PickLaserMountForm::PickLaserMountForm(FormController *controller, StationShipEquipmentForm *equipForm, Equip::Type equipType, bool doFit) : FaceForm(controller), m_equipForm(equipForm), m_equipType(equipType), m_doFit(doFit) { Gui::VBox *layoutBox = new Gui::VBox(); layoutBox->SetSpacing(10.0f); if (m_doFit) layoutBox->PackEnd(new Gui::Label(Lang::FIT_TO_WHICH_MOUNT)); else layoutBox->PackEnd(new Gui::Label(Lang::REMOVE_FROM_WHICH_MOUNT)); Equip::Slot slot = Equip::types[m_equipType].slot; for (int i=0; i<ShipType::GUNMOUNT_MAX; i++) { if (m_doFit && (Pi::player->m_equipment.Get(slot, i) != Equip::NONE)) continue; if ((!m_doFit) && (Pi::player->m_equipment.Get(slot, i) != m_equipType)) continue; Gui::HBox *buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); Gui::Button *b = new Gui::SolidButton(); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &PickLaserMountForm::PickMount), i)); buttonBox->PackEnd(b); buttonBox->PackEnd(new Gui::Label(ShipType::gunmountNames[i])); layoutBox->PackEnd(buttonBox); } Add(layoutBox, 0, 100); }
virtual void UpdateInfo() { const float YSEP = Gui::Screen::GetFontHeight() * 1.5f; DeleteAllChildren(); Add(new Gui::Label(Lang::CARGO_INVENTORY), 40, 40); Add(new Gui::Label(Lang::JETTISON), 40, 40+YSEP*2); float ypos = 40 + 3*YSEP; for (int i=1; i<Equip::TYPE_MAX; i++) { if (Equip::types[i].slot != Equip::SLOT_CARGO) continue; const int gotNum = Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i)); if (!gotNum) continue; Gui::Button *b = new Gui::SolidButton(); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CargoPage::JettisonCargo), static_cast<Equip::Type>(i))); Add(b, 40, ypos); Add(new Gui::Label(Equip::types[i].name), 70, ypos); char buf[128]; snprintf(buf, sizeof(buf), "%dt", gotNum*Equip::types[i].mass); Add(new Gui::Label(buf), 300, ypos); ypos += YSEP; } if (Pi::player->m_equipment.Count(Equip::SLOT_CARGO, Equip::WATER) > 0) { Gui::HBox *box = new Gui::HBox(); box->SetSpacing(5.0f); Gui::Button *b = new Gui::SolidButton(); b->onClick.connect(sigc::mem_fun(this, &CargoPage::Refuel)); box->PackEnd(b); box->PackEnd(new Gui::Label(Lang::REFUEL)); Add(box, 300, 40); box->ShowAll(); } ShowChildren(); }
StationShipRepairForm::StationShipRepairForm(FormController *controller) : FaceForm(controller) { m_station = Pi::player->GetDockedWith(); SetTitle(stringf(Lang::SOMEWHERE_SHIP_REPAIRS, formatarg("station", m_station->GetLabel()))); m_working = new Gui::Label(Lang::SHIP_IS_ALREADY_FULLY_REPAIRED); Add(m_working, 0, 0); m_tableBox = new Gui::HBox(); m_tableBox->SetSpacing(15.0f); Add(m_tableBox, 0, 0); Gui::VBox *columnBox = new Gui::VBox(); m_tableBox->PackEnd(columnBox); Gui::HBox *buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); Gui::Button *b = new Gui::SolidButton(); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipRepairForm::RepairHull), 1.0f)); buttonBox->PackEnd(b); buttonBox->PackEnd(new Gui::Label(Lang::REPAIR_1_PERCENT_HULL)); columnBox->PackEnd(buttonBox); buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); b = new Gui::SolidButton(); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipRepairForm::RepairHull), 100.0f)); buttonBox->PackEnd(b); m_repairAllDesc = new Gui::Label(""); buttonBox->PackEnd(m_repairAllDesc); columnBox->PackEnd(buttonBox); columnBox = new Gui::VBox(); m_tableBox->PackEnd(columnBox); m_repairOneCost = new Gui::Label(""); columnBox->PackEnd(m_repairOneCost); m_repairAllCost = new Gui::Label(""); columnBox->PackEnd(m_repairAllCost); UpdateLabels(); }
void SectorView::UpdateFactionToggles() { // make sure we have enough row in the ui while (m_visibleFactionLabels.size() < m_visibleFactions.size()) { Gui::HBox* row = new Gui::HBox(); Gui::ToggleButton* toggle = new Gui::ToggleButton(); Gui::Label* label = new Gui::Label(""); toggle->SetToolTip(""); label ->SetToolTip(""); m_visibleFactionToggles.push_back(toggle); m_visibleFactionLabels.push_back(label); m_visibleFactionRows.push_back(row); row->SetSpacing(5.0f); row->PackEnd(toggle); row->PackEnd(label); m_factionBox->PackEnd(row); } // set up the faction labels, and the toggle buttons Uint32 rowIdx = 0; for (std::set<Faction*>::iterator it = m_visibleFactions.begin(); it != m_visibleFactions.end(); ++it, ++rowIdx) { m_visibleFactionLabels [rowIdx]->SetText((*it)->name); m_visibleFactionLabels [rowIdx]->Color((*it)->colour); m_visibleFactionToggles[rowIdx]->onChange.clear(); m_visibleFactionToggles[rowIdx]->SetPressed(m_hiddenFactions.find((*it)) == m_hiddenFactions.end()); m_visibleFactionToggles[rowIdx]->onChange.connect(sigc::bind(sigc::mem_fun(this, &SectorView::OnToggleFaction),*it)); m_visibleFactionRows [rowIdx]->ShowAll(); } // hide any rows, and disconnect any toggle event handler, that we're not using for (; rowIdx < m_visibleFactionLabels.size(); rowIdx++) { m_visibleFactionToggles[rowIdx]->onChange.clear(); m_visibleFactionRows [rowIdx]->Hide(); } if (m_detailBoxVisible == DETAILBOX_FACTION) m_factionBox->Show(); else m_factionBox->HideAll(); }
