Esempio n. 1
0
int MWWorld::ContainerStore::restockCount(const std::string &id)
{
    int total=0;
    for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
        if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
            if (iter->getCellRef().getSoul().empty())
                total += iter->getRefData().getCount();
    return total;
}
Esempio n. 2
0
                virtual void execute (Interpreter::Runtime& runtime)
                {

                    MWWorld::Ptr ptr = R()(runtime);

                    std::string soul = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);


                    for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
                    {
                        if (::Misc::StringUtils::ciEqual(iter->getCellRef().mSoul, soul))
                        {

                            if(iter->getRefData().getCount() <= 1)
                            {
                                MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter);
                                iter->getRefData().setCount(0);
                            }
                            else
                            {
                                int original = iter->getRefData().getCount();
                                iter->getRefData().setCount(1);
                                MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter);
                                iter->getRefData().setCount(original - 1);
                            }

                            break;
                        }
                    }
                }
Esempio n. 3
0
    void TradeWindow::addOrRemoveGold(int amount)
    {
        bool goldFound = false;
        MWWorld::Ptr gold;
        MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
        MWWorld::ContainerStore& playerStore = MWWorld::Class::get(player).getContainerStore(player);

        for (MWWorld::ContainerStoreIterator it = playerStore.begin();
                it != playerStore.end(); ++it)
        {
            if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, "gold_001"))
            {
                goldFound = true;
                gold = *it;
            }
        }
        if (goldFound)
        {
            gold.getRefData().setCount(gold.getRefData().getCount() + amount);
        }
        else
        {
            assert(amount > 0);
            MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), "Gold_001");
            ref.getPtr().getRefData().setCount(amount);
            playerStore.add(ref.getPtr());
        }
    }
Esempio n. 4
0
    void ProjectileManager::moveProjectiles(float duration)
    {
        for (std::vector<ProjectileState>::iterator it = mProjectiles.begin(); it != mProjectiles.end();)
        {
            // gravity constant - must be way lower than the gravity affecting actors, since we're not
            // simulating aerodynamics at all
            it->mVelocity -= osg::Vec3f(0, 0, 627.2f * 0.1f) * duration;

            osg::Vec3f pos(it->mNode->getPosition());
            osg::Vec3f newPos = pos + it->mVelocity * duration;

            osg::Quat orient;
            orient.makeRotate(osg::Vec3f(0,1,0), it->mVelocity);
            it->mNode->setAttitude(orient);
            it->mNode->setPosition(newPos);

            update(*it, duration);

            MWWorld::Ptr caster = it->getCaster();

            // Check for impact
            // TODO: use a proper btRigidBody / btGhostObject?
            MWPhysics::PhysicsSystem::RayResult result = mPhysics->castRay(pos, newPos, caster, 0xff, MWPhysics::CollisionType_Projectile);

            bool underwater = MWBase::Environment::get().getWorld()->isUnderwater(MWMechanics::getPlayer().getCell(), newPos);
            if (result.mHit || underwater)
            {
                if (result.mHit)
                {
                    MWWorld::ManualRef projectileRef(MWBase::Environment::get().getWorld()->getStore(), it->mId);

                    // Try to get a Ptr to the bow that was used. It might no longer exist.
                    MWWorld::Ptr bow = projectileRef.getPtr();
                    if (!caster.isEmpty())
                    {
                        MWWorld::InventoryStore& inv = caster.getClass().getInventoryStore(caster);
                        MWWorld::ContainerStoreIterator invIt = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
                        if (invIt != inv.end() && Misc::StringUtils::ciEqual(invIt->getCellRef().getRefId(), it->mBowId))
                            bow = *invIt;
                    }

                    if (caster.isEmpty())
                        caster = result.mHitObject;

                    MWMechanics::projectileHit(caster, result.mHitObject, bow, projectileRef.getPtr(), result.mHitPos, it->mAttackStrength);
                }

                if (underwater)
                    mRendering->emitWaterRipple(newPos);

                mParent->removeChild(it->mNode);
                it = mProjectiles.erase(it);
                continue;
            }

            ++it;
        }
    }
Esempio n. 5
0
    boost::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor) const
    {
        const std::string lockedSound = "LockedChest";
        const std::string trapActivationSound = "Disarm Trap Fail";

        MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
        MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);

        bool needKey = ptr.getCellRef().lockLevel>0;
        bool hasKey = false;
        std::string keyName;
        for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
        {
            if (it->getCellRef ().refID == ptr.getCellRef().key)
            {
                hasKey = true;
                keyName = MWWorld::Class::get(*it).getName(*it);
            }
        }

        if (needKey && hasKey)
        {
            MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}", std::vector<std::string>());
            ptr.getCellRef().lockLevel = 0;
            // using a key disarms the trap
            ptr.getCellRef().trap = "";
        }


        if (!needKey || hasKey)
        {
            if(ptr.getCellRef().trap.empty())
            {
                boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
                return action;
            }
            else
            {
                // Trap activation goes here
                std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
                boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
                action->setSound(trapActivationSound);
                ptr.getCellRef().trap = "";
                return action;
            }
        }
        else
        {
            boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
            action->setSound(lockedSound);
            return action;
        }
    }
Esempio n. 6
0
 int TradeWindow::getMerchantGold()
 {
     int merchantGold = 0;
     MWWorld::ContainerStore store = mPtr.getClass().getContainerStore(mPtr);
     for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
     {
         if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, MWWorld::ContainerStore::sGoldId))
             merchantGold += it->getRefData().getCount();
     }
     return merchantGold;
 }
Esempio n. 7
0
    int InventoryWindow::getPlayerGold()
    {
        MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);

