Esempio n. 1
0
    boost::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor) const
    {
        const std::string lockedSound = "LockedChest";
        const std::string trapActivationSound = "Disarm Trap Fail";

        if (ptr.getCellRef().lockLevel>0)
        {
            // TODO check for key
            std::cout << "Locked container" << std::endl;
            boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
            action->setSound(lockedSound);
            return action;
        }
        else
        {
            if(ptr.getCellRef().trap.empty())
            {
                boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
                action->setSound ("chest open");
                return action;
            }
            else
            {
                // Trap activation goes here
                std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
                boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
                action->setSound(trapActivationSound);
                ptr.getCellRef().trap = "";
                return action;
            }
        }
    }
Esempio n. 2
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 void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
 {
     if(lockLevel != 0)
         ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
     else
         ptr.getCellRef().setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
 }
Esempio n. 3
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void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos)
{
    zTurn(actor, mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]));

    MWMechanics::Movement& movement = actor.getClass().getMovementSettings(actor);
    if (mObstacleCheck.check(actor, duration))
    {
        // first check if we're walking into a door
        MWWorld::Ptr door = getNearbyDoor(actor);
        if (door != MWWorld::Ptr()) // NOTE: checks interior cells only
        {
            if (!door.getCellRef().getTeleport() && door.getCellRef().getTrap().empty()
                    && door.getCellRef().getLockLevel() <= 0 && door.getClass().getDoorState(door) == 0) {
                MWBase::Environment::get().getWorld()->activateDoor(door, 1);
            }
        }
        else // probably walking into another NPC
        {
            mObstacleCheck.takeEvasiveAction(movement);
        }
    }
    else { //Not stuck, so reset things
        movement.mPosition[1] = 1; //Just run forward
    }
}
Esempio n. 4
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MWGui::ToolTipInfo Container::getToolTipInfo (const MWWorld::Ptr& ptr) const
{
    MWWorld::LiveCellRef<ESM::Container> *ref =
        ptr.get<ESM::Container>();

    MWGui::ToolTipInfo info;
    info.caption = ref->mBase->mName;

    std::string text;
    if (ptr.getCellRef().getLockLevel() > 0)
        text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ptr.getCellRef().getLockLevel());
    else if (ptr.getCellRef().getLockLevel() < 0)
        text += "\n#{sUnlocked}";
    if (ptr.getCellRef().getTrap() != "")
        text += "\n#{sTrapped}";

    if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
        text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
        text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
    }

    info.text = text;

    return info;
}
Esempio n. 5
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void Container::lock (const MWWorld::Ptr& ptr, int lockLevel) const
{
    if(lockLevel!=0)
        ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, in positive
    else
        ptr.getCellRef().setLockLevel(abs(ptr.getCellRef().getLockLevel())); //No locklevel given, just flip the original one
}
Esempio n. 6
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    MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::Ptr& ptr) const
    {
        MWWorld::LiveCellRef<ESM::Clothing> *ref =
            ptr.get<ESM::Clothing>();

        MWGui::ToolTipInfo info;
        info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
        info.icon = ref->mBase->mIcon;

        std::string text;

        text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
        text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");

        if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
            text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
            text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
        }

        info.enchant = ref->mBase->mEnchant;
        if (!info.enchant.empty())
            info.remainingEnchantCharge = ptr.getCellRef().getEnchantmentCharge();

        info.text = text;

        return info;
    }
Esempio n. 7
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    MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::Ptr& ptr) const
    {
        MWWorld::LiveCellRef<ESM::Repair> *ref =
            ptr.get<ESM::Repair>();

