Esempio n. 1
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static void EmitCleanup(CodeGenFunction &CGF,
                        EHScopeStack::Cleanup *Fn,
                        EHScopeStack::Cleanup::Flags flags,
                        llvm::Value *ActiveFlag) {
  // EH cleanups always occur within a terminate scope.
  if (flags.isForEHCleanup()) CGF.EHStack.pushTerminate();

  // If there's an active flag, load it and skip the cleanup if it's
  // false.
  llvm::BasicBlock *ContBB = nullptr;
  if (ActiveFlag) {
    ContBB = CGF.createBasicBlock("cleanup.done");
    llvm::BasicBlock *CleanupBB = CGF.createBasicBlock("cleanup.action");
    llvm::Value *IsActive
      = CGF.Builder.CreateLoad(ActiveFlag, "cleanup.is_active");
    CGF.Builder.CreateCondBr(IsActive, CleanupBB, ContBB);
    CGF.EmitBlock(CleanupBB);
  }

  // Ask the cleanup to emit itself.
  Fn->Emit(CGF, flags);
  assert(CGF.HaveInsertPoint() && "cleanup ended with no insertion point?");

  // Emit the continuation block if there was an active flag.
  if (ActiveFlag)
    CGF.EmitBlock(ContBB);

  // Leave the terminate scope.
  if (flags.isForEHCleanup()) CGF.EHStack.popTerminate();
}
Esempio n. 2
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static void EmitCleanup(CodeGenFunction &CGF,
                        EHScopeStack::Cleanup *Fn,
                        EHScopeStack::Cleanup::Flags flags,
                        llvm::Value *ActiveFlag) {
  // Itanium EH cleanups occur within a terminate scope. Microsoft SEH doesn't
  // have this behavior, and the Microsoft C++ runtime will call terminate for
  // us if the cleanup throws.
  bool PushedTerminate = false;
  if (flags.isForEHCleanup() && !CGF.getTarget().getCXXABI().isMicrosoft()) {
    CGF.EHStack.pushTerminate();
    PushedTerminate = true;
  }

  // If there's an active flag, load it and skip the cleanup if it's
  // false.
  llvm::BasicBlock *ContBB = nullptr;
  if (ActiveFlag) {
    ContBB = CGF.createBasicBlock("cleanup.done");
    llvm::BasicBlock *CleanupBB = CGF.createBasicBlock("cleanup.action");
    llvm::Value *IsActive
      = CGF.Builder.CreateLoad(ActiveFlag, "cleanup.is_active");
    CGF.Builder.CreateCondBr(IsActive, CleanupBB, ContBB);
    CGF.EmitBlock(CleanupBB);
  }

  // Ask the cleanup to emit itself.
  Fn->Emit(CGF, flags);
  assert(CGF.HaveInsertPoint() && "cleanup ended with no insertion point?");

  // Emit the continuation block if there was an active flag.
  if (ActiveFlag)
    CGF.EmitBlock(ContBB);

  // Leave the terminate scope.
  if (PushedTerminate)
    CGF.EHStack.popTerminate();
}
Esempio n. 3
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/// Pops a cleanup block.  If the block includes a normal cleanup, the
/// current insertion point is threaded through the cleanup, as are
/// any branch fixups on the cleanup.
void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough) {
  assert(!EHStack.empty() && "cleanup stack is empty!");
  assert(isa<EHCleanupScope>(*EHStack.begin()) && "top not a cleanup!");
  EHCleanupScope &Scope = cast<EHCleanupScope>(*EHStack.begin());
  assert(Scope.getFixupDepth() <= EHStack.getNumBranchFixups());

  // Remember activation information.
  bool IsActive = Scope.isActive();
  llvm::Value *NormalActiveFlag =
    Scope.shouldTestFlagInNormalCleanup() ? Scope.getActiveFlag() : nullptr;
  llvm::Value *EHActiveFlag = 
    Scope.shouldTestFlagInEHCleanup() ? Scope.getActiveFlag() : nullptr;

  // Check whether we need an EH cleanup.  This is only true if we've
  // generated a lazy EH cleanup block.
  llvm::BasicBlock *EHEntry = Scope.getCachedEHDispatchBlock();
  assert(Scope.hasEHBranches() == (EHEntry != nullptr));
  bool RequiresEHCleanup = (EHEntry != nullptr);
  EHScopeStack::stable_iterator EHParent = Scope.getEnclosingEHScope();

