int JSBSimModel::getEngPLA(LCreal* const pla, const int max) const { if (fdmex == 0) return 0; JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); if (Propulsion == 0) return 0; JSBSim::FGFCS* FCS = fdmex->GetFCS(); if (FCS == 0) return 0; // return throttle PLA (percent) if (pla == 0 || max <= 0) { return 0; } int num = getNumberOfEngines(); if (max < num) { num = max; } for (int i = 0; i < num; i++) { JSBSim::FGEngine* eng = Propulsion->GetEngine(i); double t = FCS->GetThrottlePos(i); double tmin = eng->GetThrottleMin(); double tmax = eng->GetThrottleMax(); double throttle = (t - tmin) / (tmax - tmin) * 100.0; pla[i] = (LCreal)throttle; } return num; }
int JSBSimModel::getEngRPM(LCreal* const rpm, const int max) const { if (fdmex == 0) return 0; JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); if (Propulsion == 0) return 0; if (rpm == 0 || max <= 0) { return 0; } int num = getNumberOfEngines(); if (max < num) { num = max; } for (int i = 0; i < num; i++) { JSBSim::FGEngine* eng = Propulsion->GetEngine(i); switch (eng->GetType()) { case JSBSim::FGEngine::etPiston: { JSBSim::FGPiston* eng1 = (JSBSim::FGPiston *) eng; rpm[i] = (LCreal)eng1->getRPM(); } break; case JSBSim::FGEngine::etElectric: { JSBSim::FGElectric* eng1 = (JSBSim::FGElectric *) eng; rpm[i] = (LCreal)eng1->getRPM(); } break; case JSBSim::FGEngine::etTurbine: { JSBSim::FGTurbine* eng1 = (JSBSim::FGTurbine *) eng; rpm[i] = (LCreal)eng1->GetN2(); } break; case JSBSim::FGEngine::etTurboprop: { JSBSim::FGTurboProp* eng1 = (JSBSim::FGTurboProp *) eng; rpm[i] = (LCreal)eng1->GetN1(); } break; case JSBSim::FGEngine::etRocket: rpm[i] = 0.0; break; default: break; } } return num; }
int JSBSimModel::getEngOilPressure(LCreal* const oil, const int max) const { if (fdmex == 0) return 0; JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); if (Propulsion == 0) return 0; // return Engine Oil Pressure if (oil == 0 || max <= 0) { return 0; } int num = getNumberOfEngines(); if (max < num) { num = max; } for (int i = 0; i < num; i++) { JSBSim::FGEngine* eng = Propulsion->GetEngine(i); switch (eng->GetType()) { case JSBSim::FGEngine::etPiston: { JSBSim::FGPiston* eng1 = (JSBSim::FGPiston *) eng; oil[i] = (LCreal)eng1->getOilPressure_psi(); } break; case JSBSim::FGEngine::etTurbine: { JSBSim::FGTurbine* eng1 = (JSBSim::FGTurbine *) eng; oil[i] = (LCreal)eng1->getOilPressure_psi(); } break; case JSBSim::FGEngine::etTurboprop: { JSBSim::FGTurboProp* eng1 = (JSBSim::FGTurboProp *) eng; oil[i] = (LCreal)eng1->getOilPressure_psi(); } break; case JSBSim::FGEngine::etRocket: case JSBSim::FGEngine::etElectric: oil[i] = 0.0; break; default: break; } } return num; }
int JSBSimModel::getEngThrust(LCreal* const fn, const int max) const { if (fdmex == 0) return 0; JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); if (Propulsion == 0) return 0; if (fn == 0 || max <= 0) { return 0; } int num = getNumberOfEngines(); if (max < num) { num = max; } for (int i = 0; i < num; i++) { JSBSim::FGThruster* thruster = Propulsion->GetEngine(i)->GetThruster(); fn[i] = (LCreal)thruster->GetThrust(); } return num; }
int JSBSimModel::getEngThrust(double* const fn, const int max) const { if (fdmex == nullptr) return 0; JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); if (Propulsion == nullptr) return 0; if (fn == nullptr || max <= 0) { return 0; } int num = getNumberOfEngines(); if (max < num) { num = max; } for (int i = 0; i < num; i++) { JSBSim::FGThruster* thruster = Propulsion->GetEngine(i)->GetThruster(); fn[i] = static_cast<double>(thruster->GetThrust()); } return num; }
int JSBSimModel::getEngFuelFlow(LCreal* const ff, const int max) const { if (fdmex == 0) return 0; JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); if (Propulsion == 0) return 0; // Return fuel flow rate lbs/hour if (ff == 0 || max <= 0) { return 0; } int num = getNumberOfEngines(); if (max < num) { num = max; } for (int i = 0; i < num; i++) { JSBSim::FGEngine* eng = Propulsion->GetEngine(i); ff[i] = (LCreal)eng->getFuelFlow_pph(); } return num; }
