int main(int argc, char *argv[]) { FMOD::System *system; FMOD::Sound *sound1, *sound2, *sound3; FMOD::Channel *channel1 = 0, *channel2 = 0, *channel3 = 0; FMOD_RESULT result; int key; bool listenerflag = true; FMOD_VECTOR listenerpos = { 0.0f, 0.0f, -1.0f * DISTANCEFACTOR }; unsigned int version; printf("===============================================================\n"); printf("3d Example. Copyright (c) Firelight Technologies 2004-2005.\n"); printf("===============================================================\n"); printf("This example plays 2 3D sounds in hardware. Optionally you can\n"); printf("play a 2D hardware sound as well.\n"); printf("===============================================================\n\n"); /* Create a System object and initialize. */ result = FMOD::System_Create(&system); ERRCHECK(result); result = system->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = system->init(100, FMOD_INIT_NORMAL, 0); ERRCHECK(result); /* Set the distance units. (meters/feet etc). */ result = system->set3DSettings(1.0, DISTANCEFACTOR, 1.0f); ERRCHECK(result); /* Load some sounds */ result = system->createSound("../media/drumloop.wav", FMOD_HARDWARE | FMOD_3D, 0, &sound1); ERRCHECK(result); result = sound1->set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR); ERRCHECK(result); result = sound1->setMode(FMOD_LOOP_NORMAL); ERRCHECK(result); result = system->createSound("../media/jaguar.wav", FMOD_HARDWARE | FMOD_3D, 0, &sound2); ERRCHECK(result); result = sound2->set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR); ERRCHECK(result); result = sound2->setMode(FMOD_LOOP_NORMAL); ERRCHECK(result); result = system->createSound("../media/swish.wav", FMOD_HARDWARE | FMOD_2D, 0, &sound3); ERRCHECK(result); /* Play sounds at certain positions */ { FMOD_VECTOR pos = { -10.0f * DISTANCEFACTOR, 0.0f, 0.0f }; FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel1); ERRCHECK(result); result = channel1->set3DAttributes(&pos, &vel); ERRCHECK(result); result = channel1->setPaused(false); ERRCHECK(result); } { FMOD_VECTOR pos = { 15.0f * DISTANCEFACTOR, 0.0f, 0.0f }; FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; result = system->playSound(FMOD_CHANNEL_FREE, sound2, true, &channel2); ERRCHECK(result); result = channel2->set3DAttributes(&pos, &vel); ERRCHECK(result); result = channel2->setPaused(false); ERRCHECK(result); } /* Display help */ { int num3d = 0, num2d = 0; result = system->getHardwareChannels(&num2d, &num3d, 0); ERRCHECK(result); printf("Hardware 2D channels : %d\n", num2d); printf("Hardware 3D channels : %d\n", num3d); } printf("=========================================================================\n"); printf("Press 1 Pause/Unpause 16bit 3D sound at any time\n"); printf(" 2 Pause/Unpause 8bit 3D sound at any time\n"); printf(" 3 Play 16bit STEREO 2D sound at any time\n"); printf(" < Move listener left (in still mode)\n"); printf(" > Move listener right (in still mode)\n"); printf(" SPACE Stop/Start listener automatic movement\n"); printf(" ESC Quit\n"); printf("=========================================================================\n"); /* Main loop */ do { if (kbhit()) { key = getch(); if (key == '1') { bool paused; channel1->getPaused(&paused); channel1->setPaused(!paused); } if (key == '2') { bool paused; channel2->getPaused(&paused); channel2->setPaused(!paused); } if (key == '3') { result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &channel3); ERRCHECK(result); } if (key == ' ') { listenerflag = !listenerflag; } if (!listenerflag) { if (key == '<') { listenerpos.x -= 1.0f * DISTANCEFACTOR; if (listenerpos.x < -35 * DISTANCEFACTOR) { listenerpos.x = -35 * DISTANCEFACTOR; } } if (key == '>') { listenerpos.x += 1.0f * DISTANCEFACTOR; if (listenerpos.x > 36 * DISTANCEFACTOR) { listenerpos.x = 36 * DISTANCEFACTOR; } } } } // ========================================================================================== // UPDATE THE LISTENER // ========================================================================================== { static