void ColourValue::ProtoSerialize(XML::Node& CurrentRoot) const { Mezzanine::XML::Node VecNode = CurrentRoot.AppendChild(this->ColourValue::GetSerializableName()); VecNode.SetName(this->ColourValue::GetSerializableName()); Mezzanine::XML::Attribute VersionAttr = VecNode.AppendAttribute("Version"); Mezzanine::XML::Attribute RAttr = VecNode.AppendAttribute("Red"); Mezzanine::XML::Attribute GAttr = VecNode.AppendAttribute("Green"); Mezzanine::XML::Attribute BAttr = VecNode.AppendAttribute("Blue"); Mezzanine::XML::Attribute AAttr = VecNode.AppendAttribute("Alpha"); if( VersionAttr && RAttr && BAttr && GAttr && AAttr) { if( VersionAttr.SetValue("1") && RAttr.SetValue(this->RedChannel) && BAttr.SetValue(this->BlueChannel) && GAttr.SetValue(this->GreenChannel) && AAttr.SetValue(this->AlphaChannel)) { return; }else{ SerializeError("Create XML Attribute Values", this->ColourValue::GetSerializableName(),true); } }else{ SerializeError("Create XML Attributes", this->ColourValue::GetSerializableName(),true); } }
void Transform::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node TransformNode = CurrentRoot.AppendChild(SerializableName()); // The base node all the base constraint stuff will go in if (!TransformNode) { SerializeError("Create TransformNode", SerializableName()); } Mezzanine::XML::Attribute Version = TransformNode.AppendAttribute("Version"); // Version if (!Version) { SerializeError("Create Version", SerializableName()); } Version.SetValue(1); this->Location.ProtoSerialize(TransformNode); this->Rotation.ProtoSerialize(TransformNode); }