Esempio n. 1
0
MeshLib::Mesh* MshEditor::getMeshSurface(const MeshLib::Mesh &mesh, const double* dir)
{
	INFO ("Extracting mesh surface...");
	const std::vector<MeshLib::Element*> all_elements (mesh.getElements());
	const std::vector<MeshLib::Node*> all_nodes (mesh.getNodes());

	std::vector<MeshLib::Element*> sfc_elements;
	get2DSurfaceElements(all_elements, sfc_elements, dir, mesh.getDimension());

	std::vector<MeshLib::Node*> sfc_nodes;
	std::vector<unsigned> node_id_map(mesh.getNNodes());
	get2DSurfaceNodes(all_nodes, sfc_nodes, sfc_elements, node_id_map);

	// create new elements vector with newly created nodes
	const size_t nNewElements (sfc_elements.size());
	std::vector<MeshLib::Element*> new_elements(sfc_elements.size());
	for (unsigned i=0; i<nNewElements; ++i)
	{
		MeshLib::Element* elem (sfc_elements[i]);
		if (elem->getType() == MshElemType::TRIANGLE) {
			MeshLib::Node** tri_nodes = new MeshLib::Node*[3];
			for (unsigned k(0); k<3; k++)
				tri_nodes[k] = sfc_nodes[node_id_map[elem->getNode(k)->getID()]];
			new_elements[i] = new MeshLib::Tri(tri_nodes);
		} else {
			MeshLib::Node** quad_nodes = new MeshLib::Node*[4];
			for (unsigned k(0); k<3; k++)
				quad_nodes[k] = sfc_nodes[node_id_map[elem->getNode(k)->getID()]];
			new_elements[i] = new MeshLib::Quad(quad_nodes);
		}
		delete sfc_elements[i];
	}

	return new Mesh("SurfaceMesh", sfc_nodes, new_elements);
}
Esempio n. 2
0
static void checkJacobianDeterminant(const double detJ,
                                     MeshLib::Element const& element)
{
    if (detJ > 0)  // The usual case
        return;

    if (detJ < 0)
    {
        ERR("det J = %g is negative for element %d.", detJ, element.getID());
#ifndef NDEBUG
        std::cerr << element << "\n";
#endif  // NDEBUG
        OGS_FATAL("Please check the node numbering of the element.");
    }

    if (detJ == 0)
    {
        ERR("det J is zero for element %d.", element.getID());
#ifndef NDEBUG
        std::cerr << element << "\n";
#endif  // NDEBUG
        OGS_FATAL(
            "Please check whether:\n"
            "\t the element nodes may have the same coordinates,\n"
            "\t or the coordinates of all nodes are not given on the x-axis "
            "for a 1D problem or in the xy-plane in the 2D case.");
    }
}
bool BoundaryElementsAlongPolyline::includesAllEdgeNodeIDs(const std::vector<std::size_t> &vec_node_ids, const MeshLib::Element &edge, std::vector<std::size_t> &edge_node_distances) const
{
    unsigned j=0;
    for (; j<edge.getNumberOfBaseNodes(); j++) {
        auto itr = std::find(vec_node_ids.begin(), vec_node_ids.end(), edge.getNodeIndex(j));
        if (itr != vec_node_ids.end())
            edge_node_distances.push_back(std::distance(vec_node_ids.begin(), itr));
        else
            break;
    }
    return (j==edge.getNumberOfBaseNodes());
}
Esempio n. 4
0
bool convertMeshToGeo(const MeshLib::Mesh &mesh, GeoLib::GEOObjects &geo_objects, double eps)
{
    if (mesh.getDimension() != 2)
    {
        ERR ("Mesh to geometry conversion is only working for 2D meshes.");
        return false;
    }

    // nodes to points conversion
    std::string mesh_name(mesh.getName());
    {
        auto points = std::make_unique<std::vector<GeoLib::Point*>>();
        points->reserve(mesh.getNumberOfNodes());

        for (auto node_ptr : mesh.getNodes())
            points->push_back(new GeoLib::Point(*node_ptr, node_ptr->getID()));

        geo_objects.addPointVec(std::move(points), mesh_name, nullptr, eps);
    }
    const std::vector<std::size_t> id_map (geo_objects.getPointVecObj(mesh_name)->getIDMap());

