Esempio n. 1
0
//
// evaluate
//
Value * IsType_Method::evaluate (Ocl_Context & res, GAME::Mga::Object caller)
{
  GAME::Mga::FCO obj = GAME::Mga::FCO::_narrow (caller);

  // Checking if the invoking object is a subtype
  bool type = obj->is_subtype ();
  return new Boolean_Value (type);
}
Esempio n. 2
0
//
// evaluate
//
Value * IsType_Method::evaluate (Ocl_Context & res, Value * caller)
{
  Object_Value * iv = dynamic_cast <Object_Value *> (caller);
  bool type = false;

  if (iv != 0)
  {
    GAME::Mga::Object val = iv->value ();
    GAME::Mga::FCO obj = GAME::Mga::FCO::_narrow (caller);

    // Checking if the invoking object is a subtype
    type = obj->is_subtype ();
  }

  return new Boolean_Value (type);
}