        for (MWWorld::ContainerStoreIterator it = invStore.begin();
                it != invStore.end(); ++it)
        {
            if (toLower(it->getCellRef().refID) == "gold_001")
                return it->getRefData().getCount();
        }
        return 0;
    }
Esempio n. 8
0
    int InventoryWindow::getPlayerGold()
    {
        MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);

        for (MWWorld::ContainerStoreIterator it = invStore.begin();
                it != invStore.end(); ++it)
        {
            if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, "gold_001"))
                return it->getRefData().getCount();
        }
        return 0;
    }
Esempio n. 9
0
                virtual void execute (Interpreter::Runtime& runtime)
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string item = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);

                    Interpreter::Type_Integer sum = 0;

                    for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
                        if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, item))
                            sum += iter->getRefData().getCount();

                    runtime.push (sum);
                }
Esempio n. 10
0
    void Enchanting::payForEnchantment() const
    {
        MWWorld::Ptr gold;

        MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
        MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);

        for (MWWorld::ContainerStoreIterator it = store.begin();
                it != store.end(); ++it)
        {
            if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, "gold_001"))
            {
                gold = *it;
            }
        }

        gold.getRefData().setCount(gold.getRefData().getCount() - getEnchantPrice());
    }
Esempio n. 11
0
                virtual void execute(Interpreter::Runtime &runtime)
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string item = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore (ptr);
                    for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
                    {
                        MWWorld::ContainerStoreIterator it = invStore.getSlot (slot);
                        if (it != invStore.end() && Misc::StringUtils::ciEqual(it->getCellRef().mRefID, item))
                        {
                            runtime.push(1);
                            return;
                        }
                    }
                    runtime.push(0);
                }
Esempio n. 12
0
                virtual void execute (Interpreter::Runtime& runtime)
                {

                    MWWorld::Ptr ptr = R()(runtime);

                    std::string item = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    Interpreter::Type_Integer amount = runtime[0].mInteger;
                    runtime.pop();

                    if (amount<0)
                        throw std::runtime_error ("amount must be non-negative");

                    // no-op
                    if (amount == 0)
                        return;

                    MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);


                    for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
                    {
                        if (::Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, item))
                        {
                            if(iter->getRefData().getCount() <= amount)
                            {
                                MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter);
                                iter->getRefData().setCount(0);
                            }
                            else
                            {
                                int original = iter->getRefData().getCount();
                                iter->getRefData().setCount(amount);
                                MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter);
                                iter->getRefData().setCount(original - amount);
                            }

                            break;
                        }
                    }
                }
Esempio n. 13
0
                virtual void execute(Interpreter::Runtime &runtime)
                {
                    MWWorld::Ptr ptr = R()(runtime);
      
		    const std::string &name = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore (ptr);
                    for (MWWorld::ContainerStoreIterator it = invStore.begin(MWWorld::ContainerStore::Type_Miscellaneous);
                         it != invStore.end(); ++it)
                    {

                        if (Misc::StringUtils::ciEqual(it->getCellRef().mSoul, name))
                        {
                            runtime.push(1);
                            return;
                        }
                    }
                    runtime.push(0);
                }
Esempio n. 14
0
                virtual void execute(Interpreter::Runtime &runtime)
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string item = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore (ptr);
                    MWWorld::ContainerStoreIterator it = invStore.begin();
                    for (; it != invStore.end(); ++it)
                    {
                        if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, item))
                            break;
                    }
                    if (it == invStore.end())
                        throw std::runtime_error("Item to equip not found");

                    MWWorld::ActionEquip action (*it);
                    action.execute(ptr);
                }
Esempio n. 15
0
                virtual void execute(Interpreter::Runtime &runtime)
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string item = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore (ptr);
                    MWWorld::ContainerStoreIterator it = invStore.begin();
                    for (; it != invStore.end(); ++it)
                    {
                        if (::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), item))
                            break;
                    }
                    if (it == invStore.end())
                        throw std::runtime_error("Item to equip not found");

                    MWWorld::ActionEquip action (*it);
                    action.execute(ptr);

                    if (ptr.getRefData().getHandle() == "player" && !ptr.getClass().getScript(ptr).empty())
                        ptr.getRefData().getLocals().setVarByInt(ptr.getClass().getScript(ptr), "onpcequip", 1);
                }
Esempio n. 16
0
                virtual void execute (Interpreter::Runtime& runtime)
                {

                    MWWorld::Ptr ptr = R()(runtime);

                    std::string soul = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);


                    for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
                    {
                        if (::Misc::StringUtils::ciEqual(iter->getCellRef().mSoul, soul))
                        {
                            if (iter->getRefData().getCount() <= 1)
                                iter->getRefData().setCount (0);
                            else
                                iter->getRefData().setCount (iter->getRefData().getCount() - 1);
                            break;
                        }
                    }
                }
Esempio n. 17
0
boost::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor) const
{
    if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
        return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());

    const std::string lockedSound = "LockedChest";
    const std::string trapActivationSound = "Disarm Trap Fail";

    MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
    MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);

    bool needKey = ptr.getCellRef().mLockLevel>0;
    bool hasKey = false;
    std::string keyName;