    // elements to surface triangles conversion
    std::string const mat_name ("MaterialIDs");
    auto bounds (MeshInformation::getValueBounds<int>(mesh, mat_name));
    const unsigned nMatGroups(bounds.second-bounds.first+1);
    auto sfcs = std::make_unique<std::vector<GeoLib::Surface*>>();
    sfcs->reserve(nMatGroups);
    auto const& points = *geo_objects.getPointVec(mesh_name);
    for (unsigned i=0; i<nMatGroups; ++i)
        sfcs->push_back(new GeoLib::Surface(points));

    const std::vector<MeshLib::Element*> &elements = mesh.getElements();
    const std::size_t nElems (mesh.getNumberOfElements());

    MeshLib::PropertyVector<int> const*const materialIds =
        mesh.getProperties().existsPropertyVector<int>("MaterialIDs")
            ? mesh.getProperties().getPropertyVector<int>("MaterialIDs")
            : nullptr;

    for (unsigned i=0; i<nElems; ++i)
    {
        auto surfaceId = !materialIds ? 0 : ((*materialIds)[i] - bounds.first);
        MeshLib::Element* e (elements[i]);
        if (e->getGeomType() == MeshElemType::TRIANGLE)
            (*sfcs)[surfaceId]->addTriangle(id_map[e->getNodeIndex(0)], id_map[e->getNodeIndex(1)], id_map[e->getNodeIndex(2)]);
        if (e->getGeomType() == MeshElemType::QUAD)
        {
            (*sfcs)[surfaceId]->addTriangle(id_map[e->getNodeIndex(0)], id_map[e->getNodeIndex(1)], id_map[e->getNodeIndex(2)]);
            (*sfcs)[surfaceId]->addTriangle(id_map[e->getNodeIndex(0)], id_map[e->getNodeIndex(2)], id_map[e->getNodeIndex(3)]);
        }
        // all other element types are ignored (i.e. lines)
    }

    std::for_each(sfcs->begin(), sfcs->end(), [](GeoLib::Surface* sfc){ if (sfc->getNumberOfTriangles()==0) delete sfc; sfc = nullptr;});
    auto sfcs_end = std::remove(sfcs->begin(), sfcs->end(), nullptr);
    sfcs->erase(sfcs_end, sfcs->end());

    geo_objects.addSurfaceVec(std::move(sfcs), mesh_name);
    return true;
}
Esempio n. 5
0
MeshLib::Mesh* MeshSurfaceExtraction::getMeshBoundary(const MeshLib::Mesh &mesh)
{
	if (mesh.getDimension()==1)
		return nullptr;

	// For 3D meshes return the 2D surface
	if (mesh.getDimension()==3)
	{
		MathLib::Vector3 dir(0,0,0);
		return getMeshSurface(mesh, dir, 90);
	}

	// For 2D meshes return the boundary lines
	std::vector<MeshLib::Node*> nodes = MeshLib::copyNodeVector(mesh.getNodes());
	std::vector<MeshLib::Element*> boundary_elements;

	std::vector<MeshLib::Element*> const& org_elems (mesh.getElements());
	for (auto it=org_elems.begin(); it!=org_elems.end(); ++it)
	{
		MeshLib::Element* elem (*it);
		std::size_t const n_edges (elem->getNEdges());
		for (std::size_t i=0; i<n_edges; ++i)
			if (elem->getNeighbor(i) == nullptr)
			{
				MeshLib::Element const*const edge (elem->getEdge(i));
				boundary_elements.push_back(MeshLib::copyElement(edge, nodes));
				delete edge;
			}
	}
	MeshLib::Mesh* result = new MeshLib::Mesh("Boundary Mesh", nodes, boundary_elements);
	MeshLib::NodeSearch ns(*result);
	if (ns.searchUnused() == 0) {
		return result;
	} else {
		auto removed = MeshLib::removeNodes(*result, ns.getSearchedNodeIDs(), result->getName());
		delete result;
		return removed;
	}
}
Esempio n. 6
0
void Mesh::setElementsConnectedToNodes()
{
    const size_t nElements (_elements.size());
    for (unsigned i=0; i<nElements; ++i)
    {
        MeshLib::Element* element = _elements[i];
        const unsigned nNodes (element->getNNodes());
        for (unsigned j=0; j<nNodes; ++j)
            element->_nodes[j]->addElement(element);
    }
#ifndef NDEBUG
    // search for nodes that are not part of any element
    unsigned count(0);
    const size_t nNodes (_nodes.size());
    for (unsigned i=0; i<nNodes; ++i)
        if (_nodes[i]->getNElements() == 0)
        {
            WARN ("Node %d is not part of any element.", i);
            ++count;
        }
    if (count)
        WARN ("%d unused mesh nodes found.", count);
#endif
}
Esempio n. 7
0
PostProcessTool::PostProcessTool(
    MeshLib::Mesh const& org_mesh,
    std::vector<MeshLib::Node*> const& vec_fracture_nodes,
    std::vector<MeshLib::Element*> const& vec_fracutre_matrix_elements)
    :_org_mesh(org_mesh)
{
    if (!org_mesh.getProperties().hasPropertyVector("displacement")
        || !org_mesh.getProperties().hasPropertyVector("displacement_jump1")
        || !org_mesh.getProperties().hasPropertyVector("levelset1")
        )
    {
        OGS_FATAL("The given mesh does not have relevant properties");
    }

