Mat3 SubRectMat3(const gfx::IntRect& subrect, const gfx::IntSize& size) { return SubRectMat3(float(subrect.X()) / size.width, float(subrect.Y()) / size.height, float(subrect.Width()) / size.width, float(subrect.Height()) / size.height); }
Mat3 SubRectMat3(const gfx::IntRect& bigSubrect, const gfx::IntSize& smallSize, const gfx::IntSize& divisors) { const float x = float(bigSubrect.X()) / divisors.width; const float y = float(bigSubrect.Y()) / divisors.height; const float w = float(bigSubrect.Width()) / divisors.width; const float h = float(bigSubrect.Height()) / divisors.height; return SubRectMat3(x / smallSize.width, y / smallSize.height, w / smallSize.width, h / smallSize.height); }