Esempio n. 1
0
//===========================================================
void CSegRemanenceShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
	// version 2 : added default tracks
	// version 1 : rollup ratio
	// version 0 : base version

	sint ver = f.serialVersion(2);
	f.serial(_NumSlices);
	f.serial(_SliceTime);
	f.serialCont(_Corners);
	f.serial(_Mat);
	f.serial(_BBox);
	f.serial(_TextureShifting);
	f.serialPtr(_AnimatedMat);
	if (f.isReading())
	{
		_GeomTouched = true;
		_MatTouched  = true;
	}
	if (ver >= 1)
	{
		f.serial(_RollUpRatio);
	}
	if (ver >= 2)
	{
		f.serial(_DefaultPos);
		f.serial(_DefaultRotQuat);
		f.serial(_DefaultScale);
	}
}
Esempio n. 2
0
	static void serial(T *&obj, NLMISC::IStream &dest)  throw(NLMISC::EStream)
	{
		dest.serialPtr(obj);
		/*if (dest.isReading())
		{
			std::auto_ptr<T> newObj(new T);
			newObj->serialPtr(dest);
			delete obj;
			obj = newObj.release();
		}
		else
		{
			obj->serial(dest);
		}*/
	}
Esempio n. 3
0
///==================================================================================================================
void CPSRibbon::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{
	NL_PS_FUNC(CPSRibbon_serial)
	// Version 3 : - added brace mode
	//             - added orientation enum
	sint ver = f.serialVersion(3);
	if (ver == 1)
	{
		nlassert(f.isReading());

		/// we had CPSParticle::serial(f), but this is not the base class anymore, so we emulate this...
		/// version 2 : auto-lod saved
		sint ver2 = f.serialVersion(2);

		// here is CPSLocatedBindable::serial(f)
		sint ver3 = f.serialVersion(4);
		f.serialPtr(_Owner);
		if (ver3 > 1) f.serialEnum(_LOD);
		if (ver3 > 2) f.serial(_Name);
		if (ver3 > 3)
		{
			if (f.isReading())
			{
				uint32 id;
				f.serial(id);
				setExternID(id);
			}
			else
			{
				f.serial(_ExternID);
			}
		}

		if (ver2 >= 2)
		{
			bool bDisableAutoLOD;
			f.serial(bDisableAutoLOD);
			disableAutoLOD(bDisableAutoLOD);
		}

		uint32 tailNbSegs;
		bool   colorFading;
		bool   systemBasisEnabled;
		bool   drEnabled; // dying ribbons, not supported in this version

		CPSColoredParticle::serialColorScheme(f);
		CPSSizedParticle::serialSizeScheme(f);

		// we dont use the 2d angle anymore...serial a dummy one
		{
			 CDummy2DAngle _Dummy2DAngle;
			_Dummy2DAngle.serialAngle2DScheme(f);
		}

		f.serial(colorFading, systemBasisEnabled);
		serialMaterial(f);

		f.serial(drEnabled);
		f.serial(tailNbSegs);
		ITexture *tex = NULL;
		f.serialPolyPtr(tex);
		_Tex = tex;
		if (_Tex != NULL)
		{
			f.serial(_UFactor, _VFactor) ;
		}

		// shape serialization
		f.serialCont(_Shape);


		_NbSegs = tailNbSegs >> 1;
		if (_NbSegs < 1) _NbSegs = 2;
		setInterpolationMode(Linear);

		nlassert(_Owner);
		resize(_Owner->getMaxSize());
		initDateVect();
		resetFromOwner();
	}