    // clone nodes and elements
    std::vector<MeshLib::Node*> new_nodes(MeshLib::copyNodeVector(org_mesh.getNodes()));
    std::vector<MeshLib::Element*> new_eles(
        MeshLib::copyElementVector(org_mesh.getElements(), new_nodes));

    // duplicate fracture nodes
    for (auto const* org_node : vec_fracture_nodes)
    {
        auto duplicated_node = new MeshLib::Node(org_node->getCoords(), new_nodes.size());
        new_nodes.push_back(duplicated_node);
        _map_dup_newNodeIDs[org_node->getID()] = duplicated_node->getID();
    }

    // split elements using the new duplicated nodes
    auto prop_levelset = org_mesh.getProperties().getPropertyVector<double>("levelset1");
    for (auto const* org_e : vec_fracutre_matrix_elements)
    {
        // only matrix elements
        if (org_e->getDimension() != org_mesh.getDimension())
            continue;

        auto const eid = org_e->getID();

        // keep original if the element has levelset=0
        if ((*prop_levelset)[eid] == 0)
            continue;

        // replace fracture nodes with duplicated ones
        MeshLib::Element* e = new_eles[eid];
        for (unsigned i=0; i<e->getNumberOfNodes(); i++)
        {
            // only fracture nodes
            auto itr = _map_dup_newNodeIDs.find(e->getNodeIndex(i));
            if (itr == _map_dup_newNodeIDs.end())
                continue;

            // check if a node belongs to the particular fracture group
            auto itr2 = std::find_if(vec_fracture_nodes.begin(), vec_fracture_nodes.end(),
                                     [&](MeshLib::Node const*node) { return node->getID()==e->getNodeIndex(i);});
            if (itr2 == vec_fracture_nodes.end())
                continue;

            e->setNode(i, new_nodes[itr->second]);
        }
    }

    // new mesh
    _output_mesh.reset(new MeshLib::Mesh(org_mesh.getName(), new_nodes, new_eles));
    createProperties<int>();
    createProperties<double>();
    copyProperties<int>();
    copyProperties<double>();
    calculateTotalDisplacement();
}
Esempio n. 8
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bool test(MeshLib::Element const& element)
{
    using ShapeMatricesType = ShapeMatrixPolicyType<ShapeFunction, GlobalDim>;
    using FemType =
        NumLib::TemplateIsoparametric<ShapeFunction, ShapeMatricesType>;

    // Test if the cast is possible.
    bool const dynamic_cast_failed =
        dynamic_cast<typename ShapeFunction::MeshElement const*>(&element) ==
        nullptr;
    EXPECT_FALSE(dynamic_cast_failed);
    if (dynamic_cast_failed)
    {
        return false;
    }
    FemType fe{
        static_cast<typename ShapeFunction::MeshElement const&>(element)};

    bool result = true;

