GLMotif::PopupMenu* VruiAppTemplate::createMainMenu(void) { /* Create a popup shell to hold the main menu: */ GLMotif::PopupMenu* mainMenuPopup=new GLMotif::PopupMenu("MainMenuPopup",Vrui::getWidgetManager()); mainMenuPopup->setTitle("Vrui App Template"); /* Create the main menu itself: */ GLMotif::Menu* mainMenu=new GLMotif::Menu("MainMenu",mainMenuPopup,false); /* Create a button: */ GLMotif::Button* resetNavigationButton=new GLMotif::Button("ResetNavigationButton",mainMenu,"Reset Navigation"); /* Add a callback to the button: */ resetNavigationButton->getSelectCallbacks().add(this,&VruiAppTemplate::resetNavigationCallback); /********************************************************************* Enable the following code to create a submenu to change rendering modes: *********************************************************************/ #if 1 /* Create a cascade button to show the "Rendering Modes" submenu: */ GLMotif::CascadeButton* renderingModesCascade=new GLMotif::CascadeButton("RenderingModesCascade",mainMenu,"Rendering Modes"); renderingModesCascade->setPopup(createRenderingModesMenu()); #endif /* Finish building the main menu: */ mainMenu->manageChild(); return mainMenuPopup; }
GLMotif::PopupMenu* VideoViewer::createMainMenu(void) { /* Create a popup shell to hold the main menu: */ GLMotif::PopupMenu* mainMenuPopup=new GLMotif::PopupMenu("MainMenuPopup",Vrui::getWidgetManager()); mainMenuPopup->setTitle("Video Viewer"); /* Create the main menu itself: */ GLMotif::Menu* mainMenu=new GLMotif::Menu("MainMenu",mainMenuPopup,false); /* Create a button to reset navigation back to full-frame view: */ GLMotif::Button* resetNavigationButton=new GLMotif::Button("ResetNavigationButton",mainMenu,"Reset Navigation"); resetNavigationButton->getSelectCallbacks().add(this,&VideoViewer::resetNavigationCallback); if(videoControlPanel!=0) { /* Create a button to pop up the video control panel: */ GLMotif::Button* showControlPanelButton=new GLMotif::Button("ShowControlPanelButton",mainMenu,"Show Video Device Controls"); showControlPanelButton->getSelectCallbacks().add(this,&VideoViewer::showControlPanelCallback); } /* Finish building the main menu: */ mainMenu->manageChild(); return mainMenuPopup; }
GLMotif::PopupMenu* CaveApp::createMainMenu() { /* Create a popup shell to hold the main menu */ GLMotif::PopupMenu* mainMenuPopup=new GLMotif::PopupMenu("MainMenuPopup",Vrui::getWidgetManager()); mainMenuPopup->setBorderWidth(0.0f); mainMenuPopup->setBorderType(GLMotif::Widget::RAISED); mainMenuPopup->setBorderColor(Vrui::getUiBgColor()); mainMenuPopup->setBackgroundColor(Vrui::getUiBgColor()); mainMenuPopup->setForegroundColor(Vrui::getUiFgColor()); mainMenuPopup->setMarginWidth(Vrui::getUiSize()); mainMenuPopup->setTitleSpacing(Vrui::getUiSize()); mainMenuPopup->setTitle("NetVR",Vrui::getUiFont()); /* Create the main menu itself */ GLMotif::Menu* mainMenu=new GLMotif::Menu("MainMenu",mainMenuPopup,false); mainMenu->setBorderWidth(0.0f); mainMenu->setOrientation(GLMotif::Menu::VERTICAL); mainMenu->setNumMinorWidgets(1); mainMenu->setMarginWidth(0.0f); mainMenu->setSpacing(Vrui::getUiSize()); /* Create buttons and assign callback methods */ GLMotif::CascadeButton* layoutTogglesCascade=new