    // make key id lowercase
    std::string keyId = ptr.getCellRef().mKey;
    Misc::StringUtils::toLower(keyId);
    for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
    {
        std::string refId = it->getCellRef().mRefID;
        Misc::StringUtils::toLower(refId);
        if (refId == keyId)
        {
            hasKey = true;
            keyName = MWWorld::Class::get(*it).getName(*it);
        }
    }

    if (needKey && hasKey)
    {
        MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
        ptr.getCellRef().mLockLevel = 0;
        // using a key disarms the trap
        ptr.getCellRef().mTrap = "";
    }


    if (!needKey || hasKey)
    {
        if(ptr.getCellRef().mTrap.empty())
        {
            boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
            return action;
        }
        else
        {
            // Trap activation goes here
            std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
            boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
            action->setSound(trapActivationSound);
            ptr.getCellRef().mTrap = "";
            return action;
        }
    }
    else
    {
        boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
        action->setSound(lockedSound);
        return action;
    }
}
Esempio n. 18
0
    boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor) const
    {
        MWWorld::LiveCellRef<ESM::Door> *ref =
            ptr.get<ESM::Door>();

        const std::string &openSound = ref->mBase->mOpenSound;
        //const std::string &closeSound = ref->mBase->closeSound;
        const std::string lockedSound = "LockedDoor";
        const std::string trapActivationSound = "Disarm Trap Fail";

        MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
        MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);

        bool needKey = ptr.getCellRef().mLockLevel>0;
        bool hasKey = false;
        std::string keyName;

        // make key id lowercase
        std::string keyId = ptr.getCellRef().mKey;
        std::transform(keyId.begin(), keyId.end(), keyId.begin(), ::tolower);
        for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
        {
            std::string refId = it->getCellRef().mRefID;
            std::transform(refId.begin(), refId.end(), refId.begin(), ::tolower);
            if (refId == keyId)
            {
                hasKey = true;
                keyName = MWWorld::Class::get(*it).getName(*it);
            }
        }

        if (needKey && hasKey)
        {
            MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}", std::vector<std::string>());
            ptr.getCellRef().mLockLevel = 0;
            // using a key disarms the trap
            ptr.getCellRef().mTrap = "";
        }

        if (!needKey || hasKey)
        {
            if(!ptr.getCellRef().mTrap.empty())
            {
                // Trap activation
                std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;

                boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);

                action->setSound(trapActivationSound);
                ptr.getCellRef().mTrap = "";

                return action;
            }

            if (ref->mRef.mTeleport)
            {
                // teleport door
                /// \todo remove this if clause once ActionTeleport can also support other actors
                if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor)
                {
                    boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest));

                    action->setSound(openSound);

                    return action;
                }
                else
                {
                    // another NPC or a creature is using the door
                    return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
                }
            }
            else
            {
                // animated door
                // TODO return action for rotating the door

                // This is a little pointless, but helps with testing
                boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);

                action->setSound(openSound);

                return action;
            }
        }
        else
        {
            // locked, and we can't open.
            boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
            action->setSound(lockedSound);
            return action;
        }
    }
Esempio n. 19
0
    void ProjectileManager::moveProjectiles(float duration)
    {
        for (std::vector<ProjectileState>::iterator it = mProjectiles.begin(); it != mProjectiles.end();)
        {
            // gravity constant - must be way lower than the gravity affecting actors, since we're not
            // simulating aerodynamics at all
            it->mVelocity -= Ogre::Vector3(0, 0, 627.2f * 0.1f) * duration;

            Ogre::Vector3 pos(it->mNode->getPosition());
            Ogre::Vector3 newPos = pos + it->mVelocity * duration;

            Ogre::Quaternion orient = Ogre::Vector3::UNIT_Y.getRotationTo(it->mVelocity);
            it->mNode->setOrientation(orient);
            it->mNode->setPosition(newPos);

            update(it->mObject, duration);

            // Check for impact
            // TODO: use a proper btRigidBody / btGhostObject?
            btVector3 from(pos.x, pos.y, pos.z);
            btVector3 to(newPos.x, newPos.y, newPos.z);
            std::vector<std::pair<float, std::string> > collisions = mPhysEngine.rayTest2(from, to, OEngine::Physic::CollisionType_Projectile);
            bool hit=false;

            for (std::vector<std::pair<float, std::string> >::iterator cIt = collisions.begin(); cIt != collisions.end() && !hit; ++cIt)
            {
                MWWorld::Ptr obstacle = MWBase::Environment::get().getWorld()->searchPtrViaHandle(cIt->second);

                MWWorld::Ptr caster = MWBase::Environment::get().getWorld()->searchPtrViaActorId(it->mActorId);

                // Arrow intersects with player immediately after shooting :/
                if (obstacle == caster)
                    continue;

                MWWorld::ManualRef projectileRef(MWBase::Environment::get().getWorld()->getStore(), it->mId);

                // Try to get a Ptr to the bow that was used. It might no longer exist.
                MWWorld::Ptr bow = projectileRef.getPtr();
                if (!caster.isEmpty())
                {
                    MWWorld::InventoryStore& inv = caster.getClass().getInventoryStore(caster);
                    MWWorld::ContainerStoreIterator invIt = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
                    if (invIt != inv.end() && Misc::StringUtils::ciEqual(invIt->getCellRef().getRefId(), it->mBowId))
                        bow = *invIt;
                }

                if (caster.isEmpty())
                    caster = obstacle;

