NifOgre::EntityList NpcAnimation::insertBoundedPart(const std::string &mesh, int group, const std::string &bonename) { NifOgre::EntityList entities = NifOgre::Loader::createEntities(mEntityList.mSkelBase, bonename, mInsert, mesh); std::vector<Ogre::Entity*> &parts = entities.mEntities; for(size_t i = 0;i < parts.size();i++) { parts[i]->getUserObjectBindings().setUserAny(Ogre::Any(group)); if (mVisibilityFlags != 0) parts[i]->setVisibilityFlags(mVisibilityFlags); for(unsigned int j=0; j < parts[i]->getNumSubEntities(); ++j) { Ogre::SubEntity* subEnt = parts[i]->getSubEntity(j); subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main); } } if(entities.mSkelBase) { Ogre::AnimationStateSet *aset = entities.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator(); while(asiter.hasMoreElements()) { Ogre::AnimationState *state = asiter.getNext(); state->setEnabled(false); state->setLoop(false); } Ogre::SkeletonInstance *skelinst = entities.mSkelBase->getSkeleton(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); while(boneiter.hasMoreElements()) boneiter.getNext()->setManuallyControlled(true); } return entities; }
void HOO::Character::defineAnimations(void){ // if the mesh is define add the existing animations, else set to NULL if (_entity){ Ogre::AnimationStateSet* set = _entity->getAllAnimationStates(); Ogre::AnimationStateIterator iter = set->getAnimationStateIterator(); while (iter.hasMoreElements()){ std::cout<< iter.getNext()->getAnimationName()<<std::endl; } _idleAniState=NULL; _idleAnimation=NULL; _bottomAniState=NULL; _BottomAnimation=NULL; _topAniState=NULL; _TopAnimation=NULL; _fightAniState=NULL; _fightAnimation=NULL; _jumpAnimation=NULL; _jumpAnimation=NULL; } else{ _idleAniState=NULL; _idleAnimation=NULL; _bottomAniState=NULL; _BottomAnimation=NULL; _topAniState=NULL; _TopAnimation=NULL; _fightAniState=NULL; _fightAnimation=NULL; _jumpAnimation=NULL; _jumpAnimation=NULL; } }
void Actor::update(float deltaTime) { assert(mNode); if(mNode->numAttachedObjects() == 0) { return; } Ogre::Entity* entity = dynamic_cast<Ogre::Entity*>(mNode->getAttachedObject(0)); if(!entity) { return; } Ogre::AnimationStateSet* set = entity->getAllAnimationStates(); if(!set) { return; } Ogre::AnimationStateIterator it = set->getAnimationStateIterator(); while(it.hasMoreElements()) { Ogre::AnimationState* state = it.getNext(); if(state->getEnabled()) { state->addTime(deltaTime); } } }
int main(int argc, char **argv) { if(argc <= 1 || argc > 2) { std::cout << "Invalid argument, it sould be : ./ogre_show_animationstate /path/name.mesh !\n"; return -1; } std::string nameMesh(argv[1]); std::string pathMesh; int index = nameMesh.size(); while(nameMesh[index] != '/') { index--; if(index == 0) { pathMesh = "./"; break; } } if(index != 0) { pathMesh = nameMesh.substr(0, index); } // Init Ogre::Root* mRoot = new Ogre::Root(); new Ogre::DefaultHardwareBufferManager(); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("./", "FileSystem", "General"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation(pathMesh, "FileSystem", "General"); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); // load mesh Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().load(nameMesh, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); // create & load a SkeletonInstance Ogre::SkeletonInstance* skelInst = new Ogre::SkeletonInstance(mesh->getSkeleton()); skelInst->load(); // create & load an AnimationStateSet Ogre::AnimationStateSet* animStateSet = new Ogre::AnimationStateSet(); mesh->_initAnimationState(animStateSet); // show animation state std::cout << "Animation states : \n"; Ogre::AnimationStateIterator iter = animStateSet->getAnimationStateIterator(); while(iter.hasMoreElements()) { Ogre::AnimationState* animationState = iter.getNext(); std::cout << "\t- " << animationState->getAnimationName() << "\n"; } return 0; }