float t = 0; static FMOD_VECTOR lastpos = { 0.0f, 0.0f, 0.0f }; FMOD_VECTOR forward = { 0.0f, 0.0f, 1.0f }; FMOD_VECTOR up = { 0.0f, 1.0f, 0.0f }; FMOD_VECTOR vel; if (listenerflag) { listenerpos.x = (float)sin(t * 0.05f) * 33.0f * DISTANCEFACTOR; // left right pingpong } // ********* NOTE ******* READ NEXT COMMENT!!!!! // vel = how far we moved last FRAME (m/f), then time compensate it to SECONDS (m/s). vel.x = (listenerpos.x - lastpos.x) * (1000 / INTERFACE_UPDATETIME); vel.y = (listenerpos.y - lastpos.y) * (1000 / INTERFACE_UPDATETIME); vel.z = (listenerpos.z - lastpos.z) * (1000 / INTERFACE_UPDATETIME); // store pos for next time lastpos = listenerpos; result = system->set3DListenerAttributes(0, &listenerpos, &vel, &forward, &up); ERRCHECK(result); t += (30 * (1.0f / (float)INTERFACE_UPDATETIME)); // t is just a time value .. it increments in 30m/s steps in this example // print out a small visual display { char s[80]; sprintf(s, "|.......................<1>......................<2>....................|"); s[(int)(listenerpos.x / DISTANCEFACTOR) + 35] = 'L'; printf("%s\r", s); } } system->update(); Sleep(INTERFACE_UPDATETIME - 1); } while (key != 27); printf("\n"); /* Shut down */ result = sound1->release(); ERRCHECK(result); result = sound2->release(); ERRCHECK(result); result = sound3->release(); ERRCHECK(result); result = system->close(); ERRCHECK(result); result = system->release(); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD::System *system; FMOD::Sound *sound1, *sound2, *sound3; FMOD::Channel *channel1 = 0, *channel2 = 0, *channel3 = 0; FMOD_RESULT result; int key, numdrivers; bool listenerflag = true; FMOD_VECTOR listenerpos = { 0.0f, 0.0f, -1.0f * DISTANCEFACTOR }; unsigned int version; FMOD_SPEAKERMODE speakermode; FMOD_CAPS caps; char name[256]; printf("===============================================================\n"); printf("3d Example. Copyright (c) Firelight Technologies 2004-2015.\n"); printf("===============================================================\n"); printf("This example plays 2 3D sounds in hardware. Optionally you can\n"); printf("play a 2D hardware sound as well.\n"); printf("===============================================================\n\n"); /* Create a System object and initialize. */ result = FMOD::System_Create(&system); ERRCHECK(result); result = system->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = system->getNumDrivers(&numdrivers); ERRCHECK(result); if (numdrivers == 0) { result = system->setOutput(FMOD_OUTPUTTYPE_NOSOUND); ERRCHECK(result); } else { result = system->getDriverCaps(0, &caps, 0, &speakermode); ERRCHECK(result); result = system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */ ERRCHECK(result); if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */ { /* You might want to warn the user about this. */ result = system->setDSPBufferSize(1024, 10); ERRCHECK(result); } result = system->getDriverInfo(0, name, 256, 0); ERRCHECK(result); if (strstr(name, "SigmaTel")) /* Sigmatel sound devices crackle for some reason if the format is PCM 16bit. PCM floating point output seems to solve it. */ { result = system->setSoftwareFormat(48000, FMOD_SOUND_FORMAT_PCMFLOAT, 0,0, FMOD_DSP_RESAMPLER_LINEAR); ERRCHECK(result); } } result = system->init(100, FMOD_INIT_NORMAL, 0); if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */ { result = system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO); ERRCHECK(result); result = system->init(100, FMOD_INIT_NORMAL, 0);/* ... and re-init. */ ERRCHECK(result); } /* Set the distance units. (meters/feet etc). */ result = system->set3DSettings(1.0, DISTANCEFACTOR, 1.0f); ERRCHECK(result); /* Load some sounds */ result = system->createSound("../media/drumloop.wav", FMOD_3D, 0, &sound1); ERRCHECK(result); result = sound1->set3DMinMaxDistance(0.5f * DISTANCEFACTOR, 5000.0f * DISTANCEFACTOR); ERRCHECK(result); result = sound1->setMode(FMOD_LOOP_NORMAL); ERRCHECK(result); result = system->createSound("../media/jaguar.wav", FMOD_3D, 