        MWGui::ToolTipInfo info;
        info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
        info.icon = ref->mBase->mIcon;

        std::string text;

        int remainingUses = (ptr.getCellRef().mCharge != -1) ? ptr.getCellRef().mCharge : ref->mBase->mData.mUses;

        text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses);
        text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
        text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
        text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");

        if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
            text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
            text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
        }

        info.text = text;

        return info;
    }
Esempio n. 8
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void Actors::insertBegin(const MWWorld::Ptr &ptr)
{
    Ogre::SceneNode* cellnode;
    CellSceneNodeMap::const_iterator celliter = mCellSceneNodes.find(ptr.getCell());
    if(celliter != mCellSceneNodes.end())
        cellnode = celliter->second;
    else
    {
        //Create the scenenode and put it in the map
        cellnode = mRootNode->createChildSceneNode();
        mCellSceneNodes[ptr.getCell()] = cellnode;
    }

    Ogre::SceneNode* insert = cellnode->createChildSceneNode();
    const float *f = ptr.getRefData().getPosition().pos;
    insert->setPosition(f[0], f[1], f[2]);
    insert->setScale(ptr.getCellRef().mScale, ptr.getCellRef().mScale, ptr.getCellRef().mScale);

    // Convert MW rotation to a quaternion:
    f = ptr.getCellRef().mPos.rot;

    // Rotate around X axis
    Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);

    // Rotate around Y axis
    Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);

    // Rotate around Z axis
    Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);

    // Rotates first around z, then y, then x
    insert->setOrientation(xr*yr*zr);
    ptr.getRefData().setBaseNode(insert);
}
Esempio n. 9
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void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos)
{
    zTurn(actor, mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]));

    MWMechanics::Movement& movement = actor.getClass().getMovementSettings(actor);

    // check if stuck due to obstacles
    if (!mObstacleCheck.check(actor, duration)) return;

    // first check if obstacle is a door
    MWWorld::Ptr door = getNearbyDoor(actor); // NOTE: checks interior cells only
    if (door != MWWorld::Ptr())
    {
        // note: AiWander currently does not open doors
        if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getCellRef().getTrap().empty()
                && door.getCellRef().getLockLevel() <= 0 && door.getClass().getDoorState(door) == 0)
        {
            MWBase::Environment::get().getWorld()->activateDoor(door, 1);
        }
    }
    else // any other obstacle (NPC, crate, etc.)
    {
        mObstacleCheck.takeEvasiveAction(movement);
    }
}
Esempio n. 10
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 float Light::getRemainingUsageTime (const MWWorld::Ptr& ptr) const
 {
     MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
     if (ptr.getCellRef().getCharge() == -1)
         return static_cast<float>(ref->mBase->mData.mTime);
     else
         return ptr.getCellRef().getChargeFloat();
 }
Esempio n. 11
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void Recharge::onItemClicked(MyGUI::Widget *sender)
{
    MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();

    if (!gem.getRefData().getCount())
        return;

    MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
    MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
    MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);

    float luckTerm = 0.1f * stats.getAttribute(ESM::Attribute::Luck).getModified();
    if (luckTerm < 1|| luckTerm > 10)
        luckTerm = 1;

    float intelligenceTerm = 0.2f * stats.getAttribute(ESM::Attribute::Intelligence).getModified();

    if (intelligenceTerm > 20)
        intelligenceTerm = 20;
    if (intelligenceTerm < 1)
        intelligenceTerm = 1;

    float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
    int roll = OEngine::Misc::Rng::roll0to99();
    if (roll < x)
    {
        std::string soul = gem.getCellRef().getSoul();
        const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);

        float restored = creature->mData.mSoul * (roll / x);

        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
                    item.getClass().getEnchantment(item));
        item.getCellRef().setEnchantmentCharge(
            std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(enchantment->mData.mCharge)));

        player.getClass().getContainerStore(player).restack(item);

        player.getClass().skillUsageSucceeded (player, ESM::Skill::Enchant, 0);
    }

    gem.getContainerStore()->remove(gem, 1, player);

    if (gem.getRefData().getCount() == 0)
    {
        std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage51")->getString();
        message = boost::str(boost::format(message) % gem.getClass().getName(gem));
        MWBase::Environment::get().getWindowManager()->messageBox(message);