void ShowAll() { DeleteAllChildren(); PackEnd(new Gui::Label(m_title)); m_tentry = new Gui::TextEntry(); PackEnd(m_tentry); std::list<std::string> files; GetDirectoryContents(GetFullSavefileDirPath().c_str(), files); Gui::HBox *hbox = new Gui::HBox(); PackEnd(hbox); Gui::HBox *buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD)); b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickAction)); buttonBox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL)); b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickCancel)); buttonBox->PackEnd(b); PackEnd(buttonBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(390); portal->SetTransparency(false); scroll->SetAdjustment(&portal->vscrollAdjust); hbox->PackEnd(portal); hbox->PackEnd(scroll); Gui::Box *vbox = new Gui::VBox(); for (std::list<std::string>::iterator i = files.begin(); i!=files.end(); ++i) { b = new SimpleLabelButton(new Gui::Label(*i)); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileDialog::OnClickFile), *i)); vbox->PackEnd(b); } portal->Add(vbox); Gui::VBox::ShowAll(); }
void FileSelectorWidget::ShowAll() { DeleteAllChildren(); PackEnd(new Gui::Label(m_title)); m_tentry = new Gui::TextEntry(); PackEnd(m_tentry); Gui::HBox *hbox = new Gui::HBox(); PackEnd(hbox); Gui::HBox *buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD)); b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickAction)); buttonBox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL)); b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickCancel)); buttonBox->PackEnd(b); PackEnd(buttonBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(390); portal->SetTransparency(false); scroll->SetAdjustment(&portal->vscrollAdjust); hbox->PackEnd(portal); hbox->PackEnd(scroll); Gui::Box *vbox = new Gui::VBox(); for (FileSystem::FileEnumerator files(FileSystem::rawFileSystem, Pi::GetSaveDir()); !files.Finished(); files.Next()) { std::string name = files.Current().GetName(); b = new SimpleLabelButton(new Gui::Label(name)); b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileSelectorWidget::OnClickFile), name)); vbox->PackEnd(b); } portal->Add(vbox); Gui::VBox::ShowAll(); }
StationShipViewForm::StationShipViewForm(FormController *controller, int marketIndex) : BlankForm(controller), m_marketIndex(marketIndex) { m_station = Pi::player->GetDockedWith(); m_flavour = m_station->GetShipsOnSale()[marketIndex]; const ShipType &type = ShipType::types[m_flavour.type]; SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel()))); Add(new ShipSpinnerWidget(m_flavour, 400, 400), 0, 0); Gui::VBox *layoutBox = new Gui::VBox(); layoutBox->SetSpacing(10.0f); Add(layoutBox, 420, 0); Gui::HBox *statsBox = new Gui::HBox(); statsBox->SetSpacing(20.0f); layoutBox->PackEnd(statsBox); Gui::VBox *labelBox = new Gui::VBox(); labelBox->PackEnd(new Gui::Label(Lang::SHIP_TYPE)); labelBox->PackEnd(new Gui::Label(Lang::PRICE)); labelBox->PackEnd(new Gui::Label(Lang::PART_EX)); labelBox->PackEnd(new Gui::Label(Lang::REGISTRATION_ID)); labelBox->PackEnd(new Gui::Label(" ")); labelBox->PackEnd(new Gui::Label(Lang::WEIGHT_EMPTY)); labelBox->PackEnd(new Gui::Label(Lang::WEIGHT_FULLY_LADEN)); labelBox->PackEnd(new Gui::Label(Lang::CAPACITY)); labelBox->PackEnd(new Gui::Label(" ")); labelBox->PackEnd(new Gui::Label(Lang::FORWARD_ACCEL_EMPTY)); labelBox->PackEnd(new Gui::Label(Lang::FORWARD_ACCEL_LADEN)); labelBox->PackEnd(new Gui::Label(Lang::REVERSE_ACCEL_EMPTY)); labelBox->PackEnd(new Gui::Label(Lang::REVERSE_ACCEL_LADEN)); labelBox->PackEnd(new Gui::Label(" ")); labelBox->PackEnd(new Gui::Label(Lang::HYPERDRIVE_FITTED)); statsBox->PackEnd(labelBox); float forward_accel_empty = type.linThrust[ShipType::THRUSTER_FORWARD] / (-9.81f*1000.0f*(type.hullMass)); float forward_accel_laden = type.linThrust[ShipType::THRUSTER_FORWARD] / (-9.81f*1000.0f*(type.hullMass+type.capacity)); float reverse_accel_empty = -type.linThrust[ShipType::THRUSTER_REVERSE] / (-9.81f*1000.0f*(type.hullMass)); float reverse_accel_laden = -type.linThrust[ShipType::THRUSTER_REVERSE] / (-9.81f*1000.0f*(type.hullMass+type.capacity)); Gui::VBox *dataBox = new Gui::VBox(); dataBox->PackEnd(new Gui::Label(type.name)); dataBox->PackEnd(new Gui::Label(format_money(m_flavour.price))); dataBox->PackEnd(new Gui::Label(format_money(m_flavour.price - Pi::player->GetFlavour()->price))); dataBox->PackEnd(new Gui::Label(m_flavour.regid)); dataBox->PackEnd(new Gui::Label(" ")); dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", type.hullMass)))); dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", type.hullMass + type.capacity)))); dataBox->PackEnd(new Gui::Label(stringf( Lang::NUMBER_TONNES, formatarg("mass", type.capacity)))); dataBox->PackEnd(new Gui::Label(" ")); dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", forward_accel_empty)))); dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", forward_accel_laden)))); dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", reverse_accel_empty)))); dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", reverse_accel_laden)))); dataBox->PackEnd(new Gui::Label(" ")); dataBox->PackEnd(new Gui::Label(EquipType::types[type.hyperdrive].name)); statsBox->PackEnd(dataBox); Gui::HBox *row = new Gui::HBox(); row->SetSpacing(10.0f); int row_size = 5, pos = 0; for (int drivetype = Equip::DRIVE_CLASS1; drivetype <= Equip::DRIVE_CLASS9; drivetype++) { if (type.capacity < EquipType::types[drivetype].mass) break; int hyperclass = EquipType::types[drivetype].pval; // for the sake of hyperspace range, we count ships mass as 60% of original. float range = Pi::CalcHyperspaceRange(hyperclass, type.hullMass + type.capacity); Gui::VBox *cell = new Gui::VBox(); row->PackEnd(cell); cell->PackEnd(new Gui::Label(stringf(Lang::CLASS_NUMBER, formatarg("class", hyperclass)))); if (type.capacity < EquipType::types[drivetype].mass) cell->PackEnd(new Gui::Label("---")); else cell->PackEnd(new Gui::Label(stringf(Lang::NUMBER_LY, formatarg("distance", range)))); if (++pos == row_size) { layoutBox->PackEnd(row); row = new Gui::HBox(); row->SetSpacing(15.0f); pos = 0; } } if (pos > 0) layoutBox->PackEnd(row); Gui::HBox *buttonBox = new Gui::HBox(); buttonBox->SetSpacing(5.0f); Gui::SolidButton *b = new Gui::SolidButton(); b->onClick.connect(sigc::mem_fun(this, &StationShipViewForm::BuyShip)); buttonBox->PackEnd(b); buttonBox->PackEnd(new Gui::Label(Lang::BUY_THIS_SHIP)); Add(buttonBox, 650, 30); }
void SystemInfoView::SystemChanged(const SystemPath &path) { DeleteAllChildren(); m_tabs = 0; m_bodyIcons.clear(); if (!path.HasValidSystem()) return; m_system = StarSystemCache::GetCached(path); m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100)); if (m_system->GetUnexplored()) { Add(m_sbodyInfoTab, 0, 0); std::string _info = Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY; Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_sbodyInfoTab->Add(l, 35, 300); m_selectedBodyPath = SystemPath(); ShowAll(); return; } m_econInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100)); Gui::Fixed *demographicsTab = new Gui::Fixed(); m_tabs = new Gui::Tabbed(); m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab); m_tabs->AddPage(new Gui::Label(Lang::ECONOMIC_INFO), m_econInfoTab); m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab); Add(m_tabs, 0, 0); m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground)); int majorBodies, starports, onSurface; { float pos[2] = { 0, 0 }; float psize = -1; majorBodies = starports = onSurface = 0; PutBodies(m_system->GetRootBody().Get(), m_econInfoTab, 1, pos, majorBodies, starports, onSurface, psize); majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize); majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize); } std::string _info = stringf( Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS, formatarg("bodycount", majorBodies), formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)), formatarg("portcount", starports), formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS))); if (starports > 0) _info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface)); _info += ".\n\n"; _info += m_system->GetLongDescription(); { // astronomical body info tab m_infoBox = new Gui::VBox(); Gui::HBox *scrollBox = new Gui::HBox(); scrollBox->SetSpacing(5); m_sbodyInfoTab->Add(scrollBox, 35, 250); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(730); scroll->SetAdjustment(&portal->vscrollAdjust); Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_infoBox->PackStart(l); portal->Add(m_infoBox); scrollBox->PackStart(scroll); scrollBox->PackStart(portal); } { // economy tab Gui::HBox *scrollBox2 = new Gui::HBox(); scrollBox2->SetSpacing(5); m_econInfoTab->Add(scrollBox2, 35, 300); Gui::VScrollBar *scroll2 = new Gui::VScrollBar(); Gui::VScrollPortal *portal2 = new Gui::VScrollPortal(730); scroll2->SetAdjustment(&portal2->vscrollAdjust); scrollBox2->PackStart(scroll2); scrollBox2->PackStart(portal2); m_econInfo = new Gui::Label(""); m_econInfoTab->Add(m_econInfo, 35, 250); Gui::Fixed *f = new Gui::Fixed(); m_econMajImport = new Gui::Label(""); m_econMinImport = new Gui::Label(""); m_econMajExport = new Gui::Label(""); m_econMinExport = new Gui::Label(""); m_econIllegal = new Gui::Label(""); m_econMajImport->Color(255,255,0); m_econMinImport->Color(255,255,0); m_econMajExport->Color(255,255,0); m_econMinExport->Color(255,255,0); m_econIllegal->Color(255,255,0); f->Add(m_econMajImport, 