KJS::ReferenceList KstBindKst::propList(KJS::ExecState *exec, bool recursive) {
  KJS::ReferenceList rc = KstBinding::propList(exec, recursive);

  for (int i = 0; kstProperties[i].name; ++i) {
    rc.append(KJS::Reference(this, KJS::Identifier(kstProperties[i].name)));
  }

  rc.append(KJS::Reference(this, KJS::Identifier("version")));
  rc.append(KJS::Reference(this, KJS::Identifier("scriptVersion")));

  return rc;
}
KJS::ReferenceList KstBindEllipse::propList(KJS::ExecState *exec, bool recursive) {
  KJS::ReferenceList rc = KstBindViewObject::propList(exec, recursive);

  for (int i = 0; ellipseProperties[i].name; ++i) {
    rc.append(KJS::Reference(this, KJS::Identifier(ellipseProperties[i].name)));
  }

  return rc;
}
KJS::ReferenceList KstBindTimeInterpretation::propList(KJS::ExecState *exec, bool recursive) {
  KJS::ReferenceList rc = KstBinding::propList(exec, recursive);

  for (int i = 0; timeInterpretationProperties[i].name; ++i) {
    rc.append(KJS::Reference(this, KJS::Identifier(timeInterpretationProperties[i].name)));
  }

  return rc;
}
KJS::ReferenceList KstBindDataObjectCollection::propList(KJS::ExecState *exec, bool recursive) {
    KJS::ReferenceList rc = KstBindCollection::propList(exec, recursive);

    for (int i = 0; dataObjectCollectionProperties[i].name; ++i) {
        rc.append(KJS::Reference(this, KJS::Identifier(dataObjectCollectionProperties[i].name)));
    }

    return rc;
}
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KJS::ReferenceList KstBindWindow::propList(KJS::ExecState *exec, bool recursive) {
  KJS::ReferenceList rc = KstBinding::propList(exec, recursive);

  for (int i = 0; windowProperties[i].name; ++i) {
    rc.append(KJS::Reference(this, KJS::Identifier(windowProperties[i].name)));
  }

  return rc;
}
KJS::ReferenceList KstBindPowerSpectrum::propList(KJS::ExecState *exec, bool recursive) {
  KJS::ReferenceList rc = KstBindDataObject::propList(exec, recursive);

  for (int i = 0; powerSpectrumProperties[i].name; ++i) {
    rc.append(KJS::Reference(this, KJS::Identifier(powerSpectrumProperties[i].name)));
  }

  return rc;
}