/** * Destroy / unload the memory of a material * @param mat MaterialName */ void GUIHelper::destroyMaterial(const Ogre::String &matName) { Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(matName); if(mat.isNull()) return; Ogre::Material::TechniqueIterator tit = mat->getTechniqueIterator(); while(tit.hasMoreElements()){ Ogre::Technique *t = tit.peekNext(); ASSERT(t); Ogre::Technique::PassIterator pit = t->getPassIterator(); while(pit.hasMoreElements()){ Ogre::Pass *pass = pit.peekNext(); ASSERT(pass); Ogre::Pass::TextureUnitStateIterator tuit = pass->getTextureUnitStateIterator(); while(tuit.hasMoreElements()){ Ogre::TextureUnitState *tus = tuit.peekNext(); ASSERT(tus); const Ogre::String &textName = tus->getTextureName(); Ogre::TextureManager::getSingleton().unload(textName); Ogre::TextureManager::getSingleton().remove(textName); tuit.moveNext(); } pit.moveNext(); } tit.moveNext(); } Ogre::MaterialManager::getSingleton().unload(matName); Ogre::MaterialManager::getSingleton().remove(matName); }
void EC_WidgetCanvas::SetSelfIllumination(bool illuminating) { if (material_name_.empty()) return; Ogre::ColourValue emissiveColor; if (illuminating) emissiveColor = Ogre::ColourValue(1.0f, 1.0f, 1.0f, 1.0f); else emissiveColor = Ogre::ColourValue(0.0f, 0.0f, 0.0f, 0.0f); Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(material_name_); if (!material.isNull()) { Ogre::Material::TechniqueIterator iter = material->getTechniqueIterator(); while(iter.hasMoreElements()) { Ogre::Technique *tech = iter.getNext(); if (!tech) continue; Ogre::Technique::PassIterator passIter = tech->getPassIterator(); while(passIter.hasMoreElements()) { Ogre::Pass *pass = passIter.getNext(); if (pass) pass->setSelfIllumination(emissiveColor); } } } }
void ReplaceTextureOnMaterial(Ogre::MaterialPtr material, const std::string& original_name, const std::string& texture_name) { if (material.isNull()) return; Ogre::TextureManager &tm = Ogre::TextureManager::getSingleton(); Ogre::TexturePtr tex = tm.getByName(texture_name); Ogre::Material::TechniqueIterator iter = material->getTechniqueIterator(); while(iter.hasMoreElements()) { Ogre::Technique *tech = iter.getNext(); assert(tech); Ogre::Technique::PassIterator passIter = tech->getPassIterator(); while(passIter.hasMoreElements()) { Ogre::Pass *pass = passIter.getNext(); Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator(); while(texIter.hasMoreElements()) { Ogre::TextureUnitState *texUnit = texIter.getNext(); if (texUnit->getTextureName() == original_name) { if (tex.get()) texUnit->setTextureName(texture_name); else texUnit->setTextureName("TextureMissing.png"); } } } } }
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend): Animation(_rend) { mInsert = ptr.getRefData().getBaseNode(); MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); assert (ref->base != NULL); if(!ref->base->model.empty()) { const std::string &mesh = "meshes\\" + ref->base->model; std::string meshNumbered = mesh + getUniqueID(mesh) + ">|"; NifOgre::NIFLoader::load(meshNumbered); mBase = mRend.getScene()->createEntity(meshNumbered); mBase->setVisibilityFlags(RV_Actors); bool transparent = false; for (unsigned int i=0; i < mBase->getNumSubEntities(); ++i) { Ogre::MaterialPtr mat = mBase->getSubEntity(i)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } mBase->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); std::string meshZero = mesh + "0000>|"; if((mTransformations = (NIFLoader::getSingletonPtr())->getAnim(meshZero))) { for(std::size_t init = 0; init < mTransformations->size(); init++) { mRindexI.push_back(0); mTindexI.push_back(0); } mStopTime = mTransformations->begin()->getStopTime(); mStartTime = mTransformations->begin()->getStartTime(); mShapes = (NIFLoader::getSingletonPtr())->getShapes(meshZero); } mTextmappings = NIFLoader::getSingletonPtr()->getTextIndices(meshZero); mInsert->attachObject(mBase); } }
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr): Animation() { mInsert = ptr.getRefData().getBaseNode(); MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); assert (ref->mBase != NULL); if(!ref->mBase->mModel.empty()) { std::string mesh = "meshes\\" + ref->mBase->mModel; mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, mesh); for(size_t i = 0; i < mEntityList.mEntities.size(); i++) { Ogre::Entity *ent = mEntityList.mEntities[i]; ent->setVisibilityFlags(RV_Actors); bool transparent = false; for (unsigned int j=0; j < ent->getNumSubEntities() && !transparent; ++j) { Ogre::MaterialPtr mat = ent->getSubEntity(j)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements() && !transparent) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements() && !transparent) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } if(mEntityList.mSkelBase) { Ogre::AnimationStateSet *aset = mEntityList.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator as = aset->getAnimationStateIterator(); while(as.hasMoreElements()) { Ogre::AnimationState *state = as.getNext(); state->setEnabled(true); state->setLoop(false); } } } }
