void BaseApp::onCursorChange(const std::string &name) { if (!mCursorManager->cursorChanged(name)) return; // the cursor manager doesn't want any more info about this cursor // See if we can get the information we need out of the cursor resource ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>(MyGUI::PointerManager::getInstance().getByName(name)); if (imgSetPtr != NULL) { MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet(); std::string tex_name = imgSet->getIndexInfo(0,0).texture; Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName(tex_name); // everything looks good, send it to the cursor manager if (!tex.isNull()) { Uint8 size_x = imgSetPtr->getSize().width; Uint8 size_y = imgSetPtr->getSize().height; Uint8 left = imgSetPtr->getTexturePosition().left; Uint8 top = imgSetPtr->getTexturePosition().top; Uint8 hotspot_x = imgSetPtr->getHotSpot().left; Uint8 hotspot_y = imgSetPtr->getHotSpot().top; mCursorManager->receiveCursorInfo(name, tex, left, top, size_x, size_y, hotspot_x, hotspot_y); } } }
void Cursor::onCursorChange(const std::string &name) { ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>( MyGUI::PointerManager::getInstance().getByName(name)); assert(imgSetPtr != NULL); MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet(); std::string texture = imgSet->getIndexInfo(0,0).texture; mSize = imgSetPtr->getSize(); mHotSpot = imgSetPtr->getHotSpot(); int rotation = imgSetPtr->getRotation(); mWidget->setImageTexture(texture); MyGUI::ISubWidget* main = mWidget->getSubWidgetMain(); MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>(); rotatingSubskin->setCenter(MyGUI::IntPoint(mSize.width/2,mSize.height/2)); rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians()); }
void DemoKeeper::createScene() { base::BaseDemoManager::createScene(); new tools::DataInfoManager(); new tools::DataManager(); new tools::ActionManager(); tools::DataInfoManager::getInstance().initialise(); tools::DataManager::getInstance().initialise(); tools::ActionManager::getInstance().initialise(); tools::DataInfoManager::getInstance().load("ImageDataInfo.xml"); mDataListUI = new DataListUI(); A a; B b; b.advise(&a); b.advise(&a); MyGUI::IndexImage index; index.name = "MyIndex1"; index.rate = 0; index.frames.push_back(MyGUI::IntPoint(0, 0)); MyGUI::GroupImage group; group.name = "MyGroup1"; group.texture = "MyTexture1.png"; group.size = MyGUI::texture_utility::getTextureSize(group.texture, false); group.indexes.push_back(index); std::string category = MyGUI::ResourceManager::getInstance().getCategoryName(); MyGUI::ResourceImageSet* imageSet = MyGUI::FactoryManager::getInstance().createObject<MyGUI::ResourceImageSet>(category); imageSet->setResourceName("ResourceImageSet_Manual1"); imageSet->AddGroupImage(group); MyGUI::ResourceManager::getInstance().addResource(imageSet); }