void loadCell(ESM::Cell &cell, ESM::ESMReader &esm, Arguments& info) { bool quiet = (info.quiet_given || info.mode == "clone"); bool save = (info.mode == "clone"); // Skip back to the beginning of the reference list // FIXME: Changes to the references backend required to support multiple plugins have // almost certainly broken this following line. I'll leave it as is for now, so that // the compiler does not complain. cell.restore(esm, 0); // Loop through all the references ESM::CellRef ref; if(!quiet) std::cout << " References:\n"; while(cell.getNextRef(esm, ref)) { if (save) { info.data.mCellRefs[&cell].push_back(ref); } if(quiet) continue; std::cout << " Refnum: " << ref.mRefnum << std::endl; std::cout << " ID: '" << ref.mRefID << "'\n"; std::cout << " Owner: '" << ref.mOwner << "'\n"; std::cout << " Enchantment charge: '" << ref.mEnchantmentCharge << "'\n"; std::cout << " Uses/health: '" << ref.mCharge << "'\n"; std::cout << " Gold value: '" << ref.mGoldValue << "'\n"; std::cout << " Blocked: '" << static_cast<int>(ref.mReferenceBlocked) << "'" << std::endl; } }
/// Run through references and store IDs void listRefs(const ESMStore &store, ESMReader &esm) { assert (cell); if (cell->context.filename.empty()) return; // this is a dynamically generated cell -> skipping. // Reopen the ESM reader and seek to the right position. cell->restore (esm); CellRef ref; // Get each reference in turn while (cell->getNextRef (esm, ref)) { std::string lowerCase; std::transform (ref.refID.begin(), ref.refID.end(), std::back_inserter (lowerCase), (int(*)(int)) std::tolower); mIds.push_back (lowerCase); } std::sort (mIds.begin(), mIds.end()); }
void loadRefs(const ESMStore &store, ESMReader &esm) { assert (cell); if (cell->context.filename.empty()) return; // this is a dynamically generated cell -> skipping. // Reopen the ESM reader and seek to the right position. cell->restore(esm); CellRef ref; // Get each reference in turn while(cell->getNextRef(esm, ref)) { std::string lowerCase; std::transform (ref.refID.begin(), ref.refID.end(), std::back_inserter (lowerCase), (int(*)(int)) std::tolower); int rec = store.find(ref.refID); ref.refID = lowerCase; /* We can optimize this further by storing the pointer to the record itself in store.all, so that we don't need to look it up again here. However, never optimize. There are infinite opportunities to do that later. */ switch(rec) { case REC_ACTI: activators.find(ref, store.activators); break; case REC_ALCH: potions.find(ref, store.potions); break; case REC_APPA: appas.find(ref, store.appas); break; case REC_ARMO: armors.find(ref, store.armors); break; case REC_BOOK: books.find(ref, store.books); break; case REC_CLOT: clothes.find(ref, store.clothes); break; case REC_CONT: containers.find(ref, store.containers); break; case REC_CREA: creatures.find(ref, store.creatures); break; case REC_DOOR: doors.find(ref, store.doors); break; case REC_INGR: ingreds.find(ref, store.ingreds); break; case REC_LEVC: creatureLists.find(ref, store.creatureLists); break; case REC_LEVI: itemLists.find(ref, store.itemLists); break; case REC_LIGH: lights.find(ref, store.lights); break; case REC_LOCK: lockpicks.find(ref, store.lockpicks); break; case REC_MISC: miscItems.find(ref, store.miscItems); break; case REC_NPC_: npcs.find(ref, store.npcs); break; case REC_PROB: probes.find(ref, store.probes); break; case REC_REPA: repairs.find(ref, store.repairs); break; case REC_STAT: statics.find(ref, store.statics); break; case REC_WEAP: weapons.find(ref, store.weapons); break; case 0: std::cout << "Cell reference " + ref.refID + " not found!\n"; break; default: std::cout << "WARNING: Ignoring reference '" << ref.refID << "' of unhandled type\n"; } } }