void Terrain::_applyFogMode(const Ogre::MaterialPtr& material, Ogre::FogMode oldFogMode, Ogre::FogMode newFogMode) const { if (oldFogMode == newFogMode) return; if (mData->mSupportedFogReplacements.empty()) return; Ogre::String newProgramName; Ogre::Material::TechniqueIterator ti = material->getTechniqueIterator(); while (ti.hasMoreElements()) { Ogre::Technique* technique = ti.getNext(); Ogre::Technique::PassIterator pi = technique->getPassIterator(); while (pi.hasMoreElements()) { Ogre::Pass* pass = pi.getNext(); if (pass->hasVertexProgram() && _checkFogProgramName(pass->getVertexProgram(), oldFogMode, newFogMode, newProgramName)) { pass->setVertexProgram(newProgramName); } if (pass->hasFragmentProgram() && _checkFogProgramName(pass->getFragmentProgram(), oldFogMode, newFogMode, newProgramName)) { pass->setFragmentProgram(newProgramName); } if (pass->hasShadowCasterVertexProgram() && _checkFogProgramName(pass->getShadowCasterVertexProgram(), oldFogMode, newFogMode, newProgramName)) { pass->setShadowCasterVertexProgram(newProgramName); } if (pass->hasShadowReceiverVertexProgram() && _checkFogProgramName(pass->getShadowReceiverVertexProgram(), oldFogMode, newFogMode, newProgramName)) { pass->setShadowReceiverVertexProgram(newProgramName); } if (pass->hasShadowReceiverFragmentProgram() && _checkFogProgramName(pass->getShadowReceiverFragmentProgram(), oldFogMode, newFogMode, newProgramName)) { pass->setShadowReceiverFragmentProgram(newProgramName); } } } }
void GroundFog::findFogPassesByName (const Ogre::String& passName) { Ogre::MaterialManager *matManager = Ogre::MaterialManager::getSingletonPtr(); Ogre::MaterialManager::ResourceMapIterator matIt = matManager->getResourceIterator(); while (matIt.hasMoreElements()) { Ogre::MaterialPtr mat = matIt.getNext(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique *tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass *pass = passIt.getNext(); if (pass->getName() == passName) { mPasses.insert(pass); } } } } forceUpdate(); }
void GetTextureNamesFromMaterial(Ogre::MaterialPtr material, StringVector& textures) { textures.clear(); if (material.isNull()) return; // Use a set internally to avoid duplicates std::set<std::string> textures_set; Ogre::Material::TechniqueIterator iter = material->getTechniqueIterator(); while(iter.hasMoreElements()) { Ogre::Technique *tech = iter.getNext(); assert(tech); Ogre::Technique::PassIterator passIter = tech->getPassIterator(); while(passIter.hasMoreElements()) { Ogre::Pass *pass = passIter.getNext(); Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator(); while(texIter.hasMoreElements()) { Ogre::TextureUnitState *texUnit = texIter.getNext(); const std::string& texname = texUnit->getTextureName(); if (!texname.empty()) textures_set.insert(texname); } } } std::set<std::string>::iterator i = textures_set.begin(); while (i != textures_set.end()) { textures.push_back(*i); ++i; } }
ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr) : Animation(ptr) { MWWorld::LiveCellRef<ESM::Activator> *ref = mPtr.get<ESM::Activator>(); assert (ref->mBase != NULL); if(!ref->mBase->mModel.empty()) { std::string mesh = "meshes\\" + ref->mBase->mModel; createEntityList(mPtr.getRefData().getBaseNode(), mesh); for(size_t i = 0;i < mEntityList.mEntities.size();i++) { Ogre::Entity *ent = mEntityList.mEntities[i]; bool transparent = false; for (unsigned int j=0;j < ent->getNumSubEntities() && !transparent; ++j) { Ogre::MaterialPtr mat = ent->getSubEntity(j)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements() && !transparent) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements() && !transparent) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } ent->setVisibilityFlags(RV_Misc); ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } setAnimationSource(mesh); } }
// unload all about this mesh. The mesh itself and the textures. // BETWEEN FRAME OPERATION void VisCalcFrustDist::unloadTheMesh(Ogre::MeshPtr meshP) { if (m_shouldCullTextures) { Ogre::Mesh::SubMeshIterator smi = meshP->getSubMeshIterator(); while (smi.hasMoreElements()) { Ogre::SubMesh* oneSubMesh = smi.getNext(); Ogre::String subMeshMaterialName = oneSubMesh->getMaterialName(); Ogre::MaterialPtr subMeshMaterial = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().getByName(subMeshMaterialName); if (!subMeshMaterial.isNull()) { Ogre::Material::TechniqueIterator techIter = subMeshMaterial->getTechniqueIterator(); while (techIter.hasMoreElements()) { Ogre::Technique* oneTech = techIter.getNext(); Ogre::Technique::PassIterator passIter = oneTech->getPassIterator(); while (passIter.hasMoreElements()) { Ogre::Pass* onePass = passIter.getNext(); Ogre::Pass::TextureUnitStateIterator tusIter = onePass->getTextureUnitStateIterator(); while (tusIter.hasMoreElements()) { Ogre::TextureUnitState* oneTus = tusIter.getNext(); Ogre::String texName = oneTus->getTextureName(); Ogre::TexturePtr texP = (Ogre::TexturePtr)Ogre::TextureManager::getSingleton().getByName(texName); if (!texP.isNull()) { // if (texP.useCount() <= 1) { texP->unload(); LG::IncStat(LG::StatCullTexturesUnloaded); // LG::Log("unloadTheMesh: unloading texture %s", texName.c_str()); // } } } } } } } } if (m_shouldCullMeshes) { LG::OLMeshTracker::Instance()->MakeUnLoaded(meshP->getName(), Ogre::String(), NULL); LG::IncStat(LG::StatCullMeshesUnloaded); // LG::Log("unloadTheMesh: unloading mesh %s", mshName.c_str()); } }
void GroundFog::findFogPassesByName (const Ogre::String& passName) { Ogre::MaterialManager *matManager = Ogre::MaterialManager::getSingletonPtr(); Ogre::MaterialManager::ResourceMapIterator matIt = matManager->getResourceIterator(); while (matIt.hasMoreElements()) { #if (OGRE_VERSION < ((1 << 16) | (9 << 8) | 0)) Ogre::MaterialPtr mat = matIt.getNext(); #else Ogre::MaterialPtr mat = matIt.getNext().staticCast<Ogre::Material>(); #endif Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique *tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass *pass = passIt.getNext(); if (pass->getName() == passName) { mPasses.insert(pass); } } } } forceUpdate(); }