        // special case: readd Azura's Star
        if (Misc::StringUtils::ciEqual(gem.get<ESM::Miscellaneous>()->mBase->mId, "Misc_SoulGem_Azura"))
            player.getClass().getContainerStore(player).add("Misc_SoulGem_Azura", 1, player);
    }

    updateView();
}
Esempio n. 12
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    boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
        const MWWorld::Ptr& actor) const
    {
        ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
            ptr.get<ESM::Door>();

        const std::string &openSound = ref->base->openSound;
        //const std::string &closeSound = ref->base->closeSound;
        const std::string lockedSound = "LockedDoor";
        const std::string trapActivationSound = "Disarm Trap Fail";

        if (ptr.getCellRef().lockLevel>0)
        {
            // TODO check for key
            // TODO report failure to player (message, sound?). Look up behaviour of original MW.
            std::cout << "Locked!" << std::endl;
            MWBase::Environment::get().getSoundManager()->playSound3D (ptr, lockedSound, 1.0, 1.0);
            return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
        }

        if(!ptr.getCellRef().trap.empty())
        {
            // Trap activation
            std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
            MWBase::Environment::get().getSoundManager()->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
            ptr.getCellRef().trap = "";
            return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
        }

        if (ref->ref.teleport)
        {
            // teleport door
            if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor)
            {
                // the player is using the door
                // The reason this is not 3D is that it would get interrupted when you teleport
                MWBase::Environment::get().getSoundManager()->playSound(openSound, 1.0, 1.0);
                return boost::shared_ptr<MWWorld::Action> (
                    new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
            }
            else
            {
                // another NPC or a creature is using the door
                // TODO return action for teleporting other NPC/creature
                return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
            }
        }
        else
        {
            // animated door
            // TODO return action for rotating the door

            // This is a little pointless, but helps with testing
            MWBase::Environment::get().getSoundManager()->playSound3D (ptr, openSound, 1.0, 1.0);
            return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
        }
    }
Esempio n. 13
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    int Weapon::getValue (const MWWorld::Ptr& ptr) const
    {
        MWWorld::LiveCellRef<ESM::Weapon> *ref =
            ptr.get<ESM::Weapon>();

        if (ptr.getCellRef().mCharge == -1)
            return ref->mBase->mData.mValue;
        else
            return ref->mBase->mData.mValue * (static_cast<float>(ptr.getCellRef().mCharge) / getItemMaxHealth(ptr));
    }
Esempio n. 14
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bool PlayerList::isDedicatedPlayer(const MWWorld::Ptr &ptr)
{
    if (ptr.mRef == nullptr)
        return false;

    // Players always have 0 as their refNumIndex and mpNum
    if (ptr.getCellRef().getRefNum().mIndex != 0 || ptr.getCellRef().getMpNum() != 0)
        return false;

    return (getPlayer(ptr) != 0);
}
Esempio n. 15
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void Recharge::onItemClicked(MyGUI::Widget *sender)
{
    MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();

    if (!gem.getRefData().getCount())
        return;

    MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
    MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);

    float luckTerm = 0.1 * stats.getAttribute(ESM::Attribute::Luck).getModified();
    if (luckTerm < 1|| luckTerm > 10)
        luckTerm = 1;

    float intelligenceTerm = 0.2 * stats.getAttribute(ESM::Attribute::Intelligence).getModified();

    if (intelligenceTerm > 20)
        intelligenceTerm = 20;
    if (intelligenceTerm < 1)
        intelligenceTerm = 1;

    float x = (npcStats.getSkill(ESM::Skill::Enchant).getModified() + intelligenceTerm + luckTerm) * stats.getFatigueTerm();
    int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
    if (roll < x)
    {
        std::string soul = gem.getCellRef().mSoul;
        const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);

        float restored = creature->mData.mSoul * (roll / x);

