//-------------------------------------------------------------- void testApp::draw() { cam.begin(); glPointSize(4); // get meshes and draw { ofMesh mesh; abc.get("/Cloner/ClonerShape", mesh); ofSetColor(255, 0, 0); mesh.draw(); } { std::vector<glm::vec3> points; abc.get("/Emitter/EmitterCloud", points); ofSetColor(0, 255, 0); glBegin(GL_POINTS); for (int i = 0; i < points.size(); i++) glVertex3fv(&points[i].x); glEnd(); } { vector<ofPolyline> curves; abc.get("/Tracer/TracerSpline", curves); ofSetColor(0, 0, 255); for (int i = 0; i < curves.size(); i++) curves[i].draw(); } // or simply, abc.draw(); cam.end(); ofSetColor(255); ofDrawBitmapString(ofToString(abc.getTime()) + "/" + ofToString(abc.getMaxTime()), 10, 20); }
//-------------------------------------------------------------- void testApp::draw() { cam.begin(); glPointSize(4); { ofMesh mesh; abc.get("/polymesh")->get(mesh); ofSetColor(255, 0, 0); mesh.draw(); } { vector<ofVec3f> points; abc.get("/points")->get(points); ofSetColor(0, 255, 0); glBegin(GL_POINTS); for (int i = 0; i < points.size(); i++) glVertex3fv(points[i].getPtr()); glEnd(); } { vector<ofPolyline> curves; abc.get("/curves")->get(curves); ofSetColor(0, 0, 255); for (int i = 0; i < curves.size(); i++) curves[i].draw(); } // or simply, abc.draw(); cam.end(); ofSetColor(255); ofDrawBitmapString(ofToString(abc.getTime()) + "/" + ofToString(abc.getMaxTime()), 10, 20); }
//-------------------------------------------------------------- void testApp::draw() { ofEnableLighting(); // the position of the light must be updated every frame, // call enable() so that it can update itself // pointLight.enable(); material.begin(); cam.begin(); // get meshes and draw { ofMesh mesh; abc.get("/Aa-CHAN", mesh); ofSetColor(0, 0, 255); mesh.draw(); } { ofMesh mesh; abc.get("/KASHIYUKA", mesh); ofSetColor(255, 0, 0); mesh.draw(); } { ofMesh mesh; abc.get("/NOCCHi", mesh); ofSetColor(255, 255, 255); mesh.draw(); } // or simply, abc.draw(); cam.end(); material.end(); // turn off lighting // ofDisableLighting(); ofSetColor(255); ofDrawBitmapString(ofToString(abc.getTime()) + "/" + ofToString(abc.getMaxTime()), 10, 20); }
//-------------------------------------------------------------- void testApp::draw() { ofFill(); cam.begin(); /* glPointSize(4); // get meshes and draw { ofMesh mesh; abc.get("/Cloner/ClonerShape", mesh); ofSetColor(255, 0, 0); mesh.draw(); } { vector<ofVec3f> points; abc.get("/Emitter/EmitterCloud", points); ofSetColor(0, 255, 0); glBegin(GL_POINTS); for (int i = 0; i < points.size(); i++) glVertex3fv(points[i].getPtr()); glEnd(); } { vector<ofPolyline> curves; abc.get("/Tracer/TracerSpline", curves); ofSetColor(0, 0, 255); for (int i = 0; i < curves.size(); i++) curves[i].draw(); } */ // or simply, abc.draw(); //ofMesh mesh; //abc.get("/Null/Sphere/SphereShape", mesh); //cout << mesh.getNumNormals() << endl; //ofLight l; //l.setPosition(mesh.getCentroid() + ofVec3f(0,0,0)); //l.enable(); //ofSetColor(ofColor::white); //ofSetColor(255, 0, 0); /* ofEnableDepthTest(); texture.getTextureReference().bind(); // mesh.draw(); abc.draw(); texture.getTextureReference().unbind(); ofDisableDepthTest(); */ //glCullFace( GL_FRONT ); //abc.draw(); ofEnableDepthTest(); glEnable( GL_CULL_FACE ); glCullFace( GL_BACK ); //* ofSetColor( 255, 255, 255, 255.0 * 0.5 ); for( int i=0; i<meshNames.size(); i++ ){ ofxAlembic::IGeom *geo = abc.get( meshNames[i] ); if( i == numTextured ){ geo->drawTextured( &texture ); }else{ geo->draw(); } } //*/ glCullFace( GL_FRONT ); ofSetColor( 255, 255, 255, 255.0 * 0.5 ); //* for( int i=0; i<meshNames.size(); i++ ){ ofxAlembic::IGeom *geo = abc.get( meshNames[i] ); if( i == numTextured ){ geo->drawTextured( &texture ); }else{ geo->draw(); } } //*/ glDisable( GL_CULL_FACE ); cam.end(); ofSetColor(255); ofDrawBitmapString(ofToString(abc.getTime()) + "/" + ofToString(abc.getMaxTime()), 10, 20); }