bool OgreMaterialResource::SetData(Foundation::AssetPtr source) { // Remove old material if any RemoveMaterial(); references_.clear(); original_textures_.clear(); Ogre::MaterialManager& matmgr = Ogre::MaterialManager::getSingleton(); OgreRenderingModule::LogDebug("Parsing material " + source->GetId()); if (!source) { OgreRenderingModule::LogError("Null source asset data pointer"); return false; } if (!source->GetSize()) { OgreRenderingModule::LogError("Zero sized material asset"); return false; } Ogre::DataStreamPtr data = Ogre::DataStreamPtr(new Ogre::MemoryDataStream(const_cast<u8 *>(source->GetData()), source->GetSize())); static int tempname_count = 0; tempname_count++; std::string tempname = "TempMat" + ToString<int>(tempname_count); try { int num_materials = 0; int brace_level = 0; bool skip_until_next = false; int skip_brace_level = 0; // Parsed/modified material script std::ostringstream output; while (!data->eof()) { Ogre::String line = data->getLine(); // Skip empty lines & comments if ((line.length()) && (line.substr(0, 2) != "//")) { // Process opening/closing braces if (!ResourceHandler::ProcessBraces(line, brace_level)) { // If not a brace and on level 0, it should be a new material; replace name if ((brace_level == 0) && (line.substr(0, 8) == "material")) { if (num_materials == 0) { line = "material " + tempname; ++num_materials; } else { OgreRenderingModule::LogWarning("More than one material defined in material asset " + source->GetId() + " - only first one supported"); break; } } else { // Check for textures if ((line.substr(0, 8) == "texture ") && (line.length() > 8)) { std::string tex_name = line.substr(8); // Note: we assume all texture references are asset based. ResourceHandler checks later whether this is true, // before requesting the reference references_.push_back(Foundation::ResourceReference(tex_name, OgreTextureResource::GetTypeStatic())); original_textures_.push_back(tex_name); // Replace any / with \ in the material, then change the texture names back later, so that Ogre does not go nuts ReplaceCharInplace(line, '/', '\\'); ReplaceCharInplace(line, ':', '@'); } } // Write line to the modified copy if (!skip_until_next) output << line << std::endl; } else { // Write line to the modified copy if (!skip_until_next) output << line << std::endl; if (brace_level <= skip_brace_level) skip_until_next = false; } } } std::string output_str = output.str(); Ogre::DataStreamPtr modified_data = Ogre::DataStreamPtr(new Ogre::MemoryDataStream((u8 *)(&output_str[0]), output_str.size())); matmgr.parseScript(modified_data, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Ogre::MaterialPtr tempmat; tempmat = matmgr.getByName(tempname); if (tempmat.isNull()) { OgreRenderingModule::LogWarning(std::string("Failed to create an Ogre material from material asset ") + source->GetId()); return false; } if(!tempmat->getNumTechniques()) { OgreRenderingModule::LogWarning("Failed to create an Ogre material from material asset " + source->GetId()); return false; } ogre_material_ = tempmat->clone(id_); tempmat.setNull(); matmgr.remove(tempname); if (ogre_material_.isNull()) { OgreRenderingModule::LogWarning("Failed to create an Ogre material from material asset " + source->GetId()); return false; } // Now go through all the texturenames and restore \ back to / and @ to : Ogre::Material::TechniqueIterator iter = ogre_material_->getTechniqueIterator(); while (iter.hasMoreElements()) { Ogre::Technique *tech = iter.getNext(); Ogre::Technique::PassIterator passIter = tech->getPassIterator(); while (passIter.hasMoreElements()) { Ogre::Pass *pass = passIter.getNext(); Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator(); while (texIter.hasMoreElements()) { Ogre::TextureUnitState *texUnit = texIter.getNext(); std::string texname = texUnit->getTextureName(); if (texname.find('\\') != std::string::npos) { ReplaceCharInplace(texname, '\\', '/'); ReplaceCharInplace(texname, '@', ':'); texUnit->setTextureName(texname); } } } } //workaround: if receives shadows, check the amount of shadowmaps. If only 1 specified, add 2 more to support 3 shadowmaps if(ogre_material_->getReceiveShadows() && shadowquality_ == Shadows_High && ogre_material_->getNumTechniques() > 0) { Ogre::Technique *tech = ogre_material_->getTechnique(0); if(tech) { Ogre::Technique::PassIterator passiterator = tech->getPassIterator(); while(passiterator.hasMoreElements()) { Ogre::Pass* pass = passiterator.getNext(); Ogre::Pass::TextureUnitStateIterator texiterator = pass->getTextureUnitStateIterator(); int shadowmaps = 0; while(texiterator.hasMoreElements()) { Ogre::TextureUnitState* state = texiterator.getNext(); if(state->getContentType() == Ogre::TextureUnitState::CONTENT_SHADOW) { shadowmaps++; } } if(shadowmaps>0 && shadowmaps<3) { Ogre::TextureUnitState* sm2 = pass->createTextureUnitState(); sm2->setContentType(Ogre::TextureUnitState::CONTENT_SHADOW); Ogre::TextureUnitState* sm3 = pass->createTextureUnitState(); sm3->setContentType(Ogre::TextureUnitState::CONTENT_SHADOW); } } } } } catch (Ogre::Exception &e) { OgreRenderingModule::LogWarning(e.what()); OgreRenderingModule::LogWarning("Failed to parse Ogre material " + source->GetId() + "."); try { if (!matmgr.getByName(tempname).isNull()) Ogre::MaterialManager::getSingleton().remove(tempname); } catch (...) {} return false; } return true; }