        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
                item.getClass().getEnchantment(item));
        item.getCellRef().mEnchantmentCharge =
            std::min(item.getCellRef().mEnchantmentCharge + restored, static_cast<float>(enchantment->mData.mCharge));

        player.getClass().skillUsageSucceeded (player, ESM::Skill::Enchant, 0);
    }

    gem.getContainerStore()->remove(gem, 1, player);

    if (gem.getRefData().getCount() == 0)
    {
        std::string message = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage51")->getString();
        message = boost::str(boost::format(message) % gem.getClass().getName(gem));
        MWBase::Environment::get().getWindowManager()->messageBox(message);
    }

    updateView();
}
Esempio n. 16
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    float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
    {
        // TODO handle exterior cells (when ref and ref2 are located in different cells)
        const MWWorld::Ptr ref2 = getReference (id, false);

        const MWWorld::Ptr ref = mEnvironment.mWorld->getPtr (name, true);

        double diff[3];

        for (int i=0; i<3; ++i)
            diff[i] = ref.getCellRef().pos.pos[i] - ref2.getCellRef().pos.pos[i];

        return std::sqrt (diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2]);
    }
Esempio n. 17
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File: misc.cpp Progetto: 4DA/openmw
    int Miscellaneous::getValue (const MWWorld::Ptr& ptr) const
    {
        MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
            ptr.get<ESM::Miscellaneous>();

        int value = (ptr.getCellRef().mGoldValue == 1) ? ref->mBase->mData.mValue : ptr.getCellRef().mGoldValue;

        if (ptr.getCellRef().mSoul != "")
        {
            const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(ref->mRef.mSoul);
            value *= creature->mData.mSoul;
        }

        return value;
    }
Esempio n. 18
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    void InventoryWindow::cycle(bool next)
    {
        ItemModel::ModelIndex selected = -1;
        // not using mSortFilterModel as we only need sorting, not filtering
        SortFilterItemModel model(new InventoryItemModel(MWMechanics::getPlayer()));
        model.setSortByType(false);
        model.update();
        if (model.getItemCount() == 0)
            return;

        for (ItemModel::ModelIndex i=0; i<int(model.getItemCount()); ++i)
        {
            MWWorld::Ptr item = model.getItem(i).mBase;
            if (model.getItem(i).mType & ItemStack::Type_Equipped && isRightHandWeapon(item))
                selected = i;
        }

        int incr = next ? 1 : -1;
        bool found = false;
        std::string lastId;
        if (selected != -1)
            lastId = model.getItem(selected).mBase.getCellRef().getRefId();
        ItemModel::ModelIndex cycled = selected;
        for (unsigned int i=0; i<model.getItemCount(); ++i)
        {
            cycled += incr;
            cycled = (cycled + model.getItemCount()) % model.getItemCount();

            MWWorld::Ptr item = model.getItem(cycled).mBase;

            // skip different stacks of the same item, or we will get stuck as stacking/unstacking them may change their relative ordering
            if (Misc::StringUtils::ciEqual(lastId, item.getCellRef().getRefId()))
                continue;

            lastId = item.getCellRef().getRefId();

            if (item.getClass().getTypeName() == typeid(ESM::Weapon).name() && isRightHandWeapon(item))
            {
                found = true;
                break;
            }
        }

        if (!found)
            return;

        useItem(model.getItem(cycled).mBase);
    }
Esempio n. 19
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void InventoryItemModel::update()
{
    MWWorld::ContainerStore& store = mActor.getClass().getContainerStore(mActor);

    mItems.clear();

    for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
    {
        MWWorld::Ptr item = *it;
        // NOTE: Don't show WerewolfRobe objects in the inventory, or allow them to be taken.
        // Vanilla likely uses a hack like this since there's no other way to prevent it from
        // being shown or taken.
        if(item.getCellRef().getRefId() == "werewolfrobe")
            continue;

