
        init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
        init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
    }
    
    int x_max,y_max,z_max;
    uint32_t x_max_a,y_max_a,z_max_a;
    /*
    uint16_t tiletypes[16][16];
    DFHack::t_designation designations[16][16];
    uint8_t regionoffsets[16];
    */
    map <int16_t, uint32_t> materials;
    materials.clear();
    mapblock40d blocks[3][3];
    vector<DFHack::t_effect_df40d> effects;
    vector< vector <uint16_t> > layerassign;
    vector<t_vein> veinVector;
    vector<t_frozenliquidvein> IceVeinVector;
    vector<t_spattervein> splatter;
    vector<t_grassvein> grass;
    vector<t_worldconstruction> wconstructs;
    t_temperatures b_temp1;
    t_temperatures b_temp2;

    DFHack::Materials * Mats = 0;
    DFHack::Maps * Maps = 0;
    
    
    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context* DF;
    try
    {
        pDF = DF = DFMgr.getSingleContext();
        DF->Attach();
        Maps = DF->getMaps();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        finish(0);
    }
    bool hasmats = true;
    try
    {
        Mats = DF->getMaterials();
    }
    catch (exception& e)
    {
        hasmats = false;
    }
    
    // init the map
    if(!Maps->Start())
    {
        error = "Can't find a map to look at.";
        finish(0);
    }

    Maps->getSize(x_max_a,y_max_a,z_max_a);
    x_max = x_max_a;
    y_max = y_max_a;
    z_max = z_max_a;
    
    bool hasInorgMats = false;
    bool hasPlantMats = false;
    bool hasCreatureMats = false;

    if(hasmats)
    {
        // get stone matgloss mapping
        if(Mats->ReadInorganicMaterials())
        {
            hasInorgMats = true;
        }
        if(Mats->ReadCreatureTypes())
        {
            hasCreatureMats = true;
        }
        if(Mats->ReadOrganicMaterials())
        {
            hasPlantMats = true;
        }
    }
/*
    // get region geology
    if(!DF.ReadGeology( layerassign ))
    {
        error = "Can't read local geology.";
        pDF = 0;
        finish(0);
    }
*/
    // FIXME: could fail on small forts
    int cursorX = x_max/2 - 1;
    int cursorY = y_max/2 - 1;
    int cursorZ = z_max/2 - 1;
    
    
    bool dig = false;
    bool dump = false;
    bool digbit = false;
    bool dotwiddle;
    unsigned char twiddle = 0;
    int vein = 0;
    int filenum = 0;
    bool dirtybit = false;
    uint32_t blockaddr = 0;
    uint32_t blockaddr2 = 0;
    t_blockflags bflags;
    bflags.whole = 0;
    enum e_tempmode
    {
        TEMP_NO,
        TEMP_1,
        TEMP_2,
        WATER_SALT,
        WATER_STAGNANT
    };
    e_tempmode temperature = TEMP_NO;
    
    // resume so we don't block DF while we wait for input
    DF->Resume();
    
    for (;;)
    {
        dig = false;
        dump = false;
        dotwiddle = false;
        digbit = false;
        
        int c = getch();     /* refresh, accept single keystroke of input */
        flushinp();
        clrscr();
        /* process the command keystroke */
        switch(c)
        {
            case KEY_DOWN:
                cursorY ++;
                break;
            case KEY_UP:
                cursorY --;
                break;
            case KEY_LEFT:
                cursorX --;
                break;
            case KEY_RIGHT:
                cursorX ++;
                break;
            case KEY_NPAGE:
                cursorZ --;
                break;
            case KEY_PPAGE:
                cursorZ ++;
                break;
            case '+':
                vein ++;
                break;
            case 'd':
                dig = true;
                break;
            case 'o':
                dump = true;
                break;
            case '-':
                vein --;
                break;
            case 'z':
                digbit = true;
                break;
            case '/':
                if(twiddle != 0) twiddle--;
                break;
            case '*':
                twiddle++;
                break;
            case 't':
                dotwiddle = true;
                break;
            case 'b':
                temperature = TEMP_NO;
                break;
            case 'n':
                temperature = TEMP_1;
                break;
            case 'm':
                temperature = TEMP_2;
                break;
            case 'c':
                temperature = WATER_SALT;
                break;
            case 'v':
                temperature = WATER_STAGNANT;
                break;
            case 27: // escape key
                DF->Detach();
                return 0;
                break;
            default:
                break;
        }
        cursorX = max(cursorX, 0);
        cursorY = max(cursorY, 0);
        cursorZ = max(cursorZ, 0);
        
