void NetworkLogic::joinRoomEventAction(int playerNr, const ExitGames::Common::JVector<int>& /*playernrs*/, const ExitGames::LoadBalancing::Player& player)
{
	EGLOG(ExitGames::Common::DebugLevel::INFO, L"%ls joined the game", player.getName().cstr());
	mOutputListener->writeLine(L"");
	mOutputListener->writeLine(ExitGames::Common::JString(L"player ") + playerNr + L" " + player.getName() + L" has joined the game");
	if (playerNr!=this->getCurrentPlayerNumber()){
	 S3DX::user.sendEvent(S3DX::application.getCurrentUser(), S3DX::AIVariable("myPhotonCloud_AI"), S3DX::AIVariable("onUserEnterRoom"), S3DX::AIVariable(playerNr));
	}
}
Esempio n. 2
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void NetworkLogic::joinRoomEventAction(int playerNr, const ExitGames::Common::JVector<int>& /*playernrs*/, const ExitGames::LoadBalancing::Player& player)
{
	mpOutputListener->writeLine(L"");
	mpOutputListener->writeLine(ExitGames::Common::JString(L"player ") + playerNr + L" " + player.getName() + L" has joined the game");
}
Esempio n. 3
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void NetworkLogic::joinRoomEventAction(int playerNr, const ExitGames::Common::JVector<int>& playernrs, const ExitGames::LoadBalancing::Player& player)
{
	PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_INFO, L"%ls joined the game", player.getName().cstr());
	mOutputListener->writeLine(L"");
	mOutputListener->writeLine(ExitGames::Common::JString(L"player ") + playerNr + L" " + player.getName() + L" has joined the game");
	int noOfPlayer = mLoadBalancingClient.getCurrentlyJoinedRoom().getPlayers().getSize();
	mOutputListener->writeLine(ExitGames::Common::JString(L"no. of player ") + noOfPlayer);
	sendEvent(EV_PLAYERINFO);
	if(noOfPlayer==2){
		mLoadBalancingClient.getCurrentlyJoinedRoom().setIsOpen(false);
		/*mOutputListener->writeLine(L"start game");
		mStateAccessor.setState(STATE_STARTGAME);*/
	}
	
}
void NetworkLogic::joinRoomEventAction(int playerNr, const ExitGames::Common::JVector<int>& playernrs, const ExitGames::LoadBalancing::Player& player)
{
    PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_INFO, L"%ls joined the game", player.getName().cstr());
    mOutputListener->writeLine(L"");
    mOutputListener->writeLine(ExitGames::Common::JString(L"player ") + playerNr + L" " + player.getName() + L" has joined the game");
}