void DemoGameLogic::update(void) { mLastFrameTime = mCurrentTime; mCurrentTime = mTime->elapsed(); float timeElapsedInSeconds = (mCurrentTime - mLastFrameTime) / 1000.0f; for (Ogre::SceneManager::MovableObjectIterator moi = mSceneManager->getMovableObjectIterator("Entity"); moi.hasMoreElements(); moi.moveNext()) { Ogre::Entity *entity = static_cast<Ogre::Entity*>(moi.peekNextValue()); Ogre::AnimationStateSet* animationStateSet = entity->getAllAnimationStates(); if(animationStateSet && animationStateSet->hasAnimationState("Walk")) { Ogre::AnimationState* walkAnimationState = animationStateSet->getAnimationState("Walk"); walkAnimationState->addTime(timeElapsedInSeconds); } } float distance = mCameraSpeed * timeElapsedInSeconds; if(mKeyStates[Qt::Key_W] == KS_PRESSED) { mCamera->setPosition(mCamera->getPosition() + mCamera->getDirection() * distance); } if(mKeyStates[Qt::Key_S] == KS_PRESSED) { mCamera->setPosition(mCamera->getPosition() - mCamera->getDirection() * distance); } if(mKeyStates[Qt::Key_A] == KS_PRESSED) { mCamera->setPosition(mCamera->getPosition() - mCamera->getRight() * distance); } if(mKeyStates[Qt::Key_D] == KS_PRESSED) { mCamera->setPosition(mCamera->getPosition() + mCamera->getRight() * distance); } if(!mIsFirstFrame) { QPoint mouseDelta = mCurrentMousePos - mLastFrameMousePos; mCamera->yaw(Ogre::Radian(-mouseDelta.x() * timeElapsedInSeconds)); mCamera->pitch(Ogre::Radian(-mouseDelta.y() * timeElapsedInSeconds)); int wheelDelta = mCurrentWheelPos - mLastFrameWheelPos; Ogre::Radian fov = mCamera->getFOVy(); fov += Ogre::Radian(-wheelDelta * 0.001); fov = (std::min)(fov, Ogre::Radian(2.0f)); fov = (std::max)(fov, Ogre::Radian(0.5f)); mCamera->setFOVy(fov); } mLastFrameMousePos = mCurrentMousePos; mLastFrameWheelPos = mCurrentWheelPos; mIsFirstFrame = false; }
CharacterAnimation::CharacterAnimation(Ogre::Entity* ent) { Ogre::AnimationStateSet * anims = ent->getAllAnimationStates(); Ogre::AnimationStateIterator it = anims->getAnimationStateIterator(); while(it.hasMoreElements()) { Ogre::AnimationState * as = it.getNext(); as->setWeight(0); Animations.insert(std::make_pair(as->getAnimationName(), AnimState(as, 0, 5, 5, 1))); } ent->getSkeleton()->setBlendMode(Ogre::ANIMBLEND_CUMULATIVE); }
Ogre::AnimationState* EC_OgreAnimationController::GetAnimationState(Ogre::Entity* entity, const std::string& name) { if (!entity) return 0; Ogre::AnimationStateSet* anims = entity->getAllAnimationStates(); if (!anims) return 0; if (anims->hasAnimationState(name)) return anims->getAnimationState(name); else return 0; }
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr): Animation() { mInsert = ptr.getRefData().getBaseNode(); MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); assert (ref->mBase != NULL); if(!ref->mBase->mModel.empty()) { std::string mesh = "meshes\\" + ref->mBase->mModel; mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, mesh); for(size_t i = 0; i < mEntityList.mEntities.size(); i++) { Ogre::Entity *ent = mEntityList.mEntities[i]; ent->setVisibilityFlags(RV_Actors); bool transparent = false; for (unsigned int j=0; j < ent->getNumSubEntities() && !transparent; ++j) { Ogre::MaterialPtr mat = ent->getSubEntity(j)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements() && !transparent) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements() && !transparent) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } if(mEntityList.mSkelBase) { Ogre::AnimationStateSet *aset = mEntityList.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator as = aset->getAnimationStateIterator(); while(as.hasMoreElements()) { Ogre::AnimationState *state = as.getNext(); state->setEnabled(true); state->setLoop(false); } } } }