GLMotif::CascadeButton("LayoutTogglesCascade", mainMenu, "Layouts", Vrui::getUiFont()); layoutTogglesCascade->setPopup(createLayoutTogglesMenu()); GLMotif::CascadeButton* viewTogglesCascade=new GLMotif::CascadeButton("ViewTogglesCascade", mainMenu, "View", Vrui::getUiFont()); viewTogglesCascade->setPopup(createViewTogglesMenu()); GLMotif::CascadeButton* selectionTogglesCascade=new GLMotif::CascadeButton("SelectionTogglesCascade", mainMenu, "Node Selection", Vrui::getUiFont()); selectionTogglesCascade->setPopup(createSelectionTogglesMenu()); GLMotif::ToggleButton* showStudentInfoToggleButton=new GLMotif::ToggleButton("ShowStudentInfoToggleButton", mainMenu, "Show Student Info Dialog", Vrui::getUiFont()); GLMotif::Button* resetNavigationButton=new GLMotif::Button("ResetNavigationButton",mainMenu,"Reset Navigation",Vrui::getUiFont()); resetNavigationButton->getSelectCallbacks().add(this,&CaveApp::resetNavigationCallback); GLMotif::Button* quitApplicationButton=new GLMotif::Button("QuitApplicationButton",mainMenu,"Quit",Vrui::getUiFont()); mainMenu->manageChild(); return mainMenuPopup; }
GLMotif::PopupMenu* KinectViewer::createMainMenu(void) { /* Create a popup shell to hold the main menu: */ GLMotif::PopupMenu* mainMenuPopup=new GLMotif::PopupMenu("MainMenuPopup",Vrui::getWidgetManager()); mainMenuPopup->setTitle("Kinect Viewer"); /* Create the main menu itself: */ GLMotif::Menu* mainMenu=new GLMotif::Menu("MainMenu",mainMenuPopup,false); /* Create a submenu for each Kinect streamer: */ for(size_t i=0;i<streamers.size();++i) { /* Create the submenu's top-level shell: */ GLMotif::Popup* streamerPopup=new GLMotif::Popup("StreamerPopup",Vrui::getWidgetManager()); GLMotif::SubMenu* streamerMenu=new GLMotif::SubMenu("StreamerMenu",streamerPopup,false); /* Create a toggle button to enable / disable the streamer: */ GLMotif::ToggleButton* enableToggle=new GLMotif::ToggleButton("EnableToggle",streamerMenu,"Enabled"); enableToggle->setToggle(streamers[i]->enabled); enableToggle->getValueChangedCallbacks().add(this,&KinectViewer::enableStreamerCallback,i); /* Create a button to view from camera's point of view: */ GLMotif::Button* viewCameraButton=new GLMotif::Button("ViewCameraButton",streamerMenu,"View from Camera"); viewCameraButton->getSelectCallbacks().add(this,&KinectViewer::viewCameraCallback,i); /* Create a button to capture background frames: */ GLMotif::Button* captureBackgroundButton=new GLMotif::Button("CaptureBackgroundButton",streamerMenu,"Capture Background"); captureBackgroundButton->getSelectCallbacks().add(this,&KinectViewer::captureBackgroundCallback,i); /* Create a toggle button to enable/disable background removal: */ GLMotif::ToggleButton* removeBackgroundToggle=new GLMotif::ToggleButton("RemoveBackgroundToggle",streamerMenu,"Remove Background"); removeBackgroundToggle->setToggle(streamers[i]->camera->getRemoveBackground()); removeBackgroundToggle->getValueChangedCallbacks().add(this,&KinectViewer::removeBackgroundCallback,i); streamerMenu->manageChild(); /* Create a cascade button to show the Kinect streamer's submenu: */ char streamerName[40]; snprintf(streamerName,sizeof(streamerName),"StreamerCascade%u",(unsigned int)i); char streamerLabel[40]; snprintf(streamerLabel,sizeof(streamerLabel),"Streamer %u",(unsigned int)(i+1)); GLMotif::CascadeButton* streamerCascade=new GLMotif::CascadeButton(streamerName,mainMenu,streamerLabel); streamerCascade->setPopup(streamerPopup); } /* Finish building the main menu: */ mainMenu->manageChild(); return mainMenuPopup; }