                MWMechanics::projectileHit(caster, obstacle, bow, projectileRef.getPtr(), pos + (newPos - pos) * cIt->first);

                hit = true;
            }
            if (hit)
            {
                mSceneMgr->destroySceneNode(it->mNode);

                it = mProjectiles.erase(it);
                continue;
            }
            else
                ++it;
        }
    }
Esempio n. 20
0
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

    switch (select.getFunction())
    {
        case SelectWrapper::Function_Journal:

            return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());

        case SelectWrapper::Function_Item:
        {
            MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);

            int sum = 0;

            std::string name = select.getName();

            for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
                if (Misc::StringUtils::lowerCase(iter->getCellRef().mRefID) == name)
                    sum += iter->getRefData().getCount();

            return sum;
        }

        case SelectWrapper::Function_Dead:

            return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());

        case SelectWrapper::Function_Choice:

            return mChoice;

        case SelectWrapper::Function_AiSetting:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAiSetting (select.getArgument());

        case SelectWrapper::Function_PcAttribute:

            return MWWorld::Class::get (player).getCreatureStats (player).
                getAttribute (select.getArgument()).getModified();

        case SelectWrapper::Function_PcSkill:

            return static_cast<int> (MWWorld::Class::get (player).
                getNpcStats (player).getSkill (select.getArgument()).getModified());

        case SelectWrapper::Function_FriendlyHit:
        {
            int hits = MWWorld::Class::get (mActor).getCreatureStats (mActor).getFriendlyHits();

            return hits>4 ? 4 : hits;
        }

        case SelectWrapper::Function_PcLevel:

            return MWWorld::Class::get (player).getCreatureStats (player).getLevel();

        case SelectWrapper::Function_PcGender:

            return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;

        case SelectWrapper::Function_PcClothingModifier:
        {
            MWWorld::InventoryStore& store = MWWorld::Class::get (player).getInventoryStore (player);

            int value = 0;

            for (int i=0; i<=15; ++i) // everything except thigns held in hands and amunition
            {
                MWWorld::ContainerStoreIterator slot = store.getSlot (i);

                if (slot!=store.end())
                    value += MWWorld::Class::get (*slot).getValue (*slot);
            }

            return value;
        }

        case SelectWrapper::Function_PcCrimeLevel:

            return MWWorld::Class::get (player).getNpcStats (player).getBounty();

        case SelectWrapper::Function_RankRequirement:
        {
            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return 0;

            std::string faction =
                MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;

            int rank = getFactionRank (player, faction);

            if (rank>=9)
                return 0; // max rank

            int result = 0;

            if (hasFactionRankSkillRequirements (player, faction, rank+1))
                result += 1;

            if (hasFactionRankReputationRequirements (player, faction, rank+1))
                result += 2;

            return result;
        }

        case SelectWrapper::Function_Level:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getLevel();

        case SelectWrapper::Function_PCReputation:

            return MWWorld::Class::get (player).getNpcStats (player).getReputation();

        case SelectWrapper::Function_Weather:

            return MWBase::Environment::get().getWorld()->getCurrentWeather();

        case SelectWrapper::Function_Reputation:

            return MWWorld::Class::get (mActor).getNpcStats (mActor).getReputation();

        case SelectWrapper::Function_FactionRankDiff:
        {
            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return 0;

            std::pair<std::string, int> faction =
                *MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin();

            int rank = getFactionRank (player, faction.first);

            return rank-faction.second;
        }

        case SelectWrapper::Function_WerewolfKills:

            return MWWorld::Class::get (player).getNpcStats (player).getWerewolfKills();

        case SelectWrapper::Function_RankLow:
        case SelectWrapper::Function_RankHigh:
        {
            bool low = select.getFunction()==SelectWrapper::Function_RankLow;

            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return 0;

            std::string factionId =
                MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;

            int value = 0;

            const ESM::Faction& faction =
                *MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);

            MWMechanics::NpcStats& playerStats = MWWorld::Class::get (player).getNpcStats (player);

            for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
                iter!=faction.mReactions.end(); ++iter)
                if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
                    if (low ? iter->mReaction<value : iter->mReaction>value)
                        value = iter->mReaction;

            return value;
        }

        default:

            throw std::runtime_error ("unknown integer select function");
    }
}
Esempio n. 21
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                virtual void execute (Interpreter::Runtime& runtime)
                {
                    MWWorld::Ptr ptr = R()(runtime);

                    std::string item = runtime.getStringLiteral (runtime[0].mInteger);
                    runtime.pop();

                    Interpreter::Type_Integer count = runtime[0].mInteger;
                    runtime.pop();

                    if (count<0)
                        throw std::runtime_error ("second argument for RemoveItem must be non-negative");

                    // no-op
                    if (count == 0)
                        return;

                    MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr);
                    
                    std::string itemName = "";

                    // originalCount holds the total number of items to remove, count holds the remaining number of items to remove
                    Interpreter::Type_Integer originalCount = count;

                    for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end() && count;
                        ++iter)
                    {
                        if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, item))
                        {
                            itemName = MWWorld::Class::get(*iter).getName(*iter);
                            
                            if (iter->getRefData().getCount()<=count)
                            {
                                count -= iter->getRefData().getCount();
                                iter->getRefData().setCount (0);
                            }
                            else
                            {
                                iter->getRefData().setCount (iter->getRefData().getCount()-count);
                                count = 0;
                            }
                        }
                    }
                  