//------------------------------------------------------------------------------------- void EntitySimple::setupAnimations() { if(modelName_ == "ogrehead.mesh") return; Ogre::AnimationStateSet* aniStetes = mBodyEnt->getAllAnimationStates(); if(aniStetes != NULL) { // populate our animation list for (int i = 0; i < SIMPLE_NUM_ANIMS; i++) { if(aniStetes->hasAnimationState(animNames[i])) { mAnims[i] = mBodyEnt->getAnimationState(animNames[i]); mAnims[i]->setLoop(true); } else { char c = animNames[i].c_str()[animNames[i].size() - 1]; if(c > '1' && c <= '9') { Ogre::String name = animNames[i]; name.erase(name.size() - 1, 1); name += "1"; mAnims[i] = mBodyEnt->getAnimationState(name); mAnims[i]->setLoop(true); } else mAnims[i] = NULL; } } } else { for (int i = 0; i < SIMPLE_NUM_ANIMS; i++) { mAnims[i] = NULL; } } if(mState != 1) playAnimation("Idle"); else playAnimation("Die"); }
/**更新动画*/ void Enemy::updateAnimation(float time) { m_AniFade-=time; m_AniFade=std::max(m_AniFade,0.0f); if (m_pEntity) { Ogre::AnimationStateSet* animStateSet = m_pEntity->getAllAnimationStates(); // 更新自身动画 if (animStateSet) { Ogre::ConstEnabledAnimationStateIterator animStateItor = animStateSet->getEnabledAnimationStateIterator(); while (animStateItor.hasMoreElements()) { Ogre::AnimationState* animState = animStateItor.getNext(); animState->addTime(time); // 当前动画逐渐递增权重 if (animState== m_pAniSate) { if (animState->getWeight() < 1.0f) { animState->setWeight(1.0f - m_AniFade); } } // 其余动画逐渐递减权重,直到关闭动画 else { if (Ogre::Math::RealEqual(animState->getWeight(), 0.0f)) { animState->setWeight(1.0f); animState->setEnabled(false); } else { animState->setWeight(m_AniFade); } } } } } }
void MeshPersonVisual::setAnimationState(const std::string& nameOfAnimationState) { Ogre::AnimationStateSet *animationStates = entity_->getAllAnimationStates(); if(animationStates != NULL) { Ogre::AnimationStateIterator animationsIterator = animationStates->getAnimationStateIterator(); while (animationsIterator.hasMoreElements()) { Ogre::AnimationState *animationState = animationsIterator.getNext(); if(animationState->getAnimationName() == nameOfAnimationState || nameOfAnimationState.empty()) { animationState->setLoop(true); animationState->setEnabled(true); m_animationState = animationState; return; } } // Not found. Set first animation state then. ROS_WARN_STREAM_ONCE("Person mesh animation state " << nameOfAnimationState << " does not exist in mesh!"); setAnimationState(""); } }
void AnimationSystem::createAnimations() { Ogre::AnimationStateSet* animationStates = getAnimationStateSet(); // Although there is an assert for this condition in the constructor, added check for // safety in a release build. if ( animationStates == NULL ) { return; } Ogre::AnimationStateIterator it = animationStates->getAnimationStateIterator(); while ( it.hasMoreElements() ) { Ogre::AnimationState* animationState = it.getNext(); if ( 0 < animationState->getLength() ) { Animation* animation = new Animation( animationState ); addAnimation( animation ); } } }
void Actor::setAnimationEnabled(const QString& name, bool enabled) { assert(mNode); if(mNode->numAttachedObjects() == 0) { qWarning() << "Can't enable animation [" << name << "] on actor [" << getName() << "]" << " because it doesn't have any attached objects."; return; } Ogre::Entity* entity = dynamic_cast<Ogre::Entity*>(mNode->getAttachedObject(0)); if(!entity) { qWarning() << "Can't enable animation [" << name << "] on actor [" << getName() << "]" << " because its attachment isn't an entity."; return; } Ogre::AnimationStateSet* set = entity->getAllAnimationStates(); if(!set->hasAnimationState(name.toStdString())) { qWarning() << "Tried to set the state of an animation named " << name << " on actor " << QString::fromStdString(mNode->getName()) << " that doesn't exist. The animation states remain unchanged."; return; } Ogre::AnimationState* state = set->getAnimationState(name.toStdString()); state->setEnabled(enabled); state->setLoop(true); }