0, 0); f->Add(m_econMinImport, 150, 0); f->Add(m_econMajExport, 300, 0); f->Add(m_econMinExport, 450, 0); f->Add(m_econIllegal, 600, 0); portal2->Add(f); UpdateEconomyTab(); } { Gui::Fixed *col1 = new Gui::Fixed(); demographicsTab->Add(col1, 200, 300); Gui::Fixed *col2 = new Gui::Fixed(); demographicsTab->Add(col2, 400, 300); const float YSEP = Gui::Screen::GetFontHeight() * 1.2f; col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0); col2->Add(new Gui::Label(m_system->GetShortDescription()), 0, 0); col1->Add((new Gui::Label(Lang::GOVERNMENT_TYPE))->Color(255,255,0), 0, 2*YSEP); col2->Add(new Gui::Label(m_system->GetSysPolit().GetGovernmentDesc()), 0, 2*YSEP); col1->Add((new Gui::Label(Lang::ECONOMY_TYPE))->Color(255,255,0), 0, 3*YSEP); col2->Add(new Gui::Label(m_system->GetSysPolit().GetEconomicDesc()), 0, 3*YSEP); col1->Add((new Gui::Label(Lang::ALLEGIANCE))->Color(255,255,0), 0, 4*YSEP); col2->Add(new Gui::Label(m_system->GetFaction()->name.c_str()), 0, 4*YSEP); col1->Add((new Gui::Label(Lang::POPULATION))->Color(255,255,0), 0, 5*YSEP); std::string popmsg; fixed pop = m_system->GetTotalPop(); if (pop >= fixed(1,1)) { popmsg = stringf(Lang::OVER_N_BILLION, formatarg("population", pop.ToInt32())); } else if (pop >= fixed(1,1000)) { popmsg = stringf(Lang::OVER_N_MILLION, formatarg("population", (pop*1000).ToInt32())); } else if (pop != fixed(0)) { popmsg = Lang::A_FEW_THOUSAND; } else { popmsg = Lang::NO_REGISTERED_INHABITANTS; } col2->Add(new Gui::Label(popmsg), 0, 5*YSEP); col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP); col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP); col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP); col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP); } UpdateIconSelections(); ShowAll(); }
GameMenuView::GameMenuView(): View() { Gui::Tabbed *tabs = new Gui::Tabbed(); Add(tabs, 0, 0); Gui::Fixed *mainTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab); mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10); SetTransparency(false); Gui::Label *l = new Gui::Label(Lang::PIONEER); l->Color(1,.7f,0); m_rightRegion2->Add(l, 10, 0); { Gui::Box *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); mainTab->Add(hbox, 20, 30); m_saveButton = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME)); m_saveButton->SetShortcut(SDLK_s, KMOD_NONE); m_saveButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog)); hbox->PackEnd(m_saveButton); m_loadButton = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME)); m_loadButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog)); m_loadButton->SetShortcut(SDLK_l, KMOD_NONE); hbox->PackEnd(m_loadButton); m_exitButton = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME)); m_exitButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll)); m_exitButton->onClick.connect(sigc::ptr_fun(&Pi::EndGame)); hbox->PackEnd(m_exitButton); m_menuButton = new Gui::LabelButton(new Gui::Label(Lang::RETURN_TO_MENU)); m_menuButton->onClick.connect(sigc::bind(sigc::ptr_fun(&Pi::SetView), static_cast<View*>(0))); mainTab->Add(m_menuButton, 20, 30); } Gui::Box *vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 440); vbox->SetSpacing(5.0); mainTab->Add(vbox, 20, 60); { vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f)); m_toggleFullscreen = new Gui::ToggleButton(); m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleFullscreen); hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_toggleShaders = new Gui::ToggleButton(); m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleShaders); hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS)); m_toggleCompressTextures = new Gui::ToggleButton(); m_toggleCompressTextures->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleCompressTextures)); hbox->PackEnd(m_toggleCompressTextures); hbox->PackEnd(new Gui::Label(Lang::COMPRESS_TEXTURES)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config->Float("MasterVolume"), Pi::config->Int("MasterMuted")); vbox->PackEnd(m_masterVolume); m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config->Float("SfxVolume"), Pi::config->Int("SfxMuted")); vbox->PackEnd(m_sfxVolume); m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config->Float("MusicVolume"), Pi::config->Int("MusicMuted")); vbox->PackEnd(m_musicVolume); m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); } // Video mode selector { m_videoModes = Graphics::GetAvailableVideoModes(); vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f)); m_screenModesGroup = new Gui::RadioGroup(); // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::vector<Graphics::VideoMode>::const_iterator it = m_videoModes.begin(); it != m_videoModes.end(); ++it) { Gui::RadioButton *temp = new Gui::RadioButton(m_screenModesGroup); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeVideoResolution), it - m_videoModes.begin())); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(stringf(Lang::X_BY_X, formatarg("x", int(it->width)), formatarg("y", int(it->height))))); vbox2->PackEnd(hbox); //mark the current video mode if ((Pi::GetScrWidth() == it->width) && (Pi::GetScrHeight() == it->height)) { temp->SetSelected(true); } } } //Graphical detail settings { Gui::HBox *detailBox = new Gui::HBox(); detailBox->SetSpacing(20.0f); mainTab->Add(detailBox, 350, 60); vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_cityDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_DISTANCE))->Color(1.0f,1.0f,0.0f)); m_planetDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_TEXTURES))->Color(1.0f,1.0f,0.0f)); m_planetTextureGroup = new Gui::RadioGroup(); for (int i=0; i<2; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetTextureGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetTextures), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_textures_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::FRACTAL_DETAIL))->Color(1.0f,1.0f,0.0f)); m_planetFractalGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetFractalGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeFractalMultiple), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_fractal_desc[i])); vbox->PackEnd(hbox); } } // language vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 200); mainTab->Add(vbox, 400, 250); vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f)); m_languageGroup = new Gui::RadioGroup(); const std::vector<std::string> &availableLanguages = Lang::GetAvailableLanguages(); { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::vector<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); ++i) { Gui::RadioButton *temp = new Gui::RadioButton(m_languageGroup); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(*i)); vbox2->PackEnd(hbox); if ((*i) == Pi::config->String("Lang")) temp->SetSelected(true); } } // key binding tab 1 { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box2 = new Gui::VBox(); box2->SetSpacing(5.0f); keybindingTab->Add(box2, 400, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::bindingProtos[i].label; i++) { const char *label = KeyBindings::bindingProtos[i].label; const char *function = KeyBindings::bindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) { AxisGetter *axisg; const char *label = KeyBindings::axisBindingProtos[i].label; const char *function = KeyBindings::axisBindingProtos[i].function; if (function) { KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config->String(function).c_str()); axisg = new AxisGetter(label, ab); axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function)); box->PackEnd(axisg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } m_toggleJoystick = new Gui::ToggleButton(); m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleJoystick); hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK)); box->PackEnd(hbox); // Invert Mouse m_toggleMouseYInvert = new Gui::ToggleButton(); m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert)); box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f)); Gui::HBox *mybox = new Gui::HBox(); mybox->SetSpacing(5.0f); mybox->PackEnd(m_toggleMouseYInvert); mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y)); box->PackEnd(mybox); // Toggle nav tunnel m_toggleNavTunnel = new Gui::ToggleButton(); m_toggleNavTunnel->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleNavTunnel)); box->PackEnd((new Gui::Label(Lang::HUD))->Color(1.0f,1.0f,0.0f)); Gui::HBox *guibox = new Gui::HBox(); guibox->SetSpacing(5.0f); guibox->PackEnd(m_toggleNavTunnel); guibox->PackEnd(new Gui::Label(Lang::DISPLAY_NAV_TUNNEL)); box->PackEnd(guibox); } // key binding tab 2 { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::VIEW), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::camBindingProtos[i].label; i++) { const char *label = KeyBindings::camBindingProtos[i].label; const char *function = KeyBindings::camBindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } } } }
GameMenuView::GameMenuView(): View() { m_subview = 0; Gui::Tabbed *tabs = new Gui::Tabbed(); Add(tabs, 0, 0); Gui::Fixed *mainTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab); mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10); SetTransparency(false); Gui::Label *l = new Gui::Label(Lang::PIONEER); l->Color(1,.7,0); m_rightRegion2->Add(l, 10, 0); { Gui::LabelButton *b; Gui::Box *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); mainTab->Add(hbox, 20, 30); b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME)); b->SetShortcut(SDLK_s, KMOD_NONE); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog)); hbox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME)); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog)); b->SetShortcut(SDLK_l, KMOD_NONE); hbox->PackEnd(b); b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME)); b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll)); b->onClick.connect(sigc::ptr_fun(&Pi::EndGame)); hbox->PackEnd(b); } Gui::Box *vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 440); vbox->SetSpacing(5.0); mainTab->Add(vbox, 20, 60); { vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f)); m_toggleFullscreen = new Gui::ToggleButton(); m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleFullscreen); hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN)); vbox->PackEnd(hbox); vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_toggleShaders = new Gui::ToggleButton(); m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleShaders); hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS)); vbox->PackEnd(hbox); m_toggleHDR = new Gui::ToggleButton(); m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR)); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleHDR); hbox->PackEnd(new Gui::Label(Lang::USE_HDR)); vbox->PackEnd(hbox); if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false); vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f)); m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted")); vbox->PackEnd(m_masterVolume); m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted")); vbox->PackEnd(m_sfxVolume); m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted")); vbox->PackEnd(m_musicVolume); m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume)); } vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f)); Gui::RadioGroup *g = new Gui::RadioGroup(); SDL_Rect **modes; modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (int i=0; modes[i]; ++i) { Gui::RadioButton *temp = new Gui::RadioButton(g); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeVideoResolution), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(stringf(256, Lang::X_BY_X, modes[i]->w, modes[i]->h))); vbox2->PackEnd(hbox); if ((Pi::GetScrWidth() == modes[i]->w) && (Pi::GetScrHeight() == modes[i]->h)) { temp->SetSelected(true); } } } Gui::HBox *detailBox = new Gui::HBox(); detailBox->SetSpacing(60.0f); mainTab->Add(detailBox, 400, 60); vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_planetDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } vbox = new Gui::VBox(); vbox->SetSpacing(5.0f); detailBox->PackEnd(vbox); vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f)); m_cityDetailGroup = new Gui::RadioGroup(); for (int i=0; i<5; i++) { Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup); rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(rb); hbox->PackEnd(new Gui::Label(planet_detail_desc[i])); vbox->PackEnd(hbox); } // language vbox = new Gui::VBox(); vbox->SetSizeRequest(300, 200); mainTab->Add(vbox, 400, 250); vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f)); g = new Gui::RadioGroup(); const std::list<std::string> availableLanguages = Lang::GetAvailableLanguages(); { // box to put the scroll portal and its scroll bar into Gui::HBox *scrollHBox = new Gui::HBox(); vbox->PackEnd(scrollHBox); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(280); scroll->SetAdjustment(&portal->vscrollAdjust); scrollHBox->PackEnd(portal); scrollHBox->PackEnd(scroll); Gui::VBox *vbox2 = new Gui::VBox(); portal->Add(vbox2); for (std::list<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); i++) { Gui::RadioButton *temp = new Gui::RadioButton(g); temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(temp); hbox->PackEnd(new Gui::Label(*i)); vbox2->PackEnd(hbox); if ((*i) == Pi::config.String("Lang")) temp->SetSelected(true); } } // key binding tab { Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600); tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab); Gui::VBox *box1 = new Gui::VBox(); box1->SetSpacing(5.0f); keybindingTab->Add(box1, 10, 10); Gui::VBox *box2 = new Gui::VBox(); box2->SetSpacing(5.0f); keybindingTab->Add(box2, 400, 10); Gui::VBox *box = box1; KeyGetter *keyg; for (int i=0; KeyBindings::bindingProtos[i].label; i++) { const char *label = KeyBindings::bindingProtos[i].label; const char *function = KeyBindings::bindingProtos[i].function; if (function) { KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config.String(function)); keyg = new KeyGetter(label, kb); keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function)); box->PackEnd(keyg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) { AxisGetter *axisg; const char *label = KeyBindings::axisBindingProtos[i].label; const char *function = KeyBindings::axisBindingProtos[i].function; if (function) { KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config.String(function).c_str()); axisg = new AxisGetter(label, ab); axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function)); box->PackEnd(axisg); } else { // section box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f)); } /* 2nd column */ if (i == 20) { box = box2; } } m_toggleJoystick = new Gui::ToggleButton(); m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick)); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); hbox->PackEnd(m_toggleJoystick); hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK)); box->PackEnd(hbox); // Invert Mouse m_toggleMouseYInvert = new Gui::ToggleButton(); m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert)); box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f)); Gui::HBox *mybox = new Gui::HBox(); mybox->SetSpacing(5.0f); mybox->PackEnd(m_toggleMouseYInvert); mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y)); box->PackEnd(mybox); } }
void SystemInfoView::SystemChanged(const SystemPath &path) { DeleteAllChildren(); m_tabs = 0; m_bodyIcons.clear(); if (!path.HasValidSystem()) return; m_system = StarSystem::cache->GetCached(path); m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100)); if (m_system->GetUnexplored()) { Add(m_sbodyInfoTab, 0, 0); std::string _info = Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY; Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_sbodyInfoTab->Add(l, 35, 300); m_selectedBodyPath = SystemPath(); ShowAll(); return; } Gui::Fixed *demographicsTab = new Gui::Fixed(); m_tabs = new Gui::Tabbed(); m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab); m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab); Add(m_tabs, 0, 0); m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground)); int majorBodies, starports, onSurface; { float pos[2] = { 0, 0 }; float psize = -1; majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize); majorBodies = starports = onSurface = 0; pos[0] = pos[1] = 0; psize = -1; PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize); } std::string _info = stringf( Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS, formatarg("bodycount", majorBodies), formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)), formatarg("portcount", starports), formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS))); if (starports > 0) _info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface)); _info += ".\n\n"; _info += m_system->GetLongDescription(); { // astronomical body info tab m_infoBox = new Gui::VBox(); Gui::HBox *scrollBox = new Gui::HBox(); scrollBox->SetSpacing(5); m_sbodyInfoTab->Add(scrollBox, 35, 250); Gui::VScrollBar *scroll = new Gui::VScrollBar(); Gui::VScrollPortal *portal = new Gui::VScrollPortal(730); scroll->SetAdjustment(&portal->vscrollAdjust); Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0); m_infoBox->PackStart(l); portal->Add(m_infoBox); scrollBox->PackStart(scroll); scrollBox->PackStart(portal); } { Gui::Fixed *col1 = new Gui::Fixed(); demographicsTab->Add(col1, 200, 300); Gui::Fixed *col2 = new Gui::Fixed(); demographicsTab->Add(col2, 400, 300); const float YSEP = Gui::Screen::GetFontHeight() * 1.2f; col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0); col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP); col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP); col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP); col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP); } UpdateIconSelections(); ShowAll(); }
void SectorView::InitObject() { SetTransparency(true); m_lineVerts.reset(new Graphics::VertexArray(Graphics::ATTRIB_POSITION, 500)); m_secLineVerts.reset(new Graphics::VertexArray(Graphics::ATTRIB_POSITION, 500)); Gui::Screen::PushFont("OverlayFont"); m_clickableLabels = new Gui::LabelSet(); m_clickableLabels->SetLabelColor(Color(178,178,178,191)); Add(m_clickableLabels, 0, 0); Gui::Screen::PopFont(); m_sectorLabel = new Gui::Label(""); Add(m_sectorLabel, 2, Gui::Screen::GetHeight()-Gui::Screen::GetFontHeight()*2-66); m_distanceLabel = new Gui::Label(""); Add(m_distanceLabel, 2, Gui::Screen::GetHeight()-Gui::Screen::GetFontHeight()-66); m_zoomInButton = new Gui::ImageButton("icons/zoom_in.png"); m_zoomInButton->SetToolTip(Lang::ZOOM_IN); m_zoomInButton->SetRenderDimensions(30, 22); Add(m_zoomInButton, 700, 5); m_zoomLevelLabel = (new Gui::Label(""))->Color(69, 219, 235); Add(m_zoomLevelLabel, 640, 5); m_zoomOutButton = new Gui::ImageButton("icons/zoom_out.png"); m_zoomOutButton->SetToolTip(Lang::ZOOM_OUT); m_zoomOutButton->SetRenderDimensions(30, 22); Add(m_zoomOutButton, 732, 5); Add(new Gui::Label(Lang::SEARCH), 650, 500); m_searchBox = new