    // For each node evaluate the shape functions at natural coordinates and
    // test if only the corresponding shape function has value 1 and all others
    // must return 0.
    int const number_nodes = element.getNumberOfNodes();
    for (int n = 0; n < number_nodes; ++n)
    {
        // Evaluate shape matrices at natural coordinates.
        typename ShapeMatricesType::ShapeMatrices shape_matrices{
            ShapeFunction::DIM, GlobalDim, ShapeFunction::NPOINTS};
        // Compute only N, because for pyramid the detJ becomes zero at the
        // apex, and we only use N in the following test anyway.
        fe.template computeShapeFunctions<NumLib::ShapeMatrixType::N>(
            NumLib::NaturalCoordinates<
                typename ShapeFunction::MeshElement>::coordinates[n]
                .data(),
            shape_matrices, GlobalDim, false /* axial symmetry */);

        auto const& N = shape_matrices.N;
        for (int p = 0; p < static_cast<int>(ShapeFunction::NPOINTS); ++p)
        {
            if (p == n)
            {
                if (N[p] != 1)
                {
                    EXPECT_EQ(1, N[p]) << "for n = " << n << ", p = " << p
                                       << " and dimension " << GlobalDim;
                    result = false;
                }
            }
            else
            {
                if (N[p] != 0)
                {
                    EXPECT_EQ(0, N[p]) << "for n = " << n << ", p = " << p
                                       << " and dimension " << GlobalDim;
                    result = false;
                }
            }
        }
    }
    return result;
}
Esempio n. 9
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void MeshLayerMapper::addLayerToMesh(const MeshLib::Mesh &dem_mesh, unsigned layer_id, GeoLib::Raster const& raster)
{
    const unsigned pyramid_base[3][4] =
    {
        {1, 3, 4, 2}, // Point 4 missing
        {2, 4, 3, 0}, // Point 5 missing
        {0, 3, 4, 1}, // Point 6 missing
    };

    std::size_t const nNodes = dem_mesh.getNumberOfNodes();
    std::vector<MeshLib::Node*> const& nodes = dem_mesh.getNodes();
    int const last_layer_node_offset = layer_id * nNodes;

    // add nodes for new layer
    for (std::size_t i=0; i<nNodes; ++i)
        _nodes.push_back(getNewLayerNode(*nodes[i], *_nodes[last_layer_node_offset + i], raster, _nodes.size()));

    std::vector<MeshLib::Element*> const& elems = dem_mesh.getElements();
    std::size_t const nElems (dem_mesh.getNumberOfElements());

    for (std::size_t i=0; i<nElems; ++i)
    {
        MeshLib::Element* elem (elems[i]);
        if (elem->getGeomType() != MeshLib::MeshElemType::TRIANGLE)
            continue;
        unsigned node_counter(3), missing_idx(0);
        std::array<MeshLib::Node*, 6> new_elem_nodes;
        for (unsigned j=0; j<3; ++j)
        {
            new_elem_nodes[j] = _nodes[_nodes[last_layer_node_offset + elem->getNodeIndex(j)]->getID()];
            new_elem_nodes[node_counter] = (_nodes[last_layer_node_offset + elem->getNodeIndex(j) + nNodes]);
            if (new_elem_nodes[j]->getID() != new_elem_nodes[node_counter]->getID())
                node_counter++;
            else
                missing_idx = j;
        }

        switch (node_counter)
        {
        case 6:
            _elements.push_back(new MeshLib::Prism(new_elem_nodes));
            _materials.push_back(layer_id);
            break;
        case 5:
            std::array<MeshLib::Node*, 5> pyramid_nodes;
            pyramid_nodes[0] = new_elem_nodes[pyramid_base[missing_idx][0]];
            pyramid_nodes[1] = new_elem_nodes[pyramid_base[missing_idx][1]];
            pyramid_nodes[2] = new_elem_nodes[pyramid_base[missing_idx][2]];
            pyramid_nodes[3] = new_elem_nodes[pyramid_base[missing_idx][3]];
            pyramid_nodes[4] = new_elem_nodes[missing_idx];
            _elements.push_back(new MeshLib::Pyramid(pyramid_nodes));
            _materials.push_back(layer_id);
            break;
        case 4:
            std::array<MeshLib::Node*, 4> tet_nodes;
            std::copy(new_elem_nodes.begin(), new_elem_nodes.begin() + node_counter, tet_nodes.begin());
            _elements.push_back(new MeshLib::Tet(tet_nodes));
            _materials.push_back(layer_id);
            break;
        default:
            continue;
        }
    }
}