// Checked: 2010-04-05 (RLVa-1.2.0d) | Modified: RLVa-1.2.0d bool RlvUtil::isNearbyRegion(const std::string& strRegion) { LLWorld::region_list_t regions = LLWorld::getInstance()->getRegionList(); for (LLWorld::region_list_t::const_iterator itRegion = regions.begin(); itRegion != regions.end(); ++itRegion) if ((*itRegion)->getName() == strRegion) return true; return false; }
// Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-1.0.0a void RlvUtil::filterLocation(std::string& strUTF8Text) { // Filter any mention of the surrounding region names LLWorld::region_list_t regions = LLWorld::getInstance()->getRegionList(); const std::string& strHiddenRegion = RlvStrings::getString(RLV_STRING_HIDDEN_REGION); for (LLWorld::region_list_t::const_iterator itRegion = regions.begin(); itRegion != regions.end(); ++itRegion) boost::ireplace_all(strUTF8Text, (*itRegion)->getName(), strHiddenRegion); // Filter any mention of the parcel name LLViewerParcelMgr* pParcelMgr = LLViewerParcelMgr::getInstance(); if (pParcelMgr) boost::ireplace_all(strUTF8Text, pParcelMgr->getAgentParcelName(), RlvStrings::getString(RLV_STRING_HIDDEN_PARCEL)); }
// Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-1.0.0a void RlvUtil::filterLocation(std::string& strUTF8Text) { // TODO-RLVa: if either the region or parcel name is a simple word such as "a" or "the" then confusion will ensue? // -> not sure how you would go about preventing this though :|... // Filter any mention of the surrounding region names LLWorld::region_list_t regions = LLWorld::getInstance()->getRegionList(); const std::string& strHiddenRegion = RlvStrings::getString(RLV_STRING_HIDDEN_REGION); for (LLWorld::region_list_t::const_iterator itRegion = regions.begin(); itRegion != regions.end(); ++itRegion) rlvStringReplace(strUTF8Text, (*itRegion)->getName(), strHiddenRegion); // Filter any mention of the parcel name LLViewerParcelMgr* pParcelMgr = LLViewerParcelMgr::getInstance(); if (pParcelMgr) rlvStringReplace(strUTF8Text, pParcelMgr->getAgentParcelName(), RlvStrings::getString(RLV_STRING_HIDDEN_PARCEL)); }