void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh) { Ogre::SceneNode* insert = ptr.getRefData().getBaseNode(); assert(insert); Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL; NifOgre::EntityList entities = NifOgre::NIFLoader::createEntities(insert, NULL, mesh); for(size_t i = 0;i < entities.mEntities.size();i++) { const Ogre::AxisAlignedBox &tmp = entities.mEntities[i]->getBoundingBox(); bounds.merge(Ogre::AxisAlignedBox(insert->_getDerivedPosition() + tmp.getMinimum(), insert->_getDerivedPosition() + tmp.getMaximum()) ); } Ogre::Vector3 extents = bounds.getSize(); extents *= insert->getScale(); float size = std::max(std::max(extents.x, extents.y), extents.z); bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Viewing distance"); // do not fade out doors. that will cause holes and look stupid if (ptr.getTypeName().find("Door") != std::string::npos) small = false; if (mBounds.find(ptr.getCell()) == mBounds.end()) mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL; mBounds[ptr.getCell()].merge(bounds); bool transparent = false; for(size_t i = 0;i < entities.mEntities.size();i++) { Ogre::Entity *ent = entities.mEntities[i]; for (unsigned int i=0; i<ent->getNumSubEntities(); ++i) { Ogre::MaterialPtr mat = ent->getSubEntity(i)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } } if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects") || transparent) { for(size_t i = 0;i < entities.mEntities.size();i++) { Ogre::Entity *ent = entities.mEntities[i]; ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc); ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } } else { Ogre::StaticGeometry* sg = 0; if (small) { if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end()) { uniqueID = uniqueID +1; sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID)); mStaticGeometrySmall[ptr.getCell()] = sg; sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); } else sg = mStaticGeometrySmall[ptr.getCell()]; } else { if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end()) { uniqueID = uniqueID +1; sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID)); mStaticGeometry[ptr.getCell()] = sg; } else sg = mStaticGeometry[ptr.getCell()]; } // This specifies the size of a single batch region. // If it is set too high: // - there will be problems choosing the correct lights // - the culling will be more inefficient // If it is set too low: // - there will be too many batches. sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500)); sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics); sg->setCastShadows(true); sg->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); for(size_t i = 0;i < entities.mEntities.size();i++) { Ogre::Entity *ent = entities.mEntities[i]; insert->detachObject(ent); sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale()); mRenderer.getScene()->destroyEntity(ent); } } }
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags) : Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags), robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()), cuirass(mInv.end()), greaves(mInv.end()), leftpauldron(mInv.end()), rightpauldron(mInv.end()), boots(mInv.end()), leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()), pants(mInv.end()) { MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>(); for (int init = 0; init < 27; init++) { mPartslots[init] = -1; //each slot is empty mPartPriorities[init] = 0; } const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Race *race = store.races.find(ref->base->mRace); std::string hairID = ref->base->mHair; std::string headID = ref->base->mHead; headModel = "meshes\\" + store.bodyParts.find(headID)->mModel; hairModel = "meshes\\" + store.bodyParts.find(hairID)->mModel; npcName = ref->base->mName; isFemale = !!(ref->base->mFlags&ESM::NPC::Female); isBeast = !!(race->mData.mFlags&ESM::Race::Beast); bodyRaceID = "b_n_"+ref->base->mRace; std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower); mInsert = node; assert(mInsert); std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif"); mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, smodel); for(size_t i = 0;i < mEntityList.mEntities.size();i++) { Ogre::Entity *base = mEntityList.mEntities[i]; base->getUserObjectBindings ().setUserAny (Ogre::Any(-1)); base->setVisibilityFlags(mVisibilityFlags); bool transparent = false; for(unsigned int j=0;j < base->getNumSubEntities();++j) { Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } if(mEntityList.mSkelBase) { Ogre::AnimationStateSet *aset = mEntityList.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator as = aset->getAnimationStateIterator(); while(as.hasMoreElements()) { Ogre::AnimationState *state = as.getNext(); state->setEnabled(true); state->setLoop(false); } } float scale = race->mData.mHeight.mMale; if (isFemale) { scale = race->mData.mHeight.mFemale; } mInsert->scale(scale, scale, scale); updateParts(); }
bool ModelBackgroundLoader::poll(const TimeFrame& timeFrame) { #if OGRE_THREAD_SUPPORT if (mState == LS_UNINITIALIZED) { //Start to load the meshes for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) { Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName())); if (meshPtr.isNull() || !meshPtr->isPrepared()) { try { Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().prepare(Ogre::MeshManager::getSingleton().getResourceType(), (*I_subModels)->getMeshName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener()); if (ticket) { addTicket(ticket); } } catch (const std::exception& ex) { S_LOG_FAILURE("Could not load the mesh " << (*I_subModels)->getMeshName() << " when loading model " << mModel.getName() << "." << ex); continue; } } } mState = LS_MESH_PREPARING; return poll(timeFrame); } else if (mState == LS_MESH_PREPARING) { if (areAllTicketsProcessed()) { mState = LS_MESH_PREPARED; return poll(timeFrame); } } else if (mState == LS_MESH_PREPARED) { for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) { Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName())); if (!meshPtr.isNull()) { if (!meshPtr->isLoaded()) { #if OGRE_THREAD_SUPPORT == 1 Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MeshManager::getSingleton().getResourceType(), meshPtr->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener()); if (ticket) { // meshPtr->setBackgroundLoaded(true); addTicket(ticket); } #else if (!timeFrame.isTimeLeft()) { return false; } try { meshPtr->load(); } catch (const std::exception& ex) { S_LOG_FAILURE("Could not load the mesh " << meshPtr->getName() << " when loading model " << mModel.getName() << "." << ex); continue; } #endif } } } mState = LS_MESH_LOADING; return poll(timeFrame); } else if (mState == LS_MESH_LOADING) { if (areAllTicketsProcessed()) { mState = LS_MESH_LOADED; return poll(timeFrame); } } else if (mState == LS_MESH_LOADED) { for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) { Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName())); if (!meshPtr.isNull()) { if (meshPtr->isLoaded()) { Ogre::Mesh::SubMeshIterator subMeshI = meshPtr->getSubMeshIterator(); while (subMeshI.hasMoreElements()) { Ogre::SubMesh* submesh(subMeshI.getNext()); Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(submesh->getMaterialName())); if (materialPtr.isNull() || !materialPtr->isPrepared()) { // S_LOG_VERBOSE("Preparing material " << materialPtr->getName()); Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().prepare(Ogre::MaterialManager::getSingleton().getResourceType(),submesh->getMaterialName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener()); if (ticket) { addTicket(ticket); } } } } } for (PartDefinitionsStore::const_iterator I_parts = (*I_subModels)->getPartDefinitions().begin(); I_parts != (*I_subModels)->getPartDefinitions().end(); ++I_parts) { if ((*I_parts)->getSubEntityDefinitions().size() > 0) { for (SubEntityDefinitionsStore::const_iterator I_subEntities = (*I_parts)->getSubEntityDefinitions().begin(); I_subEntities != (*I_parts)->getSubEntityDefinitions().end(); ++I_subEntities) { const std::string& materialName = (*I_subEntities)->getMaterialName(); if (materialName != "") { Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(materialName)); if (materialPtr.isNull() || !materialPtr->isPrepared()) { // S_LOG_VERBOSE("Preparing material " << materialName); Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().prepare(Ogre::MaterialManager::getSingleton().getResourceType(), materialName, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener()); if (ticket) { addTicket(ticket); } } } } } } } mState = LS_MATERIAL_PREPARING; return poll(timeFrame); } else if (mState == LS_MATERIAL_PREPARING) { if (areAllTicketsProcessed()) { mState = LS_MATERIAL_PREPARED; return poll(timeFrame); } } else if (mState == LS_MATERIAL_PREPARED) { for (SubModelDefinitionsStore::const_iterator I_subModels = mModel.getDefinition()->getSubModelDefinitions().begin(); I_subModels != mModel.getDefinition()->getSubModelDefinitions().end(); ++I_subModels) { Ogre::MeshPtr meshPtr = static_cast<Ogre::MeshPtr> (Ogre::MeshManager::getSingleton().getByName((*I_subModels)->getMeshName())); Ogre::Mesh::SubMeshIterator subMeshI = meshPtr->getSubMeshIterator(); while (subMeshI.hasMoreElements()) { Ogre::SubMesh* submesh(subMeshI.getNext()); Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(submesh->getMaterialName())); if (!materialPtr.isNull() && !materialPtr->isLoaded()) { #if OGRE_THREAD_SUPPORT == 1 Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MaterialManager::getSingleton().getResourceType(), materialPtr->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener()); if (ticket) { // materialPtr->setBackgroundLoaded(true); addTicket(ticket); } #else Ogre::Material::TechniqueIterator techIter = materialPtr->getSupportedTechniqueIterator(); while (techIter.hasMoreElements()) { Ogre::Technique* tech = techIter.getNext(); Ogre::Technique::PassIterator passIter = tech->getPassIterator(); while (passIter.hasMoreElements()) { Ogre::Pass* pass = passIter.getNext(); Ogre::Pass::TextureUnitStateIterator tusIter = pass->getTextureUnitStateIterator(); while (tusIter.hasMoreElements()) { Ogre::TextureUnitState* tus = tusIter.getNext(); unsigned int frames = tus->getNumFrames(); for (unsigned int i = 0; i < frames; ++i) { if (!timeFrame.isTimeLeft()) { return false; } //This will automatically load the texture. // S_LOG_VERBOSE("Loading texture " << tus->getTextureName()); Ogre::TexturePtr texturePtr = tus->_getTexturePtr(i); } } } } if (!timeFrame.isTimeLeft()) { return false; } // S_LOG_VERBOSE("Loading material " << materialPtr->getName()); materialPtr->load(); #endif } } for (PartDefinitionsStore::const_iterator I_parts = (*I_subModels)->getPartDefinitions().begin(); I_parts != (*I_subModels)->getPartDefinitions().end(); ++I_parts) { if ((*I_parts)->getSubEntityDefinitions().size() > 0) { for (SubEntityDefinitionsStore::const_iterator I_subEntities = (*I_parts)->getSubEntityDefinitions().begin(); I_subEntities != (*I_parts)->getSubEntityDefinitions().end(); ++I_subEntities) { const std::string& materialName = (*I_subEntities)->getMaterialName(); if (materialName != "") { Ogre::MaterialPtr materialPtr = static_cast<Ogre::MaterialPtr> (Ogre::MaterialManager::getSingleton().getByName(materialName)); if (!materialPtr.isNull() && !materialPtr->isLoaded()) { #if OGRE_THREAD_SUPPORT == 1 Ogre::BackgroundProcessTicket ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(Ogre::MaterialManager::getSingleton().getResourceType(), materialPtr->getName(), Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false, 0, 0, createListener()); if (ticket) { addTicket(ticket); } #else Ogre::Material::TechniqueIterator techIter = materialPtr->getSupportedTechniqueIterator(); while (techIter.hasMoreElements()) { Ogre::Technique* tech = techIter.getNext(); Ogre::Technique::PassIterator passIter = tech->getPassIterator(); while (passIter.hasMoreElements()) { Ogre::Pass* pass = passIter.getNext(); Ogre::Pass::TextureUnitStateIterator tusIter = pass->getTextureUnitStateIterator(); while (tusIter.hasMoreElements()) { Ogre::TextureUnitState* tus = tusIter.getNext(); unsigned int frames = tus->getNumFrames(); for (unsigned int i = 0; i < frames; ++i) { if (!timeFrame.isTimeLeft()) { return false; } //This will automatically load the texture. // S_LOG_VERBOSE("Loading texture " << tus->getTextureName()); Ogre::TexturePtr texturePtr = tus->_getTexturePtr(i); } } } } if (!timeFrame.isTimeLeft()) { return false; } // S_LOG_VERBOSE("Loading material " << materialPtr->getName()); materialPtr->load(); #endif } } } } } } mState = LS_MATERIAL_LOADING; return poll(timeFrame); } else if (mState == LS_MATERIAL_LOADING) { if (areAllTicketsProcessed()) { mState = LS_DONE; return true; } } else { return true; } return false; #else //If there's no threading support, just return here. return true; #endif }