void Animation::setObjectRoot(const std::string &model, bool baseonly) { OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!"); mSkelBase = NULL; mObjectRoot.setNull(); if(model.empty()) return; std::string mdlname = Misc::StringUtils::lowerCase(model); std::string::size_type p = mdlname.rfind('\\'); if(p == std::string::npos) p = mdlname.rfind('/'); if(p != std::string::npos) mdlname.insert(mdlname.begin()+p+1, 'x'); else mdlname.insert(mdlname.begin(), 'x'); if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname)) { mdlname = model; Misc::StringUtils::toLower(mdlname); } mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) : NifOgre::Loader::createObjectBase(mInsert, mdlname)); if(mObjectRoot->mSkelBase) { mSkelBase = mObjectRoot->mSkelBase; Ogre::AnimationStateSet *aset = mObjectRoot->mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator(); while(asiter.hasMoreElements()) { Ogre::AnimationState *state = asiter.getNext(); state->setEnabled(false); state->setLoop(false); } // Set the bones as manually controlled since we're applying the // transformations manually Ogre::SkeletonInstance *skelinst = mObjectRoot->mSkelBase->getSkeleton(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); while(boneiter.hasMoreElements()) boneiter.getNext()->setManuallyControlled(true); // Reattach any objects that have been attached to this one ObjectAttachMap::iterator iter = mAttachedObjects.begin(); while(iter != mAttachedObjects.end()) { if(!skelinst->hasBone(iter->second)) mAttachedObjects.erase(iter++); else { mSkelBase->attachObjectToBone(iter->second, iter->first); ++iter; } } } else mAttachedObjects.clear(); for(size_t i = 0;i < mObjectRoot->mControllers.size();i++) { if(mObjectRoot->mControllers[i].getSource().isNull()) mObjectRoot->mControllers[i].setSource(mAnimationTimePtr[0]); } }
//! //! Clones an Ogre::MovableObject. //! //! Is needed because OGRE does not provide clone functions for cameras and //! lights. //! //! \param movableObject The object to clone. //! \param name The name to use for the object. //! \param sceneManager The scene manager to use for creating the object. //! \return The cloned object. //! Ogre::MovableObject * OgreTools::cloneMovableObject ( Ogre::MovableObject *movableObject, const QString &name, Ogre::SceneManager *sceneManager /* = 0 */ ) { // make sure the given object is valid if (!movableObject) { Log::error("The given movable object is invalid.", "OgreTools::cloneMovableObject"); return 0; } // make sure a valid scene manager is available if (!sceneManager) sceneManager = movableObject->_getManager(); if (!sceneManager) { Log::error("No valid scene manager available.", "OgreTools::cloneMovableObject"); return 0; } Ogre::MovableObject *result = 0; Ogre::String typeName = movableObject->getMovableType(); if (typeName == "Entity") { // clone entity Ogre::Entity *entity = dynamic_cast<Ogre::Entity *>(movableObject); //movableObjectCopy = entity->clone(name.toStdString()); Ogre::Entity *entityCopy = sceneManager->createEntity(name.toStdString(), entity->getMesh()->getName()); Ogre::AnimationStateSet *animationStateSet = entity->getAllAnimationStates(); Ogre::AnimationStateSet *animationStateSetCopy = entityCopy->getAllAnimationStates(); // set the same blend mode on entity copy if (entity && entityCopy) { if (entity->hasSkeleton() && entityCopy->hasSkeleton()) { Ogre::Skeleton *skeleton = entity->getSkeleton(); Ogre::Skeleton *skeletonCopy = entityCopy->getSkeleton(); skeletonCopy->setBlendMode(skeleton->getBlendMode()); } } // copy all animation states if (animationStateSet && animationStateSetCopy) { Ogre::AnimationStateIterator animationStateIter = animationStateSet->getAnimationStateIterator(); Ogre::AnimationStateIterator animationStateCopyIter = animationStateSetCopy->getAnimationStateIterator(); while (animationStateIter.hasMoreElements()) { if (!animationStateCopyIter.hasMoreElements()) break; Ogre::AnimationState *animationState = animationStateIter.getNext(); Ogre::AnimationState *animationStateCopy = animationStateCopyIter.getNext(); animationStateCopy->setLoop(animationState->getLoop()); //bool enabled = animationState->getEnabled(); //animationStateCopy->setEnabled(animationState->getEnabled()); animationStateCopy->setEnabled(true); animationStateCopy->setTimePosition(animationState->getTimePosition()); } } // create a new container for the cloned entity OgreContainer *entityCopyContainer = new OgreContainer(entityCopy); entityCopy->setUserAny(Ogre::Any(entityCopyContainer)); if (!entity->getUserAny().isEmpty()) { OgreContainer *entityContainer = Ogre::any_cast<OgreContainer *>(entity->getUserAny()); if (entityContainer) { QObject::connect(entityContainer, SIGNAL(animationStateUpdated(const QString &, double)), entityCopyContainer, SLOT(updateAnimationState(const QString &, double))); QObject::connect(entityContainer, SIGNAL(boneTransformUpdated(const QString &, double, double, double, double, double, double)), entityCopyContainer, SLOT(updateBoneTransform(const QString &, double, double, double, double, double, double))); } } result = dynamic_cast<Ogre::MovableObject *>(entityCopy); } else if (typeName == "Light") { // clone light Ogre::Light *light = dynamic_cast<Ogre::Light *>(movableObject); Ogre::Light *lightCopy = sceneManager->createLight(name.toStdString()); lightCopy->setType(light->getType()); lightCopy->setDiffuseColour(light->getDiffuseColour()); lightCopy->setSpecularColour(light->getSpecularColour()); lightCopy->setAttenuation(light->getAttenuationRange(), light->getAttenuationConstant(), light->getAttenuationLinear(), light->getAttenuationQuadric()); lightCopy->setPosition(light->getPosition()); lightCopy->setDirection(light->getDirection()); if (lightCopy->getType() == Ogre::Light::LT_SPOTLIGHT) lightCopy->setSpotlightRange(light->getSpotlightInnerAngle(), light->getSpotlightOuterAngle(), light->getSpotlightFalloff()); lightCopy->setPowerScale(light->getPowerScale()); lightCopy->setCastShadows(light->getCastShadows()); // create a new container for the cloned light OgreContainer *lightCopyContainer = new OgreContainer(lightCopy); lightCopy->setUserAny(Ogre::Any(lightCopyContainer)); if (!light->getUserAny().isEmpty()) { OgreContainer *lightContainer = Ogre::any_cast<OgreContainer *>(light->getUserAny()); if (lightContainer) QObject::connect(lightContainer, SIGNAL(sceneNodeUpdated()), lightCopyContainer, SLOT(updateLight())); } result = dynamic_cast<Ogre::MovableObject *>(lightCopy); } else if (typeName == "Camera") { // clone camera Ogre::Camera *camera = dynamic_cast<Ogre::Camera *>(movableObject); Ogre::Camera *cameraCopy = sceneManager->createCamera(name.toStdString()); //cameraCopy->setCustomParameter(0, camera->getCustomParameter(0)); cameraCopy->setAspectRatio(camera->getAspectRatio()); cameraCopy->setAutoAspectRatio(camera->getAutoAspectRatio()); //cameraCopy->setAutoTracking(...); cameraCopy->setCastShadows(camera->getCastsShadows()); //cameraCopy->setCullingFrustum(camera->getCullingFrustum()); //cameraCopy->setCustomParameter(...); //cameraCopy->setCustomProjectionMatrix(..); //cameraCopy->setCustomViewMatrix(..); //cameraCopy->setDebugDisplayEnabled(...); //cameraCopy->setDefaultQueryFlags(...); //cameraCopy->setDefaultVisibilityFlags(...); cameraCopy->setDirection(camera->getDirection()); //cameraCopy->setFixedYawAxis(...); cameraCopy->setFocalLength(camera->getFocalLength()); cameraCopy->setFOVy(camera->getFOVy()); //Ogre::Real left; //Ogre::Real right; //Ogre::Real top; //Ogre::Real bottom; //camera->getFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumOffset(camera->getFrustumOffset()); //cameraCopy->setListener(camera->getListener()); cameraCopy->setLodBias(camera->getLodBias()); //cameraCopy->setLodCamera(camera->getLodCamera()); cameraCopy->setNearClipDistance(camera->getNearClipDistance()); cameraCopy->setFarClipDistance(camera->getFarClipDistance()); cameraCopy->setOrientation(camera->getOrientation()); //cameraCopy->setOrthoWindow(...); //cameraCopy->setOrthoWindowHeight(...); //cameraCopy->setOrthoWindowWidth(...); cameraCopy->setPolygonMode(camera->getPolygonMode()); cameraCopy->setPolygonModeOverrideable(camera->getPolygonModeOverrideable()); cameraCopy->setPosition(camera->getPosition()); cameraCopy->setProjectionType(camera->getProjectionType()); cameraCopy->setQueryFlags(camera->getQueryFlags()); cameraCopy->setRenderingDistance(camera->getRenderingDistance()); cameraCopy->setRenderQueueGroup(camera->getRenderQueueGroup()); //cameraCopy->setRenderSystemData(camera->getRenderSystemData()); cameraCopy->setUseIdentityProjection(camera->getUseIdentityProjection()); cameraCopy->setUseIdentityView(camera->getUseIdentityView()); //cameraCopy->setUserAny(camera->getUserAny()); cameraCopy->setUseRenderingDistance(camera->getUseRenderingDistance()); //cameraCopy->setUserObject(camera->getUserObject()); cameraCopy->setVisibilityFlags(camera->getVisibilityFlags()); cameraCopy->setVisible(camera->getVisible()); //cameraCopy->setWindow(...); if (!movableObject->getUserAny().isEmpty()) { CameraInfo *sourceCameraInfo = Ogre::any_cast<CameraInfo *>(movableObject->getUserAny()); if (sourceCameraInfo) { CameraInfo *targetCameraInfo = new CameraInfo(); targetCameraInfo->width = sourceCameraInfo->width; targetCameraInfo->height = sourceCameraInfo->height; dynamic_cast<Ogre::MovableObject *>(cameraCopy)->setUserAny(Ogre::Any(targetCameraInfo)); } } //// Setup connections for instances //SceneNode *targetSceneNode = new SceneNode(cameraCopy); //((Ogre::MovableObject *)cameraCopy)->setUserAny(Ogre::Any(targetSceneNode)); //if (!((Ogre::MovableObject *)camera)->getUserAny().isEmpty()) { // SceneNode *sourceSceneNode = Ogre::any_cast<SceneNode *>(((Ogre::MovableObject *)camera)->getUserAny()); // if (sourceSceneNode) { // QObject::connect(sourceSceneNode, SIGNAL(sceneNodeUpdated()), targetSceneNode, SLOT(updateSceneNode())); // } //} result = dynamic_cast<Ogre::MovableObject *>(cameraCopy); } if (!result) Log::error(QString("Could not clone movable object \"%1\" of type \"%2\".").arg(movableObject->getName().c_str()).arg(typeName.c_str()), "OgreTools::cloneMovableObject"); return result; }
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& _inv, int visibilityFlags) : Animation(), mStateID(-1), mInv(_inv), timeToChange(0), mVisibilityFlags(visibilityFlags), robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()), cuirass(mInv.end()), greaves(mInv.end()), leftpauldron(mInv.end()), rightpauldron(mInv.end()), boots(mInv.end()), leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()), pants(mInv.end()) { MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>(); for (int init = 0; init < 27; init++) { mPartslots[init] = -1; //each slot is empty mPartPriorities[init] = 0; } const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Race *race = store.races.find(ref->base->mRace); std::string hairID = ref->base->mHair; std::string headID = ref->base->mHead; headModel = "meshes\\" + store.bodyParts.find(headID)->mModel; hairModel = "meshes\\" + store.bodyParts.find(hairID)->mModel; npcName = ref->base->mName; isFemale = !!