                    // Spawn a messagebox (only for items added to player's inventory)
                    if (ptr == MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer())
                    {
                        // The two GMST entries below expand to strings informing the player of what, and how many of it has been removed from their inventory
                        std::string msgBox;
                        int numRemoved = (originalCount - count);
                        if(numRemoved > 1)
                        {
                            msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage63}");
                            msgBox = boost::str (boost::format(msgBox) % numRemoved % itemName);
                        }
                        else
                        {
                            msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage62}");
                            msgBox = boost::str (boost::format(msgBox) % itemName);
                        }

                        if (numRemoved > 0)
                            MWBase::Environment::get().getWindowManager()->messageBox(msgBox);
                    }
                }
Esempio n. 22
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    boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor) const
    {
        MWWorld::LiveCellRef<ESM::Door> *ref = ptr.get<ESM::Door>();

        const std::string &openSound = ref->mBase->mOpenSound;
        const std::string &closeSound = ref->mBase->mCloseSound;
        const std::string lockedSound = "LockedDoor";
        const std::string trapActivationSound = "Disarm Trap Fail";

        MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);

        bool needKey = ptr.getCellRef().getLockLevel() > 0;
        bool hasKey = false;
        std::string keyName;

        // make key id lowercase
        std::string keyId = ptr.getCellRef().getKey();
        Misc::StringUtils::lowerCaseInPlace(keyId);
        for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
        {
            std::string refId = it->getCellRef().getRefId();
            Misc::StringUtils::lowerCaseInPlace(refId);
            if (refId == keyId)
            {
                hasKey = true;
                keyName = it->getClass().getName(*it);
            }
        }

        if (needKey && hasKey)
        {
            if(actor == MWMechanics::getPlayer())
                MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
            unlock(ptr); //Call the function here. because that makes sense.
            // using a key disarms the trap
            ptr.getCellRef().setTrap("");
        }

        if (!needKey || hasKey)
        {
            if(!ptr.getCellRef().getTrap().empty())
            {
                // Trap activation
                boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr));
                action->setSound(trapActivationSound);
                return action;
            }

            if (ptr.getCellRef().getTeleport())
            {
                boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ptr.getCellRef().getDestCell(), ptr.getCellRef().getDoorDest(), true));

                action->setSound(openSound);

                return action;
            }
            else
            {
                // animated door
                boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionDoor(ptr));
                int doorstate = getDoorState(ptr);
                bool opening = true;
                float doorRot = ptr.getRefData().getPosition().rot[2] - ptr.getCellRef().getPosition().rot[2];
                if (doorstate == 1)
                    opening = false;
                if (doorstate == 0 && doorRot != 0)
                    opening = false;

                if (opening)
                {
                    MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
                            closeSound, 0.5f);
                    // Doors rotate at 90 degrees per second, so start the sound at
                    // where it would be at the current rotation.
                    float offset = doorRot/(3.14159265f * 0.5f);
                    action->setSoundOffset(offset);
                    action->setSound(openSound);
                }
                else
                {
                    MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr,
                                                openSound, 0.5f);
                    float offset = 1.0f - doorRot/(3.14159265f * 0.5f);
                    action->setSoundOffset(std::max(offset, 0.0f));
                    action->setSound(closeSound);
                }

                return action;
            }
        }
        else
        {
            // locked, and we can't open.
            boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
            action->setSound(lockedSound);
            return action;
        }
    }
Esempio n. 23
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    bool blockMeleeAttack(const MWWorld::Ptr &attacker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage)
    {
        if (!blocker.getClass().hasInventoryStore(blocker))
            return false;

        if (blocker.getClass().getCreatureStats(blocker).getKnockedDown()
                || blocker.getClass().getCreatureStats(blocker).getHitRecovery())
            return false;

        MWWorld::InventoryStore& inv = blocker.getClass().getInventoryStore(blocker);
        MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
        if (shield == inv.end() || shield->getTypeName() != typeid(ESM::Armor).name())
            return false;

        Ogre::Degree angle = signedAngle (Ogre::Vector3(attacker.getRefData().getPosition().pos) - Ogre::Vector3(blocker.getRefData().getPosition().pos),
                                          blocker.getRefData().getBaseNode()->getOrientation().yAxis(), Ogre::Vector3(0,0,1));

        const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
        if (angle.valueDegrees() < gmst.find("fCombatBlockLeftAngle")->getFloat())
            return false;
        if (angle.valueDegrees() > gmst.find("fCombatBlockRightAngle")->getFloat())
            return false;

        MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker);
        if (blockerStats.getDrawState() == DrawState_Spell)
            return false;

        MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);

        float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2 * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()
            + 0.1 * blockerStats.getAttribute(ESM::Attribute::Luck).getModified();
        float enemySwing = attackerStats.getAttackStrength();
        float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->getFloat() + gmst.find("fSwingBlockBase")->getFloat();

        float blockerTerm = blockTerm * swingTerm;
        if (blocker.getClass().getMovementSettings(blocker).mPosition[1] <= 0)
            blockerTerm *= gmst.find("fBlockStillBonus")->getFloat();
        blockerTerm *= blockerStats.getFatigueTerm();

        float attackerSkill = attacker.getClass().getSkill(attacker, weapon.getClass().getEquipmentSkill(weapon));
        float attackerTerm = attackerSkill + 0.2 * attackerStats.getAttribute(ESM::Attribute::Agility).getModified()
                + 0.1 * attackerStats.getAttribute(ESM::Attribute::Luck).getModified();
        attackerTerm *= attackerStats.getFatigueTerm();

        int x = int(blockerTerm - attackerTerm);
        int iBlockMaxChance = gmst.find("iBlockMaxChance")->getInt();
        int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
        x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));

        int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
        if (roll < x)
        {
            // Reduce shield durability by incoming damage
            if (shield->getCellRef().mCharge == -1)
                shield->getCellRef().mCharge = shield->getClass().getItemMaxHealth(*shield);
            shield->getCellRef().mCharge -= std::min(shield->getCellRef().mCharge, int(damage));
            if (!shield->getCellRef().mCharge)
                inv.unequipItem(*shield, blocker);

            // Reduce blocker fatigue
            const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat();
            const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat();
            const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat();
            MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue();
            float normalizedEncumbrance = blocker.getClass().getEncumbrance(blocker) / blocker.getClass().getCapacity(blocker);
            normalizedEncumbrance = std::min(1.f, normalizedEncumbrance);
            float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult;
            fatigueLoss += weapon.getClass().getWeight(weapon) * attackerStats.getAttackStrength() * fWeaponFatigueBlockMult;
            fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
            blockerStats.setFatigue(fatigue);

            blockerStats.setBlock(true);

            if (blocker.getClass().isNpc())
                blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0);

            return true;
        }
        return false;
    }
Esempio n. 24
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void Recharge::updateView()
{
    MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();

    std::string soul = gem.getCellRef().getSoul();
    const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);

    mChargeLabel->setCaptionWithReplacing("#{sCharges} " + MyGUI::utility::toString(creature->mData.mSoul));

    bool toolBoxVisible = (gem.getRefData().getCount() != 0);
    mGemBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
        mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
        mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
    }

    while (mView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
    MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
    for (MWWorld::ContainerStoreIterator iter (store.begin());
         iter!=store.end(); ++iter)
    {
        std::string enchantmentName = iter->getClass().getEnchantment(*iter);
        if (enchantmentName.empty())
            continue;
        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
        if (iter->getCellRef().getEnchantmentCharge() >= enchantment->mData.mCharge
                || iter->getCellRef().getEnchantmentCharge() == -1)
            continue;

        MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
                    "SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
        text->setCaption(iter->getClass().getName(*iter));
        text->setNeedMouseFocus(false);
        currentY += 19;

        ItemWidget* icon = mView->createWidget<ItemWidget> (
                    "MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
        icon->setItem(*iter);
        icon->setUserString("ToolTipType", "ItemPtr");
        icon->setUserData(*iter);
        icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
        icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);

        Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
                ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
        chargeWidget->setValue(static_cast<int>(iter->getCellRef().getEnchantmentCharge()), enchantment->mData.mCharge);
        chargeWidget->setNeedMouseFocus(false);

        currentY += 32 + 4;
    }

    // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
    mView->setVisibleVScroll(false);
    mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
    mView->setVisibleVScroll(true);
}
Esempio n. 25
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void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
{
    mActor = actor;

    while (mList->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
    int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
    for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
         iter!=store.end(); ++iter)
    {
        if (MWWorld::Class::get(*iter).hasItemHealth(*iter))
        {
            int maxDurability = MWWorld::Class::get(*iter).getItemMaxHealth(*iter);
            int durability = (iter->getCellRef().mCharge == -1) ? maxDurability : iter->getCellRef().mCharge;
            if (maxDurability == durability)
                continue;

            int basePrice = MWWorld::Class::get(*iter).getValue(*iter);
            float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
                    .find("fRepairMult")->getFloat();

            float p = std::max(1, basePrice);
            float r = std::max(1, static_cast<int>(maxDurability / p));

            int x = ((maxDurability - durability) / r);
            x = (fRepairMult * x);

            int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true);


            std::string name = MWWorld::Class::get(*iter).getName(*iter)
                    + " - " + boost::lexical_cast<std::string>(price)
                    + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
                    .find("sgp")->getString();;


            MyGUI::Button* button =
                mList->createWidget<MyGUI::Button>(
                    (price>MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton",
                    0,
                    currentY,
                    0,
                    18,
                    MyGUI::Align::Default
                );

            currentY += 18;

            button->setEnabled(price<=MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold());
            button->setUserString("Price", boost::lexical_cast<std::string>(price));
            button->setUserData(*iter);
            button->setCaptionWithReplacing(name);
            button->setSize(button->getTextSize().width,18);
            button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel);
            button->setUserString("ToolTipType", "ItemPtr");
            button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick);
        }
    }
    mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY)));

    mGoldLabel->setCaptionWithReplacing("#{sGold}: "
        + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()));
}
Esempio n. 26
0
    bool blockMeleeAttack(const MWWorld::Ptr &attacker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage, float attackStrength)
    {
        if (!blocker.getClass().hasInventoryStore(blocker))
            return false;

        MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker);

        if (blockerStats.getKnockedDown() // Used for both knockout or knockdown
                || blockerStats.getHitRecovery()
                || blockerStats.isParalyzed())
            return false;

        if (!MWBase::Environment::get().getMechanicsManager()->isReadyToBlock(blocker))
            return false;

