void MeanwhileSession::setStatus(Kopete::OnlineStatus status,
        const Kopete::StatusMessage &msg)
{
    HERE;
    mwDebug() << "setStatus: " << status.description() << '('
        << status.internalStatus() << ')' << endl;
    if (status.internalStatus() == 0)
        return;

    struct mwUserStatus stat;
    mwUserStatus_clone(&stat, mwSession_getUserStatus(session));

    free(stat.desc);

    stat.status = (mwStatusType)status.internalStatus();
    if (msg.isEmpty())
        stat.desc = ::strdup(status.description().toUtf8().constData());
    else
        stat.desc = ::strdup(msg.message().toUtf8().constData());

    mwSession_setUserStatus(session, &stat);
    /* will free stat.desc */
    mwUserStatus_clear(&stat);
}
Esempio n. 2
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void FacebookAccount::setStatusMessage(const Kopete::StatusMessage& statusMessage)
{
        if ( ! statusMessage.isEmpty() )
            m_service->setStatusMessage(statusMessage.title());    
}