(ref->base->mFlags&ESM::NPC::Female); isBeast = !!(race->mData.mFlags&ESM::Race::Beast); bodyRaceID = "b_n_"+ref->base->mRace; std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower); mInsert = node; assert(mInsert); std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif"); mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, smodel); for(size_t i = 0;i < mEntityList.mEntities.size();i++) { Ogre::Entity *base = mEntityList.mEntities[i]; base->getUserObjectBindings ().setUserAny (Ogre::Any(-1)); base->setVisibilityFlags(mVisibilityFlags); bool transparent = false; for(unsigned int j=0;j < base->getNumSubEntities();++j) { Ogre::MaterialPtr mat = base->getSubEntity(j)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } if(mEntityList.mSkelBase) { Ogre::AnimationStateSet *aset = mEntityList.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator as = aset->getAnimationStateIterator(); while(as.hasMoreElements()) { Ogre::AnimationState *state = as.getNext(); state->setEnabled(true); state->setLoop(false); } } float scale = race->mData.mHeight.mMale; if (isFemale) { scale = race->mData.mHeight.mFemale; } mInsert->scale(scale, scale, scale); updateParts(); }
void DemoGameLogic::initialise(void) { //qApp->setStyleSheet(qApp->settings()->value("UI/StyleFile").toString()); mDemoLog = mApplication->createLog("Demo"); mApplication->showLogManager(); mDemoLog->logMessage("A demonstration debug message", LL_DEBUG); mDemoLog->logMessage("A demonstration info message", LL_INFO); mDemoLog->logMessage("A demonstration warning message", LL_WARNING); mDemoLog->logMessage("A demonstration error message", LL_ERROR); //Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); // Create the generic scene manager mSceneManager = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "GenericSceneManager"); //Set up scene loadScene("media/scenes/test.scene"); //mApplication->ogreRenderWindow()->addViewport(mCamera)->setBackgroundColour(Ogre::ColourValue::Black); mSceneManager->setAmbientLight( Ogre::ColourValue( 1, 1, 1 ) ); //Create the MainMenu mMainMenu = new MainMenu(qApp, qApp->mainWidget()); //Create widget to choose between models //mChooseMeshWidget = new ChooseMeshWidget(mJaiquaEntity, mRobotEntity, qApp->mainWidget()); //mChooseMeshWidget->setWindowOpacity(qApp->settings()->value("System/DefaultWindowOpacity", 1.0).toDouble()); //mChooseMeshWidget->move(qApp->mainWidget()->geometry().left() + qApp->mainWidget()->geometry().width() - mChooseMeshWidget->frameGeometry().width() - 10, qApp->mainWidget()->geometry().top() + 10); //mChooseMeshWidget->show(); mTime = new QTime; mTime->start(); mIsFirstFrame = true; mCameraSpeed = 10.0; for (Ogre::SceneManager::MovableObjectIterator moi = mSceneManager->getMovableObjectIterator("Entity"); moi.hasMoreElements(); moi.moveNext()) { Ogre::Entity *entity = static_cast<Ogre::Entity*>(moi.peekNextValue()); Ogre::AnimationStateSet* animationStateSet = entity->getAllAnimationStates(); if(animationStateSet && animationStateSet->hasAnimationState("Walk")) { Ogre::AnimationState* walkAnimationState = animationStateSet->getAnimationState("Walk"); walkAnimationState->setLoop(true); walkAnimationState->setEnabled(true); } } mApplication->showFPSCounter(); mStyleSettingsWidget = new StyleSettingsWidget; mApplication->addSettingsWidget("Style", mStyleSettingsWidget); }