int JSBSimModel::getEngNozzle(LCreal* const pla, const int max) const { if (fdmex == 0) return 0; JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); if (Propulsion == 0) return 0; // return nozzle position (percentage) if (pla == 0 || max <= 0) { return 0; } int num = getNumberOfEngines(); if (max < num) { num = max; } for (int i = 0; i < num; i++) { JSBSim::FGEngine* eng = Propulsion->GetEngine(i); switch (eng->GetType()) { case JSBSim::FGEngine::etTurbine: { JSBSim::FGTurbine* eng1 = (JSBSim::FGTurbine *) eng; pla[i] = (LCreal)(eng1->GetNozzle() * 100.0); } break; case JSBSim::FGEngine::etTurboprop: { JSBSim::FGTurboProp* eng1 = (JSBSim::FGTurboProp *) eng; pla[i] = (LCreal)(eng1->GetNozzle() * 100.0); } break; case JSBSim::FGEngine::etPiston: case JSBSim::FGEngine::etRocket: case JSBSim::FGEngine::etElectric: pla[i] = 0.0; break; default: break; } } return num; }
//------------------------------------------------------------------------------ // reset() -- //------------------------------------------------------------------------------ void JSBSimModel::reset() { BaseClass::reset(); pitchTrimPos = (LCreal)0.0; pitchTrimRate = (LCreal)0.1; pitchTrimSw = (LCreal)0.0; rollTrimPos = (LCreal)0.0; rollTrimRate = (LCreal)0.1; rollTrimSw = (LCreal)0.0; // Get our Player (must have one!) Simulation::Player* p = static_cast<Simulation::Player*>( findContainerByType(typeid(Simulation::Player)) ); if (p == 0) return; // must have strings set if (rootDir == 0 || model == 0) return; // Must also have the JSBSim object if (fdmex == 0) { // must have a JSBSim property manager if (propMgr == 0) { propMgr = new JSBSim::FGPropertyManager(); } fdmex = new JSBSim::FGFDMExec(propMgr); std::string RootDir(rootDir->getString()); fdmex->SetAircraftPath(RootDir + "aircraft"); fdmex->SetEnginePath(RootDir + "engine"); fdmex->SetSystemsPath(RootDir + "systems"); // JSBSim-1.0 or after only fdmex->LoadModel(model->getString()); JSBSim::FGPropertyManager* propMgr = fdmex->GetPropertyManager(); if (propMgr != 0) { hasHeadingHold = propMgr->HasNode("ap/heading_hold") && propMgr->HasNode("ap/heading_setpoint"); hasVelocityHold = propMgr->HasNode("ap/airspeed_hold") && propMgr->HasNode("ap/airspeed_setpoint"); hasAltitudeHold = propMgr->HasNode("ap/altitude_hold") && propMgr->HasNode("ap/altitude_setpoint"); #if 0 // CGB this isn't working for some reason. I set the values directly in "dynamics" for now. if (hasHeadingHold) { propMgr->Tie("ap/heading_hold", this, &JSBSimModel::isHeadingHoldOn); propMgr->Tie("ap/heading_setpoint", this, &JSBSimModel::getCommandedHeadingD); } if (hasVelocityHold) { propMgr->Tie("ap/airspeed_hold", this, &JSBSimModel::isVelocityHoldOn); propMgr->Tie("ap/airspeed_setpoint", this, &JSBSimModel::getCommandedVelocityKts); } if (hasAltitudeHold) { propMgr->Tie("ap/altitude_hold", this, &JSBSimModel::isAltitudeHoldOn); propMgr->Tie("ap/altitude_setpoint", this, &JSBSimModel::getCommandedAltitude * Basic::Distance::M2FT); } #endif } } #if 0 // CGB TBD reset = 0; freeze = 0; #endif JSBSim::FGInitialCondition* fgic = fdmex->GetIC(); if (fgic == 0) return; fgic->SetAltitudeASLFtIC(Basic::Distance::M2FT * p->getAltitude()); #if 0 fgic->SetTrueHeadingDegIC(Basic::Angle::R2DCC * p->getHeading()); fgic->SetRollAngleDegIC(Basic::Angle::R2DCC * p->getRoll()); fgic->SetPitchAngleDegIC(Basic::Angle::R2DCC * p->getPitch()); #else fgic->SetPsiDegIC(Basic::Angle::R2DCC * p->getHeading()); fgic->SetPhiDegIC(Basic::Angle::R2DCC * p->getRoll()); fgic->SetThetaDegIC(Basic::Angle::R2DCC * p->getPitch()); #endif fgic->SetVtrueKtsIC(Basic::Distance::M2NM * p->getTotalVelocity() * 3600.0f); fgic->SetLatitudeDegIC(p->getInitLatitude()); fgic->SetLongitudeDegIC(p->getInitLongitude()); JSBSim::FGPropulsion* Propulsion = fdmex->GetPropulsion(); JSBSim::FGFCS* FCS = fdmex->GetFCS(); if (Propulsion != 0 && FCS != 0) { Propulsion->SetMagnetos(3); for (unsigned int i=0; i < Propulsion->GetNumEngines(); i++) { FCS->SetMixtureCmd(i, 1.0); FCS->SetThrottleCmd(i, 1.0); FCS->SetPropAdvanceCmd(i, 1.0); FCS->SetMixturePos(i, 1.0); FCS->SetThrottlePos(i, 1.0); FCS->SetPropAdvance(i, 1.0); JSBSim::FGEngine* eng = Propulsion->GetEngine(i); eng->SetRunning(true); JSBSim::FGThruster* thruster = eng->GetThruster(); thruster->SetRPM(1000.0); } Propulsion->SetFuelFreeze(p->isFuelFrozen()); Propulsion->InitRunning(-1); // -1 refers to "All Engines" Propulsion->GetSteadyState(); } fdmex->RunIC(); }