Esempio n. 1
0
bool LoadBanner(std::string filename, u32 *Banner)
{
	DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(filename);

	if (pVolume != NULL)
	{
		bool bIsWad = false;
		if (DiscIO::IsVolumeWadFile(pVolume))
			bIsWad = true;

		m_volume_names = pVolume->GetNames();

		// check if we can get some info from the banner file too
		DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);

		if (pFileSystem != NULL || bIsWad)
		{
			DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem, pVolume);

			if (pBannerLoader != NULL)
				if (pBannerLoader->IsValid())
				{
					m_names = pBannerLoader->GetNames();
					if (pBannerLoader->GetBanner(Banner))
						return true;
				}
		}
	}

	return false;
}
Esempio n. 2
0
GameListItem::GameListItem(const std::string& _rFileName)
	: m_FileName(_rFileName)
	, m_emu_state(0)
	, m_FileSize(0)
	, m_Revision(0)
	, m_Valid(false)
	, m_BlobCompressed(false)
	, m_ImageWidth(0)
	, m_ImageHeight(0)
{
	if (LoadFromCache())
	{
		m_Valid = true;
	}
	else
	{
		DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);

		if (pVolume != nullptr)
		{
			m_Platform = pVolume->GetVolumeType();

			m_names = pVolume->GetNames(true);
			m_descriptions = pVolume->GetDescriptions();
			m_company = pVolume->GetCompany();

			m_Country = pVolume->GetCountry();
			m_FileSize = pVolume->GetRawSize();
			m_VolumeSize = pVolume->GetSize();

			m_UniqueID = pVolume->GetUniqueID();
			m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName);
			m_disc_number = pVolume->GetDiscNumber();
			m_Revision = pVolume->GetRevision();

			std::vector<u32> Buffer = pVolume->GetBanner(&m_ImageWidth, &m_ImageHeight);
			u32* pData = Buffer.data();
			m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);

			for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
			{
				m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
				m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
				m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
			}

			delete pVolume;

			m_Valid = true;

			// Create a cache file only if we have an image.
			// Wii ISOs create their images after you have generated the first savegame
			if (!m_pImage.empty())
				SaveToCache();
		}
	}