        cursorX = min(cursorX, x_max - 1);
        cursorY = min(cursorY, y_max - 1);
        cursorZ = min(cursorZ, z_max - 1);
        
        if(twiddle > 31)
            twiddle = 31;
        
        // clear data before we suspend
        memset(blocks,0,sizeof(blocks));
        veinVector.clear();
        IceVeinVector.clear();
        effects.clear();
        splatter.clear();
        grass.clear();
        dirtybit = 0;
        
        // Supend, read/write data
        DF->Suspend();
        // restart cleared modules
        Maps->Start();
        if(hasmats)
        {
            Mats->Start();
            if(hasInorgMats)
            {
                Mats->ReadInorganicMaterials();
            }
            if(hasPlantMats)
            {
                Mats->ReadOrganicMaterials();
            }
            if(hasCreatureMats)
            {
                Mats->ReadCreatureTypes();
            }
        }
        /*
        if(DF.InitReadEffects(effectnum))
        {
            for(uint32_t i = 0; i < effectnum;i++)
            {
                t_effect_df40d effect;
                DF.ReadEffect(i,effect);
                effects.push_back(effect);
            }
        }
        */
        for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++)
        {
            mapblock40d * Block = &blocks[i+1][j+1];
            if(Maps->isValidBlock(cursorX+i,cursorY+j,cursorZ))
            {
                Maps->ReadBlock40d(cursorX+i,cursorY+j,cursorZ, Block);
                // extra processing of the block in the middle
                if(i == 0 && j == 0)
                {
                    if(hasInorgMats)
                        do_features(DF, Block, cursorX, cursorY, 50,10, Mats->inorganic);
                    // read veins
                    Maps->ReadVeins(cursorX+i,cursorY+j,cursorZ,&veinVector,&IceVeinVector,&splatter,&grass, &wconstructs);

                    // get pointer to block
                    blockaddr = Maps->getBlockPtr(cursorX+i,cursorY+j,cursorZ);
                    blockaddr2 = Block->origin;

                    // dig all veins and trees
                    if(dig)
                    {
                        for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++)
                        {
                            int16_t tiletype = Block->tiletypes[x][y];
                            TileShape tc = tileShape(tiletype);
                            TileMaterial tm = tileMaterial(tiletype);
                            if( tc == WALL && tm == VEIN || tc == TREE_OK || tc == TREE_DEAD)
                            {
                                Block->designation[x][y].bits.dig = designation_default;
                            }
                        }
                        Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation));
                    }
                    
                    // read temperature data
                    Maps->ReadTemperatures(cursorX+i,cursorY+j,cursorZ,&b_temp1, &b_temp2 );
                    if(dotwiddle)
                    {
                        bitset<32> bs = Block->designation[0][0].whole;
                        bs.flip(twiddle);
                        Block->designation[0][0].whole = bs.to_ulong();
                        Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation));
                        dotwiddle = false;
                    }
                    
                    // do a dump of the block data
                    if(dump)
                    {
                        hexdump(DF,blockaddr,0x1E00,filenum);
                        filenum++;
                    }
                    // read/write dirty bit of the block
                    Maps->ReadDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit);
                    Maps->ReadBlockFlags(cursorX+i,cursorY+j,cursorZ,bflags);
                    if(digbit)
                    {
                        dirtybit = !dirtybit;
                        Maps->WriteDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit);
                    }
                }
            }
        }
        // Resume, print stuff to the terminal
        DF->Resume();
        for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++)
        {
            mapblock40d * Block = &blocks[i+1][j+1];
            for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++)
            {
                int color = COLOR_BLACK;
                color = pickColor(Block->tiletypes[x][y]);
                /*
                if(!Block->designation[x][y].bits.hidden)
                {
                    puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color);
                }
                else*/
                {
                    
                    attron(A_STANDOUT);
                    puttile(x+(i+1)*16,y+(j+1)*16,Block->tiletypes[x][y], color);
                    attroff(A_STANDOUT);
                    
