Esempio n. 1
0
std::ostream &OCamlFGotoCodeGen::EOF_ACTION_SWITCH()
{
	/* Loop the actions. */
	for ( GenActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) {
		if ( redAct->numEofRefs > 0 ) {
			/* Write the entry label. */
			out << "\t| " << redAct->actListId+1 << " ->\n";

			/* Write each action in the list of action items. */
			for ( GenActionTable::Iter item = redAct->key; item.lte(); item++ )
				ACTION( out, item->value, 0, true );

//			out << "\tbreak;\n";
		}
	}

	genLineDirective( out );
	return out;
}
Esempio n. 2
0
/* Write out the function switch. This switch is keyed on the values
 * of the func index. */
std::wostream &FGotoCodeGen::TO_STATE_ACTION_SWITCH()
{
	/* Loop the actions. */
	for ( GenActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) {
		if ( redAct->numToStateRefs > 0 ) {
			/* Write the entry label. */
			out << L"\tcase " << redAct->actListId+1 << L":\n";

			/* Write each action in the list of action items. */
			for ( GenActionTable::Iter item = redAct->key; item.lte(); item++ )
				ACTION( out, item->value, 0, false, false );

			out << L"\tbreak;\n";
		}
	}

	genLineDirective( out );
	return out;
}
Esempio n. 3
0
/* Write out the function switch. This switch is keyed on the values
 * of the func index. */
std::ostream &GoFTabCodeGen::TO_STATE_ACTION_SWITCH( int level )
{
	/* Loop the actions. */
	for ( GenActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) {
		if ( redAct->numToStateRefs > 0 ) {
			/* Write the entry label. */
			out << TABS(level) << "case " << redAct->actListId+1 << ":" << endl;

			/* Write each action in the list of action items. */
			for ( GenActionTable::Iter item = redAct->key; item.lte(); item++ )
				ACTION( out, item->value, 0, false, false );

			out << endl;
		}
	}

	genLineDirective( out );
	return out;
}
Esempio n. 4
0
std::ostream &OCamlFGotoCodeGen::EXEC_ACTIONS()
{
	/* Loop the actions. */
	for ( GenActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) {
		if ( redAct->numTransRefs > 0 ) {
			/* 	We are at the start of a glob, write the case. */
			out << "and f" << redAct->actListId << " () =\n";
			out << "\tbegin try\n";

			/* Write each action in the list of action items. */
			for ( GenActionTable::Iter item = redAct->key; item.lte(); item++ )
				ACTION( out, item->value, 0, false );

			out << "\twith Goto_again -> () end;\n";
			out << "\tdo_again ()\n";
		}
	}
	return out;
}
Esempio n. 5
0
/* Write out the function switch. This switch is keyed on the values
 * of the func index. */
std::wostream &OCamlFFlatCodeGen::FROM_STATE_ACTION_SWITCH()
{
	/* Loop the actions. */
	for ( GenActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) {
		if ( redAct->numFromStateRefs > 0 ) {
			/* Write the entry label. */
			out << L"\t| " << redAct->actListId+1 << L" ->\n";

			/* Write each action in the list of action items. */
			for ( GenActionTable::Iter item = redAct->key; item.lte(); item++ )
				ACTION( out, item->value, 0, false );

			out << L"\t()\n";
		}
	}

	genLineDirective( out );
	return out;
}
Esempio n. 6
0
/* Write out the array of actions. */
std::ostream &GoCodeGen::ACTIONS_ARRAY()
{
	out << "	0, ";
	int totalActions = 1;
	for ( GenActionTableMap::Iter act = redFsm->actionMap; act.lte(); act++ ) {
		/* Write out the length, which will never be the last character. */
		out << act->key.length() << ", ";
		if ( totalActions++ % IALL == 0 )
			out << endl << "	";

		for ( GenActionTable::Iter item = act->key; item.lte(); item++ ) {
			out << item->value->actionId << ", ";
			if ( ! (act.last() && item.last()) ) {
				if ( totalActions++ % IALL == 0 )
					out << endl << "	";
			}
		}
	}
	out << endl;
	return out;
}
Esempio n. 7
0
void SplitCodeGen::setLabelsNeeded( RedStateAp *fromState, RedTransAp *trans )
{
	/* In the split code gen we don't need labels for transitions across
	 * partitions. */
	if ( fromState->partition == trans->targ->partition ) {
		/* If there is no action with a next statement, then the label will be
		 * needed. */
		trans->labelNeeded = true;
		if ( trans->action == 0 || !trans->action->anyNextStmt() )
			trans->targ->labelNeeded = true;
	}

