void QuickTimeSampleApp::loadMovieFile( const fs::path& moviePath ) { try { // load up the movie, set it to loop, and begin playing mMovie = qtime::MovieGl( moviePath ); mMovie.setLoop(); mMovie.play(); // create a texture for showing some info about the movie TextLayout infoText; infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) ); infoText.setColor( Color::white() ); infoText.addCenteredLine( getPathFileName( moviePath.string() ) ); infoText.addLine( toString( mMovie.getWidth() ) + " x " + toString( mMovie.getHeight() ) + " pixels" ); infoText.addLine( toString( mMovie.getDuration() ) + " seconds" ); infoText.addLine( toString( mMovie.getNumFrames() ) + " frames" ); infoText.addLine( toString( mMovie.getFramerate() ) + " fps" ); infoText.setBorder( 4, 2 ); mInfoTexture = gl::Texture( infoText.render( true ) ); } catch( ... ) { console() << "Unable to load the movie." << std::endl; mMovie.reset(); mInfoTexture.reset(); } mFrameTexture.reset(); }
void QuickTimePlayer::loadMovieFile( const fs::path &moviePath ) { try { // load up the movie, set it to loop, and begin playing mMovie = qtime::MovieGl::create( moviePath ); mMovie->setLoop(mMovie->getDuration()<30.0f) ; mMovie->play(); // create a texture for showing some info about the movie TextLayout infoText; infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) ); infoText.setColor( Color::white() ); infoText.addCenteredLine( moviePath.filename().string() ); infoText.addLine( toString( mMovie->getWidth() ) + " x " + toString( mMovie->getHeight() ) + " pixels" ); infoText.addLine( toString( mMovie->getDuration() ) + " seconds" ); infoText.addLine( toString( mMovie->getNumFrames() ) + " frames" ); infoText.addLine( toString( mMovie->getFramerate() ) + " fps" ); infoText.setBorder( 4, 2 ); mInfoTexture = gl::Texture( infoText.render( true ) ); } catch (const std::exception &e) { console() << "Unable to load the movie:" << e.what() << std::endl; //mMovie->reset(); mInfoTexture.reset(); } mFrameTexture.reset(); }
void VboSampleApp::cleanup() { // XXX If GL resources are not cleaned up they are unavailable the next time // the program is run. mTexture.reset(); mVboMesh.reset(); }
void QuickTimeSampleApp::loadMovieResource() { try { loadResourceMemory( "Upgrade_U_small.mov", RES_UPGADE_U_MOV, "MOV", &data, &dataSize ); mMovie = qtime::MovieGL( data.get(), dataSize, "Upgrade_U_small.mov", "video/quicktime" ); std::cout << "Dimensions:" << mMovie.getWidth() << " x " << mMovie.getHeight() << std::endl; std::cout << "Duration: " << mMovie.getDuration() << " seconds" << std::endl; std::cout << "Frames: " << mMovie.getNumFrames() << std::endl; std::cout << "Framerate: " << mMovie.getFramerate() << std::endl; mMovie.setLoop( true, true ); #ifdef USE_DISPLAY_LINK mMovie.enableDisplayLink( getDisplayLink() ); #endif mMovie.setNewFrameCallback( newFrameCallback, &mMovie ); mMovie.play(); } catch( ... ) { std::cout << "Unable to load the movie." << std::endl; mMovie.reset(); } mTexture.reset(); }
void QuickTimeSampleApp::update() { if( mMovie ) mTexture = mMovie.getTexture(); else mTexture.reset(); }
void ardroneApp::loadMovieFile( const fs::path &moviePath ) { std::string errorMessage = ""; try { // load up the movie, set it to loop, and begin playing mMovie.reset(); mMovie = ffmpeg::MovieGl::create( moviePath ); //mMovie->setLoop(); mMovie->play(); setInfo(moviePath.filename().string()); if (mIsEqualMovieSize) getWindow()->setSize(mMovie->getWidth(), mMovie->getHeight()); } catch( exception& e ) { errorMessage = string("Unable to load the movie. ") + string(e.what()); console() << errorMessage << std::endl; } setInfo(moviePath.filename().string(), errorMessage); mFrameTexture.reset(); }
void QuickTimeSampleApp::loadMovieFile( const string &moviePath ) { try { mMovie = qtime::MovieGL( moviePath ); std::cout << "Dimensions:" << mMovie.getWidth() << " x " << mMovie.getHeight() << std::endl; std::cout << "Duration: " << mMovie.getDuration() << " seconds" << std::endl; std::cout << "Frames: " << mMovie.getNumFrames() << std::endl; std::cout << "Framerate: " << mMovie.getFramerate() << std::endl; mMovie.setLoop( true, true ); #ifdef USE_DISPLAY_LINK mMovie.enableDisplayLink( getDisplayLink() ); #endif mMovie.setNewFrameCallback( newFrameCallback, &mMovie ); mMovie.play(); } catch( ... ) { std::cout << "Unable to load the movie." << std::endl; mMovie.reset(); } mTexture.reset(); }