        MWWorld::InventoryStore& inv = blocker.getClass().getInventoryStore(blocker);
        MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
        if (shield == inv.end() || shield->getTypeName() != typeid(ESM::Armor).name())
            return false;

        if (!blocker.getRefData().getBaseNode())
            return false; // shouldn't happen

        float angleDegrees = osg::RadiansToDegrees(
                    signedAngleRadians (
                    (attacker.getRefData().getPosition().asVec3() - blocker.getRefData().getPosition().asVec3()),
                    blocker.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0),
                    osg::Vec3f(0,0,1)));

        const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
        if (angleDegrees < gmst.find("fCombatBlockLeftAngle")->getFloat())
            return false;
        if (angleDegrees > gmst.find("fCombatBlockRightAngle")->getFloat())
            return false;

        MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);

        float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2f * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()
            + 0.1f * blockerStats.getAttribute(ESM::Attribute::Luck).getModified();
        float enemySwing = attackStrength;
        float swingTerm = enemySwing * gmst.find("fSwingBlockMult")->getFloat() + gmst.find("fSwingBlockBase")->getFloat();

        float blockerTerm = blockTerm * swingTerm;
        if (blocker.getClass().getMovementSettings(blocker).mPosition[1] <= 0)
            blockerTerm *= gmst.find("fBlockStillBonus")->getFloat();
        blockerTerm *= blockerStats.getFatigueTerm();

        int attackerSkill = 0;
        if (weapon.isEmpty())
            attackerSkill = attacker.getClass().getSkill(attacker, ESM::Skill::HandToHand);
        else
            attackerSkill = attacker.getClass().getSkill(attacker, weapon.getClass().getEquipmentSkill(weapon));
        float attackerTerm = attackerSkill + 0.2f * attackerStats.getAttribute(ESM::Attribute::Agility).getModified()
                + 0.1f * attackerStats.getAttribute(ESM::Attribute::Luck).getModified();
        attackerTerm *= attackerStats.getFatigueTerm();

        int x = int(blockerTerm - attackerTerm);
//        int iBlockMaxChance = gmst.find("iBlockMaxChance")->getInt();
//        int iBlockMinChance = gmst.find("iBlockMinChance")->getInt();
//        x = std::min(iBlockMaxChance, std::max(iBlockMinChance, x));
//
//        if (Misc::Rng::roll0to99() < x)
//        {
//            // Reduce shield durability by incoming damage
//            int shieldhealth = shield->getClass().getItemHealth(*shield);
//
//            shieldhealth -= std::min(shieldhealth, int(damage));
//            shield->getCellRef().setCharge(shieldhealth);
//            if (shieldhealth == 0)
//                inv.unequipItem(*shield, blocker);
//
//            // Reduce blocker fatigue
//            const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat();
//            const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat();
//            const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat();
//            MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue();
//            float normalizedEncumbrance = blocker.getClass().getNormalizedEncumbrance(blocker);
//            normalizedEncumbrance = std::min(1.f, normalizedEncumbrance);
//            float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult;
//            if (!weapon.isEmpty())
//                fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueBlockMult;
//            fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
//            blockerStats.setFatigue(fatigue);
//
//            blockerStats.setBlock(true);
//
//            if (blocker == getPlayer())
//                blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0);
//
//            return true;
//        }
        
        
        
        
        
        // manual blocking
        if (blocker.getClass().getCreatureStats(blocker).getBlockManually())
        {
            // Reduce shield durability by incoming damage
            int shieldhealth = shield->getClass().getItemHealth(*shield);

            shieldhealth -= std::min(shieldhealth, int(10 * damage /blockerStats.getAttribute(ESM::Skill::Block).getBase()));
            shield->getCellRef().setCharge(shieldhealth);
            if (shieldhealth == 0)
                inv.unequipItem(*shield, blocker);

            // Reduce blocker fatigue
            const float fFatigueBlockBase = gmst.find("fFatigueBlockBase")->getFloat();
            const float fFatigueBlockMult = gmst.find("fFatigueBlockMult")->getFloat();
            const float fWeaponFatigueBlockMult = gmst.find("fWeaponFatigueBlockMult")->getFloat();
            MWMechanics::DynamicStat<float> fatigue = blockerStats.getFatigue();
            float normalizedEncumbrance = blocker.getClass().getNormalizedEncumbrance(blocker);
            normalizedEncumbrance = std::min(1.f, normalizedEncumbrance);
            float fatigueLoss = fFatigueBlockBase + normalizedEncumbrance * fFatigueBlockMult;
            if (!weapon.isEmpty())
                fatigueLoss += (weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueBlockMult) - x;
            fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss);
            blockerStats.setFatigue(fatigue);

            blockerStats.setBlock(true);

            if (blocker == getPlayer())
                blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0);
            
            blocker.getClass().getCreatureStats(blocker).setBlockManually(false);

            return true;
        }
        
        
        
        
        
        
        return false;
    }
Esempio n. 27
0
boost::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor) const
{
    if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
        return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());

    if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
    {
        const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
        const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfContainer");

        boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
        if(sound) action->setSound(sound->mId);

        return action;
    }

    const std::string lockedSound = "LockedChest";
    const std::string trapActivationSound = "Disarm Trap Fail";

    MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
    MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);

    bool needKey = ptr.getCellRef().getLockLevel() > 0;
    bool hasKey = false;
    std::string keyName;

