Esempio n. 1
0
void EventsChangesNotifier::NotifyChangesInEventsOfExternalEvents(
    gd::Project& project, gd::ExternalEvents& externalEvents) {
  for (std::size_t j = 0; j < project.GetUsedPlatforms().size(); ++j)
    project.GetUsedPlatforms()[j]->GetChangesNotifier().OnEventsModified(
        project, externalEvents);

  // Notify scenes, which include the external events ( even indirectly ), that
  // their events has changed
  for (std::size_t i = 0; i < project.GetLayoutsCount(); ++i) {
    std::vector<gd::Layout*> notUsed;
    std::vector<gd::ExternalEvents*> linkedExternalEvents;

    GetScenesAndExternalEventsLinkedTo(project.GetLayout(i).GetEvents(),
                                       project,
                                       notUsed,
                                       linkedExternalEvents);

    for (std::size_t j = 0; j < linkedExternalEvents.size(); ++j) {
      if (linkedExternalEvents[j]->GetName() == externalEvents.GetName()) {
        for (std::size_t k = 0; k < project.GetUsedPlatforms().size(); ++k)
          project.GetUsedPlatforms()[k]->GetChangesNotifier().OnEventsModified(
              project,
              project.GetLayout(i),
              /*indirectChange=*/true,
              externalEvents.GetName());
      }
    }
  }
  // Also notify external events
  for (std::size_t i = 0; i < project.GetExternalEventsCount(); ++i) {
    std::vector<gd::Layout*> notUsed;
    std::vector<gd::ExternalEvents*> linkedExternalEvents;

    GetScenesAndExternalEventsLinkedTo(project.GetExternalEvents(i).GetEvents(),
                                       project,
                                       notUsed,
                                       linkedExternalEvents);

    for (std::size_t j = 0; j < linkedExternalEvents.size(); ++j) {
      if (linkedExternalEvents[j]->GetName() == externalEvents.GetName()) {
        for (std::size_t k = 0; k < project.GetUsedPlatforms().size(); ++k)
          project.GetUsedPlatforms()[k]->GetChangesNotifier().OnEventsModified(
              project,
              project.GetExternalEvents(i),
              /*indirectChange=*/true,
              externalEvents.GetName());
      }
    }
  }
}
Esempio n. 2
0
gd::String EventsCodeGenerator::GenerateExternalEventsCompleteCode(gd::Project & project, gd::ExternalEvents & events, bool compilationForRuntime)
{
    DependenciesAnalyzer analyzer(project, events);
    gd::String associatedSceneName = analyzer.ExternalEventsCanBeCompiledForAScene();
    if ( associatedSceneName.empty() || !project.HasLayoutNamed(associatedSceneName) )
    {
        std::cout << "ERROR: Cannot generate code for an external event: No unique associated scene." << std::endl;
        return "";
    }
    gd::Layout & associatedScene = project.GetLayout(project.GetLayoutPosition(associatedSceneName));

    gd::String output;

    //Prepare the global context ( Used to get needed header files )
    gd::EventsCodeGenerationContext context;
    EventsCodeGenerator codeGenerator(project, associatedScene);
    codeGenerator.PreprocessEventList(events.GetEvents());
    codeGenerator.SetGenerateCodeForRuntime(compilationForRuntime);

    //Generate whole events code
    gd::String wholeEventsCode = codeGenerator.GenerateEventsListCode(events.GetEvents(), context);

    //Generate default code around events:
    //Includes
    output += "#include <vector>\n#include <map>\n#include <string>\n#include <algorithm>\n#include <SFML/System/Clock.hpp>\n#include <SFML/System/Vector2.hpp>\n#include <SFML/Graphics/Color.hpp>\n#include \"GDCpp/RuntimeContext.h\"\n#include \"GDCpp/RuntimeObject.h\"\n";
    for ( set<gd::String>::iterator include = codeGenerator.GetIncludeFiles().begin() ; include != codeGenerator.GetIncludeFiles().end(); ++include )
        output += "#include \""+*include+"\"\n";

    //Extra declarations needed by events
    for ( set<gd::String>::iterator declaration = codeGenerator.GetCustomGlobalDeclaration().begin() ; declaration != codeGenerator.GetCustomGlobalDeclaration().end(); ++declaration )
        output += *declaration+"\n";

    output +=
    codeGenerator.GetCustomCodeOutsideMain()+
    "\n"
    "void "+EventsCodeNameMangler::Get()->GetExternalEventsFunctionMangledName(events.GetName())+"(RuntimeContext * runtimeContext)\n"
    "{\n"
	+codeGenerator.GetCustomCodeInMain()
    +wholeEventsCode+
    "return;\n"
    "}\n";

    return output;
}
Esempio n. 3
0
void ChangesNotifier::OnEventsModified(
    gd::Project& game,
    gd::ExternalEvents& events,
    bool indirectChange,
    gd::String sourceOfTheIndirectChange) const {
#if !defined(GD_NO_WX_GUI)  // Compilation is not supported when wxWidgets
                            // support is disabled.
  DependenciesAnalyzer analyzer(game, events);
  gd::String associatedScene = analyzer.ExternalEventsCanBeCompiledForAScene();
  bool externalEventsAreCompiledSeparately = !associatedScene.empty();

  if (!externalEventsAreCompiledSeparately) return;

  std::cout << "Changes occured inside " << events.GetName()
            << " (compiled separately)..." << std::endl;

  // The external events are compiled separately from the scene events:
  // We need to recompile them if the changes occured inside them.

  if (!indirectChange ||
      !game.HasExternalEventsNamed(sourceOfTheIndirectChange)) {
    // Changes occurred directly inside the external events: We need to
    // recompile them
    events.SetLastChangeTimeStamp(wxDateTime::Now().GetTicks());
    CodeCompilationHelpers::CreateExternalEventsCompilationTask(game, events);
    std::cout << "Recompilation triggered." << std::endl;
  } else {
    DependenciesAnalyzer analyzer(
        game, game.GetExternalEvents(sourceOfTheIndirectChange));
    if (analyzer.ExternalEventsCanBeCompiledForAScene() == associatedScene) {
      // Do nothing: Changes occurred in an external event which is compiled
      // separately
      std::cout << "But nothing to do." << std::endl;
    } else {
      // Changes occurred in an another external event which is directly
      // included in our external events.
      events.SetLastChangeTimeStamp(wxDateTime::Now().GetTicks());
      CodeCompilationHelpers::CreateExternalEventsCompilationTask(game, events);
      std::cout << "Recompilation triggered." << std::endl;
    }
  }
#endif
}
Esempio n. 4
0
void  GD_API CodeCompilationHelpers::CreateExternalEventsCompilationTask(gd::Project & game, gd::ExternalEvents & events)
{
    CodeCompilerTask task;
    task.compilerCall.compilationForRuntime = false;
    task.compilerCall.optimize = false;
    task.compilerCall.eventsGeneratedCode = true;
    task.compilerCall.inputFile = string(CodeCompiler::Get()->GetOutputDirectory()+"GD"+ToString(&events)+"EventsSource.cpp");
    task.compilerCall.outputFile = string(CodeCompiler::Get()->GetOutputDirectory()+"GD"+ToString(&events)+"ObjectFile.o");

    task.preWork = std::shared_ptr<CodeCompilerExtraWork>(new ExternalEventsCodeCompilerPreWork(&game, &events));
    task.postWork = std::shared_ptr<CodeCompilerExtraWork>(new ExternalEventsCodeCompilerPostWork(&game, &events));
    task.userFriendlyName = "Compilation of external events "+events.GetName();

    CodeCompiler::Get()->AddTask(task);
}