                }
            }
            // print effects for the center tile
            /*
            if(i == 0 && j == 0)
            {
                for(uint zz = 0; zz < effects.size();zz++)
                {
                    if(effects[zz].z == cursorZ && !effects[zz].isHidden)
                    {
                        // block coords to tile coords
                        uint16_t x = effects[zz].x - (cursorX * 16);
                        uint16_t y = effects[zz].y - (cursorY * 16);
                        if(x < 16 && y < 16)
                        {
                            putch(x + 16,y + 16,'@',COLOR_WHITE);
                        }
                    }
                }
            }
            */
        }
        gotoxy(50,0);
        cprintf("arrow keys, PGUP, PGDN = navigate");
        gotoxy(50,1);
        cprintf("+,-                    = switch vein");
        gotoxy(50,2);
        uint32_t mineralsize = veinVector.size();
        uint32_t icesize = IceVeinVector.size();
        uint32_t splattersize = splatter.size();
        uint32_t grasssize = grass.size();
        uint32_t wconstrsize = wconstructs.size();
        uint32_t totalVeinSize =  mineralsize+ icesize + splattersize + grasssize + wconstrsize;
        if(vein == totalVeinSize) vein = totalVeinSize - 1;
        if(vein < -1) vein = -1;
        cprintf("X %d/%d, Y %d/%d, Z %d/%d. Vein %d of %d",cursorX+1,x_max,cursorY+1,y_max,cursorZ,z_max,vein+1,totalVeinSize);
        if(!veinVector.empty() || !IceVeinVector.empty() || !splatter.empty() || !grass.empty() || !wconstructs.empty())
        {
            if(vein != -1 && vein < totalVeinSize)
            {
                uint32_t realvein = 0;
                if(vein < mineralsize)
                {
                    realvein = vein;
                    //iterate through vein rows
                    for(uint32_t j = 0;j<16;j++)
                    {
                        //iterate through the bits
                        for (uint32_t k = 0; k< 16;k++)
                        {
                            // and the bit array with a one-bit mask, check if the bit is set
                            bool set = !!(((1 << k) & veinVector[realvein].assignment[j]) >> k);
                            if(set)
                            {
                                putch(k+16,j+16,'$',COLOR_RED);
                            }
                        }
                    }
                    if(hasInorgMats)
                    {
                        gotoxy(50,3);
                        cprintf("Mineral: %s",Mats->inorganic[veinVector[vein].type].id);
                    }
                }
                else if (vein < mineralsize + icesize)
                {
                    realvein = vein - mineralsize;
                    t_frozenliquidvein &frozen = IceVeinVector[realvein];
                    for(uint32_t i = 0;i<16;i++)
                    {
                        for (uint32_t j = 0; j< 16;j++)
                        {
                            int color = COLOR_BLACK;
                            int tile = frozen.tiles[i][j];
                            color = pickColor(tile);
                            