    // make key id lowercase
    std::string keyId = ptr.getCellRef().getKey();
    Misc::StringUtils::toLower(keyId);
    for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
    {
        std::string refId = it->getCellRef().getRefId();
        Misc::StringUtils::toLower(refId);
        if (refId == keyId)
        {
            hasKey = true;
            keyName = it->getClass().getName(*it);
        }
    }

    if (needKey && hasKey)
    {
        MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
        unlock(ptr);
        // using a key disarms the trap
        ptr.getCellRef().setTrap("");
    }


    if (!needKey || hasKey)
    {
        if(ptr.getCellRef().getTrap().empty())
        {
            boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
            return action;
        }
        else
        {
            // Activate trap
            boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr));
            action->setSound(trapActivationSound);
            return action;
        }
    }
    else
    {
        boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
        action->setSound(lockedSound);
        return action;
    }
}
Esempio n. 28
0
void Repair::updateRepairView()
{
    MWWorld::LiveCellRef<ESM::Repair> *ref =
        mRepair.getTool().get<ESM::Repair>();

    int uses = (mRepair.getTool().getCellRef().mCharge != -1) ? mRepair.getTool().getCellRef().mCharge : ref->mBase->mData.mUses;

    float quality = ref->mBase->mData.mQuality;

    std::stringstream qualityStr;
    qualityStr << std::setprecision(3) << quality;

    mUsesLabel->setCaptionWithReplacing("#{sUses} " + boost::lexical_cast<std::string>(uses));
    mQualityLabel->setCaptionWithReplacing("#{sQuality} " + qualityStr.str());

    bool toolBoxVisible = (mRepair.getTool().getRefData().getCount() != 0);
    mToolBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mRepairBox->getPosition().top != mToolBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mRepairBox->setPosition(mRepairBox->getPosition() + MyGUI::IntPoint(0,mToolBox->getSize().height));
        mRepairBox->setSize(mRepairBox->getSize() - MyGUI::IntSize(0,mToolBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mRepairBox->setPosition(MyGUI::IntPoint (mRepairBox->getPosition().left, mToolBox->getPosition().top));
        mRepairBox->setSize(mRepairBox->getSize() + MyGUI::IntSize(0,mToolBox->getSize().height));
    }

    while (mRepairView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mRepairView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
    int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
    for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
         iter!=store.end(); ++iter)
    {
        if (MWWorld::Class::get(*iter).hasItemHealth(*iter))
        {
            int maxDurability = MWWorld::Class::get(*iter).getItemMaxHealth(*iter);
            int durability = (iter->getCellRef().mCharge == -1) ? maxDurability : iter->getCellRef().mCharge;
            if (maxDurability == durability)
                continue;

            MyGUI::TextBox* text = mRepairView->createWidget<MyGUI::TextBox> (
                        "SandText", MyGUI::IntCoord(8, currentY, mRepairView->getWidth()-8, 18), MyGUI::Align::Default);
            text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
            text->setNeedMouseFocus(false);
            currentY += 19;

            MyGUI::ImageBox* icon = mRepairView->createWidget<MyGUI::ImageBox> (
                        "ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
            std::string path = std::string("icons\\");
            path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
            int pos = path.rfind(".");
            path.erase(pos);
            path.append(".dds");
            icon->setImageTexture (path);
            icon->setUserString("ToolTipType", "ItemPtr");
            icon->setUserData(*iter);
            icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);
            icon->eventMouseWheel += MyGUI::newDelegate(this, &Repair::onMouseWheel);

            Widgets::MWDynamicStatPtr chargeWidget = mRepairView->createWidget<Widgets::MWDynamicStat>
                    ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
            chargeWidget->setValue(durability, maxDurability);
            chargeWidget->setNeedMouseFocus(false);

            currentY += 32 + 4;
        }
    }
    mRepairView->setCanvasSize (MyGUI::IntSize(mRepairView->getWidth(), std::max(mRepairView->getHeight(), currentY)));
}
Esempio n. 29
0
void Recharge::updateView()
{
    MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();

    std::string soul = gem.getCellRef().mSoul;
    const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);

    mChargeLabel->setCaptionWithReplacing("#{sCharges} " + boost::lexical_cast<std::string>(creature->mData.mSoul));

    bool toolBoxVisible = (gem.getRefData().getCount() != 0);
    mGemBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
        mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
        mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
    }

    while (mView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
    for (MWWorld::ContainerStoreIterator iter (store.begin());
            iter!=store.end(); ++iter)
    {
        std::string enchantmentName = iter->getClass().getEnchantment(*iter);
        if (enchantmentName.empty())
            continue;
        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
        if (iter->getCellRef().mEnchantmentCharge >= enchantment->mData.mCharge
                || iter->getCellRef().mEnchantmentCharge == -1)
            continue;

        MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
                                   "SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
        text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
        text->setNeedMouseFocus(false);
        currentY += 19;

        MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
                                    "ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
        std::string path = std::string("icons\\");
        path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
        int pos = path.rfind(".");
        path.erase(pos);
        path.append(".dds");
        icon->setImageTexture (path);
        icon->setUserString("ToolTipType", "ItemPtr");
        icon->setUserData(*iter);
        icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
        icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);

        Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
                ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
        chargeWidget->setValue(iter->getCellRef().mEnchantmentCharge, enchantment->mData.mCharge);
        chargeWidget->setNeedMouseFocus(false);

        currentY += 32 + 4;
    }
    mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
}