  // Check the three conditions which might require a normal cleanup:

  // - whether there are branch fix-ups through this cleanup
  unsigned FixupDepth = Scope.getFixupDepth();
  bool HasFixups = EHStack.getNumBranchFixups() != FixupDepth;

  // - whether there are branch-throughs or branch-afters
  bool HasExistingBranches = Scope.hasBranches();

  // - whether there's a fallthrough
  llvm::BasicBlock *FallthroughSource = Builder.GetInsertBlock();
  bool HasFallthrough = (FallthroughSource != nullptr && IsActive);

  // Branch-through fall-throughs leave the insertion point set to the
  // end of the last cleanup, which points to the current scope.  The
  // rest of IR gen doesn't need to worry about this; it only happens
  // during the execution of PopCleanupBlocks().
  bool HasPrebranchedFallthrough =
    (FallthroughSource && FallthroughSource->getTerminator());

  // If this is a normal cleanup, then having a prebranched
  // fallthrough implies that the fallthrough source unconditionally
  // jumps here.
  assert(!Scope.isNormalCleanup() || !HasPrebranchedFallthrough ||
         (Scope.getNormalBlock() &&
          FallthroughSource->getTerminator()->getSuccessor(0)
            == Scope.getNormalBlock()));

  bool RequiresNormalCleanup = false;
  if (Scope.isNormalCleanup() &&
      (HasFixups || HasExistingBranches || HasFallthrough)) {
    RequiresNormalCleanup = true;
  }

  // If we have a prebranched fallthrough into an inactive normal
  // cleanup, rewrite it so that it leads to the appropriate place.
  if (Scope.isNormalCleanup() && HasPrebranchedFallthrough && !IsActive) {
    llvm::BasicBlock *prebranchDest;
    
    // If the prebranch is semantically branching through the next
    // cleanup, just forward it to the next block, leaving the
    // insertion point in the prebranched block.
    if (FallthroughIsBranchThrough) {
      EHScope &enclosing = *EHStack.find(Scope.getEnclosingNormalCleanup());
      prebranchDest = CreateNormalEntry(*this, cast<EHCleanupScope>(enclosing));

    // Otherwise, we need to make a new block.  If the normal cleanup
    // isn't being used at all, we could actually reuse the normal
    // entry block, but this is simpler, and it avoids conflicts with
    // dead optimistic fixup branches.
    } else {
      prebranchDest = createBasicBlock("forwarded-prebranch");
      EmitBlock(prebranchDest);
    }

    llvm::BasicBlock *normalEntry = Scope.getNormalBlock();
    assert(normalEntry && !normalEntry->use_empty());

    ForwardPrebranchedFallthrough(FallthroughSource,
                                  normalEntry, prebranchDest);
  }

  // If we don't need the cleanup at all, we're done.
  if (!RequiresNormalCleanup && !RequiresEHCleanup) {
    destroyOptimisticNormalEntry(*this, Scope);
    EHStack.popCleanup(); // safe because there are no fixups
    assert(EHStack.getNumBranchFixups() == 0 ||
           EHStack.hasNormalCleanups());
    return;
  }

  // Copy the cleanup emission data out.  Note that SmallVector
  // guarantees maximal alignment for its buffer regardless of its
  // type parameter.
  SmallVector<char, 8*sizeof(void*)> CleanupBuffer;
  CleanupBuffer.reserve(Scope.getCleanupSize());
  memcpy(CleanupBuffer.data(),
         Scope.getCleanupBuffer(), Scope.getCleanupSize());
  CleanupBuffer.set_size(Scope.getCleanupSize());
  EHScopeStack::Cleanup *Fn =
    reinterpret_cast<EHScopeStack::Cleanup*>(CleanupBuffer.data());

  EHScopeStack::Cleanup::Flags cleanupFlags;
  if (Scope.isNormalCleanup())
    cleanupFlags.setIsNormalCleanupKind();
  if (Scope.isEHCleanup())
    cleanupFlags.setIsEHCleanupKind();

  if (!RequiresNormalCleanup) {
    destroyOptimisticNormalEntry(*this, Scope);
    EHStack.popCleanup();
  } else {
    // If we have a fallthrough and no other need for the cleanup,
    // emit it directly.
    if (HasFallthrough && !HasPrebranchedFallthrough &&
        !HasFixups && !HasExistingBranches) {

      destroyOptimisticNormalEntry(*this, Scope);
      EHStack.popCleanup();

      EmitCleanup(*this, Fn, cleanupFlags, NormalActiveFlag);

    // Otherwise, the best approach is to thread everything through
    // the cleanup block and then try to clean up after ourselves.
    } else {
      // Force the entry block to exist.
      llvm::BasicBlock *NormalEntry = CreateNormalEntry(*this, Scope);

      // I.  Set up the fallthrough edge in.

