void PCDT::load(ESM::ESMReader &esm) { while (esm.isNextSub("DNAM")) { mKnownDialogueTopics.push_back(esm.getHString()); } mHasMark = false; if (esm.isNextSub("MNAM")) { mHasMark = true; mMNAM = esm.getHString(); } esm.getHNT(mPNAM, "PNAM"); if (esm.isNextSub("SNAM")) esm.skipHSub(); if (esm.isNextSub("NAM9")) esm.skipHSub(); // Rest state. You shouldn't even be able to save during rest, but skip just in case. if (esm.isNextSub("RNAM")) /* int hoursLeft; float x, y, z; // resting position */ esm.skipHSub(); // 16 bytes mBounty = 0; esm.getHNOT(mBounty, "CNAM"); mBirthsign = esm.getHNOString("BNAM"); // Holds the names of the last used Alchemy apparatus. Don't need to import this ATM, // because our GUI auto-selects the best apparatus. if (esm.isNextSub("NAM0")) esm.skipHSub(); if (esm.isNextSub("NAM1")) esm.skipHSub(); if (esm.isNextSub("NAM2")) esm.skipHSub(); if (esm.isNextSub("NAM3")) esm.skipHSub(); mHasENAM = false; if (esm.isNextSub("ENAM")) { mHasENAM = true; esm.getHT(mENAM); } if (esm.isNextSub("LNAM")) esm.skipHSub(); while (esm.isNextSub("FNAM")) { FNAM fnam; esm.getHT(fnam); mFactions.push_back(fnam); } mHasAADT = false; if (esm.isNextSub("AADT")) // Attack animation data? { mHasAADT = true; esm.getHT(mAADT); } if (esm.isNextSub("KNAM")) esm.skipHSub(); // assigned Quick Keys, I think if (esm.isNextSub("ANIS")) esm.skipHSub(); // 16 bytes if (esm.isNextSub("WERE")) { // some werewolf data, 152 bytes // maybe current skills and attributes for werewolf form esm.getSubHeader(); esm.skip(152); } }
void Inventory::load(ESM::ESMReader &esm) { while (esm.isNextSub("NPCO")) { ESM::ContItem contItem; esm.getHT(contItem); InventoryItem item; item.mId = contItem.mItem.toString(); item.mCount = contItem.mCount; item.mRelativeEquipmentSlot = -1; unsigned int itemCount = std::abs(item.mCount); bool separateStacks = false; for (unsigned int i=0;i<itemCount;++i) { bool newStack = esm.isNextSub("XIDX"); if (newStack) { unsigned int idx; esm.getHT(idx); separateStacks = true; item.mCount = 1; } item.mSCRI.load(esm); // for XSOL and XCHG seen so far, but probably others too bool isDeleted = false; item.ESM::CellRef::loadData(esm, isDeleted); int charge=-1; esm.getHNOT(charge, "XHLT"); item.mChargeInt = charge; if (newStack) mItems.push_back(item); } if (!separateStacks) mItems.push_back(item); } // equipped items while (esm.isNextSub("WIDX")) { // note: same item can be equipped 2 items (e.g. 2 rings) // and will be *stacked* in the NPCO list, unlike openmw! // this is currently not handled properly. esm.getSubHeader(); int itemIndex; // index of the item in the NPCO list esm.getT(itemIndex); if (itemIndex < 0 || itemIndex >= int(mItems.size())) esm.fail("equipment item index out of range"); // appears to be a relative index for only the *possible* slots this item can be equipped in, // i.e. 0 most of the time int slotIndex; esm.getT(slotIndex); mItems[itemIndex].mRelativeEquipmentSlot = slotIndex; } }