GLMotif::PopupMenu* VRMeshEditor::createMainMenu(void) { GLMotif::PopupMenu* mainMenuPopup=new GLMotif::PopupMenu("MainMenuPopup",Vrui::getWidgetManager()); mainMenuPopup->setBorderWidth(0.0f); mainMenuPopup->setBorderType(GLMotif::Widget::RAISED); mainMenuPopup->setBorderColor(Vrui::getUiBgColor()); mainMenuPopup->setBackgroundColor(Vrui::getUiBgColor()); mainMenuPopup->setForegroundColor(Vrui::getUiFgColor()); mainMenuPopup->setMarginWidth(Vrui::getUiSize()); mainMenuPopup->setTitleSpacing(Vrui::getUiSize()); mainMenuPopup->setTitle("Liquid Metal Editing",Vrui::getUiFont()); GLMotif::Menu* mainMenu=new GLMotif::Menu("MainMenu",mainMenuPopup,false); mainMenu->setBorderWidth(0.0f); mainMenu->setOrientation(GLMotif::RowColumn::VERTICAL); mainMenu->setNumMinorWidgets(1); mainMenu->setMarginWidth(0.0f); mainMenu->setSpacing(Vrui::getUiSize()); GLMotif::Button* centerDisplayButton=new GLMotif::Button("CenterDisplayButton",mainMenu,"Center Display",Vrui::getUiFont()); centerDisplayButton->getSelectCallbacks().add(this,&VRMeshEditor::centerDisplayCallback); GLMotif::CascadeButton* draggerTypesCascade=new GLMotif::CascadeButton("DraggerTypesCascade",mainMenu,"Dragger Types",Vrui::getUiFont()); draggerTypesCascade->setPopup(createDraggerTypesMenu()); GLMotif::CascadeButton* influenceActionsCascade=new GLMotif::CascadeButton("InfluenceActionsCascade",mainMenu,"Influence Actions",Vrui::getUiFont()); influenceActionsCascade->setPopup(createInfluenceActionsMenu()); GLMotif::Button* createMorphBoxButton=new GLMotif::Button("CreateMorphBoxButton",mainMenu,"Create Morph Box",Vrui::getUiFont()); createMorphBoxButton->getSelectCallbacks().add(this,&VRMeshEditor::createMorphBoxCallback); GLMotif::Button* deleteMorphBoxButton=new GLMotif::Button("DeleteMorphBoxButton",mainMenu,"Delete Morph Box",Vrui::getUiFont()); deleteMorphBoxButton->getSelectCallbacks().add(this,&VRMeshEditor::deleteMorphBoxCallback); GLMotif::CascadeButton* settingsCascade=new GLMotif::CascadeButton("SettingsCascade",mainMenu,"Settings",Vrui::getUiFont()); settingsCascade->setPopup(createSettingsMenu()); GLMotif::Button* createInputDeviceButton=new GLMotif::Button("CreateInputDeviceButton",mainMenu,"Create Input Device",Vrui::getUiFont()); createInputDeviceButton->getSelectCallbacks().add(this,&VRMeshEditor::createInputDeviceCallback); mainMenu->manageChild(); return mainMenuPopup; }
GLMotif::PopupMenu* VruiDemo::createMainMenu(void) { /* Create a popup shell to hold the main menu: */ GLMotif::PopupMenu* mainMenuPopup=new GLMotif::PopupMenu("MainMenuPopup",Vrui::getWidgetManager()); mainMenuPopup->setTitle("Vrui Demonstration"); /* Create the main menu itself: */ GLMotif::Menu* mainMenu=new GLMotif::Menu("MainMenu",mainMenuPopup,false); /* Create a button: */ GLMotif::Button* resetNavigationButton=new GLMotif::Button("ResetNavigationButton",mainMenu,"Reset Navigation"); /* Add a callback to the button: */ resetNavigationButton->getSelectCallbacks().add(this,&VruiDemo::resetNavigationCallback); /* Finish building the main menu: */ mainMenu->manageChild(); return mainMenuPopup; }