      CGBuilderTy::InsertPoint savedInactiveFallthroughIP;

      // If there's a fallthrough, we need to store the cleanup
      // destination index.  For fall-throughs this is always zero.
      if (HasFallthrough) {
        if (!HasPrebranchedFallthrough)
          Builder.CreateStore(Builder.getInt32(0), getNormalCleanupDestSlot());

      // Otherwise, save and clear the IP if we don't have fallthrough
      // because the cleanup is inactive.
      } else if (FallthroughSource) {
        assert(!IsActive && "source without fallthrough for active cleanup");
        savedInactiveFallthroughIP = Builder.saveAndClearIP();
      }

      // II.  Emit the entry block.  This implicitly branches to it if
      // we have fallthrough.  All the fixups and existing branches
      // should already be branched to it.
      EmitBlock(NormalEntry);

      // III.  Figure out where we're going and build the cleanup
      // epilogue.

      bool HasEnclosingCleanups =
        (Scope.getEnclosingNormalCleanup() != EHStack.stable_end());

      // Compute the branch-through dest if we need it:
      //   - if there are branch-throughs threaded through the scope
      //   - if fall-through is a branch-through
      //   - if there are fixups that will be optimistically forwarded
      //     to the enclosing cleanup
      llvm::BasicBlock *BranchThroughDest = nullptr;
      if (Scope.hasBranchThroughs() ||
          (FallthroughSource && FallthroughIsBranchThrough) ||
          (HasFixups && HasEnclosingCleanups)) {
        assert(HasEnclosingCleanups);
        EHScope &S = *EHStack.find(Scope.getEnclosingNormalCleanup());
        BranchThroughDest = CreateNormalEntry(*this, cast<EHCleanupScope>(S));
      }

      llvm::BasicBlock *FallthroughDest = nullptr;
      SmallVector<llvm::Instruction*, 2> InstsToAppend;

      // If there's exactly one branch-after and no other threads,
      // we can route it without a switch.
      if (!Scope.hasBranchThroughs() && !HasFixups && !HasFallthrough &&
          Scope.getNumBranchAfters() == 1) {
        assert(!BranchThroughDest || !IsActive);

        // TODO: clean up the possibly dead stores to the cleanup dest slot.
        llvm::BasicBlock *BranchAfter = Scope.getBranchAfterBlock(0);
        InstsToAppend.push_back(llvm::BranchInst::Create(BranchAfter));

      // Build a switch-out if we need it:
      //   - if there are branch-afters threaded through the scope
      //   - if fall-through is a branch-after
      //   - if there are fixups that have nowhere left to go and
      //     so must be immediately resolved
      } else if (Scope.getNumBranchAfters() ||
                 (HasFallthrough && !FallthroughIsBranchThrough) ||
                 (HasFixups && !HasEnclosingCleanups)) {

        llvm::BasicBlock *Default =
          (BranchThroughDest ? BranchThroughDest : getUnreachableBlock());

        // TODO: base this on the number of branch-afters and fixups
        const unsigned SwitchCapacity = 10;

        llvm::LoadInst *Load =
          new llvm::LoadInst(getNormalCleanupDestSlot(), "cleanup.dest");
        llvm::SwitchInst *Switch =
          llvm::SwitchInst::Create(Load, Default, SwitchCapacity);

        InstsToAppend.push_back(Load);
        InstsToAppend.push_back(Switch);

        // Branch-after fallthrough.
        if (FallthroughSource && !FallthroughIsBranchThrough) {
          FallthroughDest = createBasicBlock("cleanup.cont");
          if (HasFallthrough)
            Switch->addCase(Builder.getInt32(0), FallthroughDest);
        }

        for (unsigned I = 0, E = Scope.getNumBranchAfters(); I != E; ++I) {
          Switch->addCase(Scope.getBranchAfterIndex(I),
                          Scope.getBranchAfterBlock(I));
        }

