Esempio n. 1
0
int			UdpHandler::spawn(Net::Packet &packet, uint64_t)
{
	uint32_t	id_packet;

	if (packet.size() != 29)
		return 0;
	packet >> id_packet;
	this->testPacketId(id_packet);
	GameCommand *gc = new GameCommand("spawn");
	packet >> gc->idResource;
	packet >> gc->idObject;
	packet >> gc->x;
	packet >> gc->y;
	packet >> gc->vx;
	packet >> gc->vy;
	/*if (_latency > 50)
	{		
		gc->x += (static_cast<double>(_latency) / 1000) * gc->vx;
		gc->y += (static_cast<double>(_latency) / 1000) * gc->vy;
	}*/
	//std::cout << "spawn de type " << gc->idResource << " x:" << gc->x << " y:" << gc->y << " vx:" << gc->vx << " vy:" << gc->vy << std::endl;
	CommandDispatcher::get().pushCommand(*gc);
	return 1;
}
Esempio n. 2
0
int			UdpHandler::handleInputPacket(Net::Packet &packet)
{
	static int			(UdpHandler::* const methods[])(Net::Packet&, uint64_t) = {
			&UdpHandler::spawn,
			&UdpHandler::destroy,
			&UdpHandler::move,
			NULL,
			NULL,
			&UdpHandler::retrieve,
			&UdpHandler::ping,
			&UdpHandler::pong
	};
	uint64_t			time;
	uint8_t				type;

	if (packet.size() < 9)
		return 0;
	packet >> time;
	packet >> type;

	if (type < sizeof(methods) / sizeof(*methods) && methods[type] != NULL)
		return (this->*methods[type])(packet, time);
	return 0;
}