        ItemStack newItem (item, this, item.getRefData().getCount());

        if (mActor.getClass().hasInventoryStore(mActor))
        {
            MWWorld::InventoryStore& store = mActor.getClass().getInventoryStore(mActor);
            for (int slot=0; slot<MWWorld::InventoryStore::Slots; ++slot)
            {
                MWWorld::ContainerStoreIterator equipped = store.getSlot(slot);
                if (equipped == store.end())
                    continue;
                if (*equipped == newItem.mBase)
                    newItem.mType = ItemStack::Type_Equipped;
            }
        }

        mItems.push_back(newItem);
    }
}
Esempio n. 20
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    void Container::lock (const MWWorld::Ptr& ptr, int lockLevel) const
    {
        if (lockLevel<0)
            lockLevel = 0;

        ptr.getCellRef().lockLevel = lockLevel;
    }
Esempio n. 21
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void MerchantRepair::onRepairButtonClick(MyGUI::Widget *sender)
{
    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();

    int price = MyGUI::utility::parseInt(sender->getUserString("Price"));
    if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
        return;

    // repair
    MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();
    item.getCellRef().setCharge(item.getClass().getItemMaxHealth(item));

    player.getClass().getContainerStore(player).restack(item);

    MWBase::Environment::get().getSoundManager()->playSound("Repair",1,1);


    player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);

    // add gold to NPC trading gold pool
    MWMechanics::CreatureStats& actorStats = mActor.getClass().getCreatureStats(mActor);
    actorStats.setGoldPool(actorStats.getGoldPool() + price);

    startRepair(mActor);
}
Esempio n. 22
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 boost::shared_ptr<MWWorld::Action> Miscellaneous::use (const MWWorld::Ptr& ptr) const
 {
     if (ptr.getCellRef().getSoul().empty())
         return boost::shared_ptr<MWWorld::Action>(new MWWorld::NullAction());
     else
         return boost::shared_ptr<MWWorld::Action>(new MWWorld::ActionSoulgem(ptr));
 }
Esempio n. 23
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    std::pair<int, std::string> Armor::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
    {
        MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);

        if (ptr.getCellRef().getCharge() == 0)
            return std::make_pair(0, "#{sInventoryMessage1}");

        // slots that this item can be equipped in
        std::pair<std::vector<int>, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr);

        if (slots_.first.empty())
            return std::make_pair(0, "");

        if (npc.getClass().isNpc())
        {
            std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;

            // Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
            const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
            if(race->mData.mFlags & ESM::Race::Beast)
            {
                std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;

                for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
                {
                    if((*itr).mPart == ESM::PRT_Head)
                        return std::make_pair(0, "#{sNotifyMessage13}");
                    if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
                        return std::make_pair(0, "#{sNotifyMessage14}");
                }
            }
        }

        for (std::vector<int>::const_iterator slot=slots_.first.begin();
            slot!=slots_.first.end(); ++slot)
        {
            // If equipping a shield, check if there's a twohanded weapon conflicting with it
            if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
            {
                MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);

                if(weapon == invStore.end())
                    return std::make_pair(1,"");

                if(weapon->getTypeName() == typeid(ESM::Weapon).name() &&
                        (weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
                weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
                weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
                weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
                weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
                weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
                weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow))
                {
                    return std::make_pair(3,"");
                }
                return std::make_pair(1,"");
            }
        }
        return std::make_pair(1,"");
    }
Esempio n. 24
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int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
{
    // find a free slot
    int slot = -1;

    for (int i=0; i<static_cast<int> (mIngredients.size()); ++i)
        if (mIngredients[i].isEmpty())
        {
            slot = i;
            break;
        }

    if (slot==-1)
        return -1;

    for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
        if (!iter->isEmpty() && Misc::StringUtils::ciEqual(ingredient.getCellRef().getRefId(),
                                                           iter->getCellRef().getRefId()))
            return -1;

    mIngredients[slot] = ingredient;

    updateEffects();

    return slot;
}
Esempio n. 25
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void Objects::insertBegin(const MWWorld::Ptr& ptr)
{
    osg::ref_ptr<osg::Group> cellnode;