        // If there aren't any enclosing cleanups, we can resolve all
        // the fixups now.
        if (HasFixups && !HasEnclosingCleanups)
          ResolveAllBranchFixups(*this, Switch, NormalEntry);
      } else {
        // We should always have a branch-through destination in this case.
        assert(BranchThroughDest);
        InstsToAppend.push_back(llvm::BranchInst::Create(BranchThroughDest));
      }

      // IV.  Pop the cleanup and emit it.
      EHStack.popCleanup();
      assert(EHStack.hasNormalCleanups() == HasEnclosingCleanups);

      EmitCleanup(*this, Fn, cleanupFlags, NormalActiveFlag);

      // Append the prepared cleanup prologue from above.
      llvm::BasicBlock *NormalExit = Builder.GetInsertBlock();
      for (unsigned I = 0, E = InstsToAppend.size(); I != E; ++I)
        NormalExit->getInstList().push_back(InstsToAppend[I]);

      // Optimistically hope that any fixups will continue falling through.
      for (unsigned I = FixupDepth, E = EHStack.getNumBranchFixups();
           I < E; ++I) {
        BranchFixup &Fixup = EHStack.getBranchFixup(I);
        if (!Fixup.Destination) continue;
        if (!Fixup.OptimisticBranchBlock) {
          new llvm::StoreInst(Builder.getInt32(Fixup.DestinationIndex),
                              getNormalCleanupDestSlot(),
                              Fixup.InitialBranch);
          Fixup.InitialBranch->setSuccessor(0, NormalEntry);
        }
        Fixup.OptimisticBranchBlock = NormalExit;
      }

      // V.  Set up the fallthrough edge out.
      
      // Case 1: a fallthrough source exists but doesn't branch to the
      // cleanup because the cleanup is inactive.
      if (!HasFallthrough && FallthroughSource) {
        // Prebranched fallthrough was forwarded earlier.
        // Non-prebranched fallthrough doesn't need to be forwarded.
        // Either way, all we need to do is restore the IP we cleared before.
        assert(!IsActive);
        Builder.restoreIP(savedInactiveFallthroughIP);

      // Case 2: a fallthrough source exists and should branch to the
      // cleanup, but we're not supposed to branch through to the next
      // cleanup.
      } else if (HasFallthrough && FallthroughDest) {
        assert(!FallthroughIsBranchThrough);
        EmitBlock(FallthroughDest);

      // Case 3: a fallthrough source exists and should branch to the
      // cleanup and then through to the next.
      } else if (HasFallthrough) {
        // Everything is already set up for this.

      // Case 4: no fallthrough source exists.
      } else {
        Builder.ClearInsertionPoint();
      }

      // VI.  Assorted cleaning.

      // Check whether we can merge NormalEntry into a single predecessor.
      // This might invalidate (non-IR) pointers to NormalEntry.
      llvm::BasicBlock *NewNormalEntry =
        SimplifyCleanupEntry(*this, NormalEntry);

      // If it did invalidate those pointers, and NormalEntry was the same
      // as NormalExit, go back and patch up the fixups.
      if (NewNormalEntry != NormalEntry && NormalEntry == NormalExit)
        for (unsigned I = FixupDepth, E = EHStack.getNumBranchFixups();
               I < E; ++I)
          EHStack.getBranchFixup(I).OptimisticBranchBlock = NewNormalEntry;
    }
  }

  assert(EHStack.hasNormalCleanups() || EHStack.getNumBranchFixups() == 0);

  // Emit the EH cleanup if required.
  if (RequiresEHCleanup) {
    ApplyDebugLocation AutoRestoreLocation(*this, CurEHLocation);

    CGBuilderTy::InsertPoint SavedIP = Builder.saveAndClearIP();

    EmitBlock(EHEntry);

    // We only actually emit the cleanup code if the cleanup is either
    // active or was used before it was deactivated.
    if (EHActiveFlag || IsActive) {

      cleanupFlags.setIsForEHCleanup();
      EmitCleanup(*this, Fn, cleanupFlags, EHActiveFlag);
    }

    Builder.CreateBr(getEHDispatchBlock(EHParent));

    Builder.restoreIP(SavedIP);

    SimplifyCleanupEntry(*this, EHEntry);
  }
}