void SingleRobotPathPlanner::allDynamicToStatic( Geometry2d::ShapeSet& obstacles, const std::vector<DynamicObstacle>& dynamicObstacles) { for (auto& dynObs : dynamicObstacles) { obstacles.add(dynObs.getStaticObstacle()); } }
Geometry2d::ShapeSet createRobotObstacles(const std::vector<ROBOT*>& robots, const RobotMask& mask) const { Geometry2d::ShapeSet result; for (size_t i = 0; i < mask.size(); ++i) if (mask[i] > 0 && robots[i] && robots[i]->visible) result.add(std::shared_ptr<Geometry2d::Shape>( new Geometry2d::Circle(robots[i]->pos, mask[i]))); return result; }
void SingleRobotPathPlanner::splitDynamic( Geometry2d::ShapeSet& obstacles, std::vector<DynamicObstacle>& dynamicOut, const std::vector<DynamicObstacle>& dynamicObstacles) { for (auto& dynObs : dynamicObstacles) { if (dynObs.hasPath()) { dynamicOut.push_back(dynObs); } else { obstacles.add(dynObs.getStaticObstacle()); } } }
Geometry2d::ShapeSet createRobotObstacles(const std::vector<ROBOT*>& robots, const RobotMask& mask, Geometry2d::Point currentPosition, float checkRadius) const { Geometry2d::ShapeSet result; for (size_t i = 0; i < mask.size(); ++i) if (mask[i] > 0 && robots[i] && robots[i]->visible) { if (currentPosition.distTo(robots[i]->pos) <= checkRadius) { result.add(std::shared_ptr<Geometry2d::Shape>( new Geometry2d::Circle(robots[i]->pos, mask[i]))); } } return result; }
/** * program loop */ void Processor::run() { vision.start(); // Create radio socket _radio = _simulation ? (Radio*)new SimRadio(_blueTeam) : (Radio*)new USBRadio(); Status curStatus; bool first = true; // main loop while (_running) { RJ::Time startTime = RJ::timestamp(); int delta_us = startTime - curStatus.lastLoopTime; _framerate = 1000000.0 / delta_us; curStatus.lastLoopTime = startTime; _state.timestamp = startTime; if (!firstLogTime) { firstLogTime = startTime; } //////////////// // Reset // Make a new log frame _state.logFrame = std::make_shared<Packet::LogFrame>(); _state.logFrame->set_timestamp(RJ::timestamp()); _state.logFrame->set_command_time(startTime + Command_Latency); _state.logFrame->set_use_our_half(_useOurHalf); _state.logFrame->set_use_opponent_half(_useOpponentHalf); _state.logFrame->set_manual_id(_manualID); _state.logFrame->set_blue_team(_blueTeam); _state.logFrame->set_defend_plus_x(_defendPlusX); if (first) { first = false; Packet::LogConfig* logConfig = _state.logFrame->mutable_log_config(); logConfig->set_generator("soccer"); logConfig->set_git_version_hash(git_version_hash); logConfig->set_git_version_dirty(git_version_dirty); logConfig->set_simulation(_simulation); } for (OurRobot* robot : _state.self) { // overall robot config switch (robot->hardwareVersion()) { case Packet::RJ2008: robot->config = robotConfig2008; break; case Packet::RJ2011: robot->config = robotConfig2011; break; case Packet::RJ2015: robot->config = robotConfig2015; case Packet::Unknown: robot->config = robotConfig2011; // FIXME: defaults to 2011 robots break; } // per-robot configs robot->status = robotStatuses.at(robot->shell()); } //////////////// // Inputs // Read vision packets vector<const SSL_DetectionFrame*> detectionFrames; vector<VisionPacket*> visionPackets; vision.getPackets(visionPackets); for (VisionPacket* packet : visionPackets) { SSL_WrapperPacket* log = _state.logFrame->add_raw_vision(); log->CopyFrom(packet->wrapper); curStatus.lastVisionTime = packet->receivedTime; if (packet->wrapper.has_detection()) { SSL_DetectionFrame* det = packet->wrapper.mutable_detection(); // FIXME - Account for network latency double rt = packet->receivedTime / 1000000.0; det->set_t_capture(rt - det->t_sent() + det->t_capture()); det->set_t_sent(rt); // Remove balls on the excluded half of the field google::protobuf::RepeatedPtrField<SSL_DetectionBall>* balls = det->mutable_balls(); for (int i = 0; i < balls->size(); ++i) { float x = balls->Get(i).x(); // FIXME - OMG too many terms if ((!