    CellMap::iterator found = mCellSceneNodes.find(ptr.getCell());
    if (found == mCellSceneNodes.end())
    {
        cellnode = new osg::Group;
        mRootNode->addChild(cellnode);
        mCellSceneNodes[ptr.getCell()] = cellnode;
    }
    else
        cellnode = found->second;

    osg::ref_ptr<SceneUtil::PositionAttitudeTransform> insert (new SceneUtil::PositionAttitudeTransform);
    cellnode->addChild(insert);

    insert->getOrCreateUserDataContainer()->addUserObject(new PtrHolder(ptr));

    const float *f = ptr.getRefData().getPosition().pos;

    insert->setPosition(osg::Vec3(f[0], f[1], f[2]));

    const float scale = ptr.getCellRef().getScale();
    osg::Vec3f scaleVec(scale, scale, scale);
    ptr.getClass().adjustScale(ptr, scaleVec, true);
    insert->setScale(scaleVec);

    ptr.getRefData().setBaseNode(insert);
}
Esempio n. 26
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    void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
    {
        if (lockLevel<0)
            lockLevel = 0;

        ptr.getCellRef().mLockLevel = lockLevel;
    }
Esempio n. 27
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    void TradeItemModel::update()
    {
        mSourceModel->update();

        int services = 0;
        if (!mMerchant.isEmpty())
            services = mMerchant.getClass().getServices(mMerchant);

        mItems.clear();
        // add regular items
        for (size_t i=0; i<mSourceModel->getItemCount(); ++i)
        {
            ItemStack item = mSourceModel->getItem(i);
            if(!mMerchant.isEmpty())
            {
                MWWorld::Ptr base = item.mBase;
                if(Misc::StringUtils::ciEqual(base.getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
                    continue;
                if(!base.getClass().canSell(base, services))
                    continue;

                // Bound items may not be bought
                if (item.mFlags & ItemStack::Flag_Bound)
                    continue;

                // don't show equipped items
                if(mMerchant.getClass().hasInventoryStore(mMerchant))
                {
                    MWWorld::InventoryStore& store = mMerchant.getClass().getInventoryStore(mMerchant);
                    if (store.isEquipped(base))
                        continue;
                }
            }

            // don't show items that we borrowed to someone else
            std::vector<ItemStack>::iterator it = mBorrowedFromUs.begin();
            for (; it != mBorrowedFromUs.end(); ++it)
            {
                if (it->mBase == item.mBase)
                {
                    if (item.mCount < it->mCount)
                        throw std::runtime_error("Lent more items than present");
                    item.mCount -= it->mCount;
                }
            }

            if (item.mCount > 0)
                mItems.push_back(item);
        }

        // add items borrowed to us
        std::vector<ItemStack>::iterator it = mBorrowedToUs.begin();
        for (; it != mBorrowedToUs.end(); ++it)
        {
            ItemStack item = *it;
            item.mType = ItemStack::Type_Barter;
            mItems.push_back(item);
        }
    }
Esempio n. 28
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    void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item)
    {
        const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>()
                .find(MWWorld::Class::get(item).getEnchantment(item));

        int chargePercent = item.getCellRef().mEnchantmentCharge / static_cast<float>(ench->mData.mCharge) * 100;
        mHud->setSelectedEnchantItem(item, chargePercent);
        mSpellWindow->setTitle(MWWorld::Class::get(item).getName(item));
    }
Esempio n. 29
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// Set the position on a sound based on a Ptr.
static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
{
  // Get sound position from the reference
  const float *pos = ref.getCellRef().pos.pos;

  // Move the sound, converting from MW coordinates to Ogre
  // coordinates.
  snd->setPos(pos[0], pos[2], -pos[1]);
}
Esempio n. 30
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    void Door::setDoorState (const MWWorld::Ptr &ptr, int state) const
    {
        if (ptr.getCellRef().getTeleport())
            throw std::runtime_error("load doors can't be moved");

        ensureCustomData(ptr);
        DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();
        customData.mDoorState = state;
    }