bool OgreMaterialProperties::CreateProperties() { Ogre::MaterialPtr matPtr = material_->GetMaterial(); if (matPtr.isNull()) return false; // Material Ogre::Material::TechniqueIterator tIter = matPtr->getTechniqueIterator(); while(tIter.hasMoreElements()) { // Technique Ogre::Technique *tech = tIter.getNext(); Ogre::Technique::PassIterator pIter = tech->getPassIterator(); while(pIter.hasMoreElements()) { // Pass Ogre::Pass *pass = pIter.getNext(); if (!pass) continue; if(pass->hasVertexProgram()) { // Vertex program const Ogre::GpuProgramPtr &verProg = pass->getVertexProgram(); if (!verProg.isNull()) { Ogre::GpuProgramParametersSharedPtr verPtr = pass->getVertexProgramParameters(); if (verPtr->hasNamedParameters()) { // Named parameters (constants) Ogre::GpuConstantDefinitionIterator mapIter = verPtr->getConstantDefinitionIterator(); while(mapIter.hasMoreElements()) { QString paramName = mapIter.peekNextKey().c_str(); const Ogre::GpuConstantDefinition ¶mDef = mapIter.getNext(); // Filter names that end with '[0]' int found = paramName.indexOf("[0]"); if (found != -1) continue; // Ignore auto parameters bool is_auto_param = false; Ogre::GpuProgramParameters::AutoConstantIterator autoConstIter = verPtr->getAutoConstantIterator(); while(autoConstIter.hasMoreElements()) { Ogre::GpuProgramParameters::AutoConstantEntry autoConstEnt = autoConstIter.getNext(); if (autoConstEnt.physicalIndex == paramDef.physicalIndex) { is_auto_param = true; break; } } if (is_auto_param) continue; if (!paramDef.isFloat()) continue; size_t count = paramDef.elementSize * paramDef.arraySize; QVector<float> paramValue; QVector<float>::iterator iter; paramValue.resize(count); verPtr->_readRawConstants(paramDef.physicalIndex, count, &*paramValue.begin()); QTextStream vector_string; QString string; vector_string.setString(&string, QIODevice::WriteOnly); for(iter = paramValue.begin(); iter != paramValue.end(); ++iter) vector_string << *iter << " "; // Add QPROPERTY. Add to "VP" to the end of the parameter name in order to identify VP parameters. QMap<QString, QVariant> typeValuePair; typeValuePair[GpuConstantTypeToString(paramDef.constType)] = *vector_string.string(); setProperty(paramName.append(" VP").toLatin1(), QVariant(typeValuePair)); } } } } if(pass->hasFragmentProgram()) { // Fragment program const Ogre::GpuProgramPtr fragProg = pass->getFragmentProgram(); if (!fragProg.isNull()) { Ogre::GpuProgramParametersSharedPtr fragPtr = pass->getFragmentProgramParameters(); if (!fragPtr.isNull()) { if (fragPtr->hasNamedParameters()) { // Named parameters (constants) Ogre::GpuConstantDefinitionIterator mapIter = fragPtr->getConstantDefinitionIterator(); while(mapIter.hasMoreElements()) { QString paramName = mapIter.peekNextKey().c_str(); const Ogre::GpuConstantDefinition ¶mDef = mapIter.getNext(); // Filter names that end with '[0]' int found = paramName.indexOf("[0]"); if (found != -1) continue; // Ignore auto parameters bool is_auto_param = false; Ogre::GpuProgramParameters::AutoConstantIterator autoConstIter = fragPtr->getAutoConstantIterator(); while(autoConstIter.hasMoreElements()) { Ogre::GpuProgramParameters::AutoConstantEntry autoConstEnt = autoConstIter.getNext(); if (autoConstEnt.physicalIndex == paramDef.physicalIndex) { is_auto_param = true; break; } } if (is_auto_param) continue; if (!paramDef.isFloat()) continue; size_t count = paramDef.elementSize * paramDef.arraySize; QVector<float> paramValue; QVector<float>::iterator iter; paramValue.resize(count); fragPtr->_readRawConstants(paramDef.physicalIndex, count, &*paramValue.begin()); QTextStream vector_string; QString string; vector_string.setString(&string, QIODevice::WriteOnly); for(iter = paramValue.begin(); iter != paramValue.end(); ++iter) vector_string << *iter << " "; // Add QPROPERTY. Add to " FP" to the end of the parameter name in order to identify FP parameters TypeValuePair typeValuePair; typeValuePair[GpuConstantTypeToString(paramDef.constType)] = *vector_string.string(); setProperty(paramName.append(" FP").toLatin1(), QVariant(typeValuePair)); } } } } } Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator(); while(texIter.hasMoreElements()) { // Texture units const Ogre::TextureUnitState *tu = texIter.getNext(); // Don't insert tu's with empty texture names (i.e. shadowMap) // add to " TU" to the end of the parameter name in order to identify texture units. if(tu->getTextureName().size() > 0) { QString tuName(tu->getName().c_str()); // Add QPROPERTY TypeValuePair typeValuePair; typeValuePair[TextureTypeToString(tu->getTextureType())] = tu->getTextureName().c_str(); setProperty(tuName.append(" TU").toLatin1(), typeValuePair); } } } } return true; }
