Esempio n. 1
0
void CharSelectDialog::setCharacters(const Net::Characters &characters)
{
    // Reset previous characters
    for (std::vector<CharacterDisplay*>::const_iterator
         iter = mCharacterEntries.begin(), iter_end = mCharacterEntries.end();
         iter != iter_end; ++iter)
    {
        (*iter)->setCharacter(nullptr);
    }

    for (Net::Characters::const_iterator i = characters.begin(),
         i_end = characters.end(); i != i_end; ++i)
    {
        if (!*i)
            continue;

        Net::Character *character = *i;

        // Slots Number start at 1 for Manaserv, so we offset them by one.
        int characterSlot = character->slot;
#ifdef MANASERV_SUPPORT
        if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0)
            --characterSlot;
#endif

        if (characterSlot >= static_cast<int>(mCharacterEntries.size()))
        {
            logger->log("Warning: slot out of range: %d", character->slot);
            continue;
        }

        mCharacterEntries[characterSlot]->setCharacter(character);
    }
}
Esempio n. 2
0
void CharSelectDialog::setCharacters(const Net::Characters &characters)
{
    // Reset previous characters
    std::vector<CharacterDisplay*>::iterator iter, iter_end;
    for (iter = mCharacterEntries.begin(), iter_end = mCharacterEntries.end();
         iter != iter_end; ++iter)
        (*iter)->setCharacter(0);

    Net::Characters::const_iterator i, i_end = characters.end();
    for (i = characters.begin(); i != i_end; ++i)
    {
        Net::Character *character = *i;

        // Slots Number start at 1 for Manaserv, so we offset them by one.
        int characterSlot = character->slot;
        if (Net::getNetworkType() == ServerInfo::MANASERV
            && characterSlot > 0)
            --characterSlot;

        if (characterSlot >= (int)mCharacterEntries.size())
        {
            logger->log("Warning: slot out of range: %d", character->slot);
            continue;
        }

        mCharacterEntries[characterSlot]->setCharacter(character);
    }
}