Esempio n. 1
0
void JobManager::DoSchedule(InternalJob::Pointer job,
    Poco::Timestamp::TimeDiff delay)
{
  Poco::ScopedLock<Poco::Mutex> managerLock(m_mutex);

  //job may have been canceled already
  int state = job->InternalGetState();
  if (state != InternalJob::ABOUT_TO_SCHEDULE && state != Job::SLEEPING)
    return;

  //if it's a decoration job with no rule, don't run it right now if the system is busy
  if (job->GetPriority() == Job::DECORATE && job->GetRule() == 0)
  {
    Poco::Timestamp::TimeDiff tmp_minDelay = m_running.size() * 100;
    delay = std::max(delay, tmp_minDelay);
  }
  if (delay > 0)
  {
    job->SetStartTime(Poco::Timestamp() + delay * 100);
    InternalJob::Pointer sptr_job(job);
    ChangeState(sptr_job, Job::SLEEPING);
  }
  else
  {
    job->SetStartTime(Poco::Timestamp() + DelayFor(job->GetPriority()) * 100);
    job->SetWaitQueueStamp(m_waitQueueCounter++);
    InternalJob::Pointer sptr_job(job);
    ChangeState(sptr_job, Job::WAITING);
  }

}
Esempio n. 2
0
void JobManager::ChangeState(InternalJob::Pointer sptr_job, int newState)
{

  bool blockedJobs = false;
  {
    Poco::ScopedLock<Poco::Mutex> m_managerLock(m_mutex);

    int tmp_oldState = sptr_job->InternalGetState();
    switch (tmp_oldState)
    {
    case Job::NONE:

    case InternalJob::ABOUT_TO_SCHEDULE:
      break;
    case InternalJob::BLOCKED:
      //remove this job from the linked list of blocked jobs
      sptr_job->Remove();
      break;
    case Job::WAITING:
      m_JobQueueWaiting.Remove(sptr_job);

      // assert(false, "Tried to remove a job that wasn't in the queue");
      break;
    case Job::SLEEPING:
      m_JobQueueSleeping.Remove(sptr_job);
      // assert(false, "Tried to remove a job that wasn't in the queue");

    case Job::RUNNING:
    case InternalJob::ABOUT_TO_RUN:
      m_running.remove(sptr_job);
      //add any blocked jobs back to the wait queue
      InternalJob::Pointer sptr_blocked(sptr_job->Previous());
      sptr_job->Remove();
      blockedJobs = sptr_blocked != 0;
      while (sptr_blocked != 0)
      {
        InternalJob::Pointer previous = sptr_blocked->Previous();
        ChangeState(sptr_blocked, Job::WAITING);
        sptr_blocked = previous;
      }
      break;
      // default :
      // Assert.isLegal(false, "Invalid job state: " + job + ", state: " + oldState);
    }

    sptr_job->InternalSetState(newState);
    switch (newState)
    {
    case Job::NONE:
      sptr_job->SetStartTime(InternalJob::T_NONE);
      sptr_job->SetWaitQueueStamp(InternalJob::T_NONE);
    case InternalJob::BLOCKED:
      break;
    case Job::WAITING:
      m_JobQueueWaiting.Enqueue(sptr_job);
      break;
    case Job::SLEEPING:
      //try {
      m_JobQueueSleeping.Enqueue(sptr_job);
      //} catch (RuntimeException e) {
      //  throw new RuntimeException("Error changing from state: " + oldState);
      //}
      break;
    case Job::RUNNING:
    case InternalJob::ABOUT_TO_RUN:
      sptr_job->SetStartTime(InternalJob::T_NONE);
      sptr_job->SetWaitQueueStamp(InternalJob::T_NONE);
      m_running.insert(sptr_job);
      break;
    case InternalJob::ABOUT_TO_SCHEDULE:
      break;
      //  default :
      //    Assert.isLegal(false, "Invalid job state: " + job + ", state: " + newState);
    }
  }

  //notify queue outside sync block
  if (blockedJobs)
    m_Pool->JobQueued();
}