Esempio n. 1
0
void MWWorld::Cells::writeCell (ESM::ESMWriter& writer, CellStore& cell) const
{
    if (cell.getState()!=CellStore::State_Loaded)
        cell.load (mStore, mReader);

    ESM::CellState cellState;

    cell.saveState (cellState);

    writer.startRecord (ESM::REC_CSTA);
    cellState.mId.save (writer);
    cellState.save (writer);
    cell.writeFog(writer);
    cell.writeReferences (writer);
    writer.endRecord (ESM::REC_CSTA);
}
Esempio n. 2
0
bool MWWorld::Cells::readRecord (ESM::ESMReader& reader, uint32_t type,
    const std::map<int, int>& contentFileMap)
{
    if (type==ESM::REC_CSTA)
    {
        ESM::CellState state;
        state.mId.load (reader);

        CellStore *cellStore = 0;

        try
        {
            cellStore = getCell (state.mId);
        }
        catch (...)
        {
            // silently drop cells that don't exist anymore
            std::cerr << "Dropping state for cell " << state.mId.mWorldspace << " (cell no longer exists)" << std::endl;
            reader.skipRecord();
            return true;
        }

        state.load (reader);
        cellStore->loadState (state);

        if (state.mHasFogOfWar)
            cellStore->readFog(reader);

        if (cellStore->getState()!=CellStore::State_Loaded)
            cellStore->load ();

        GetCellStoreCallback callback(*this);

        cellStore->readReferences (reader, contentFileMap, &callback);

        return true;
    }

    return false;
}
Esempio n. 3
0
bool MWWorld::Cells::readRecord (ESM::ESMReader& reader, uint32_t type,
    const std::map<int, int>& contentFileMap)
{
    if (type==ESM::REC_CSTA)
    {
        ESM::CellState state;
        state.mId.load (reader);

        CellStore *cellStore = 0;

        try
        {
            cellStore = getCell (state.mId);
        }
        catch (...)
        {
            // silently drop cells that don't exist anymore
            reader.skipRecord();
            return true;
            /// \todo log
        }

        state.load (reader);
        cellStore->loadState (state);

        if (state.mHasFogOfWar)
            cellStore->readFog(reader);

        if (cellStore->getState()!=CellStore::State_Loaded)
            cellStore->load (mStore, mReader);

        cellStore->readReferences (reader, contentFileMap);

        return true;
    }

    return false;
}