                            attron(A_STANDOUT);
                            puttile(i+16,j+16,tile, color);
                            attroff(A_STANDOUT);
                        }
                    }
                    gotoxy(50,3);
                    cprintf("ICE");
                }
                else if(vein < mineralsize + icesize + splattersize)
                {
                    realvein = vein - mineralsize - icesize;
                    for(uint32_t yyy = 0; yyy < 16; yyy++)
                    {
                        for(uint32_t xxx = 0; xxx < 16; xxx++) 
                        {
                            uint8_t intensity = splatter[realvein].intensity[xxx][yyy];
                            if(intensity)
                            {
                                attron(A_STANDOUT);
                                putch(xxx+16,yyy+16,'*', COLOR_RED);
                                attroff(A_STANDOUT);
                            }
                        }
                    }
                    if(hasCreatureMats)
                    {
                        gotoxy(50,3);
                        cprintf("Spatter: %s",PrintSplatterType(splatter[realvein].mat1,splatter[realvein].mat2,Mats->race).c_str());
                    }
                }
                else if(vein < mineralsize + icesize + splattersize + grasssize)
                {
                    realvein = vein - mineralsize - icesize - splattersize;
                    t_grassvein & grassy =grass[realvein];
                    for(uint32_t yyy = 0; yyy < 16; yyy++)
                    {
                        for(uint32_t xxx = 0; xxx < 16; xxx++) 
                        {
                            uint8_t intensity = grassy.intensity[xxx][yyy];
                            if(intensity)
                            {
                                attron(A_STANDOUT);
                                putch(xxx+16,yyy+16,'X', COLOR_RED);
                                attroff(A_STANDOUT);
                            }
                        }
                    }
                    if(hasPlantMats)
                    {
                        gotoxy(50,3);
                        cprintf("Grass: 0x%x, %s",grassy.address_of, Mats->organic[grassy.material].id);
                    }
                }
                else
                {
                    realvein = vein - mineralsize - icesize - splattersize - grasssize;
                    t_worldconstruction & wconstr=wconstructs[realvein];
                    for(uint32_t j = 0; j < 16; j++)
                    {
                        for(uint32_t k = 0; k < 16; k++) 
                        {
                            bool set = !!(((1 << k) & wconstr.assignment[j]) >> k);
                            if(set)
                            {
                                putch(k+16,j+16,'$',COLOR_RED);
                            }
                        }
                    }
                    if(hasInorgMats)
                    {
                        gotoxy(50,3);
                        cprintf("Road: 0x%x, %d - %s", wconstr.address_of, wconstr.material,Mats->inorganic[wconstr.material].id);
                    }
                }
            }
Esempio n. 2
0
int main (int argc, char** argv)
{
    bool temporary_terminal = TemporaryTerminal();
    bool quiet = false;
    for(int i = 1; i < argc; i++)
    {
        string test = argv[i];
        if(test == "-q")
        {
            quiet = true;
        }
    }

    uint32_t x_max,y_max,z_max;
    vector<DFHack::t_spattervein> splatter;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF = DFMgr.getSingleContext();
    try
    {
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }
    DFHack::Maps *Mapz = DF->getMaps();

    // init the map
    if(!Mapz->Start())
    {
        cerr << "Can't init map." << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }

    Mapz->getSize(x_max,y_max,z_max);

    uint8_t zeroes [16][16] = {{0}};
    DFHack::occupancies40d occ;
    // walk the map
    for(uint32_t x = 0; x< x_max;x++)
    {
        for(uint32_t y = 0; y< y_max;y++)
        {
            for(uint32_t z = 0; z< z_max;z++)
            {
                if(Mapz->isValidBlock(x,y,z))
                {
                    Mapz->ReadVeins(x,y,z,0,0,&splatter);
                    Mapz->ReadOccupancy(x,y,z,&occ);
                    for(int i = 0; i < 16; i++)
                        for(int j = 0; j < 16; j++)
                        {
                            occ[i][j].bits.arrow_color = 0;
                            occ[i][j].bits.broken_arrows_variant = 0;
                        }
                    Mapz->WriteOccupancy(x,y,z,&occ);
                    for(uint32_t i = 0; i < splatter.size(); i++)
                    {
                        DFHack::t_spattervein & vein = splatter[i];
                        // filter snow
                        if(vein.mat1 == water_idx && vein.matter_state == DFHack::state_powder)
                            continue;
                        // filter mud
                        if(vein.mat1 == mud_idx && vein.matter_state == DFHack::state_solid)
                            continue;
                        uint32_t addr = vein.address_of;
                        uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
                        // TODO: make this actually destroy the objects/remove them from the vector?
                        // still, this is safe.
                        DF->WriteRaw(addr + offset,sizeof(zeroes),(uint8_t *) zeroes);
                    }
                }
            }
        }
    }
    DF->Detach();
    if (!quiet && temporary_terminal) 
    {
        cout << "Done. Press any key to continue" << endl;
        cin.ignore();
    }
    return 0;
}