Gui::TextEntry(); m_searchBox->onKeyPress.connect(sigc::mem_fun(this, &SectorView::OnSearchBoxKeyPress)); Add(m_searchBox, 700, 500); m_disk.reset(new Graphics::Drawables::Disk(Pi::renderer, Color::WHITE, 0.2f)); m_infoBox = new Gui::VBox(); m_infoBox->SetTransparency(false); m_infoBox->SetBgColor(0.05f, 0.05f, 0.12f, 0.5f); m_infoBox->SetSpacing(10.0f); Add(m_infoBox, 5, 5); // 1. holds info about current, selected, targeted systems Gui::VBox *locationsBox = new Gui::VBox(); locationsBox->SetSpacing(5.f); // 1.1 current system Gui::VBox *systemBox = new Gui::VBox(); Gui::HBox *hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); Gui::Button *b = new Gui::SolidButton(); b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoCurrentSystem)); hbox->PackEnd(b); hbox->PackEnd((new Gui::Label(Lang::CURRENT_SYSTEM))->Color(255, 255, 255)); systemBox->PackEnd(hbox); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); m_currentSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0); m_currentSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0); hbox->PackEnd(m_currentSystemLabels.systemName); hbox->PackEnd(m_currentSystemLabels.distance); systemBox->PackEnd(hbox); m_currentSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255); m_currentSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255); systemBox->PackEnd(m_currentSystemLabels.starType); systemBox->PackEnd(m_currentSystemLabels.shortDesc); locationsBox->PackEnd(systemBox); // 1.2 selected system systemBox = new Gui::VBox(); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); b = new Gui::SolidButton(); b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoSelectedSystem)); hbox->PackEnd(b); hbox->PackEnd((new Gui::Label(Lang::SELECTED_SYSTEM))->Color(255, 255, 255)); systemBox->PackEnd(hbox); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); m_selectedSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0); m_selectedSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0); hbox->PackEnd(m_selectedSystemLabels.systemName); hbox->PackEnd(m_selectedSystemLabels.distance); systemBox->PackEnd(hbox); m_selectedSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255); m_selectedSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255); systemBox->PackEnd(m_selectedSystemLabels.starType); systemBox->PackEnd(m_selectedSystemLabels.shortDesc); locationsBox->PackEnd(systemBox); // 1.3 targeted system systemBox = new Gui::VBox(); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); b = new Gui::SolidButton(); b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoHyperspaceTarget)); hbox->PackEnd(b); hbox->PackEnd((new Gui::Label(Lang::HYPERSPACE_TARGET))->Color(255, 255, 255)); m_hyperspaceLockLabel = (new Gui::Label(""))->Color(255, 255, 255); hbox->PackEnd(m_hyperspaceLockLabel); systemBox->PackEnd(hbox); hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); m_targetSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0); m_targetSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0); hbox->PackEnd(m_targetSystemLabels.systemName); hbox->PackEnd(m_targetSystemLabels.distance); systemBox->PackEnd(hbox); m_targetSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255); m_targetSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255); systemBox->PackEnd(m_targetSystemLabels.starType); systemBox->PackEnd(m_targetSystemLabels.shortDesc); locationsBox->PackEnd(systemBox); m_infoBox->PackEnd(locationsBox); // 2. holds options for displaying systems Gui::VBox *filterBox = new Gui::VBox(); // 2.1 Draw vertical lines hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); m_drawSystemLegButton = (new Gui::ToggleButton()); m_drawSystemLegButton->SetPressed(false); // TODO: replace with var hbox->PackEnd(m_drawSystemLegButton); Gui::Label *label = (new Gui::Label(Lang::DRAW_VERTICAL_LINES))->Color(255, 255, 255); hbox->PackEnd(label); filterBox->PackEnd(hbox); // 2.2 Draw planet labels hbox = new Gui::HBox(); hbox->SetSpacing(5.0f); m_drawOutRangeLabelButton = new Gui::ToggleButton(); m_drawOutRangeLabelButton->SetPressed(false); // TODO: replace with var hbox->PackEnd(m_drawOutRangeLabelButton); label = (new Gui::Label(Lang::DRAW_OUT_RANGE_LABELS))->Color(255, 255, 255); hbox->PackEnd(label); filterBox->PackEnd(hbox); m_infoBox->PackEnd(filterBox); m_onMouseWheelCon = Pi::onMouseWheel.connect(sigc::mem_fun(this, &SectorView::MouseWheel)); UpdateSystemLabels(m_currentSystemLabels, m_current); UpdateSystemLabels(m_selectedSystemLabels, m_selected); UpdateSystemLabels(m_targetSystemLabels, m_hyperspaceTarget); UpdateHyperspaceLockLabel(); m_factionBox = new Gui::VBox(); m_factionBox->SetTransparency(false); m_factionBox->SetBgColor(0.05f, 0.05f, 0.12f, 0.5f); m_factionBox->SetSpacing(5.0f); m_factionBox->HideAll(); Add(m_factionBox, 5, 5); }