static VALUE touch_distance(VALUE self) { Leap::Pointable * pointer; Data_Get_Struct(self, Leap::Pointable, pointer); return DBL2NUM(pointer->touchDistance()); }
void LeapSample03App::draw() { gl::clear( Color( .97, .93, .79 ) ); Leap::PointableList pointables = leap.frame().pointables(); Leap::InteractionBox iBox = leap.frame().interactionBox(); for ( int p = 0; p < pointables.count(); p++ ) { Leap::Pointable pointable = pointables[p]; #if 1 // ここから追加 // 伸びている指、ツール以外は無視する if ( !pointable.isExtended() ) { continue; } // ここまで追加 #endif Leap::Vector normalizedPosition = iBox.normalizePoint( pointable.stabilizedTipPosition() ); float x = normalizedPosition.x * windowWidth; float y = windowHeight - normalizedPosition.y * windowHeight; // ホバー状態 if ( (pointable.touchDistance() > 0) && (pointable.touchZone() != Leap::Pointable::Zone::ZONE_NONE) ) { gl::color(0, 1, 0, 1 - pointable.touchDistance()); } // タッチ状態 else if ( pointable.touchDistance() <= 0 ) { gl::color(1, 0, 0, -pointable.touchDistance()); } // タッチ対象外 else { gl::color(0, 0, 1, .05); } gl::drawSolidCircle( Vec2f( x, y ), 40 ); } }
void DefaultQtLeapMouseHandler::onFrame(const Leap::Frame &frame) { /////// MOUSE EVENTS ///////// // MOUSE BUTTON PRESSED // MOUSE BUTTON RELEASED // MOUSE MOVE if (this->listeners.empty()) return ; Leap::Pointable pointer = frame.pointable(this->savedMousePointableId); if (!pointer.isValid()) { pointer = frame.pointables().frontmost(); this->savedMousePointableId = pointer.id(); } bool forceRelease = (frame.pointables().count() == 0 && this->mousePressed); QMouseEvent::Type frameMouseEvent = QMouseEvent::None; QPointF globalPointerPos = QtLeapUtils::convertPointablePosToScreenPos(frame.interactionBox(), pointer); Qt::MouseButton button = Qt::NoButton; Qt::MouseButtons buttons = Qt::NoButton; // FINGER TOUCHING AND NO PREVIOUS PRESS -> SETTING BUTTON PRESS if (pointer.touchDistance() <= 0 && pointer.touchZone() == Leap::Pointable::ZONE_TOUCHING && !this->mousePressed) { this->mousePressed = true; frameMouseEvent = QMouseEvent::MouseButtonPress; button = Qt::LeftButton; } else if (this->mousePressed && (pointer.touchDistance() > 0 || pointer.touchZone() == Leap::Pointable::ZONE_NONE || forceRelease)) // FINGER NOT TOUCHING AND PREVIOUS PRESS -> RELEASING BUTTON PRESS { frameMouseEvent = QMouseEvent::MouseButtonRelease; this->mousePressed = false; button = Qt::LeftButton; } else if (frameMouseEvent == QMouseEvent::None && // FINGER IN TOUCHING OR HOVERING ZONE AND NO BUTTON PRESS / RELEASE CHANGE -> MouseMove pointer.touchZone() != Leap::Pointable::ZONE_NONE && globalPointerPos.toPoint() != this->previousPos) { frameMouseEvent = QMouseEvent::MouseMove; this->previousPos = globalPointerPos.toPoint(); QCursor::setPos(this->previousPos); } if (this->mousePressed) buttons |= Qt::LeftButton; if (frameMouseEvent != QMouseEvent::None) foreach (QObject *listener, this->listeners) QCoreApplication::postEvent(listener, new QMouseEvent(frameMouseEvent, QtLeapUtils::convertGlobalPosToLocalPos(listener, globalPointerPos), globalPointerPos, button, buttons, Qt::NoModifier)); }