Esempio n. 1
0
bool CoerceDouble(const JS::Value& v, double* d) {
  if (v.isDouble()) {
    *d = v.toDouble();
  } else if (v.isInt32()) {
    *d = double(v.toInt32());
  } else if (v.isUndefined()) {
    *d = 0.0;
  } else {
    return false;
  }
  return true;
}
Esempio n. 2
0
std::string
gjs_debug_value(JS::Value v)
{
    std::ostringstream out;
    if (v.isNull())
        return "null";
    if (v.isUndefined())
        return "undefined";
    if (v.isInt32()) {
        out << v.toInt32();
        return out.str();
    }
    if (v.isDouble()) {
        out << v.toDouble();
        return out.str();
    }
    if (v.isString()) {
        out << gjs_debug_string(v.toString());
        return out.str();
    }
    if (v.isSymbol()) {
        out << gjs_debug_symbol(v.toSymbol());
        return out.str();
    }
    if (v.isObject() && js::IsFunctionObject(&v.toObject())) {
        JSFunction* fun = JS_GetObjectFunction(&v.toObject());
        JSString *display_name = JS_GetFunctionDisplayId(fun);
        if (display_name)
            out << "<function " << gjs_debug_string(display_name);
        else
            out << "<unnamed function";
        out << " at " << fun << '>';
        return out.str();
    }
    if (v.isObject()) {
        out << gjs_debug_object(&v.toObject());
        return out.str();
    }
    if (v.isBoolean())
        return (v.toBoolean() ? "true" : "false");
    if (v.isMagic())
        return "<magic>";
    return "unexpected value";
}