	/* Need labels for states that have goto or calls in action code
	 * invoked on characters (ie, not from out action code). */
	if ( trans->action != 0 ) {
		/* Loop the actions. */
		for ( GenActionTable::Iter act = trans->action->key; act.lte(); act++ ) {
			/* Get the action and walk it's tree. */
			setLabelsNeeded( fromState, act->value->inlineList );
		}
	}
}
Esempio n. 8
0
/* Write out the array of actions. */
std::ostream &FsmCodeGen::ACTIONS_ARRAY()
{
	out << "\t0, ";
	int totalActions = 1;
	for ( GenActionTableMap::Iter act = redFsm->actionMap; act.lte(); act++ ) {
		/* Write out the length, which will never be the last character. */
		out << act->key.length() << ", ";
		/* Put in a line break every 8 */
		if ( totalActions++ % 8 == 7 )
			out << "\n\t";

		for ( GenActionTable::Iter item = act->key; item.lte(); item++ ) {
			out << item->value->actionId;
			if ( ! (act.last() && item.last()) )
				out << ", ";

			/* Put in a line break every 8 */
			if ( totalActions++ % 8 == 7 )
				out << "\n\t";
		}
	}
	out << "\n";
	return out;
}
Esempio n. 9
0
void CodeGenData::setValueLimits()
{
	redFsm->maxSingleLen = 0;
	redFsm->maxRangeLen = 0;
	redFsm->maxKeyOffset = 0;
	redFsm->maxIndexOffset = 0;
	redFsm->maxActListId = 0;
	redFsm->maxActionLoc = 0;
	redFsm->maxActArrItem = 0;
	redFsm->maxSpan = 0;
	redFsm->maxCondSpan = 0;
	redFsm->maxFlatIndexOffset = 0;
	redFsm->maxCondOffset = 0;
	redFsm->maxCondLen = 0;
	redFsm->maxCondSpaceId = 0;
	redFsm->maxCondIndexOffset = 0;

	/* In both of these cases the 0 index is reserved for no value, so the max
	 * is one more than it would be if they started at 0. */
	redFsm->maxIndex = redFsm->transSet.length();
	redFsm->maxCond = condSpaceList.length(); 

	/* The nextStateId - 1 is the last state id assigned. */
	redFsm->maxState = redFsm->nextStateId - 1;

	for ( CondSpaceList::Iter csi = condSpaceList; csi.lte(); csi++ ) {
		if ( csi->condSpaceId > redFsm->maxCondSpaceId )
			redFsm->maxCondSpaceId = csi->condSpaceId;
	}

	for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
		/* Maximum cond length. */
		if ( st->stateCondList.length() > redFsm->maxCondLen )
			redFsm->maxCondLen = st->stateCondList.length();

		/* Maximum single length. */
		if ( st->outSingle.length() > redFsm->maxSingleLen )
			redFsm->maxSingleLen = st->outSingle.length();

		/* Maximum range length. */
		if ( st->outRange.length() > redFsm->maxRangeLen )
			redFsm->maxRangeLen = st->outRange.length();

		/* The key offset index offset for the state after last is not used, skip it.. */
		if ( ! st.last() ) {
			redFsm->maxCondOffset += st->stateCondList.length();
			redFsm->maxKeyOffset += st->outSingle.length() + st->outRange.length()*2;
			redFsm->maxIndexOffset += st->outSingle.length() + st->outRange.length() + 2;
		}

		/* Max cond span. */
		if ( st->condList != 0 ) {
			unsigned long long span = keyOps->span( st->condLowKey, st->condHighKey );
			if ( span > redFsm->maxCondSpan )
				redFsm->maxCondSpan = span;
		}

		/* Max key span. */
		if ( st->transList != 0 ) {
			unsigned long long span = keyOps->span( st->lowKey, st->highKey );
			if ( span > redFsm->maxSpan )
				redFsm->maxSpan = span;
		}

		/* Max cond index offset. */
		if ( ! st.last() ) {
			if ( st->condList != 0 )
				redFsm->maxCondIndexOffset += keyOps->span( st->condLowKey, st->condHighKey );
		}

		/* Max flat index offset. */
		if ( ! st.last() ) {
			if ( st->transList != 0 )
				redFsm->maxFlatIndexOffset += keyOps->span( st->lowKey, st->highKey );
			redFsm->maxFlatIndexOffset += 1;
		}
	}

	for ( GenActionTableMap::Iter at = redFsm->actionMap; at.lte(); at++ ) {
		/* Maximum id of action lists. */
		if ( at->actListId+1 > redFsm->maxActListId )
			redFsm->maxActListId = at->actListId+1;

		/* Maximum location of items in action array. */
		if ( at->location+1 > redFsm->maxActionLoc )
			redFsm->maxActionLoc = at->location+1;

		/* Maximum values going into the action array. */
		if ( at->key.length() > redFsm->maxActArrItem )
			redFsm->maxActArrItem = at->key.length();
		for ( GenActionTable::Iter item = at->key; item.lte(); item++ ) {
			if ( item->value->actionId > redFsm->maxActArrItem )
				redFsm->maxActArrItem = item->value->actionId;
		}
	}
}