Ogre::MaterialPtr OgreMaterialProperties::ToOgreMaterial() { // Make clone from the original and uset that for creating the new material. Ogre::MaterialPtr matPtr = material_->GetMaterial(); Ogre::MaterialPtr matPtrClone = matPtr->clone(objectName().toStdString() + "Clone"); // Material if (!matPtrClone.isNull()) { // Technique Ogre::Material::TechniqueIterator tIter = matPtrClone->getTechniqueIterator(); while(tIter.hasMoreElements()) { Ogre::Technique *tech = tIter.getNext(); Ogre::Technique::PassIterator pIter = tech->getPassIterator(); while(pIter.hasMoreElements()) { // Pass Ogre::Pass *pass = pIter.getNext(); if (!pass) continue; if (pass->hasVertexProgram()) { // Vertex program const Ogre::GpuProgramPtr &verProg = pass->getVertexProgram(); if (!verProg.isNull()) { Ogre::GpuProgramParametersSharedPtr verPtr = pass->getVertexProgramParameters(); if (verPtr->hasNamedParameters()) { // Named parameters (constants) Ogre::GpuConstantDefinitionIterator mapIter = verPtr->getConstantDefinitionIterator(); int constNum = 0; while(mapIter.hasMoreElements()) { QString paramName(mapIter.peekNextKey().c_str()); const Ogre::GpuConstantDefinition ¶mDef = mapIter.getNext(); // Filter names that end with '[0]' if (paramName.lastIndexOf("[0]") != -1) continue; if (!paramDef.isFloat()) continue; size_t size = paramDef.elementSize * paramDef.arraySize; QVector<float> newParamValue; QVector<float>::iterator it; newParamValue.resize(size); // Find the corresponding property value. QVariant val = property(paramName.append(" VP").toLatin1()); if (!val.isValid() || val.isNull()) continue; TypeValuePair typeValuePair = val.toMap(); QString newValueString(typeValuePair.begin().value().toByteArray()); newValueString.trimmed(); // fill the float vector with new values it = newParamValue.begin(); int i = 0, j = 0; bool ok = true; while(j != -1 && ok) { j = newValueString.indexOf(' ', i); QString newValue = newValueString.mid(i, j == -1 ? j : j - i); if (!newValue.isEmpty()) { *it = newValue.toFloat(&ok); ++it; } i = j + 1; } // Set the new value. ///\todo use the exact count rather than just 4 values if needed. if (size == 16) { Ogre::Matrix4 matrix(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3], newParamValue[4], newParamValue[5], newParamValue[6], newParamValue[7], newParamValue[8], newParamValue[9], newParamValue[10], newParamValue[11], newParamValue[12], newParamValue[13], newParamValue[14], newParamValue[15]); #if OGRE_VERSION_MINOR <= 6 && OGRE_VERSION_MAJOR <= 1 verPtr->_writeRawConstant(paramDef.physicalIndex, matrix); #else verPtr->_writeRawConstant(paramDef.physicalIndex, matrix, size); #endif } else { Ogre::Vector4 vector(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3]); verPtr->_writeRawConstant(paramDef.physicalIndex, vector); } } } } } if (pass->hasFragmentProgram()) { // Fragment program const Ogre::GpuProgramPtr &fragProg = pass->getFragmentProgram(); if (!fragProg.isNull()) { Ogre::GpuProgramParametersSharedPtr fragPtr = pass->getFragmentProgramParameters(); if (!fragPtr.isNull()) { if (fragPtr->hasNamedParameters()) { // Named parameters (constants) Ogre::GpuConstantDefinitionIterator mapIter = fragPtr->getConstantDefinitionIterator(); while(mapIter.hasMoreElements()) { QString paramName(mapIter.peekNextKey().c_str()); const Ogre::GpuConstantDefinition ¶mDef = mapIter.getNext(); // Filter names that end with '[0]' if (paramName.lastIndexOf("[0]") != -1) continue; if (!paramDef.isFloat()) continue; size_t size = paramDef.elementSize * paramDef.arraySize; QVector<float> newParamValue; QVector<float>::iterator it; newParamValue.resize(size); // Find the corresponding property value. QVariant val = property(paramName.append(" FP").toLatin1()); if (!val.isValid() || val.isNull()) continue; TypeValuePair typeValuePair = val.toMap(); QString newValueString(typeValuePair.begin().value().toByteArray()); newValueString.trimmed(); // Fill the float vector with new values. it = newParamValue.begin(); int i = 0, j = 0; bool ok = true; while(j != -1 && ok) { j = newValueString.indexOf(' ', i); QString newValue = newValueString.mid(i, j == -1 ? j : j - i); if (!newValue.isEmpty()) { *it = *it = newValue.toFloat(&ok); ++it; } i = j + 1; } // Set the new value. ///\todo use the exact count rather than just 4 values if needed. if (size == 16) { Ogre::Matrix4 matrix(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3], newParamValue[4], newParamValue[5], newParamValue[6], newParamValue[7], newParamValue[8], newParamValue[9], newParamValue[10], newParamValue[11], newParamValue[12], newParamValue[13], newParamValue[14], newParamValue[15]); #if OGRE_VERSION_MINOR <= 6 && OGRE_VERSION_MAJOR <= 1 fragPtr->_writeRawConstant(paramDef.physicalIndex, matrix); #else fragPtr->_writeRawConstant(paramDef.physicalIndex, matrix, size); #endif } else { Ogre::Vector4 vector(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3]); fragPtr->_writeRawConstant(paramDef.physicalIndex, vector); } } } } } } Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator(); while(texIter.hasMoreElements()) { // Texture units Ogre::TextureUnitState *tu = texIter.getNext(); // Replace the texture name (uuid) with the new one QString tu_name(tu->getName().c_str()); QVariant val = property(tu_name.append(" TU").toLatin1()); if (!val.isValid() || val.isNull()) continue; TypeValuePair typeValuePair = val.toMap(); QString newValueString(typeValuePair.begin().value().toByteArray()); newValueString.trimmed(); tu->setTextureName(newValueString.toStdString()); /* //QString new_texture_name = iter->second; RexUUID new_name(iter->second); // If new texture is UUID-based one, make sure the corresponding RexOgreTexture gets created, // because we may not be able to load it later if load fails now if (RexUUID::IsValid(new_texture_name)) { RexUUID imageID(new_texture_name); if (!imageID.IsNull()) { image* image = imageList.getImage(imageID); if (image) { image->getOgreTexture(); } } } //tu->setTextureName(iter->second); */ } } } return matPtrClone; } matPtrClone.setNull(); return matPtrClone; }
