/// Returns the order of the symmetry operation based on the matrix. From /// "Introduction to Crystal Growth and Characterization, Benz and Neumann, /// Wiley, 2014, p. 51." size_t SymmetryOperation::getOrderFromMatrix(const Kernel::IntMatrix &matrix) const { int trace = matrix.Trace(); int determinant = matrix.determinant(); if (determinant == 1) { switch (trace) { case 3: return 1; case 2: return 6; case 1: return 4; case 0: return 3; case -1: return 2; default: break; } } else if (determinant == -1) { switch (trace) { case -3: return 2; case -2: return 6; case -1: return 4; case 0: return 6; case 1: return 2; default: break; } } throw std::runtime_error("There is something wrong with supplied matrix."); }
/** * Returns the symmetry axis for the given matrix * * According to ITA, 11.2 the axis of a symmetry operation can be determined by * solving the Eigenvalue problem \f$Wu = u\f$ for rotations or \f$Wu = -u\f$ * for rotoinversions. This is implemented using the general real non-symmetric * eigen-problem solver provided by the GSL. * * @param matrix :: Matrix of a SymmetryOperation * @return Axis of symmetry element. */ V3R SymmetryElementWithAxisGenerator::determineAxis( const Kernel::IntMatrix &matrix) const { gsl_matrix *eigenMatrix = getGSLMatrix(matrix); gsl_matrix *identityMatrix = getGSLIdentityMatrix(matrix.numRows(), matrix.numCols()); gsl_eigen_genv_workspace *eigenWs = gsl_eigen_genv_alloc(matrix.numRows()); gsl_vector_complex *alpha = gsl_vector_complex_alloc(3); gsl_vector *beta = gsl_vector_alloc(3); gsl_matrix_complex *eigenVectors = gsl_matrix_complex_alloc(3, 3); gsl_eigen_genv(eigenMatrix, identityMatrix, alpha, beta, eigenVectors, eigenWs); gsl_eigen_genv_sort(alpha, beta, eigenVectors, GSL_EIGEN_SORT_ABS_DESC); double determinant = matrix.determinant(); Kernel::V3D eigenVector; for (size_t i = 0; i < matrix.numCols(); ++i) { double eigenValue = GSL_REAL(gsl_complex_div_real( gsl_vector_complex_get(alpha, i), gsl_vector_get(beta, i))); if (fabs(eigenValue - determinant) < 1e-9) { for (size_t j = 0; j < matrix.numRows(); ++j) { double element = GSL_REAL(gsl_matrix_complex_get(eigenVectors, j, i)); eigenVector[j] = element; } } } eigenVector *= determinant; double sumOfElements = eigenVector.X() + eigenVector.Y() + eigenVector.Z(); if (sumOfElements < 0) { eigenVector *= -1.0; } gsl_matrix_free(eigenMatrix); gsl_matrix_free(identityMatrix); gsl_eigen_genv_free(eigenWs); gsl_vector_complex_free(alpha); gsl_vector_free(beta); gsl_matrix_complex_free(eigenVectors); double min = 1.0; for (size_t i = 0; i < 3; ++i) { double absoluteValue = fabs(eigenVector[i]); if (absoluteValue != 0.0 && (eigenVector[i] < min && (absoluteValue - fabs(min)) < 1e-9)) { min = eigenVector[i]; } } V3R axis; for (size_t i = 0; i < 3; ++i) { axis[i] = static_cast<int>(boost::math::round(eigenVector[i] / min)); } return axis; }