bool OgreSmartBody::frameRenderingQueued(const Ogre::FrameEvent& evt) { if(mWindow->isClosed()) return false; //Need to capture/update each device mKeyboard->capture(); mMouse->capture(); if(mKeyboard->isKeyDown(OIS::KC_ESCAPE)) return false; // smartbody if (!m_pScene) return true; SmartBody::SBSimulationManager* sim = m_pScene->getSimulationManager(); sim->setTime((Ogre::Root::getSingleton().getTimer()->getMilliseconds() / 1000.0f) - mStartTime); m_pScene->update(); int numCharacters = m_pScene->getNumCharacters(); if (numCharacters == 0) return true; const std::vector<std::string>& characterNames = m_pScene->getCharacterNames(); for (size_t n = 0; n < characterNames.size(); n++) { SmartBody::SBCharacter* character = m_pScene->getCharacter(characterNames[n]); if (!this->getSceneManager()->hasEntity(characterNames[n])) continue; Ogre::Entity* entity = this->getSceneManager()->getEntity(characterNames[n]); Ogre::Skeleton* meshSkel = entity->getSkeleton(); Ogre::Node* node = entity->getParentNode(); SrVec pos = character->getPosition(); SrQuat ori = character->getOrientation(); //std::cout << ori.w << ori.x << " " << ori.y << " " << ori.z << std::endl; node->setPosition(pos.x, pos.y, pos.z); node->setOrientation(ori.w, ori.x, ori.y, ori.z); // Update joints SmartBody::SBSkeleton* sbSkel = character->getSkeleton(); int numJoints = sbSkel->getNumJoints(); for (int j = 0; j < numJoints; j++) { SmartBody::SBJoint* joint = sbSkel->getJoint(j); try { SrQuat orientation = joint->quat()->value(); Ogre::Vector3 posDelta(joint->getPosition().x, joint->getPosition().y, joint->getPosition().z); Ogre::Quaternion quatDelta(orientation.w, orientation.x, orientation.y, orientation.z); Ogre::Bone* bone = meshSkel->getBone(joint->getName()); if (!bone) continue; bone->setPosition(bone->getInitialPosition() + posDelta); bone->setOrientation(quatDelta); } catch (Ogre::ItemIdentityException& ex) { // Should not happen as we filtered using m_mValidBones } } } return true; }
Vector3 GfxBody::getBoneInitialPosition (unsigned n) { checkBone(n); Ogre::Bone *bone = skeleton->getBone(n); return from_ogre(bone->getInitialPosition()); }