//----------------------------------------------------------------------- void TerrainLiquidObject::_prepareProjector(void) { if (mProjectorName.empty() || !mProjectorSize) return; Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(mMaterialName); if (material.isNull()) return; bool hasProjector = false; { Ogre::Material::TechniqueIterator ti = material->getTechniqueIterator(); while (ti.hasMoreElements()) { Ogre::Technique* technique = ti.getNext(); Ogre::Technique::PassIterator pi = technique->getPassIterator(); while (pi.hasMoreElements()) { Ogre::Pass* pass = pi.getNext(); Ogre::Pass::TextureUnitStateIterator tusi = pass->getTextureUnitStateIterator(); while (tusi.hasMoreElements()) { Ogre::TextureUnitState* tus = tusi.getNext(); if (Ogre::StringUtil::startsWith(tus->getName(), "Fairy/Projector", false)) { hasProjector = true; } } } } } if (!hasProjector) return; ObjectPtr object = mSystem->getSceneInfo()->findObjectByName(mProjectorName); if (!object) return; Variant directionValue = object->getProperty("direction"); if (directionValue.empty() || directionValue.type() != typeid(Ogre::Vector3)) return; Ogre::Vector3 direction = VariantCast<Ogre::Vector3>(directionValue); direction.normalise(); Ogre::String name = material->getName() + Ogre::StringConverter::toString((Ogre::ulong)this); mProjectionCamera = mTerrainLiquid->getParentSceneNode()->getCreator()->createCamera(name); mProjectionCamera->setAutoAspectRatio(false); mProjectionCamera->setAspectRatio(1.0f); mProjectionCamera->setFixedYawAxis(false); mProjectionCamera->setProjectionType(Ogre::PT_ORTHOGRAPHIC); mProjectionCamera->setFOVy(Ogre::Degree(90)); mProjectionCamera->setDirection(-direction); mProjectionCamera->setNearClipDistance(mProjectorSize / 2); mProjectionCamera->setFarClipDistance(mProjectorSize + 5000.0f); mTerrainLiquid->setProjectionCamera(mProjectionCamera); mProjectionMaterial = material->clone(name); { Ogre::Material::TechniqueIterator ti = mProjectionMaterial->getTechniqueIterator(); while (ti.hasMoreElements()) { Ogre::Technique* technique = ti.getNext(); Ogre::Technique::PassIterator pi = technique->getPassIterator(); while (pi.hasMoreElements()) { Ogre::Pass* pass = pi.getNext(); Ogre::Pass::TextureUnitStateIterator tusi = pass->getTextureUnitStateIterator(); while (tusi.hasMoreElements()) { Ogre::TextureUnitState* tus = tusi.getNext(); if (Ogre::StringUtil::startsWith(tus->getName(), "Fairy/Projector", false)) { tus->setProjectiveTexturing(true, mProjectionCamera); } } } } } mProjectionMaterial->load(); }
const Ogre::MaterialPtr& Terrain::_getGridMaterial(const TerrainData::GridInfo &gridInfo, ushort depthBias, int nTileX, int nTileZ) { assert(mData != NULL); size_t textureIds[TerrainData::NumLayers] = { 0 }; for (size_t i = 0; i < TerrainData::NumLayers; ++i) { if (gridInfo.layers[i].pixmapId) { textureIds[i] = _getPixmapAtlasId(gridInfo.layers[i].pixmapId - 1) + 1; } } assert(textureIds[0] && "Internal fault while create grid material"); bool lightmapped = mData->mLightmapImage && getLightmapQuality() != LMQ_NONE; Ogre::ulong lightmapId = lightmapped ? (nTileZ << 16) | nTileX : ~0; MaterialId id(textureIds[0], textureIds[1], lightmapId, depthBias); // find the material that already created MaterialMap::const_iterator it = mMaterials.find(id); if (it != mMaterials.end()) return it->second; Ogre::String name = "Terrain/"; if (!mData->mName.empty()) name += mData->mName + "/"; name += Ogre::StringConverter::toString(textureIds[0]) + "." + Ogre::StringConverter::toString(textureIds[1]); if (depthBias) name += "_" + Ogre::StringConverter::toString(depthBias); Ogre::String lightmapName = "<Lightmap>(" + Ogre::StringConverter::toString(nTileX / mData->mTileSize) + "," + Ogre::StringConverter::toString(nTileZ / mData->mTileSize) + ")"; if (lightmapped) name += "_" + lightmapName; Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(name); if (material.isNull()) { // get user supplied material Ogre::String templateName = textureIds[1] ? "TwoLayer" : "OneLayer"; if (lightmapped) templateName += "Lightmap"; TerrainData::MaterialTemplates::const_iterator it = mData->mMaterialTemplates.find(templateName); if (it == mData->mMaterialTemplates.end()) OGRE_EXCEPT(Ogre::Exception::ERR_ITEM_NOT_FOUND, "Can't found grid material template for '" + templateName + "'!", "Terrain::_getGridMaterial"); const Ogre::String& baseName = it->second; Ogre::MaterialPtr templateMaterial = Ogre::MaterialManager::getSingleton().getByName(baseName); if (templateMaterial.isNull()) OGRE_EXCEPT(Ogre::Exception::ERR_ITEM_NOT_FOUND, "Can't load grid material template '" + baseName + "'!", "Terrain::_getGridMaterial"); // clone the material material = templateMaterial->clone(name, true, BRUSH_RESOURCE_GROUP_NAME); // Setup texture alias list Ogre::AliasTextureNamePairList aliasList; aliasList["<layer0>"] = mAtlases[textureIds[0]-1].texture->getName(); if (textureIds[1]) aliasList["<layer1>"] = mAtlases[textureIds[1]-1].texture->getName(); if (lightmapped) aliasList["<lightmap>"] = lightmapName; // Applies texture names material->applyTextureAliases(aliasList); // Applies surface params _applySurfaceParams(material); // Applies fog _applyFogMode(material, Ogre::FOG_NONE, mCurrentFogMode); // Adjust other material attributes Ogre::Material::TechniqueIterator ti = material->getTechniqueIterator(); while (ti.hasMoreElements()) { Ogre::Technique* technique = ti.getNext(); Ogre::Technique::PassIterator pi = technique->getPassIterator(); while (pi.hasMoreElements()) { Ogre::Pass* pass = pi.getNext(); if (depthBias) { #if OGRE_VERSION >= 0x010300 pass->setDepthBias(depthBias + pass->getDepthBiasConstant(), pass->getDepthBiasSlopeScale()); #else pass->setDepthBias(depthBias + pass->getDepthBias()); #endif } } } } // The material will load on demand std::pair<MaterialMap::iterator, bool> inserted = mMaterials.insert(MaterialMap::value_type(id, material)); assert(inserted.second && "Internal fault while create grid material"); return inserted.first->second; }