void onPrimaryOutputChanged() { const KScreen::OutputPtr output(qobject_cast<KScreen::Output*>(sender()), [](void *) {}); Q_ASSERT(output); if (output->isPrimary()) { q->setPrimaryOutput(output); } else { q->setPrimaryOutput(findPrimaryOutput()); } }
MonitorWidget::MonitorWidget(KScreen::OutputPtr output, KScreen::ConfigPtr config, QWidget* parent) : QGroupBox(parent) { this->output = output; this->config = config; ui.setupUi(this); ui.enabledCheckbox->setChecked(output->isEnabled()); QList <KScreen::ModePtr> modeList = output->modes().values(); // Remove duplicate sizes QMap<QString, KScreen::ModePtr> noDuplicateModes; for(const KScreen::ModePtr &mode : qAsConst(modeList)) { if( noDuplicateModes.keys().contains(modeToString(mode)) ) { KScreen::ModePtr actual = noDuplicateModes[modeToString(mode)]; bool isActualPreferred = output->preferredModes().contains(actual->id()); bool isModePreferred = output->preferredModes().contains(mode->id()); if( ( mode->refreshRate() > actual->refreshRate() && !isActualPreferred ) || isModePreferred ) noDuplicateModes[modeToString(mode)] = mode; } else noDuplicateModes[modeToString(mode)] = mode; } // Sort modes by size modeList = noDuplicateModes.values(); qSort(modeList.begin(), modeList.end(), sizeBiggerThan); // Add each mode to the list for (const KScreen::ModePtr &mode : qAsConst(modeList)) { ui.resolutionCombo->addItem(modeToString(mode), mode->id()); if(output->preferredModes().contains(mode->id())) { // Make bold preferredModes QFont font = ui.resolutionCombo->font(); font.setBold(true); ui.resolutionCombo->setItemData(ui.resolutionCombo->count()-1, font, Qt::FontRole); } } connect(ui.resolutionCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(onResolutionChanged(int))); // Select actual mode in list if (output->currentMode()) { // Set the current mode in dropdown int idx = ui.resolutionCombo->findData(output->currentMode()->id()); if (idx < 0) { // Select mode with same size for (const KScreen::ModePtr &mode : qAsConst(modeList)) { if( mode->size() == output->currentMode()->size() ) idx = ui.resolutionCombo->findData(output->currentMode()->id()); } } if(idx < 0) idx = ui.resolutionCombo->findData(output->preferredMode()->id()); if (idx >= 0) ui.resolutionCombo->setCurrentIndex(idx); } updateRefreshRates(); // Update EDID information // KScreen doesn't make much public but that's ok... KScreen::Edid* edid = output->edid(); if (edid && edid->isValid()) { ui.outputInfoLabel->setText( tr("Name: %1\n").arg(edid->name()) % tr("Vendor: %1\n").arg(edid->vendor()) % tr("Serial: %1\n").arg(edid->serial()) % tr("Display size: %1cm x %2cm\n").arg(edid->width()).arg(edid->height()) % tr("Serial number: %1\n").arg(edid->serial()) % tr("EISA device ID: %1\n").arg(edid->eisaId()) ); } if (config->connectedOutputs().count() == 1) { setOnlyMonitor(true); // There isn't always a primary output. Gross. output->setPrimary(true); } ui.xPosSpinBox->setValue(output->pos().x()); ui.yPosSpinBox->setValue(output->pos().y()); // Behavior chooser if (output->isPrimary()) ui.behaviorCombo->setCurrentIndex(PrimaryDisplay); else ui.behaviorCombo->setCurrentIndex(ExtendDisplay); // Insert orientations ui.orientationCombo->addItem(tr("None"), KScreen::Output::None); ui.orientationCombo->addItem(tr("Left"), KScreen::Output::Left); ui.orientationCombo->addItem(tr("Right"), KScreen::Output::Right); ui.orientationCombo->addItem(tr("Inverted"), KScreen::Output::Inverted); switch(output->rotation()) { case KScreen::Output::None: ui.orientationCombo->setCurrentIndex(0); break; case KScreen::Output::Left: ui.orientationCombo->setCurrentIndex(1); break; case KScreen::Output::Right: ui.orientationCombo->setCurrentIndex(2); break; case KScreen::Output::Inverted: ui.orientationCombo->setCurrentIndex(3); break; } connect(ui.enabledCheckbox, SIGNAL(toggled(bool)), this, SLOT(onEnabledChanged(bool))); connect(ui.behaviorCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(onBehaviorChanged(int))); connect(ui.xPosSpinBox, SIGNAL(valueChanged(int)), this, SLOT(onPositionChanged(int))); connect(ui.yPosSpinBox, SIGNAL(valueChanged(int)), this, SLOT(onPositionChanged(int))); connect(ui.orientationCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(onOrientationChanged(int))); // Force update behavior visibility onBehaviorChanged(ui.behaviorCombo->currentIndex()); }