void MaterialEditorDialog::setMeshMaterial(void) { Fairy::Scene::ObjectsByTypeRange particles = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::ParticleSystemObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = particles.first; it != particles.second; ++it) { const Fairy::ObjectPtr& object = *it; Fairy::ParticleSystemObject* particleObject = static_cast<Fairy::ParticleSystemObject *>(object.get()); Ogre::ParticleSystem *system = particleObject->getParticleSystem(); Ogre::String templateName = particleObject->getPropertyAsString("particle system name"); // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( system && templateName == gEffectSettingGlobalData.mCurrentParticleTemplateName ) { Ogre::MeshParticleRenderer *renderer = static_cast<Ogre::MeshParticleRenderer *> (system->getRenderer()); assert (renderer->getType() == "mesh"); renderer->setMaterialName(mCurrentMaterial->getName()); } } // 已经创建的effect中的粒子也要相应修改 Fairy::Scene::ObjectsByTypeRange effects = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::EffectObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = effects.first; it != effects.second; ++it) { const Fairy::ObjectPtr& object = *it; const Fairy::EffectObject* effectObject = static_cast<Fairy::EffectObject *>(object.get()); Fairy::Effect *effect = effectObject->getEffect(); assert (effect); for ( size_t i=0; i<effect->getNumElements(); ++i ) { Fairy::EffectElement *element = effect->getElement(i); if ( element->getType() == "Particle" ) { Ogre::String name = static_cast<Fairy::ParticleElement *>(element)->getParticleSystemName(); if (name == gEffectSettingGlobalData.mCurrentParticleTemplateName) { Ogre::ParticleSystem *system = static_cast<Fairy::ParticleElement *>(element)->getParticleSystem(); Ogre::MeshParticleRenderer *renderer = static_cast<Ogre::MeshParticleRenderer *> (system->getRenderer()); assert (renderer->getType() == "mesh"); renderer->setMaterialName(mCurrentMaterial->getName()); } } } } if (gEffectSettingGlobalData.mCurrentSkill) { for ( unsigned short i = 0; i < gEffectSettingGlobalData.mCurrentSkill->getNumAnimationEffectInfos(); ++i ) { Fairy::AnimationEffectInfo *effectInfo = gEffectSettingGlobalData.mCurrentSkill->getAnimationEffectInfo(i); assert (effectInfo); Fairy::Effect *effect = effectInfo->getEffect(); assert (effect); for ( size_t i=0; i<effect->getNumElements(); ++i ) { Fairy::EffectElement *element = effect->getElement(i); if ( element->getType() == "Particle" ) { Ogre::String name = static_cast<Fairy::ParticleElement *>(element)->getParticleSystemName(); if (name == gEffectSettingGlobalData.mCurrentParticleTemplateName) { Ogre::ParticleSystem *system = static_cast<Fairy::ParticleElement *>(element)->getParticleSystem(); Ogre::MeshParticleRenderer *renderer = static_cast<Ogre::MeshParticleRenderer *> (system->getRenderer()); assert (renderer->getType() == "mesh"); renderer->setMaterialName(mCurrentMaterial->getName()); } } } } } Ogre::MeshParticleRenderer *renderer = static_cast<Ogre::MeshParticleRenderer *> (gEffectSettingGlobalData.mCurrentParticleSystem->getRenderer()); assert (renderer->getType() == "mesh"); renderer->setMaterialName(mCurrentMaterial->getName()); }
void WXEffectEditDialog::OnPropertyChanged(wxPropertyGridEvent& e) { // Skip parent properties if (e.GetPropertyPtr()->GetParentingType() != 0) return; wxPGId id = e.GetPropertyPtr()->GetId(); wxPGId parentId = mPropertiesViewer->GetPropertyParent(id); const wxString &parentLabel = mPropertiesViewer->GetPropertyLabel(parentId); unsigned short index = mPropertiesViewer->GetPropertyIndex(parentId); Fairy::String propertyName = e.GetPropertyName().c_str(); Fairy::String propertyValue = e.GetPropertyValueAsString().c_str(); Fairy::Scene::ObjectsByTypeRange effects = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::EffectObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = effects.first; it != effects.second; ++it) { const Fairy::ObjectPtr& object = *it; const Fairy::EffectObject* effectObject = static_cast<Fairy::EffectObject *>(object.get()); Fairy::Effect *effect = effectObject->getEffect(); assert (effect); // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( effect->getTemplateName() == mEffect->getTemplateName() ) { if (index < effect->getNumElements()) { Fairy::EffectElement *element = effect->getElement(index); assert (element); element->setParameter(propertyName, propertyValue); } else { effect->setParameter(propertyName, propertyValue); } } } // 更新当前的skill if (gEffectSettingGlobalData.mCurrentSkill) { for ( unsigned short i = 0; i < gEffectSettingGlobalData.mCurrentSkill->getNumAnimationEffectInfos(); ++i ) { Fairy::AnimationEffectInfo *effectInfo = gEffectSettingGlobalData.mCurrentSkill->getAnimationEffectInfo(i); assert (effectInfo); Fairy::Effect *effect = effectInfo->getEffect(); assert (effect); // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( effect->getTemplateName() == mEffect->getTemplateName() ) { if (index < effect->getNumElements()) { Fairy::EffectElement *element = effect->getElement(index); assert (element); element->setParameter(propertyName, propertyValue); } else { effect->setParameter(propertyName, propertyValue); } } } } }
void MaterialEditorDialog::InitDialog( Fairy::SceneManipulator *manipulator ) { assert (manipulator); mSceneManipulator = manipulator; //InitMaterialCombo(); // 根据当前所编辑的东西自动地选择或创建材质 // 如果当前选择了粒子系统,就编辑该粒子系统的材质 CurrentEditEffectType currentEditItem = gEffectSettingGlobalData.mCurrentEditEffectType; switch (currentEditItem) { case CEFT_PARTICLE: { Ogre::ParticleSystem *currentSystem = gEffectSettingGlobalData.mCurrentParticleSystem; Ogre::String currentTemplateName = gEffectSettingGlobalData.mCurrentParticleTemplateName; assert (currentSystem); if (currentSystem->getMaterialName() != currentSystem->getName()) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(currentSystem->getName()); if (mCurrentMaterial.isNull()) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().create(currentSystem->getName(),"General"); } Fairy::Scene::ObjectsByTypeRange particles = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::ParticleSystemObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = particles.first; it != particles.second; ++it) { const Fairy::ObjectPtr& object = *it; Fairy::ParticleSystemObject* particleObject = static_cast<Fairy::ParticleSystemObject *>(object.get()); Ogre::ParticleSystem *system = particleObject->getParticleSystem(); Ogre::String templateName = particleObject->getPropertyAsString("particle system name"); // 现在做的是直接对模板的修改,所以要修改全部的同个模板的特效 if ( system && templateName == currentTemplateName ) { system->setMaterialName(mCurrentMaterial->getName()); } } // 已经创建的effect中的粒子也要相应修改 Fairy::Scene::ObjectsByTypeRange effects = mSceneManipulator->getSceneInfo()->findObjectsByType(Fairy::EffectObject::msType); for (Fairy::Scene::ObjectsByTypeIterator it = effects.first; it != effects.second; ++it) { const Fairy::ObjectPtr& object = *it; const Fairy::EffectObject* effectObject = static_cast<Fairy::EffectObject *>(object.get()); Fairy::Effect *effect = effectObject->getEffect(); assert (effect); for ( size_t i=0; i<effect->getNumElements(); ++i ) { Fairy::EffectElement *element = effect->getElement(i); if ( element->getType() == "Particle" ) { Ogre::String name = static_cast<Fairy::ParticleElement *>(element)->getParticleSystemName(); if (name == currentTemplateName) { Ogre::ParticleSystem *system = static_cast<Fairy::ParticleElement *>(element)->getParticleSystem(); system->setMaterialName(mCurrentMaterial->getName()); } } } } currentSystem->setMaterialName(mCurrentMaterial->getName()); } else { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(currentSystem->getName()); assert ( false == mCurrentMaterial.isNull() ); } InitMaterialInfo( Ogre::String(mCurrentMaterial->getName()) ); break; } case CEFT_RIBBON: { unsigned short currentRibbonIndex = gEffectSettingGlobalData.mCurrentRibbonIndex; Fairy::AnimationRibbon *ribbon = gEffectSettingGlobalData.mCurrentSkill->getAnimationRibbon(currentRibbonIndex); assert (ribbon); Ogre::String currRibbonMatName = ribbon->getMaterialName(); // ribbon该有的名称 Ogre::String ribbonMatName = gEffectSettingGlobalData.mCurrentSkill->getSkillName() + "ribbon" + Ogre::StringConverter::toString(currentRibbonIndex); if ( currRibbonMatName != ribbonMatName ) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(ribbonMatName); if (mCurrentMaterial.isNull()) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().create(ribbonMatName,"General"); } ribbon->setMaterial(ribbonMatName); } else { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(ribbonMatName); assert ( false == mCurrentMaterial.isNull() ); } InitMaterialInfo( Ogre::String(mCurrentMaterial->getName()) ); break; } case CEFT_EFFECT_BEAM: { Fairy::BeamElement *beam = static_cast<Fairy::BeamElement *> ( gEffectSettingGlobalData.mCurrentEffect->getElement(gEffectSettingGlobalData.mCurrentEffectElementIndex) ); assert (beam); Ogre::String currBeamMatName = beam->getMaterialName(); // ribbon该有的名称 Ogre::String beamMatName = gEffectSettingGlobalData.mCurrentEffect->getTemplateName() + "beam" + Ogre::StringConverter::toString(gEffectSettingGlobalData.mCurrentEffectElementIndex); if ( currBeamMatName != beamMatName ) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(beamMatName); if (mCurrentMaterial.isNull()) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().create(beamMatName,"General"); } beam->setMaterialName(beamMatName); } else { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(beamMatName); assert ( false == mCurrentMaterial.isNull() ); } InitMaterialInfo( Ogre::String(mCurrentMaterial->getName()) ); break; } case CEFT_EFFECT_PROJECTOR: { Fairy::ProjectorElement *projectorElement = static_cast<Fairy::ProjectorElement *> ( gEffectSettingGlobalData.mCurrentEffect->getElement(gEffectSettingGlobalData.mCurrentEffectElementIndex) ); assert (projectorElement); gEffectSettingGlobalData.mOriginProjectorMaterial = projectorElement->getMaterialName(); mCurrentMaterial = projectorElement->getProjector()->_getPatchMaterial(); if ( false == mCurrentMaterial.isNull() ) InitMaterialInfo( Ogre::String(mCurrentMaterial->getName()) ); else { wxMessageBox(_("Please select the material in effect editor first!")); } } case CEFT_EFFECT_BILLBOARDSET: { Fairy::BillboardSetElement *billboardSet = static_cast<Fairy::BillboardSetElement *> ( gEffectSettingGlobalData.mCurrentEffect->getElement(gEffectSettingGlobalData.mCurrentEffectElementIndex) ); assert (billboardSet); Ogre::String currBillboardMatName = billboardSet->getBillboardMaterial(); // ribbon该有的名称 Ogre::String billboardMatName = gEffectSettingGlobalData.mCurrentEffect->getTemplateName() + "billboardset" + Ogre::StringConverter::toString(gEffectSettingGlobalData.mCurrentEffectElementIndex); if ( currBillboardMatName != billboardMatName ) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(billboardMatName); if (mCurrentMaterial.isNull()) { mCurrentMaterial = Ogre::MaterialManager::getSingleton().create(billboardMatName,"General"); } billboardSet->setBillboardMaterial(billboardMatName); } else { mCurrentMaterial = Ogre::MaterialManager::getSingleton().getByName(billboardMatName); assert ( false == mCurrentMaterial.isNull() ); } InitMaterialInfo( Ogre::String(mCurrentMaterial->getName()) ); break; } } }