0, &sound2); ERRCHECK(result); result = sound2->set3DMinMaxDistance(0.5f * DISTANCEFACTOR, 5000.0f * DISTANCEFACTOR); ERRCHECK(result); result = sound2->setMode(FMOD_LOOP_NORMAL); ERRCHECK(result); result = system->createSound("../media/swish.wav", FMOD_SOFTWARE | FMOD_2D, 0, &sound3); ERRCHECK(result); /* Play sounds at certain positions */ { FMOD_VECTOR pos = { -10.0f * DISTANCEFACTOR, 0.0f, 0.0f }; FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel1); ERRCHECK(result); result = channel1->set3DAttributes(&pos, &vel); ERRCHECK(result); result = channel1->setPaused(false); ERRCHECK(result); } { FMOD_VECTOR pos = { 15.0f * DISTANCEFACTOR, 0.0f, 0.0f }; FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; result = system->playSound(FMOD_CHANNEL_FREE, sound2, true, &channel2); ERRCHECK(result); result = channel2->set3DAttributes(&pos, &vel); ERRCHECK(result); result = channel2->setPaused(false); ERRCHECK(result); } /* Display help */ { int numchannels; result = system->getHardwareChannels(&numchannels); ERRCHECK(result); printf("Hardware channels : %d\n", numchannels); } printf("=========================================================================\n"); printf("Press 1 Pause/Unpause 16bit 3D sound at any time\n"); printf(" 2 Pause/Unpause 8bit 3D sound at any time\n"); printf(" 3 Play 16bit STEREO 2D sound at any time\n"); printf(" < Move listener left (in still mode)\n"); printf(" > Move listener right (in still mode)\n"); printf(" SPACE Stop/Start listener automatic movement\n"); printf(" ESC Quit\n"); printf("=========================================================================\n"); /* Main loop */ do { if (_kbhit()) { key = _getch(); if (key == '1') { bool paused; channel1->getPaused(&paused); channel1->setPaused(!paused); } if (key == '2') { bool paused; channel2->getPaused(&paused); channel2->setPaused(!paused); } if (key == '3') { result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &channel3); ERRCHECK(result); } if (key == ' ') { listenerflag = !listenerflag; } if (!listenerflag) { if (key == '<') { listenerpos.x -= 1.0f * DISTANCEFACTOR; if (listenerpos.x < -35 * DISTANCEFACTOR) { listenerpos.x = -35 * DISTANCEFACTOR; } } if (key == '>') { listenerpos.x += 1.0f * DISTANCEFACTOR; if (listenerpos.x > 36 * DISTANCEFACTOR) { listenerpos.x = 36 * DISTANCEFACTOR; } } } } // ========================================================================================== // UPDATE THE LISTENER // ========================================================================================== { static float t = 0; static FMOD_VECTOR lastpos = { 0.0f, 0.0f, 0.0f }; FMOD_VECTOR forward = { 0.0f, 0.0f, 1.0f }; FMOD_VECTOR up = { 0.0f, 1.0f, 0.0f }; FMOD_VECTOR vel; if (listenerflag) { listenerpos.x = (float)sin(t * 0.05f) * 33.0f * DISTANCEFACTOR; // left right pingpong } // ********* NOTE ******* READ NEXT COMMENT!!!!! // vel = how far we moved last FRAME (m/f), then time compensate it to SECONDS (m/s). vel.x = (listenerpos.x - lastpos.x) * (1000 / INTERFACE_UPDATETIME); vel.y = (listenerpos.y - lastpos.y) * (1000 / INTERFACE_UPDATETIME); vel.z = (listenerpos.z - lastpos.z) * (1000 / INTERFACE_UPDATETIME); // store pos for next time lastpos = listenerpos; result = system->set3DListenerAttributes(0, &listenerpos, &vel, &forward, &up); ERRCHECK(result); t += (30 * (1.0f / (float)INTERFACE_UPDATETIME)); // t is just a time value .. it increments in 30m/s steps in this example // print out a small visual display { char s[80]; sprintf(s, "|.......................<1>......................<2>....................|"); s[(int)(listenerpos.x / DISTANCEFACTOR) + 35] = 'L'; printf("%s\r", s); } } system->update(); Sleep(INTERFACE_UPDATETIME - 1); } while (key != 27); printf("\n"); /* Shut down */ result = sound1->release(); ERRCHECK(result); result = sound2->release(); ERRCHECK(result); result = sound3->release(); ERRCHECK(result); result = system->close(); ERRCHECK(result); result = system->release(); ERRCHECK(result); return 0; }