virtual void registerHlms(void) { GraphicsSystem::registerHlms(); Ogre::ConfigFile cf; cf.load(mResourcePath + "resources2.cfg"); Ogre::String dataFolder = cf.getSetting("DoNotUseAsResource", "Hlms", ""); if (dataFolder.empty()) dataFolder = "./"; else if (*(dataFolder.end() - 1) != '/') dataFolder += "/"; Ogre::RenderSystem *renderSystem = mpRoot->getRenderSystem(); Ogre::String shaderSyntax = "GLSL"; if (renderSystem->getName() == "Direct3D11 Rendering Subsystem") shaderSyntax = "HLSL"; Ogre::Archive *archiveLibrary = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Common/" + shaderSyntax, "FileSystem", true); Ogre::Archive *archiveLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Common/Any", "FileSystem", true); Ogre::Archive *archivePbsLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Pbs/Any", "FileSystem", true); Ogre::Archive *pbsLibrary = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Pbs/" + shaderSyntax, "FileSystem", true); Ogre::ArchiveVec library; library.push_back(archiveLibrary); library.push_back(archiveLibraryAny); library.push_back(archivePbsLibraryAny); library.push_back(pbsLibrary); Ogre::Archive *archiveTerra = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Terra/" + shaderSyntax, "FileSystem", true); Ogre::HlmsTerra *hlmsTerra = OGRE_NEW Ogre::HlmsTerra(archiveTerra, &library); Ogre::HlmsManager *hlmsManager = mpRoot->getHlmsManager(); hlmsManager->registerHlms(hlmsTerra); //Add Terra's piece files that customize the PBS implementation. //These pieces are coded so that they will be activated when //we set the HlmsPbsTerraShadows listener and there's an active Terra //(see Tutorial_TerrainGameState::createScene01) Ogre::Hlms *hlmsPbs = hlmsManager->getHlms(Ogre::HLMS_PBS); Ogre::Archive *archivePbs = hlmsPbs->getDataFolder(); Ogre::ArchiveVec libraryPbs = hlmsPbs->getPiecesLibraryAsArchiveVec(); libraryPbs.push_back(Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Terra/" + shaderSyntax + "/PbsTerraShadows", "FileSystem", true)); hlmsPbs->reloadFrom(archivePbs, &libraryPbs); }
/**************************************************************************** ** ** Copyright (C) 2016 - 2017 ** ** This file is generated by the Magus toolkit ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE go (ODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include "ogre3_renderman.h" #include "OgreConfigFile.h" #include "OgreArchiveManager.h" #include "OgreHlms.h" #include "OgreHlmsUnlit.h" #include "OgreHlmsPbs.h" #include "OgreHlmsManager.h" #include "OgreHlmsCommon.h" #include "OgreLogManager.h" #include "OgreFrameStats.h" namespace Magus { //****************************************************************************/ OgreManager::OgreManager(void) { mGlContext = 0; mCompositorPassProvider = 0; mPause = true; #if _DEBUG || DEBUG mResourcesCfg = "resources_d.cfg"; mPluginsCfg = "plugins_d.cfg"; #else mResourcesCfg = "resources.cfg"; mPluginsCfg = "plugins.cfg"; #endif // Create Ogre tt and initialize mRoot = new Ogre::Root(mPluginsCfg); // Setup renderer mCurrentRenderSystem = 0; const Ogre::RenderSystemList& rsList = mRoot->getAvailableRenderers(); Ogre::RenderSystem* renderSystem = rsList[0]; std::vector<Ogre::String> renderOrder; #if defined(Q_OS_WIN) renderOrder.push_back("Direct3D11"); #endif renderOrder.push_back("OpenGL 3+"); for (std::vector<Ogre::String>::iterator iter = renderOrder.begin(); iter != renderOrder.end(); iter++) { for (Ogre::RenderSystemList::const_iterator it = rsList.begin(); it != rsList.end(); it++) { if ((*it)->getName().find(*iter) != Ogre::String::npos) { renderSystem = *it; break; } } if (renderSystem != 0) break; } if (renderSystem == 0) { if (!mRoot->restoreConfig()) { if (!mRoot->showConfigDialog()) OGRE_EXCEPT(Ogre::Exception::ERR_INVALIDPARAMS, "Abort render system configuration", "OgreManager::OgreManager"); } } renderSystem->setConfigOption("Full Screen", "No"); renderSystem->setConfigOption("VSync", "Yes"); mRoot->setRenderSystem(renderSystem); mCurrentRenderSystem = renderSystem; // Uncomment next line to show dialog //if(mRoot->restoreConfig() || mRoot->showConfigDialog()) //{ mRoot->initialise(false); //} // Initialize resources setupResources(); // Start timer mTimer = new Ogre::Timer(); mTimer->reset(); } //****************************************************************************/ OgreManager::~OgreManager(void) { // Added removeAllWorkspaces after Ogre 2.1 upgrade (commit 2783a361c0b8) // In debug mode, the application crashed in deleting mRoot Ogre::CompositorManager2* compositorManager = mRoot->getCompositorManager2(); compositorManager->removeAllWorkspaces(); // Delete the dummy CompositorPassProvider compositorManager->setCompositorPassProvider(0); OGRE_DELETE mCompositorPassProvider; // Destroy render textures // This is a piece of custom code specific for the HLMS Editor (assume that the OgreWidget is still available) QMap<int, QOgreWidget*>::iterator i; QOgreWidget* item = 0; for (i = mQOgreWidgetMap.begin(); i != mQOgreWidgetMap.end(); ++i) { item = i.value(); item->cleanup(); } // Delete Ogre root delete mRoot; } //------------------------------------------------------------------------------------- void OgreManager::initialize(void) { // Create dummy CompositorPassProvider (see http://www.ogre3d.org/forums/viewtopic.php?f=11&t=84816&p=525752&hilit=CompositorPassProvider#p525752) // If one of the resource locations contains a compositor with a custom pass, the editor doesn't work anymore. This is to prevent it Ogre::MyCompositorPassProvider* mCompositorPassProvider = OGRE_NEW Ogre::MyCompositorPassProvider; Ogre::CompositorManager2* compositorManager = mRoot->getCompositorManager2(); compositorManager->setCompositorPassProvider(mCompositorPassProvider); // After resources have been setup and renderwindows created (in ogre widget), the Hlms managers are registered registerHlms(); // Initialise, parse scripts etc try { Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(false); } catch (Ogre::Exception e){} mPause = false; try { mRoot->renderOneFrame(); // Render first } catch (Ogre::Exception e) {} } //------------------------------------------------------------------------------------- void OgreManager::setupResources(void) { // Load resource paths from config file Ogre::ConfigFile cf; cf.load(mResourcesCfg); // Go through all sections & settings in the file Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); Ogre::String secName, typeName, archName; while( seci.hasMoreElements() ) { secName = seci.peekNextKey(); Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); if( secName != "Hlms" ) { Ogre::ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; Ogre::ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName ); } } } } //****************************************************************************/ bool OgreManager::isRenderSystemGL(void) { if (mCurrentRenderSystem) return (mCurrentRenderSystem->getName() == OGRE_RENDERSYSTEM_OPENGL3PLUS); return false; } //****************************************************************************/ GL_CONTEXT OgreManager::getGlContext(void) const { return mGlContext; } //****************************************************************************/ void OgreManager::setGlContext(GL_CONTEXT glContext) { mGlContext = glContext; } //****************************************************************************/ void OgreManager::registerHlms(void) { Ogre::ConfigFile cf; cf.load(mResourcesCfg); Ogre::String dataFolder = cf.getSetting( "DoNotUseAsResource", "Hlms", "" ); if( dataFolder.empty() ) dataFolder = "./"; else if( *(dataFolder.end() - 1) != '/' ) dataFolder += "/"; Ogre::RenderSystem* renderSystem = mRoot->getRenderSystem(); Ogre::String shaderSyntax = "GLSL"; if( renderSystem->getName() == OGRE_RENDERSYSTEM_DIRECTX11 ) shaderSyntax = "HLSL"; else if( renderSystem->getName() == OGRE_RENDERSYSTEM_METAL ) shaderSyntax = "Metal"; Ogre::Archive* archiveLibrary = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Common/" + shaderSyntax, "FileSystem", true ); Ogre::Archive* archiveLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Common/Any", "FileSystem", true ); Ogre::Archive* archivePbsLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Pbs/Any", "FileSystem", true ); Ogre::Archive* archiveUnlitLibraryAny = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Unlit/Any", "FileSystem", true ); Ogre::ArchiveVec library; library.push_back( archiveLibrary ); library.push_back( archiveLibraryAny ); Ogre::Archive* archiveUnlit = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Unlit/" + shaderSyntax, "FileSystem", true ); library.push_back( archiveUnlitLibraryAny ); Ogre::HlmsUnlit* hlmsUnlit = OGRE_NEW Ogre::HlmsUnlit( archiveUnlit, &library ); mRoot->getHlmsManager()->registerHlms( hlmsUnlit ); library.pop_back(); Ogre::Archive* archivePbs = Ogre::ArchiveManager::getSingletonPtr()->load( dataFolder + "Hlms/Pbs/" + shaderSyntax, "FileSystem", true ); library.push_back( archivePbsLibraryAny ); Ogre::HlmsPbs* hlmsPbs = OGRE_NEW Ogre::HlmsPbs( archivePbs, &library ); mRoot->getHlmsManager()->registerHlms( hlmsPbs ); library.pop_back(); if( renderSystem->getName() == "Direct3D11 Rendering Subsystem" ) { //Set lower limits 512kb instead of the default 4MB per Hlms in D3D 11.0 //and below to avoid saturating AMD's discard limit (8MB) or //saturate the PCIE bus in some low end machines. bool supportsNoOverwriteOnTextureBuffers; renderSystem->getCustomAttribute( "MapNoOverwriteOnDynamicBufferSRV", &supportsNoOverwriteOnTextureBuffers ); if( !supportsNoOverwriteOnTextureBuffers ) { hlmsPbs->setTextureBufferDefaultSize( 512 * 1024 ); hlmsUnlit->setTextureBufferDefaultSize( 512 * 1024 ); } } }