_state.logFrame->use_opponent_half() && ((_defendPlusX && x < 0) || (!_defendPlusX && x > 0))) || (!_state.logFrame->use_our_half() && ((_defendPlusX && x > 0) || (!_defendPlusX && x < 0)))) { balls->SwapElements(i, balls->size() - 1); balls->RemoveLast(); --i; } } // Remove robots on the excluded half of the field google::protobuf::RepeatedPtrField<SSL_DetectionRobot>* robots[2] = {det->mutable_robots_yellow(), det->mutable_robots_blue()}; for (int team = 0; team < 2; ++team) { for (int i = 0; i < robots[team]->size(); ++i) { float x = robots[team]->Get(i).x(); if ((!_state.logFrame->use_opponent_half() && ((_defendPlusX && x < 0) || (!_defendPlusX && x > 0))) || (!_state.logFrame->use_our_half() && ((_defendPlusX && x > 0) || (!_defendPlusX && x < 0)))) { robots[team]->SwapElements( i, robots[team]->size() - 1); robots[team]->RemoveLast(); --i; } } } detectionFrames.push_back(det); } } // Read radio reverse packets _radio->receive(); for (const Packet::RadioRx& rx : _radio->reversePackets()) { _state.logFrame->add_radio_rx()->CopyFrom(rx); curStatus.lastRadioRxTime = rx.timestamp(); // Store this packet in the appropriate robot unsigned int board = rx.robot_id(); if (board < Num_Shells) { // We have to copy because the RX packet will survive past this // frame but LogFrame will not (the RadioRx in LogFrame will be // reused). _state.self[board]->radioRx().CopyFrom(rx); _state.self[board]->radioRxUpdated(); } } _radio->clear(); _loopMutex.lock(); for (Joystick* joystick : _joysticks) { joystick->update(); } runModels(detectionFrames); for (VisionPacket* packet : visionPackets) { delete packet; } // Update gamestate w/ referee data _refereeModule->updateGameState(blueTeam()); _refereeModule->spinKickWatcher(); string yellowname, bluename; if (blueTeam()) { bluename = _state.gameState.OurInfo.name; yellowname = _state.gameState.TheirInfo.name; } else { yellowname = _state.gameState.OurInfo.name; bluename = _state.gameState.TheirInfo.name; } _state.logFrame->set_team_name_blue(bluename); _state.logFrame->set_team_name_yellow(yellowname); // Run high-level soccer logic _gameplayModule->run(); // recalculates Field obstacles on every run through to account for // changing inset if (_gameplayModule->hasFieldEdgeInsetChanged()) { _gameplayModule->calculateFieldObstacles(); } /// Collect global obstacles Geometry2d::ShapeSet globalObstacles = _gameplayModule->globalObstacles(); Geometry2d::ShapeSet globalObstaclesWithGoalZones = globalObstacles; Geometry2d::ShapeSet goalZoneObstacles = _gameplayModule->goalZoneObstacles(); globalObstaclesWithGoalZones.add(goalZoneObstacles); // Build a plan request for each robot. std::map<int, Planning::PlanRequest> requests; for (OurRobot* r : _state.self) { if (r && r->visible) { if (_state.gameState.state == GameState::Halt) { r->setPath(nullptr); continue; } // Visualize local obstacles for (auto& shape : r->localObstacles().shapes()) { _state.drawShape(shape, Qt::black, "LocalObstacles"); } auto& globalObstaclesForBot = (r->shell() == _gameplayModule->goalieID() || r->isPenaltyKicker) ? globalObstacles : globalObstaclesWithGoalZones; // create and visualize obstacles Geometry2d::ShapeSet fullObstacles = r->collectAllObstacles(globalObstaclesForBot); requests[r->shell()] = Planning::PlanRequest( Planning::MotionInstant(r->pos, r->vel), r->motionCommand()->clone(), r->motionConstraints(), std::move(r->angleFunctionPath.path), std::make_shared<ShapeSet>(std::move(fullObstacles))); } } // Run path planner and set the path for each robot that was planned for auto pathsById = _pathPlanner->run(std::move(requests)); for (auto& entry : pathsById) { OurRobot* r = _state.self[entry.first]; auto& path = entry.second; path->draw(&_state, Qt::magenta, "Planning"); r->setPath(std::move(path)); r->angleFunctionPath.angleFunction = angleFunctionForCommandType(r->rotationCommand()); } // Visualize obstacles for (auto& shape : globalObstacles.shapes()) { _state.drawShape(shape, Qt::black, "Global Obstacles"); } // Run velocity controllers for (OurRobot* robot : _state.self) { if (robot->visible) { if ((_manualID >= 0 && (int)robot->shell() == _manualID) || _state.gameState.halt()) { robot->motionControl()->stopped(); } else { robot->motionControl()->run(); } } } //////////////// // Store logging information // Debug layers const QStringList& layers = _state.debugLayers(); for (const QString& str : layers) { _state.logFrame->add_debug_layers(str.toStdString()); } // Add our robots data to the LogFram for (OurRobot* r : _state.self) { if (r->visible) { r->addStatusText(); Packet::LogFrame::Robot* log = _state.logFrame->add_self(); *log->mutable_pos() = r->pos; *log->mutable_world_vel() = r->vel; *log->mutable_body_vel() = r->vel.rotated(2 * M_PI - r->angle); //*log->mutable_cmd_body_vel() = r-> // *log->mutable_cmd_vel() = r->cmd_vel; // log->set_cmd_w(r->cmd_w); log->set_shell(r->shell()); log->set_angle(r->angle); if (r->radioRx().has_kicker_voltage()) { log->set_kicker_voltage(r->radioRx().kicker_voltage()); } if (r->radioRx().has_kicker_status()) { log->set_charged(r->radioRx().kicker_status() & 0x01); log->set_kicker_works( !(r->radioRx().kicker_status() & 0x90)); } if (r->radioRx().has_ball_sense_status()) { log->set_ball_sense_status( r->radioRx().ball_sense_status()); } if (r->radioRx().has_battery()) { log->set_battery_voltage(r->radioRx().battery()); } log->mutable_motor_status()->Clear(); log->mutable_motor_status()->MergeFrom( r->radioRx().motor_status()); if (r->radioRx().has_quaternion()) { log->mutable_quaternion()->Clear(); log->mutable_quaternion()->MergeFrom( r->radioRx().quaternion()); } else { log->clear_quaternion(); } for (const Packet::DebugText& t : r->robotText) { log->add_text()->CopyFrom(t); } } } // Opponent robots for (OpponentRobot* r : _state.opp) { if (r->visible) { Packet::LogFrame::Robot* log = _state.logFrame->add_opp(); *log->mutable_pos() = r->pos; log->set_shell(r->shell()); log->set_angle(r->angle); *log->mutable_world_vel() = r->vel; *log->mutable_body_vel() = r->vel.rotated(2 * M_PI - r->angle); } } // Ball if (_state.ball.valid) { Packet::LogFrame::Ball* log = _state.logFrame->mutable_ball(); *log->mutable_pos() = _state.ball.pos; *log->mutable_vel() = _state.ball.vel; } //////////////// // Outputs // Send motion commands to the robots sendRadioData(); // Write to the log _logger.addFrame(_state.logFrame); _loopMutex.unlock(); // Store processing loop status _statusMutex.lock(); _status = curStatus; _statusMutex.unlock(); //////////////// // Timing RJ::Time endTime = RJ::timestamp(); int lastFrameTime = endTime - startTime; if (lastFrameTime < _framePeriod) { // Use system usleep, not QThread::usleep. // // QThread::usleep uses pthread_cond_wait which sometimes fails to // unblock. // This seems to depend on how many threads are blocked. ::usleep(_framePeriod - lastFrameTime); } else { // printf("Processor took too long: %d us\n", lastFrameTime); } } vision.stop(); }